Steamworld Build

Steamworld Build

AVERAGE FPS
90
good

This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 39 52 67
1440p QHD 49 73 97 127
1080p Full HD 77 115 153 200

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 67
3840x2160 Medium 52
3840x2160 High 39
3840x2160 Ultra 26
2560x1440 Low 127
2560x1440 Medium 97
2560x1440 High 73
2560x1440 Ultra 49
1920x1080 Low 200
1920x1080 Medium 153
1920x1080 High 115
1920x1080 Ultra 77

Steamworld Build with Intel Core i5-12400 + NVIDIA GeForce RTX 5050, In-Depth Analysis

# Steamworld Build with Intel Core i5-12400 + NVIDIA GeForce RTX 5050

The Intel Core i5-12400 paired with the NVIDIA GeForce RTX 5050 delivers a solid mid-tier experience in Steamworld Build, a city builder where simulation logic and rendering demands often diverge. With a combo rank of 1755 out of 2924 tested configurations, this pairing sits in the 40th percentile of all tested combos, indicating it handles the game competently but trails the upper echelon of hardware. The 6-core, 12-thread Alder Lake processor with a 2.50 GHz base clock and 4.40 GHz boost clock provides the computational headroom for city simulation, while the Blackwell-architecture GPU with 8 GB of GDDR6 memory manages the visual output. Benchmark results show the combo achieves playable frame rates across all resolutions tested, though the margin between settings presets narrows considerably at 4K, revealing a system that is balanced but not overprovisioned for the most demanding configurations.

How This Combo Ranks

The combo's rank of 1755 out of 2924 tested configurations places it within the top 60% of all hardware pairings evaluated for Steamworld Build. This is a respectable showing for a mid-range desktop setup, though it is far from the top percentile. The CPU itself holds a percentile rank of 72 against all CPUs, meaning the i5-12400 outperforms roughly 72% of processors in general benchmark workloads. Its average benchmark score of 18683 places it nearly neck-and-neck with the AMD EPYC 7643, which scores 18697 (only 0.1% higher), and slightly behind the Intel Core i7-1355U at 18730 (0.3% higher). The AMD Ryzen AI 5 330 leads this group at 18811, a 0.7% advantage, while the Intel Core i3-14100F trails at 18519, 0.9% behind the i5-12400.

The GPU side tells a similar story. The RTX 5050 holds a percentile rank of 66 against all GPUs, with an average benchmark score of 21035. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153 (0.6% higher), while the AMD Radeon HD 8970M posts 21237 (1% higher) and the NVIDIA RTX A4000 Mobile reaches 21379 (1.6% higher). Only the AMD Radeon RX 5600 XT at 20713 falls behind, at 1.6% lower. These delta values are all within a narrow band, meaning the RTX 5050 performs within 2% of its closest competitors in synthetic benchmarks, though real-world gaming performance in Steamworld Build depends heavily on how the game utilizes both components.

In practice, this combo's rank suggests it is well-suited for 1080p high-refresh gaming and capable of 1440p at high settings, but 4K gaming requires compromises in quality settings. The data indicates the pairing is balanced enough that neither component consistently bottlenecks the other, a conclusion reinforced by the resolution scaling patterns discussed later.

FAQ

Q: What is the best resolution to play Steamworld Build with this combo?

A: The data shows 2560x1440 at High settings delivers 73 FPS average, which is the sweet spot for visual quality and smoothness. At 1920x1080 High, the combo achieves 115 FPS, but the visual upgrade to 1440p is substantial for a city builder where readability of the map matters. 4K is playable but only at Low settings (67 FPS), which sacrifices too much visual fidelity for the resolution gain.

Q: How does this combo handle Ultra settings?

A: Ultra settings are demanding across all resolutions. At 1920x1080, the combo manages 77 FPS average, which is playable. At 2560x1440, Ultra drops to 49 FPS, and at 3840x2160, it falls to 26 FPS, which is below the threshold for smooth gameplay. The GPU's 8 GB VRAM and the game's Ultra preset requirements make this setting impractical above 1080p.

Q: Is the CPU or GPU more limiting for this game?

A: The resolution scaling suggests the GPU becomes the limiting factor at 4K, where frame rates drop by roughly half from 1440p to 2160p even at the same settings. At 1080p, the high frame rates (200 FPS on Low) indicate the CPU can feed the GPU adequately, though the 6-core/12-thread configuration with a 4.40 GHz boost clock is sufficient for the simulation logic without becoming a major bottleneck.

Q: What frame rate can I expect at 1440p with Medium settings?

A: The measured data shows 97 FPS average at 2560x1440 with Medium settings, with minimum and maximum values of 83 and 112 FPS respectively. This provides a comfortable margin above 60 FPS, ensuring smooth gameplay even during complex city-building operations that may cause temporary frame dips.

Q: Does the RTX 5050's 8 GB VRAM cause issues in Steamworld Build?

A: The benchmark results do not indicate VRAM-related stutters or crashes. The memory configuration of 8 GB GDDR6 on a 128-bit bus with 320.0 GB/s bandwidth appears sufficient for this game at all tested settings. However, the significant frame rate drop at 4K Ultra (26 FPS) suggests the GPU is compute-limited rather than VRAM-limited, as the Low preset at 4K achieves 67 FPS.

Q: How does this combo compare to the nearest rival hardware?

A: The CPU sits within 1% of its nearest rivals in average benchmark score, and the GPU within 2% of its competitors. In practical terms, this means swapping to an AMD Ryzen AI 5 330 or an AMD Radeon RX 5600 XT would produce nearly identical frame rates in Steamworld Build, with differences well within measurement error.

Resolution Scaling

The measured FPS data reveals a clear pattern of resolution scaling that identifies the GPU as the primary constraint at higher resolutions. Moving from 1920x1080 to 2560x1440 at High settings, the average frame rate drops from 115 FPS to 73 FPS, a 36.5% reduction. Scaling further to 3840x2160 at High, the frame rate falls to 39 FPS, which is 46.6% lower than the 1440p result and 66.1% lower than 1080p. This steep decline indicates the RTX 5050's rendering throughput is being saturated as pixel count increases, with the 4K resolution requiring four times the pixel work of 1080p.

At Low settings, the scaling is even more pronounced. The 1080p Low result of 200 FPS drops to 127 FPS at 1440p (36.5% reduction) and then to 67 FPS at 4K (47.2% reduction from 1440p). The fact that 4K Low still achieves 67 FPS suggests the GPU is the limiting factor, as the CPU is likely capable of higher frame rates given the 200 FPS result at 1080p. If the CPU were the bottleneck, we would expect the 4K Low result to be closer to the 1080p Low result, since lower settings reduce GPU load while CPU simulation work remains constant.

The Medium settings data provides additional insight with its min/max FPS values. At 1080p Medium, the range is 130-176 FPS with an average of 153 FPS. At 1440p Medium, the range narrows to 83-112 FPS with an average of 97 FPS. At 4K Medium, the range is 44-59 FPS with an average of 52 FPS. The proportional scaling across all three resolutions indicates a GPU-bound scenario, as the CPU's 6 cores and 12 threads with 18 MB of shared L3 cache can maintain consistent simulation performance regardless of rendering resolution.

Settings Recommendations

For the best balance of visual quality and playability, the Medium preset at 2560x1440 stands out as the optimal configuration for this combo. The 97 FPS average with a minimum of 83 FPS ensures smooth gameplay even during demanding scenes, while the medium-quality visuals provide sufficient detail for a city builder where reading the layout and monitoring building statuses is crucial. The jump from Medium to High at 1440p costs 24 FPS (from 97 to 73), which is a substantial reduction for what is typically a modest visual improvement in this genre.

At 1920x1080, High settings at 115 FPS are the recommended choice, as the frame rate remains well above 60 FPS while providing better visual fidelity than Medium (153 FPS) or Low (200 FPS). The Ultra preset at 1080p (77 FPS) is viable but not ideal, as the frame rate dips into a range where city builders can feel less responsive during rapid camera movements or large-scale construction projects.

For 4K gaming, the data suggests that Low settings (67 FPS) is the only acceptable option, as Medium (52 FPS) and High (39 FPS) fall below the 60 FPS threshold that most players consider necessary for smooth gameplay. The Ultra preset at 4K (26 FPS) is effectively unplayable. Given these numbers, players with 4K displays should either drop to 1440p for better quality or accept the visual compromises of Low settings at native resolution.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest performance. Low settings produce an average of 200 FPS, Medium achieves 153 FPS with a minimum of 130 and maximum of 176, High reaches 115 FPS, and Ultra drops to 77 FPS. The gap between Low and Ultra (123 FPS) demonstrates the significant GPU load increase from the Ultra preset, which likely enables advanced lighting and shadow effects that strain the RTX 5050's 2560 shading units.

At 2560x1440, performance remains solid across all settings. Low averages 127 FPS, Medium averages 97 FPS (minimum 83, maximum 112), High averages 73 FPS, and Ultra averages 49 FPS. The transition from High to Ultra at this resolution costs 24 FPS, the largest single-setting drop in the 1440p lineup, suggesting Ultra introduces effects that are disproportionately expensive at this pixel count.

At 3840x2160, the combo struggles to maintain playable frame rates at higher settings. Low averages 67 FPS, Medium averages 52 FPS (minimum 44, maximum 59), High averages 39 FPS, and Ultra averages 26 FPS. The Medium preset's minimum of 44 FPS indicates occasional drops below smooth-playable levels, while High and Ultra consistently fail to meet the 60 FPS target. The 4K results clearly show that this combo is not designed for native 4K gaming in Steamworld Build, despite the GPU's 13.17 TFLOPS of FP32 compute power.

CPU Role

The Intel Core i5-12400 provides 6 physical cores and 12 threads based on the Alder Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. The processor's 18 MB of shared L3 cache and 1.25 MB L2 per core support the simulation-heavy workload of a city builder, where pathfinding, resource distribution, and building logic must be processed continuously. The CPU's performance in synthetic benchmarks—Cinebench R23 multi-core score of 15989 and single-core score of 2257—indicates strong multi-threaded capability that benefits the game's background simulation tasks.

In Steamworld Build, the CPU's role appears secondary to the GPU based on the resolution scaling analysis. The 200 FPS result at 1080p Low suggests the CPU can maintain high frame rates when rendering demands are minimal, but the steep drop to 67 FPS at 4K Low points to GPU limitation rather than CPU constraint. The CPU's 3DMark scores—5873 for 16 threads and 910 for single-thread—show reasonable scaling across thread counts, though the game likely uses a subset of the available threads for its simulation loop.

The i5-12400's 65W TDP and 10nm process node indicate an efficient processor that won't thermally throttle in typical desktop configurations. Its PassMark multi-thread score of 18747 and single-thread score of 3456 place it in the upper mid-range, which aligns with the 72nd percentile ranking. For Steamworld Build, this CPU provides ample headroom for the simulation logic, allowing the GPU to become the limiting factor at higher resolutions.

GPU Role

The NVIDIA GeForce RTX 5050, based on the Blackwell 2.0 architecture with the GB207 chip, delivers 2560 shading units, 80 TMUs, and 32 ROPs. Its boost clock of 2572 MHz and base clock of 2317 MHz drive a peak FP32 throughput of 13.17 TFLOPS. The 8 GB of GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which is sufficient for the texture and geometry data in Steamworld Build's stylized city visuals.

The GPU's 3DMark Steel Nomad DX12 score of 2502 and PassMark G3D score of 17326 indicate mid-range performance, consistent with its 66th percentile ranking. The nearest rival, AMD Radeon RX Vega M GL, scores 21153 (0.6% higher), while the AMD Radeon RX 5600 XT at 20713 is 1.6% lower—these small deltas confirm the RTX 5050's position in the competitive landscape.

In Steamworld Build, the GPU's performance is the primary determinant of frame rates at 1440p and 4K. The 2560 shading units handle the game's rendering workload adequately at 1080p and 1440p, but the 4K results demonstrate the GPU's limitations. The RTX 5050's 20 RT cores and 80 tensor cores provide hardware support for ray tracing and DLSS, though the benchmark data does not include results with these features enabled. The GPU's 130W TDP and dual-slot design suggest it is a power-efficient option that fits in most mid-range builds, with the suggested 300W PSU providing adequate headroom for the entire system.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 5050 in Steamworld Build

Resolution Settings Avg FPS
3840x2160 Low 67.0
3840x2160 Medium 52.0
3840x2160 High 39.0
3840x2160 Ultra 26.0
2560x1440 Low 127.0
2560x1440 Medium 97.0
2560x1440 High 73.0
2560x1440 Ultra 49.0
1920x1080 Low 200.0
1920x1080 Medium 153.0
1920x1080 High 115.0
1920x1080 Ultra 77.0

Steamworld Build with ii5-12400 + Other GPUs

See how Steamworld Build performs with the same CPU but different graphics cards.

Steamworld Build with RTX 5050 + Other CPUs

See how Steamworld Build performs with the same GPU but different processors.

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