Steamworld Build
This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 39 | 52 | 67 |
| 1440p QHD | 49 | 73 | 97 | 127 |
| 1080p Full HD | 77 | 115 | 153 | 200 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with Intel Core i3-12100F + NVIDIA GeForce RTX 5050, In-Depth Analysis
Steamworld Build pairs a 4-core Intel Core i3-12100F with the NVIDIA GeForce RTX 5050, placing it at rank 1755 out of 2924 tested combos. That slot in the lower-middle of the database reflects a pairing where the GPU carries most of the graphical weight, while the CPU’s modest core count keeps it from dominating in a genre that can scale with more threads. The data shows a wide gap between low and ultra presets, and the RTX 5050’s 8 GB of GDDR6 memory becomes a real factor at higher resolutions.
How This Combo Ranks
The combo’s rank of 1755 out of 2924 puts it in the 40th percentile of all tested pairings. That is not a weak result, but it signals that this is a mid-pack setup rather than a high-end one. The RTX 5050 sits at the 66th percentile among all GPUs, while the Core i3-12100F lands at the 68th percentile among all CPUs. When both components are near the same percentile, the bottleneck tends to shift depending on resolution and settings, and that is exactly what the measured FPS shows. At 1080p low, the combo hits 200 FPS, which suggests the GPU is not the limiting factor there; the CPU’s 4 cores and 8 threads are likely holding back higher frame rates. At 4K ultra, the average drops to 26 FPS, a clear sign that the GPU is now the primary constraint.
The CPU’s nearest rivals in the database are close in average benchmark score. The Intel Core 3 N355 matches it at a 0% delta, while the Intel Core i5-9500 trails by 0.3% and the Intel Core 5 120UL leads by 0.7%. The i7-1250U is 1.1% ahead. These are tiny margins, meaning the i3-12100F’s computational throughput is competitive with those chips in synthetic tests. However, in a city builder like Steamworld Build, the per-core performance matters more than raw multi-thread scores. The i3-12100F’s single-thread Cinebench R23 score of 1674 is solid for its class, and that helps with the simulation logic that runs on one or two threads. The 4-core/8-thread layout is workable but not future-proof for heavier simulation loads.
The GPU’s nearest rivals paint a similar picture. The AMD Radeon RX Vega M GL is 0.6% ahead, the AMD Radeon HD 8970M is 1% ahead, and the NVIDIA RTX A4000 Mobile is 1.6% ahead. The AMD Radeon RX 5600 XT trails by 1.6%. These deltas are small, so the RTX 5050’s raw graphics compute is on par with those older or mobile parts. But the RTX 5050 brings Blackwell 2.0 features and 8 GB of GDDR6 memory on a 128-bit bus with 320.0 GB/s bandwidth, which gives it an edge in newer titles that use more advanced rendering paths. For Steamworld Build, the 3DMark Steel Nomad DX12 score of 2502 and PassMark G3D score of 17326 indicate a GPU that can handle moderate loads well, but not one built for 4K ultra in demanding scenes.
FAQ
Q: What is the best resolution to play Steamworld Build with this combo?
A: The measured data shows the sweet spot at 1440p. At 2560x1440 with high settings, the average FPS is 73, which is smooth for a city builder. Medium settings at that resolution push it to 97 FPS, and low reaches 127 FPS. Ultra drops to 49 FPS, which is playable but not ideal for rapid camera movement.
Q: Can this combo handle 4K?
A: Yes, but with caveats. At 4K low, the average FPS is 67, and at medium it is 52 with a minimum of 44 FPS. High settings drop to 39 FPS, and ultra falls to 26 FPS. For consistent 60 FPS at 4K, you would need to stick with low settings. The 8 GB VRAM is enough for the lower presets, but high and ultra at 4K may exceed comfortable memory usage.
Q: Is the Core i3-12100F a bottleneck for the RTX 5050?
A: The data suggests it can be in certain scenarios. At 1080p low, the combo reaches 200 FPS, which is far above what the GPU would cap at if it were the sole limit. The CPU’s 4 cores and 8 threads, with a boost clock of 4.30 GHz, are likely the limiting factor at that point. At higher resolutions like 1440p and 4K, the GPU becomes the dominant constraint, so the CPU matters less.
Q: How does the CPU’s multi-thread performance compare to its rivals?
A: The i3-12100F’s average benchmark score is 13494, which is nearly identical to the Intel Core 3 N355 at 13492 (0% delta). It is 0.3% ahead of the Intel Core i5-9500 and 0.7% behind the Intel Core 5 120UL. In Cinebench R23 multi-core, it scores 11860, which is respectable for a 4-core chip. The single-thread score of 1674 in the same test is strong, helping with light simulation threads.
Q: What settings preset provides the most balanced experience?
A: At 1440p, medium settings offer the best balance, with an average of 97 FPS and a minimum of 83 FPS. At 1080p, high settings give 115 FPS average, which is excellent and leaves headroom for busy city moments. For 4K, low settings are the only preset that consistently stays above 60 FPS, averaging 67 FPS.
Q: Does the RTX 5050’s memory bandwidth limit performance?
A: The 320.0 GB/s bandwidth on a 128-bit bus is moderate, but the measured FPS drop from 1080p high (115 FPS) to 4K high (39 FPS) shows a 66% reduction, which is typical for a GPU with this memory configuration. The 8 GB capacity is more of a concern at ultra settings across all resolutions, as the 4K ultra average of 26 FPS suggests VRAM pressure.
Settings Recommendations
For a smooth experience, start with 1440p medium. The measured data shows 97 FPS average with a minimum of 83 FPS, which keeps the simulation fluid even when the city grows and more objects are on screen. High settings at 1440p drop to 73 FPS, still playable, but the extra visual fidelity may not be worth the 25% performance hit. At 1080p, high settings are the clear choice, delivering 115 FPS average and leaving plenty of overhead for dense city layouts. Ultra settings are not recommended at any resolution for this combo; even at 1080p, the average drops to 77 FPS, and the visual gains in a top-down builder are often subtle.
At 4K, the options narrow. Low settings average 67 FPS, which is just above the 60 FPS threshold, but medium dips to 52 FPS with a minimum of 44 FPS, which can cause noticeable stutter during heavy zoom or rotation. High and ultra are not viable for consistent play, with averages of 39 and 26 FPS respectively. The data indicates that the RTX 5050’s 8 GB memory and 320.0 GB/s bandwidth are the limiting factors at 4K, not the CPU. If you own a 4K monitor, stick to low settings and consider lowering the resolution scaling if the game supports it.
For most users, 1080p high or 1440p medium will provide the best experience. The 153 FPS at 1080p medium is overkill for a city builder, but it gives a large buffer for late-game scenes with thousands of entities. The 200 FPS at 1080p low is only useful for competitive play, which does not apply here. Prioritize the medium or high presets to maintain visual clarity while keeping frame times consistent.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates. Low settings average 200 FPS, medium averages 153 FPS with a minimum of 130 FPS and a maximum of 176 FPS, high averages 115 FPS, and ultra averages 77 FPS. The gap between low and ultra is 123 FPS, which shows how much the GPU is pushed by higher presets. The 1080p medium minimum of 130 FPS is strong, indicating that even during complex scenes, the frame rate stays well above 60 FPS.
Moving to 2560x1440, the numbers drop but remain playable. Low settings average 127 FPS, medium averages 97 FPS with a minimum of 83 FPS and a maximum of 112 FPS, high averages 73 FPS, and ultra averages 49 FPS. The medium preset’s minimum of 83 FPS is the key figure here; it means the game stays smooth even when the simulation load spikes. High at 73 FPS is acceptable, but the 24 FPS drop from medium to high suggests that the extra effects cost more than the visual improvement justifies.
At 3840x2160, the performance falls off sharply. Low settings average 67 FPS, medium averages 52 FPS with a minimum of 44 FPS and a maximum of 59 FPS, high averages 39 FPS, and ultra averages 26 FPS. The minimum FPS at 4K medium is 44, which is below the 60 FPS target and may cause perceptible stutter. The data shows a clear pattern: the RTX 5050 can handle 4K only at the lowest settings, and even then, the average is close to the 60 FPS line. The 26 FPS at ultra is unplayable for most users, as the frame pacing would feel sluggish during camera pans.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across settings. At low settings, the average goes from 200 FPS at 1080p to 127 FPS at 1440p (a 36.5% drop) and then to 67 FPS at 4K (a 47.2% drop from 1440p). At high settings, the progression is 115 FPS to 73 FPS (a 36.5% drop) and then to 39 FPS (a 46.6% drop). This scaling pattern is typical for a GPU-bound workload, where the number of pixels rendered quadruples from 1080p to 4K.
The fact that the percentage drops are similar across all settings indicates that the RTX 5050 is the primary bottleneck at higher resolutions. If the CPU were the limit, the drop from 1440p to 4K would be smaller because the CPU workload does not scale with resolution. Instead, the 4K high average of 39 FPS versus the 1080p high average of 115 FPS shows a 66% reduction, which aligns with the 4x pixel count but is mitigated by memory bandwidth constraints. The 8 GB VRAM may also cause texture thrashing at 4K high or ultra, further reducing performance.
The CPU’s role in scaling is evident at 1080p low, where 200 FPS exceeds what the GPU would typically cap at, suggesting the i3-12100F’s 4 cores are the limit there. At 1440p and above, the GPU takes over as the limiting component. This means that if you plan to play at 4K, the CPU is not the concern; the RTX 5050’s 13.17 TFLOPS FP32 performance and 320.0 GB/s bandwidth are what determine the outcome.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor based on Alder Lake architecture, built on Intel’s 10 nm process. Its base clock is 3.30 GHz and it boosts to 4.30 GHz, with 12 MB of shared L3 cache. In synthetic benchmarks, it scores 11860 in Cinebench R23 multi-core and 1674 in single-core, which are solid numbers for a budget-oriented chip. The PassMark multi-thread score of 14015 and single-thread score of 3444 confirm that it handles both lightly and heavily threaded tasks competently.
In Steamworld Build, the CPU’s impact is most visible at low settings and 1080p, where the frame rate reaches 200 FPS. A city builder’s simulation logic—population updates, resource flows, pathfinding—tends to run on a few threads, so the i3-12100F’s strong single-core performance helps keep the game responsive. The 4.30 GHz boost clock is high enough to avoid major stutters, but the 4-core limit means that if the game uses more than 4 threads for background tasks, there could be contention. The measured data does not show a minimum FPS at 1080p low, so it is hard to quantify the worst-case CPU hit, but the average of 200 FPS suggests the CPU is not causing major frame dips.
At higher resolutions, the CPU becomes less relevant. The 4K low average of 67 FPS is likely GPU-limited, as the RTX 5050’s pixel throughput drops significantly. The CPU’s 8 threads are enough to feed the GPU at 4K, but not enough to push beyond the GPU’s limits. The nearest rival, the Intel Core 3 N355, has a nearly identical average score, which indicates that the i3-12100F is not uniquely strong or weak for this game. The 0.3% lead over the Intel Core i5-9500 is negligible, so any of these CPUs would perform similarly in Steamworld Build’s simulation-heavy scenes. The key takeaway is that the i3-12100F pairs well with the RTX 5050 for 1080p and 1440p play, but it does not provide enough headroom for 4K, where the GPU is the clear bottleneck.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5050 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 67.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 127.0 |
| 2560x1440 | Medium | 97.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 200.0 |
| 1920x1080 | Medium | 153.0 |
| 1920x1080 | High | 115.0 |
| 1920x1080 | Ultra | 77.0 |
Steamworld Build with ii3-12100F + Other GPUs
See how Steamworld Build performs with the same CPU but different graphics cards.
Steamworld Build with RTX 5050 + Other CPUs
See how Steamworld Build performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.