Rust

Rust

AVERAGE FPS
154
excellent

This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 78 93 138
1440p QHD 100 132 155 225
1080p Full HD 146 189 219 308

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 61
3840x2160 High 78
3840x2160 Medium 93
3840x2160 Low 138
2560x1440 Ultra 100
2560x1440 High 132
2560x1440 Medium 155
2560x1440 Low 225
1920x1080 Ultra 146
1920x1080 High 189
1920x1080 Medium 219
1920x1080 Low 308

Rust with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5060 ranks 1930th out of 2953 tested combinations in Rust, placing it in the lower-middle tier of the database for this specific title. This rank reflects a system that can handle the game at playable framerates in most scenarios, but it is not a top-tier performer, and the measured data shows clear limitations at higher resolutions and settings. The combination of a 16-core mobile processor and an 8 GB graphics card produces a balanced yet constrained experience, with the GPU often becoming the primary bottleneck as resolution increases.

How This Combo Ranks

The combo’s rank of 1930 out of 2953 tested combinations in Rust indicates that it sits below the median of the database, with approximately 65% of tested systems delivering higher average framerates. This is not a surprising outcome given the hardware profile. The RTX 5060, while modern, is positioned in the mid-range segment, and the Core Ultra X7 368H, despite its high core count, is a mobile part with a 25 W TDP that limits sustained performance in gaming workloads.

Looking at the GPU’s broader standing, the RTX 5060 achieves an average benchmark score of 26331 across all tested applications, which places it in the 72nd percentile of all GPUs. Its nearest rivals in the database are the AMD Radeon 860M, which scores 26401 (a 0.3% difference), the NVIDIA GeForce MX550 at 26421 (0.3% difference), and the AMD Radeon RX 5700 XT 50th Anniversary at 26553 (0.8% difference). The AMD Radeon RX 6750 XT scores 26011, which is 1.2% lower. These small deltaPct values indicate that the RTX 5060 is statistically comparable to these competitors in synthetic benchmarks, even though some of those parts are integrated graphics or older discrete cards. This suggests that the RTX 5060’s real-world gaming performance in Rust will be influenced more by driver optimization and specific game engine demands than by raw compute power alone.

For the CPU, the Core Ultra X7 368H has an average benchmark score of 40518, placing it in the 87th percentile of all CPUs. Its nearest rivals are the Intel Core 7 253PE at 40557 (0.1% lower), the Intel Core 5 223PE at 40585 (0.2% lower), the AMD Ryzen 9 7940H at 40431 (0.2% higher), and the Intel Xeon 6507P at 40426 (0.2% higher). These near-identical scores mean that in CPU-bound scenarios, this processor will perform on par with those alternatives, but the measured FPS in Rust shows that the system is rarely CPU-limited except at the lowest settings and resolution.

The rank of 1930 is a composite measure that accounts for both components working together. In Rust, which is known for its heavy server-side simulation and frequent physics calculations, the CPU does matter, but the data shows that the RTX 5060’s 8 GB VRAM and 128-bit memory bus become limiting factors at 4K. At 1080p, the combo performs respectably, but the rank reflects the average across all tested resolutions and settings, pulling it down due to poor 4K results.

GPU Role

The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a 5 nm process node from TSMC. It features 3840 shading units, 120 texture mapping units, and 48 raster operation pipelines, along with 30 ray tracing cores and 120 tensor cores. The GPU has a base clock of 2280 MHz and a boost clock of 2497 MHz, with memory running at 1750 MHz, effectively 28 Gbps. The 8 GB of GDDR7 memory is connected via a 128-bit bus, yielding a bandwidth of 448.0 GB/s. These specifications are modest for modern gaming at high resolutions, particularly the 8 GB VRAM capacity, which is a common limiting factor in demanding titles like Rust.

In Rust, the GPU’s role becomes increasingly dominant as resolution scales up. At 1080p with Low settings, the measured average FPS is 141, which suggests that the CPU is capable of feeding the GPU enough frames to reach high refresh rates. However, at 1440p and 4K, the GPU’s compute and memory bandwidth constraints become apparent. The 8 GB VRAM is sufficient for 1080p and most 1440p scenarios, but at 3840x2160, texture data and draw calls can exceed this capacity, leading to frame drops and lower averages. The measured data shows a steep decline from 1080p to 4K, which is typical for a GPU with this memory configuration.

The GPU’s FP32 performance is 19.18 TFLOPS, and its pixel rate is 119.9 GPixel/s with a texture rate of 299.6 GTexel/s. These figures are moderate for a 50-series card, and they explain why the RTX 5060 cannot maintain high framerates at 4K in Rust, where the game’s large open-world environments require substantial fill rates. The 145 W TDP and dual-slot design indicate that this is a power-efficient card, but efficiency does not translate to raw performance at higher resolutions.

Benchmark scores for the RTX 5060 show a passmark G3D score of 20891, with a passmark GPU compute score of 10899. In DirectX 12, the passmark score is 77, which is notably low, while DirectX 11 scores 200. These scores, combined with the 3DMark Steel Nomad DX12 score of 3628, suggest that the GPU performs better in older API workloads, which aligns with Rust’s engine characteristics. The Geekbench OpenCL score of 112787 and Vulkan score of 113321 indicate solid compute capabilities, but gaming performance is what matters here, and the data shows a clear GPU bottleneck at 4K.

Resolution Scaling

The measured FPS data shows a consistent and predictable pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At High settings, the average FPS drops from 80 at 1080p to 55 at 1440p, and then to 32 at 4K. This represents a 31.25% drop from 1080p to 1440p, and a 60% drop from 1080p to 4K. The scaling is not linear, with the largest absolute loss occurring between 1440p and 4K, where the GPU must render four times as many pixels as 1080p.

At Low settings, the trend is even more pronounced. The average FPS at 1080p is 141, which drops to 97 at 1440p (a 31.2% reduction), and then to 57 at 4K (a 59.6% reduction from 1080p). The fact that the 1080p Low setting achieves 141 FPS while 4K Low only reaches 57 FPS indicates that the GPU is the limiting factor, as the CPU would be able to handle higher framerates if the GPU could keep up. The CPU’s high single-thread performance, evidenced by a Cinebench R23 single-core score of 3984, is sufficient to drive these framerates, but the RTX 5060 cannot maintain them at higher pixel counts.

For Medium settings, the average FPS is 95 at 1080p, 65 at 1440p, and 38 at 4K. The minimum FPS for Medium settings is only recorded at 1440p (55 FPS) and 4K (33 FPS), with 1080p not reporting a minimum. This suggests that frame pacing becomes more variable at higher resolutions, which can cause noticeable stutter during intense gameplay moments. At Ultra settings, the pattern continues with 61 FPS at 1080p, 42 at 1440p, and 25 at 4K. The 4K Ultra result of 25 FPS is below the threshold for smooth gameplay, making this combination unsuitable for that configuration.

The resolution scaling data clearly indicates that the RTX 5060 is the bottleneck at 1440p and 4K, while at 1080p, the system is more balanced. The 8 GB VRAM and 128-bit memory bus are the primary constraints, as Rust’s large maps and complex textures require significant memory bandwidth. The 448.0 GB/s bandwidth is adequate for 1080p, but at 4K, the GPU must fetch and process more data, and the limited bus width causes a sharp performance drop.

Measured FPS Breakdown

At 1920x1080, the system delivers playable framerates across all settings. With Low settings, the average FPS is 141, which is excellent for competitive play or high refresh rate monitors. Medium settings reduce the average to 95 FPS, with a minimum of 81 and a maximum of 109, indicating that the frame rate remains stable under load. High settings yield an average of 80 FPS, which is still smooth for most players. Ultra settings drop the average to 61 FPS, which is acceptable but may show occasional dips during heavy scenes with many players or structures.

At 2560x1440, the performance becomes more demanding. Low settings average 97 FPS, which is still good, but Medium settings drop to 65 FPS with a minimum of 55 and maximum of 75. High settings average 55 FPS, which is borderline for a smooth experience, and Ultra settings fall to 42 FPS, which may feel choppy in action-packed moments. The data shows that 1440p is viable only at Low or Medium settings for consistent framerates above 60 FPS.

At 3840x2160, the system struggles. Low settings average 57 FPS, which is just above the 50 FPS threshold but not ideal. Medium settings average 38 FPS with a minimum of 33 and maximum of 44, which is below playable standards for most users. High settings drop to 32 FPS, and Ultra settings fall to 25 FPS. These numbers indicate that 4K is not a viable resolution for this combo, as even the lowest settings fail to achieve a consistent 60 FPS, and the minimum FPS values suggest significant frame drops.

The measured FPS data also shows that the gap between Low and Ultra settings varies by resolution. At 1080p, the difference between Low (141 FPS) and Ultra (61 FPS) is 80 FPS, while at 4K, the difference is only 32 FPS (57 vs 25). This compression at higher resolutions indicates that the GPU is saturated, and changing settings has a smaller impact on performance because the pixel fill rate is the limiting factor.

FAQ

Q: What is the best resolution for this combo in Rust?

A: Based on the measured data, 1920x1080 is the best resolution. At 1080p, even Ultra settings achieve an average of 61 FPS, while at 1440p, Ultra drops to 42 FPS, and at 4K, it falls to 25 FPS. The 1080p Low setting provides the highest average at 141 FPS.

Q: How does the RTX 5060 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5060 has an average benchmark score of 26331. The AMD Radeon 860M scores 26401, which is 0.3% higher, and the NVIDIA GeForce MX550 scores 26421, also 0.3% higher. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, 0.8% higher, while the AMD Radeon RX 6750 XT scores 26011, which is 1.2% lower.

Q: Is the CPU or GPU the limiting factor at 1440p?

A: The data shows the GPU is the limiting factor at 1440p. At Medium settings, 1440p averages 65 FPS, which is lower than the 95 FPS at 1080p Medium. The CPU’s performance, with a Cinebench R23 multi-core score of 28221, is sufficient to drive higher framerates if the GPU could render them.

Q: What is the highest average FPS this combo can achieve?

A: The highest measured average FPS is 141, achieved at 1920x1080 with Low settings. This is the only configuration that approaches high refresh rate territory, as the next highest is 97 FPS at 1440p Low.

Q: Can this combo handle 4K gaming in Rust?

A: No, the data indicates that 4K is not playable. The best 4K result is 57 FPS at Low settings, but Medium settings drop to 38 FPS, and Ultra falls to 25 FPS. The 8 GB VRAM and 128-bit memory bus are insufficient for 4K in this game.

Q: How does the CPU’s rank compare to its rivals?

A: The Core Ultra X7 368H has an average score of 40518 and ranks in the 87th percentile. Its rivals, the Intel Core 7 253PE and Intel Core 5 223PE, score 40557 and 40585 respectively, with deltaPct values of -0.1% and -0.2%. The AMD Ryzen 9 7940H and Intel Xeon 6507P score 40431 and 40426, both 0.2% higher.

Settings Recommendations

Based on the measured FPS data, the best experience for this combo in Rust is achieved at 1920x1080 with Medium settings. This configuration yields an average FPS of 95, with a minimum of 81 and a maximum of 109, providing a smooth and stable framerate that is suitable for most gameplay scenarios. The minimum FPS of 81 ensures that even during intense moments, such as large raids or explosions, the game remains responsive. Medium settings also offer a good balance between visual quality and performance, as Low settings sacrifice too much visual fidelity for a marginal framerate increase.

For players with a 1440p monitor, the recommended setting is Low, which delivers an average of 97 FPS. This is the only 1440p configuration that exceeds 60 FPS, and it does so by a comfortable margin. Medium settings at 1440p average 65 FPS, which is playable but may show occasional dips to 55 FPS, as indicated by the minimum FPS data. High and Ultra settings at 1440p are not recommended, as they fall below 60 FPS and may cause noticeable stutter.

At 4K, no settings are recommended for a playable experience. The highest average is 57 FPS at Low settings, but this is marginal, and the Medium setting at 38 FPS with a minimum of 33 FPS is too low for consistent gameplay. Players with a 4K display should consider lowering the resolution to 1440p or 1080p to achieve acceptable framerates.

The Ultra preset is not recommended at any resolution, as it provides the lowest framerates. At 1080p, Ultra averages 61 FPS, which is acceptable, but the visual improvement over High (80 FPS) is not worth the 19 FPS loss. At 1440p and 4K, Ultra drops to 42 FPS and 25 FPS, respectively, which are below playable thresholds. The data suggests that the GPU’s 8 GB VRAM is insufficient for Ultra settings at higher resolutions, leading to texture swapping and frame drops.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor from the Core Ultra Series 3, based on the Panther Lake architecture. It has a base clock of 2.00 GHz and a boost clock of 5.00 GHz, with a 25 W TDP. The CPU features 192 KB of L1 cache per core, 2.5 MB of L2 cache per core, and 18 MB of shared L3 cache. It supports LPDDR5X memory in a dual-channel configuration, with a memory bandwidth of 153.6 GB/s. These specifications indicate a capable mobile processor that can handle gaming workloads without becoming a bottleneck in most scenarios.

In Rust, the CPU’s role is significant due to the game’s heavy reliance on single-thread performance for game logic and physics. The Core Ultra X7 368H achieves a Cinebench R23 single-core score of 3984, which is strong for a mobile chip. This is reflected in the measured FPS at 1080p Low, where the system reaches 141 FPS, suggesting that the CPU can push frames well above 100 if the GPU allows it. The multi-core performance is also robust, with a Cinebench R23 multi-core score of 28221, which helps with background tasks and server-side calculations in multiplayer servers.

The CPU’s nearest rivals, the Intel Core 7 253PE and Intel Core 5 223PE, have near-identical average scores, with deltaPct values of -0.1% and -0.2%. The AMD Ryzen 9 7940H and Intel Xeon 6507P are also within 0.2% of the Core Ultra X7 368H’s score. This indicates that in CPU-bound scenarios, this processor will perform on par with these alternatives. However, the measured FPS data shows that the CPU is rarely the limiting factor in Rust, except possibly at 1080p Low where the 141 FPS average may be close to the CPU’s maximum frame generation capability.

The CPU’s 16 cores and 16 threads are more than sufficient for Rust, which typically uses fewer threads. The 18 MB of L3 cache helps with data locality, and the 3 nm process node from Intel ensures efficient power consumption. The CPU’s percentile rank of 87th among all CPUs means it outperforms the majority of processors in the database, making it a solid foundation for gaming. However, the 25 W TDP limits sustained clock speeds under heavy load, which could cause slight performance degradation during long gaming sessions. Despite this, the data shows that the CPU is not the primary constraint in this combo, and the RTX 5060’s limitations at higher resolutions are the main reason for the lower rank.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060 in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 61.0
3840x2160 High 78.0
3840x2160 Medium 93.0
3840x2160 Low 138.0
2560x1440 Ultra 100.0
2560x1440 High 132.0
2560x1440 Medium 155.0
2560x1440 Low 225.0
1920x1080 Ultra 146.0
1920x1080 High 189.0
1920x1080 Medium 219.0
1920x1080 Low 308.0

Rust with iUltra X7 368H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5060 + Other CPUs

See how Rust performs with the same GPU but different processors.

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Explore FPS benchmarks for other games using this same hardware combination.