Rust
This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 38 | 44 | 66 |
| 1440p QHD | 48 | 64 | 75 | 112 |
| 1080p Full HD | 70 | 92 | 109 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis
The Intel Core Ultra X7 368H pairs a 16-core, 16-thread Panther Lake architecture with a 2.00 GHz base clock and a 5.00 GHz boost clock. This configuration places the processor in the 87th percentile of all CPUs tested, with an average benchmark score of 40518. The data shows the chip sits in a tightly contested performance band, as its nearest rivals—the Intel Core 7 253PE (40557, -0.1%), Intel Core 5 223PE (40585, -0.2%), AMD Ryzen 9 7940H (40431, 0.2%), and Intel Xeon 6507P (40426, 0.2%)—all fall within a 0.4% margin of its score. For Rust, a game that relies heavily on world simulation and entity updates, the multi-threaded throughput is substantial; the Cinebench R23 multicore score of 28221 and Passmark multithread score of 32956 indicate strong parallel processing capability. The 18 MB of shared L3 cache also helps with the game’s procedural map generation and item inventory calculations, though the 16 threads (matching the core count) mean no hyper-threading overhead is present. The single-core performance, shown by a Cinebench R23 single-core score of 3984 and a Passmark single-thread score of 4005, is adequate for Rust’s primary game thread, which handles player input and network replication. Given that the boost clock reaches 5.00 GHz, the CPU can rapidly respond to single-threaded spikes during combat or building events. The processor’s 25 W TDP suggests it operates within a power envelope typical for mobile parts, and the 3 nm process node from Intel contributes to efficiency, though the benchmark results do not isolate power consumption during gaming.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra X7 368H’s 16 cores and 16 threads are directly relevant to Rust’s performance, as the game’s server-side logic and client-side rendering of player structures can scale across multiple cores. The data shows that at 1080p Low settings, the combo achieves 163 FPS average, which is the highest measured value in the dataset. This suggests that at lower graphical loads, the CPU is not the primary bottleneck; instead, the processor’s 5.00 GHz boost clock and 16 threads allow the game’s physics and AI systems to run without stalling the frame pipeline. The L3 cache of 18 MB (shared) is notable because Rust frequently accesses small, scattered data structures for loot tables and building parts, and the cache can reduce memory latency. However, the CPU’s average benchmark score of 40518 places it just behind the Intel Core 7 253PE by 0.1%, which is a negligible difference in real-world gaming. The Passmark physics score of 2857 indicates that the CPU handles physical interactions—like falling objects and player collisions—with moderate efficiency, but the Cinebench R20 multicore score of 11852 shows strong sustained multi-threaded load capability. For Rust, this means that when many players are online and the server sends frequent updates, the CPU can maintain a stable frame rate, but the measured FPS at 4K Ultra (29 FPS) suggests that the GPU becomes the limiting factor at higher resolutions. The CPU’s memory bandwidth of 153.6 GB/s (dual-channel LPDDR5X) is sufficient for the game’s streaming assets, though no direct benchmark links this bandwidth to FPS. The base clock of 2.00 GHz is relatively low, but the boost to 5.00 GHz compensates during short bursts of activity, which is typical for Rust’s periodic saves and autosave events that cause frame hitches. Overall, the processor provides a solid foundation for the game, but the data indicates that its performance is closely matched to rivals, so any FPS differences in Rust are more attributable to the GPU and resolution than to CPU headroom.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4070 Mobile brings 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 256.0 GB/s. With a base clock of 1395 MHz and a boost clock of 1695 MHz, the GPU’s 4608 shading units deliver 15.62 TFLOPS of FP32 performance. These specifications are critical for Rust, which uses deferred rendering and heavy texture streaming. The 8 GB VRAM is a key constraint at higher resolutions; the data shows that at 4K High settings, the combo averages only 38 FPS, which is a 59% drop from 1080p High (92 FPS). This drop is consistent with the GPU running out of memory bandwidth or capacity, as the 128-bit bus and 256.0 GB/s bandwidth are modest for 4K workloads. The GPU’s Passmark G3D score of 19587 places it in the 73rd percentile of all GPUs, with its nearest rival being the AMD Radeon RX 6700 XT (27425, 0% delta) and the NVIDIA GeForce RTX 3090 (27565, -0.5%). This indicates that the RTX 4070 Mobile performs on par with a desktop RTX 3090 in synthetic benchmarks, but the mobile form factor and 115 W TDP limit sustained clocks under load. In Rust, the pixel rate of 81.36 GPixel/s and texture rate of 244.1 GTexel/s are sufficient for 1080p and 1440p, but at 4K, the ROP count of 48 becomes a bottleneck, as evidenced by the Ultra preset at 4K dropping to 29 FPS. The GPU’s 36 RT cores and 144 tensor cores are not directly utilized by Rust, which does not support ray tracing or DLSS in the measured data, so these features do not influence the FPS numbers. The memory clock of 2000 MHz (16 Gbps effective) is standard for GDDR6, but the 128-bit bus limits total throughput. The data shows that at 1440p Low, the combo achieves 112 FPS, which indicates that the GPU can handle lower settings comfortably, but the 8 GB VRAM may cause texture pop-in when the game’s high-resolution assets are loaded at 4K. The GPU’s benchmark scores show it is a capable mid-range mobile part, but the measured FPS in Rust reveals that it is best suited for 1080p and 1440p gaming, with 4K requiring significant settings reductions.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear scaling pattern across resolutions. At 1080p Low, the combo hits 163 FPS, which drops to 112 FPS at 1440p Low (a 31% reduction) and then to 66 FPS at 4K Low (a 59% reduction from 1080p). This steep drop from 1440p to 4K indicates that the GPU becomes the limiting factor at higher resolutions, as the CPU’s performance headroom is sufficient to maintain higher frame rates if the GPU could keep up. For the Medium preset, the FPS goes from 109 at 1080p to 75 at 1440p (a 31% drop) and then to 44 at 4K (a 60% drop from 1440p). The High preset shows a similar trend: 92 FPS at 1080p, 64 FPS at 1440p (a 30% drop), and 38 FPS at 4K (a 41% drop from 1440p). The Ultra preset is the most demanding, starting at 70 FPS at 1080p, falling to 48 FPS at 1440p (a 31% drop), and bottoming out at 29 FPS at 4K (a 40% drop from 1440p). The consistent ~30% drop from 1080p to 1440p across all settings suggests that the scaling is primarily driven by pixel count (1.78x), but the larger drops from 1440p to 4K (which is 2.25x the pixels) indicate that the GPU’s memory bandwidth and ROP throughput are saturated. The minimum FPS values, where available, reinforce this: at 1080p Medium, the min is 93 FPS, while at 1440p Medium the min drops to 64 FPS, and at 4K Medium the min is 38 FPS. These minimums show that frame pacing degrades at higher resolutions, which could be due to the 8 GB VRAM being filled, causing stutter when the game streams new textures. The data strongly suggests that the RTX 4070 Mobile is the bottleneck at 4K, while the CPU’s 16 cores and 5.00 GHz boost clock are more than adequate for the game’s logic at 1080p. The 66 FPS at 4K Low is playable, but the 38 FPS at 4K High is not smooth, indicating that players should target 1440p for a balanced experience.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core Ultra X7 368H and NVIDIA GeForce RTX 4070 Mobile ranks 2039 out of 3723 tested combos in Rust, placing it in the 45th percentile overall. This rank reflects the mid-range nature of both components; the CPU is in the 87th percentile of all CPUs, but the GPU is only in the 73rd percentile, so the overall combo is dragged down by the graphics card. The data indicates that the combo sits in the lower half of tested systems, which is expected for a mobile setup with a 115 W GPU. Compared to the CPU’s nearest rivals, the performance delta is negligible (all within 0.2%), meaning that swapping the CPU for an Intel Core 7 253PE or AMD Ryzen 9 7940H would not change the ranking significantly. The GPU’s nearest rival, the AMD Radeon RX 6700 XT, has an identical average benchmark score (27425 vs 27435, 0% delta), so the combo’s ranking is likely similar to what it would be with that GPU. The rank of 2039 out of 3723 means that about 1684 combos perform better in Rust, which includes systems with higher-end desktop GPUs or more powerful mobile parts like the RTX 4080 or 4090. The measured FPS data shows that this combo can achieve 163 FPS at 1080p Low, which is a strong result for competitive play, but at 4K Ultra (29 FPS), it falls well below the 60 FPS threshold that many players consider playable. The rank suggests that this combo is best for 1080p and 1440p gaming, where it can deliver smooth frame rates on Medium to High settings, but it is not competitive at 4K. The percentileVsAllCpus of 87 for the CPU and 73 for the GPU highlight the imbalance; the CPU has more headroom than the GPU, which is why the FPS drops so sharply at higher resolutions. In the context of the 3723 combos, this combo is a typical mid-range laptop solution, and the data shows that its performance is predictable based on the GPU’s limitations.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and frame rate preference. At 1080p, the Medium preset delivers 109 FPS average with a minimum of 93 FPS, which provides a smooth experience for most players, including those with 144 Hz displays. The High preset at 1080p yields 92 FPS, which is still acceptable, but the 17 FPS drop from Medium to High may not justify the visual improvement. The Low preset at 1080p achieves 163 FPS, which is excellent for high-refresh-rate gaming, but the visual quality is reduced. For 1440p, the Medium preset offers 75 FPS average (minimum 64 FPS), which is the best balance of performance and visual fidelity; the High preset at 64 FPS is borderline, and the Low preset at 112 FPS is playable but sacrifices too much detail. At 4K, the Low preset is the only viable option at 66 FPS, as the Medium preset (44 FPS) and High preset (38 FPS) fall below the 60 FPS threshold, and the Ultra preset (29 FPS) is not playable. The data shows that the Ultra preset is never recommended at any resolution, as it provides the lowest frame rates with diminishing visual returns; at 1080p Ultra (70 FPS), the performance is still acceptable, but the 21 FPS drop from Medium to Ultra is steep. The Medium preset is the sweet spot across all resolutions, offering the best frame rate stability (as seen in the minimum FPS values) while maintaining a reasonable level of graphical detail. For players who prioritize frame rate over visuals, the Low preset at 1080p (163 FPS) or 1440p (112 FPS) is the best choice, but for a balanced experience, Medium at 1440p (75 FPS) is recommended. The High preset is a middle ground, but the data indicates that the performance drop from Medium to High is consistent (about 15-20%), so players should only use it if they have a 60 Hz display and want better shadows and textures. The minimum FPS values for Medium (93 FPS at 1080p, 64 FPS at 1440p, 38 FPS at 4K) show that this preset maintains frame pacing better than High or Ultra, making it the most reliable choice for avoiding stutters in Rust’s open-world environments.
FAQ
Q: What is the best resolution to play Rust with this combo?
A: The data shows that 1440p Medium provides a 75 FPS average with a minimum of 64 FPS, which is the best balance of visual quality and smoothness. At 1080p Medium, the combo achieves 109 FPS, but the higher resolution offers better image clarity without a significant performance penalty. 4K is only playable on Low settings (66 FPS), so it is not recommended for a consistent experience.
Q: How does the CPU compare to its nearest rivals in terms of overall performance?
A: The Intel Core Ultra X7 368H has an average benchmark score of 40518, which is nearly identical to the Intel Core 7 253PE (40557, -0.1%), Intel Core 5 223PE (40585, -0.2%), AMD Ryzen 9 7940H (40431, 0.2%), and Intel Xeon 6507P (40426, 0.2%). The differences are all within 0.4%, so there is no meaningful performance gap between these processors.
Q: Is the RTX 4070 Mobile’s 8 GB VRAM sufficient for Rust at 4K?
A: The measured FPS data suggests that 8 GB is limiting at 4K, as the combo drops from 66 FPS on Low to 44 FPS on Medium and 38 FPS on High. The steep drop from 1440p to 4K indicates that the VRAM capacity and 256.0 GB/s bandwidth are insufficient for high-resolution textures, causing frame rate degradation.
Q: What is the combo’s rank among all tested systems in Rust?
A: The combo ranks 2039 out of 3723 tested combinations, placing it in the lower half of all systems. This is primarily due to the GPU’s 73rd percentile ranking, while the CPU is in the 87th percentile, showing that the graphics card is the limiting factor.
Q: Which preset provides the highest minimum FPS at 1440p?
A: The Medium preset at 1440p has a minimum FPS of 64, which is the highest minimum among the measured presets at that resolution. The High and Ultra presets do not have reported minimum FPS values, but their averages (64 and 48 FPS) suggest they would have lower minimums, so Medium is the safest choice for frame stability.
Q: How does the GPU’s performance compare to the NVIDIA GeForce RTX 3090?
A: The RTX 4070 Mobile’s average benchmark score is 27435, which is 0.5% lower than the RTX 3090’s score of 27565. This indicates that the mobile GPU performs nearly identically to the desktop RTX 3090 in synthetic tests, but the measured Rust FPS shows that the mobile part’s 115 W TDP and 8 GB VRAM limit its real-world gaming performance at higher resolutions.
Hardware Specifications
Intel Core Ultra X7 368H
NVIDIA GeForce RTX 4070 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 4070 Mobile in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 44.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 112.0 |
| 2560x1440 | Medium | 75.0 |
| 2560x1440 | High | 64.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 163.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 92.0 |
| 1920x1080 | Ultra | 70.0 |
Rust with iUltra X7 368H + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Other Games with iUltra X7 368H + RTX 4070 Mobile
Explore FPS benchmarks for other games using this same hardware combination.