Rust
This combination may struggle with this title, averaging 22 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 8 | 11 | 13 | 19 |
| 1440p QHD | 14 | 18 | 22 | 32 |
| 1080p Full HD | 20 | 27 | 31 | 47 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra X7 368H + AMD Radeon 760M, In-Depth Analysis
Rust is a notoriously CPU-heavy survival game, and the measured results for the Intel Core Ultra X7 368H paired with the AMD Radeon 760M confirm that this integrated-graphics combo is strictly a low-resolution, low-settings proposition. At 1080p Low, the system manages 47 FPS average, which is playable, but every step up in resolution or preset quality pushes the frame rate into single digits or the low twenties, making the experience feel more like a slide show than a survival sandbox. The data shows a clear pattern: the AMD Radeon 760M, with its 512 shading units and 16 ROPs, becomes the limiting factor almost immediately, and even the strong 16-core/16-thread Panther Lake CPU cannot compensate for the GPU’s modest fill rate and compute throughput.
Resolution Scaling
The measured FPS data reveals a steep and predictable drop as resolution increases, which is a classic sign of a GPU-bound scenario. At 1080p Low, the combo averages 47 FPS. Moving to 1440p Low drops that to 32 FPS, a 32% reduction, and at 2160p Low the average falls to 19 FPS, which is a 60% loss from the 1080p baseline. This scaling is not linear, and the magnitude of the drop indicates that the Radeon 760M’s pixel throughput is severely taxed by the 4K pixel count. For context, the GPU’s pixel rate is listed at 41.58 GPixel/s, which sounds capable on paper, but Rust’s draw calls and object density at 4K overwhelm the 16 ROPs and the shared memory bandwidth.
The situation worsens when settings are raised. At 1080p Medium, the average FPS is 31, which is 34% lower than Low. At 1440p Medium, the average is 22 FPS, and at 2160p Medium, it falls to 13 FPS with a minimum of 11 FPS and a maximum of 15 FPS. This tight min-max range at 4K Medium suggests that the frame pacing is consistent, but the overall performance is far too low for any competitive or immersive play. At High settings, the pattern continues: 1080p High averages 27 FPS, 1440p High averages 18 FPS, and 2160p High averages just 11 FPS. The drop from 1080p High to 4K High is a 59% reduction, almost identical to the percentage loss seen on Low, which reinforces that resolution scaling hits this iGPU combo equally hard regardless of preset.
Ultra settings are essentially unplayable at any resolution. At 1080p Ultra, the average is 20 FPS; at 1440p Ultra, it drops to 14 FPS; and at 2160p Ultra, the average is 8 FPS. The 4K Ultra figure is barely a slideshow, and the data suggests that the Radeon 760M simply lacks the raw shader throughput to handle Rust’s highest-quality effects, such as ambient occlusion and dynamic shadows, at high pixel counts. The FP32 compute of 5.323 TFLOPS and the texture rate of 83.17 GTexel/s are far below what a discrete gaming GPU would offer, and the measured numbers reflect this. In short, the scaling from 1080p to 4K is brutal: the system loses roughly 60% of its frame rate at every preset when jumping from Full HD to 4K, and the limiting component is unequivocally the integrated GPU.
How This Combo Ranks
The combo’s standing in the benchmark database is bleak. The data lists a combo rank of 2943 out of 2953 tested combinations, placing it in the bottom 0.3% of all CPU-GPU pairings for Rust. This is a rank that underscores how far this integrated solution falls behind even modest discrete graphics setups. For comparison, the CPU itself, the Intel Core Ultra X7 368H, has a percentile of 87 among all CPUs, meaning it outperforms 87% of tested processors in general benchmarks. Yet, the GPU tells a different story: the AMD Radeon 760M sits at the 35th percentile among all GPUs. When you pair a top-tier CPU with a mid-to-low-tier GPU, the GPU becomes the bottleneck, and the combo rank reflects that mismatch.
The GPU’s nearest rivals, based on average benchmark scores, include the AMD Radeon RX 6400 with a deltaPct of 0.3%, the NVIDIA GeForce GTX 770M at 0.3%, and the NVIDIA RTX PRO 6000 Blackwell Server at 0.4%, while the NVIDIA Quadro P2000 is 0.5% faster. These deltas are minuscule, meaning the Radeon 760M performs within a fraction of a percent of those discrete cards in synthetic benchmarks. However, in Rust specifically, the measured FPS shows that the integrated nature of the 760M, which shares system memory, likely causes additional overhead that these discrete rivals do not face. The combo rank of 2943 out of 2953 means there are only ten other tested combos that perform worse in Rust, and those are likely even older or lower-end integrated graphics solutions.
What this rank implies for the user is simple: this is not a gaming machine by any modern standard, at least not for a title as demanding as Rust. The CPU is overqualified for the task, sitting near the top of the CPU percentile chart, but the GPU drags the entire experience down. If you were to pair the same Intel Core Ultra X7 368H with a discrete GPU, the rank would likely jump thousands of places, but with the Radeon 760M, the system is confined to the bottom tier. The data does not lie: this combo is in the 99.7th percentile of worst performers, and that is the takeaway for any potential user.
GPU Role
The AMD Radeon 760M is an integrated GPU based on the RDNA 3.0 architecture, built on a 4 nm process at TSMC. It has 512 shading units, 32 texture mapping units, and 16 ROPs, along with 8 ray tracing cores. The base clock is 800 MHz, and the boost clock reaches 2599 MHz, which is a substantial boost window. However, the memory situation is critical: the GPU uses system shared memory, with no dedicated VRAM, and the memory bus width is also listed as system shared. This means the bandwidth is system dependent, and in a mobile platform like the Core Ultra X7 368H, that shared memory is LPDDR5X operating on a dual-channel bus with a peak bandwidth of 153.6 GB/s. That might sound adequate, but Rust is a game that benefits from dedicated VRAM, and the lack thereof likely contributes to the low FPS numbers.
The GPU’s benchmark scores further illustrate its limitations. In 3DMark Steel Nomad DX12, it scores 400; in Geekbench OpenCL, it scores 20,255; in Geekbench Vulkan, it scores 30,336. The Passmark G3D score is 5,310, and the G2D score is 890. DirectX 11 performance is particularly weak, scoring 52 in Passmark, while DirectX 12 scores 25 and DirectX 10 scores 19. These scores place the GPU at the 35th percentile, and its average benchmark score is 6,019. The nearest rival, the AMD Radeon RX 6400, has a deltaPct of 0.3%, meaning the 760M is effectively tied with that entry-level discrete card in synthetic tests. However, in real-world Rust gaming, the RX 6400 would have its own dedicated 4 GB of VRAM, whereas the 760M must share memory with the CPU, which can cause stutters and lower average FPS in memory-heavy scenes like Rust’s large open-world maps.
The boost clock of 2599 MHz is high for an iGPU, and the FP32 throughput of 5.323 TFLOPS is not trivial, but the 16 ROPs are the bottleneck for rasterization at high resolutions. At 4K, the pixel fill rate of 41.58 GPixel/s is insufficient to keep up with the number of pixels that need to be rendered, and the texture rate of 83.17 GTexel/s means that texture-heavy surfaces, which Rust has in abundance, will cause the GPU to stall. The measured FPS at 4K Low of 19 FPS and at 4K High of 11 FPS are direct consequences of these hardware limits. The GPU’s TDP is listed at 15 W, which is typical for an integrated solution, but it means there is no headroom for sustained high clocks under load. In summary, the Radeon 760M is a competent iGPU for everyday tasks and light gaming, but for a demanding title like Rust, it is out of its depth, and the data reflects that.
Settings Recommendations
Based on the measured FPS rows, the only viable preset for this combo is Low settings at 1080p, which yields an average of 47 FPS. This is the sole configuration that approaches smooth playability, and even then, it is not a locked 60 FPS experience. The minimum FPS is not listed for 1080p Low, but given the average of 47, occasional dips into the 30s are likely, which could be noticeable in PvP combat. If the user cannot tolerate any stutter, dropping to a lower resolution is not an option, as 1440p Low only averages 32 FPS, and 4K Low averages 19 FPS. Therefore, 1080p Low is the only recommendation for any semblance of playability.
Moving to Medium settings at 1080p yields an average of 31 FPS, with a minimum of 27 FPS and a maximum of 36 FPS. This is a 34% drop from Low, and while the minimum is still above 25 FPS, the experience will feel choppy. The data suggests that Medium at 1080p is playable only if the user is willing to accept a less smooth experience. The min-max range of 27 to 36 FPS is narrow, which indicates stable frame times, but 31 FPS average is below the 40 FPS threshold that most players consider acceptable for a survival game where quick reactions matter. High settings at 1080p average 27 FPS, and Ultra averages 20 FPS. Neither is recommended, as the visual improvement from Low to High is not worth the 43% performance loss.
At 1440p, no preset is recommended. Even Low averages only 32 FPS, and Medium drops to 22 FPS with a minimum of 18 FPS. The frame pacing at 1440p Medium is consistent, but 22 FPS is a poor experience for a game where environmental hazards and other players can appear suddenly. At 4K, the situation is dire: all presets average below 20 FPS, with Ultra at 8 FPS and High at 11 FPS. These numbers are effectively unplayable. The best course of action for a user with this hardware is to set the resolution to 1920x1080 and the preset to Low, and then potentially tweak individual settings like draw distance or shadow quality (though no specific tweak data is provided) to try to push the average closer to 50 FPS. The measured data is clear: 1080p Low is the only configuration that delivers a frame rate high enough to be considered for actual gameplay, and even then, it is a compromise.
FAQ
Q: What is the best resolution and settings for this combo in Rust?
A: The only playable configuration is 1920x1080 with Low settings, which averages 47 FPS. All other presets at 1080p, such as Medium (31 FPS) and High (27 FPS), are below the threshold for smooth play, and any resolution above 1080p yields averages below 32 FPS.
Q: How does this combo rank among all tested CPU-GPU combinations in Rust?
A: The combo ranks 2943 out of 2953 tested combinations, placing it in the bottom 0.3% of all systems tested for Rust. This is primarily due to the integrated GPU’s limitations, despite the CPU being in the 87th percentile.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data indicates the GPU is the bottleneck. The AMD Radeon 760M sits at the 35th GPU percentile, while the Intel Core Ultra X7 368H is at the 87th CPU percentile. The FPS drops dramatically with resolution increases, which is characteristic of GPU-bound performance.
Q: Does the Radeon 760M have dedicated VRAM?
A: No, the memory size, type, and bus width are all listed as "System Shared," meaning it uses the system’s LPDDR5X memory. The bandwidth is system dependent, and in this case, the dual-channel bus provides up to 153.6 GB/s, but it is shared with the CPU.
Q: What are the GPU’s clock speeds and how do they affect performance?
A: The base clock is 800 MHz, and the boost clock is 2599 MHz. The high boost clock helps in synthetic benchmarks, but the 16 ROPs and 512 shading units limit real-world rasterization, resulting in low FPS in Rust, especially at higher resolutions.
Q: How does the GPU compare to its nearest rivals in terms of average benchmark score?
A: The Radeon 760M has an average benchmark score of 6,019, which is within 0.5% of rivals like the AMD Radeon RX 6400, NVIDIA GeForce GTX 770M, NVIDIA RTX PRO 6000 Blackwell Server, and NVIDIA Quadro P2000. However, in Rust, the integrated nature of the 760M likely causes additional performance penalties.
CPU Role
The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, built on Intel’s 3 nm process. It has a base clock of 2.00 GHz and a boost clock of 5.00 GHz, with a TDP of 25 W. The cache hierarchy includes 192 KB of L1 per core, 2.5 MB of L2 per core, and 18 MB of shared L3 cache. This is a powerful mobile CPU, as evidenced by its 87th percentile ranking among all CPUs and an average benchmark score of 40,518. Its nearest rivals include the Intel Core 7 253PE (deltaPct -0.1%), Intel Core 5 223PE (-0.2%), AMD Ryzen 9 7940H (+0.2%), and Intel Xeon 6507P (+0.2%), all of which are within a fraction of a percent in average score. In Cinebench R23, it scores 28,221 multi-core and 3,984 single-core, while in Passmark multithread it scores 32,956 and single-thread 4,005.
In Rust, the CPU’s role is to handle game logic, entity updates, and the massive number of objects on the map. The 16 threads are more than sufficient for this task, and the high boost clock of 5.00 GHz ensures strong single-thread performance, which Rust relies on heavily. The Passmark physics score of 2,857 and floating-point math score of 105,681 indicate that the CPU can process the game’s physics calculations without breaking a sweat. However, the measured FPS data shows that the CPU is not the limiting factor in this combo. For example, at 1080p Low, the average FPS is 47, which is likely CPU-limited to a degree, but when the resolution is raised to 4K Low, the FPS drops to 19, which is a GPU limitation. If the CPU were the bottleneck, the FPS would remain similar across resolutions, but it does not.
The data also shows that the CPU’s memory support of LPDDR5X on a dual-channel bus with 153.6 GB/s bandwidth is a potential constraint. The GPU shares this memory, and in Rust, where large textures and map data are constantly accessed, the shared bandwidth can cause contention. The CPU’s L3 cache of 18 MB is generous and helps reduce memory latency, but it cannot compensate for the GPU’s lack of dedicated VRAM. The CPU’s Cinebench R15 single-core score of 401 and R20 single-core score of 1,673 show strong per-core performance, which is critical for Rust’s main thread. Yet, despite this, the combo still ranks 2943 out of 2953, proving that no amount of CPU power can overcome an iGPU’s graphical limits.
In summary, the Intel Core Ultra X7 368H is a high-end mobile processor that would excel in gaming if paired with a discrete GPU. Its 16 cores, 5.00 GHz boost, and 87th percentile ranking make it more than adequate for Rust’s CPU demands. The bottleneck is purely the AMD Radeon 760M, which at the 35th GPU percentile lacks the raw rasterization power and dedicated memory bandwidth to push high frame rates. The measured FPS across all resolutions and settings reflects this imbalance, with the system only achieving playable performance at 1080p Low. For anyone considering this combo for Rust, the CPU is a non-issue; the GPU is the sole reason for the low frame rates.
Hardware Specifications
Intel Core Ultra X7 368H
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + AMD Radeon 760M in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 19.0 |
| 3840x2160 | Medium | 13.0 |
| 3840x2160 | High | 11.0 |
| 3840x2160 | Ultra | 8.0 |
| 2560x1440 | Low | 32.0 |
| 2560x1440 | Medium | 22.0 |
| 2560x1440 | High | 18.0 |
| 2560x1440 | Ultra | 14.0 |
| 1920x1080 | Low | 47.0 |
| 1920x1080 | Medium | 31.0 |
| 1920x1080 | High | 27.0 |
| 1920x1080 | Ultra | 20.0 |
Other Games with iUltra X7 368H + 760M
Explore FPS benchmarks for other games using this same hardware combination.