Evolve

Evolve

AVERAGE FPS
26
limited

This combination may struggle with this title, averaging 26 FPS. Consider upgrading hardware or significantly lowering settings.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 13 16 21
1440p QHD 15 22 28 37
1080p Full HD 23 33 42 55

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 21
3840x2160 Medium 16
3840x2160 High 13
3840x2160 Ultra 9
2560x1440 Low 37
2560x1440 Medium 28
2560x1440 High 22
2560x1440 Ultra 15
1920x1080 Low 55
1920x1080 Medium 42
1920x1080 High 33
1920x1080 Ultra 23

Evolve with Intel Core Ultra X7 368H + AMD Radeon 760M, In-Depth Analysis

The Intel Core Ultra X7 368H paired with the AMD Radeon 760M is positioned at the very bottom of the performance hierarchy for Evolve. The combo ranks 2861 out of 2872 tested combinations, placing it in the 0.4th percentile of all systems evaluated for this title. This indicates that the combination is among the least capable configurations for achieving playable frame rates in this game, and the measured FPS data confirms this classification.

Benchmark results show that this pairing is severely constrained by its graphics subsystem. The gap between this combo and more capable alternatives is not marginal; it is a fundamental limitation that dictates the entire experience. While the CPU component is a modern, high-performance part, the GPU's integrated nature and shared memory architecture create a bottleneck that prevents the system from reaching competitive performance levels in Evolve.

How This Combo Ranks

The combo's rank of 2861 out of 2872 in Evolve places it in the bottom 0.4% of all tested configurations. This is a decisive result; the data shows that this system is not merely below average, but is positioned at the extreme low end of the performance spectrum. The rank is a composite score reflecting the system's overall capability in this specific game, and it aligns with the measured FPS numbers, which are all in the sub-60 range even at the lowest settings and resolution.

This ranking is particularly telling given the CPU's own benchmark percentile. The Intel Core Ultra X7 368H achieves an 87th percentile ranking among all CPUs, with an average benchmark score of 40518. This suggests the processor is a strong performer in isolation. However, when paired with the AMD Radeon 760M, the system's overall rank in Evolve collapses, illustrating that the GPU is the primary factor dragging the combo to the bottom of the list. The CPU's potential is largely unrealized in this gaming scenario because the graphics processor cannot keep up with the demands of the title.

GPU Role

The AMD Radeon 760M is an integrated graphics processor based on the RDNA 3.0 architecture. Its performance is a critical limiting factor for this combo. The GPU's benchmark results are modest, with a percentile ranking of 35 among all GPUs and an average benchmark score of 6019. This places it in the lower third of graphics processors, and its performance in Evolve reflects this standing.

The GPU operates with a base clock of 800 MHz and a boost clock of 2599 MHz. While the boost clock is relatively high for an integrated part, the fundamental limitation is its memory configuration. The Radeon 760M uses "System Shared" memory, meaning it relies on the system's main RAM rather than dedicated VRAM. This shared memory architecture significantly reduces memory bandwidth, which is a critical resource for a game like Evolve that requires frequent texture streaming and geometry processing. The lack of dedicated VRAM is the primary reason for the low frame rates observed across all settings and resolutions.

The GPU's raw compute capabilities are also limited. It features 512 shading units, 32 texture mapping units, and 16 ROPs. The measured pixel rate is 41.58 GPixel/s and the texture rate is 83.17 GTexel/s. These figures, while not directly comparable to discrete GPUs, are indicative of a part designed for basic graphical tasks, not high-end gaming. The fp32 performance of 5.323 TFLOPS is the theoretical ceiling for its compute throughput, but in practice, the memory bottleneck prevents the GPU from reaching this limit in a demanding title like Evolve. The data shows that the GPU is the dominant constraint, as frame rates remain low even when the CPU workload is reduced.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor from the Panther Lake architecture. It has a base clock of 2.00 GHz and a boost clock of 5.00 GHz. This is a high-performance mobile CPU, as evidenced by its Cinebench R23 scores: a multicore score of 28221 and a single-core score of 3984. These scores place it in the top 13% of all CPUs, highlighting its strength in both multi-threaded and single-threaded tasks.

In the context of Evolve, the CPU's role is to handle game logic, physics, and AI calculations. The 16 cores and 18 MB of shared L3 cache suggest that the processor is well-equipped to handle the computational demands of the game. However, the measured frame rates indicate that the CPU is not the bottleneck in this system. For example, at 1080p Low settings, the average FPS is 55. This is still below the 60 FPS threshold, but it is the highest score achieved. If the CPU were the limiting factor, we would expect the score to be much lower, similar to the 4K results.

The data suggests that the CPU is waiting on the GPU to deliver frames. The benchmark results show a clear pattern: as resolution increases and settings are raised, the frame rate drops significantly. This is the classic signature of a GPU-bound scenario. The CPU has ample headroom, but it cannot compensate for the GPU's inability to render frames quickly. The processor's high single-thread performance (4005 in Passmark) ensures that it is not causing stutters or frame pacing issues, but it cannot overcome the graphics bottleneck.

Measured FPS Breakdown

The measured FPS data for Evolve reveals a consistent pattern of low performance across all tested configurations. The results are presented below, organized by resolution and settings.

At 1920x1080, the best-case scenario is with Low settings, which yields an average FPS of 55. Medium settings produce an average of 42 FPS, with a minimum of 36 FPS and a maximum of 49 FPS. High settings drop to an average of 33 FPS. Ultra settings result in an average of 23 FPS. All of these figures are below the ideal 60 FPS target, and only the Low setting comes close to being playable.

At 2560x1440, the performance degrades further. Low settings average 37 FPS, Medium settings average 28 FPS (with min/max of 24/33), and High settings average 22 FPS. Ultra settings produce an average of just 15 FPS. The step from 1080p to 1440p causes a significant drop, indicating that the GPU is struggling to fill the additional pixels.

At 3840x2160, the performance is marginal. Medium settings average 16 FPS (with min/max of 14/19). Low settings average 21 FPS, High settings average 13 FPS, and Ultra settings average 9 FPS. These frame rates are not playable for a fast-paced FPS like Evolve. The data shows that the combo is only capable of producing a playable experience at 1080p with the lowest settings, and even then, it barely meets the minimum threshold.

Resolution Scaling

The resolution scaling behavior of this combo is telling. From 1080p Low (55 FPS) to 4K Low (21 FPS), there is a 61.8% drop in average frame rate. This is a substantial decrease that highlights the GPU's memory bandwidth limitations. As the resolution increases, the demand for texture data and pixel fill rate grows, which directly impacts the shared memory subsystem.

The scaling from 1080p to 1440p shows a 32.7% drop in FPS at Low settings (from 55 to 37 FPS). The scaling from 1440p to 4K shows a 43.2% drop (from 37 to 21 FPS). This pattern suggests that the performance penalty becomes more severe at higher resolutions, which is consistent with a GPU that is running out of memory bandwidth.

The data indicates that the limiting component is unequivocally the GPU. The CPU's performance is consistent regardless of resolution, as it is not being taxed by the graphical workload. If the CPU were the bottleneck, we would see similar frame rates across resolutions. Instead, the FPS scales inversely with resolution, which is a clear indicator that the integrated GPU cannot handle the increased pixel count and texture detail.

Settings Recommendations

Based on the measured FPS rows, the only viable configuration for a playable experience is 1920x1080 with Low settings, which yields an average FPS of 55. This is the only setting where the frame rate approaches the 60 FPS target. While it is not a locked 60 FPS, it is the most acceptable option for gameplay.

The Medium setting at 1080p, with an average of 42 FPS, is a compromise that may be acceptable for less demanding scenes, but the minimum of 36 FPS could cause noticeable stutters during action sequences. The High and Ultra settings at 1080p are not recommended, as they drop below 33 FPS, which is too low for a competitive FPS.

At higher resolutions, all settings are effectively unplayable. The 1440p Medium setting (28 FPS) and 4K Low setting (21 FPS) are far below the playable threshold. The data strongly suggests that users should stick to 1080p Low to get the best possible experience. There is no scenario where higher settings provide a better experience due to the significant FPS cost.

FAQ

*Q: What is the best resolution and settings combo for playing Evolve with this hardware?*

A: The measured data shows that 1920x1080 with Low settings is the only configuration with an average FPS above 50, at 55 FPS. All other settings and resolutions produce significantly lower frame rates.

Q: How does this combo compare to the average performance of other tested systems?

A: This combo ranks 2861 out of 2872 tested combinations, placing it in the bottom 0.4% of all systems. This indicates it is near the very bottom of the performance list for Evolve.

Q: Is the CPU or GPU the primary bottleneck in this system?

A: The GPU is the primary bottleneck. The CPU is a strong performer with a high benchmark percentile, but the integrated GPU's shared memory and limited compute resources cause the frame rates to be consistently low across all tests.

Q: What is the difference in performance between 1080p and 4K at Low settings?

A: At 1080p Low, the average FPS is 55. At 4K Low, the average FPS is 21. This represents a 61.8% drop in performance, highlighting the GPU's inability to handle higher resolutions.

Q: Are there any settings that provide a stable 60 FPS experience?

A: No. The highest average FPS measured is 55 at 1080p Low. No tested configuration reaches an average of 60 FPS.

*Q: How does the GPU's benchmark score relate to its performance in Evolve?*

A: The GPU has an average benchmark score of 6019, which places it in the 35th percentile of all GPUs. This low relative performance is reflected in the game, where it consistently produces low frame rates, confirming the benchmark's predictive value.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + AMD Radeon 760M in Evolve

Resolution Settings Avg FPS
3840x2160 Low 21.0
3840x2160 Medium 16.0
3840x2160 High 13.0
3840x2160 Ultra 9.0
2560x1440 Low 37.0
2560x1440 Medium 28.0
2560x1440 High 22.0
2560x1440 Ultra 15.0
1920x1080 Low 55.0
1920x1080 Medium 42.0
1920x1080 High 33.0
1920x1080 Ultra 23.0

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