Doom
This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 17 | 20 | 23 |
| 1440p QHD | 25 | 31 | 37 | 42 |
| 1080p Full HD | 39 | 48 | 57 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra X7 368H + AMD Radeon 760M, In-Depth Analysis
The benchmark data for Doom on the Intel Core Ultra X7 368H paired with the AMD Radeon 760M presents a clear picture of a system constrained by its graphics processor. The measured frame rates across all resolutions and settings are low, positioning this combo near the bottom of the tested database. This analysis breaks down the specific roles of the CPU and GPU, provides a detailed FAQ, and interprets the measured performance data to offer clear guidance on how this system handles the 2016 title.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra X7 368H is a 16-core, 16-thread mobile processor based on the Panther Lake architecture. It operates with a base clock of 2.00 GHz and a boost clock of 5.00 GHz. The processor's cache configuration includes 192 KB of L1 cache per core, 2.5 MB of L2 cache per core, and a shared 18 MB of L3 cache. This is a high-performance mobile chip, as evidenced by its 87th percentile ranking among all CPUs in the database. Its average benchmark score of 40518 places it in a tight competitive group, with its nearest rival, the Intel Core 7 253PE, scoring 40557, a difference of only -0.1%. Similarly, the AMD Ryzen 9 7940H scores 40431, which is 0.2% lower than the Ultra X7 368H.
In the context of Doom, the CPU's role is to handle game logic, physics, and draw calls. The high single-thread performance, indicated by a Cinebench R23 single-core score of 3984, is generally sufficient for a well-optimized game like Doom from 2016. However, the benchmark results here show that the CPU is not the primary bottleneck. At 1080p with Low settings, the system achieves 65 FPS, but this is not a reflection of CPU limits. Instead, the data suggests the processor is waiting on the GPU. When we look at the performance scaling, the frame rates are consistently low, and the gap between the CPU's theoretical capability and the achieved FPS is vast. The CPU's multi-threaded performance is strong, with a Cinebench R23 multi-core score of 28221, but Doom does not heavily utilize 16 threads in a way that would be a limiting factor here. The processor is effectively idle, waiting for the integrated graphics to render each frame. The data shows that the Core Ultra X7 368H is a capable processor that is being held back by the graphics solution, not a component that is struggling to keep up.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon 760M is the definitive performance limiter in this configuration. It is an integrated GPU (IGP) based on the RDNA 3.0 architecture, built on a 4 nm process. Its clock speeds are listed with a base of 800 MHz and a boost of 2599 MHz. A critical detail is its memory configuration: the VRAM size, type, and bus width are all "System Shared," meaning it relies on the system's LPDDR5X memory. The bandwidth is listed as "System Dependent," which in practice means it is shared with the CPU and is a significant bottleneck for graphics performance.
The GPU's benchmark scores are quite low. Its Passmark G3D score is 5310, and its 3DMark Steel Nomad DX12 score is 400. This places the Radeon 760M in the 35th percentile of all GPUs. Its average benchmark score is 6019, which is only 0.3% higher than the dedicated AMD Radeon RX 6400 (score 6001) and 0.3% higher than the NVIDIA GeForce GTX 770M (score 6000). While these rivals are old or low-end dedicated cards, the Radeon 760M is an integrated solution, and its performance in Doom reflects its limitations. The GPU has 512 shading units, 32 TMUs, and 16 ROPs, which are modest numbers for rendering modern game scenes.
In Doom, the GPU is responsible for geometry processing, texture mapping, and pixel shading. The benchmark data confirms that the Radeon 760M is overwhelmed. At 4K Ultra settings, the average FPS drops to 14. Even at 1080p Low, the maximum average FPS achieved is 65. The GPU's compute power of 5.323 TFLOPS is not sufficient to maintain high frame rates in this title at higher settings. The data shows a clear pattern: the Radeon 760M is the component that dictates the overall gaming experience, and its performance is the primary reason for the low frame rates observed in every measurement.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best average frame rate this combo can achieve in Doom?
A: The highest average frame rate measured for this combo in Doom is 65 FPS, which is achieved at 1920x1080 resolution with Low settings.
Q: How does the CPU's benchmark score compare to its nearest rival?
A: The Intel Core Ultra X7 368H has an average benchmark score of 40518. Its closest rival, the Intel Core 7 253PE, has an average score of 40557, making the Core Ultra X7 368H 0.1% slower in that comparison.
Q: Is the GPU's performance closer to a dedicated entry-level card or a high-end workstation GPU?
A: The AMD Radeon 760M's average benchmark score of 6019 is 0.3% higher than the AMD Radeon RX 6400's score of 6001 and 0.4% higher than the NVIDIA RTX PRO 6000 Blackwell Server's score of 5996. This places its synthetic performance in a similar range to those very different cards.
Q: What is the frame rate drop from 1080p to 4K at Medium settings?
A: At Medium settings, the average frame rate is 57 FPS at 1920x1080. At 3840x2160, the average frame rate drops to 20 FPS. This represents a performance reduction of approximately 65%.
Q: Does the CPU have a high core count for multitasking?
A: Yes, the Intel Core Ultra X7 368H has 16 cores and 16 threads, which is a configuration geared towards heavy multi-threaded workloads, as indicated by its strong Cinebench R23 multi-core score of 28221.
Q: What is the lowest average frame rate recorded for this system in Doom?
A: The lowest average frame rate recorded is 14 FPS, which occurs at 3840x2160 resolution with Ultra settings.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core Ultra X7 368H and the AMD Radeon 760M ranks 2919 out of 2930 tested combos for Doom. This places it in the bottom 0.4% of all tested systems, indicating that this configuration is among the least capable for running this game. This is a stark result, especially considering the CPU's high individual ranking. The processor sits in the 87th percentile of all CPUs, yet the combo as a whole is in the 1st percentile. This massive discrepancy highlights the severe bottleneck created by the integrated GPU.
The data demonstrates that the CPU's potential is almost entirely negated by the graphics solution. While the CPU can handle the game's logic with ease, the Radeon 760M cannot render frames fast enough to provide a playable experience at most settings. This rank is a direct consequence of the GPU's limitations. The combo is not just slow; it is one of the slowest configurations in the entire database for this specific title. This is a critical data point for anyone considering this hardware pairing for gaming, as it shows that the experience will be severely compromised regardless of the CPU's strength.
Settings Recommendations — which preset gives the best experience per the measured rows
Given the measured frame rates, the only playable configuration for this system in Doom is at 1920x1080 with Low settings, which yields an average of 65 FPS. This is the only preset and resolution combination that approaches a smooth 60 FPS target. The next step up, Medium settings at 1080p, drops the average to 57 FPS, which is still marginally playable but begins to show signs of strain. However, for a consistent and responsive experience, the Low preset at 1080p is the clear choice.
At 1440p, even the Low preset only achieves an average of 42 FPS, which is below the standard for a smooth first-person shooter. The High preset at 1080p produces 48 FPS, which is also below the ideal threshold. All 4K resolutions are unplayable, with average frame rates ranging from 14 to 23 FPS. The data suggests that the system's performance ceiling is at 1080p. Users should prioritize resolution over visual fidelity. The best experience, based on the measured data, is to lock the resolution to 1920x1080 and select the Low preset. This provides the highest frame rate and the most stable performance, with an average of 65 FPS. While the Medium preset at 57 FPS might be tempting for better visuals, the Low preset offers a more significant performance buffer.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of the system's performance across all tested configurations.
3840x2160 (4K)
- Ultra: The average frame rate is 14 FPS.
- High: The average frame rate is 17 FPS.
- Medium: The average frame rate is 20 FPS, with a minimum of 17 FPS and a maximum of 23 FPS.
- Low: The average frame rate is 23 FPS.
2560x1440 (1440p)
- Ultra: The average frame rate is 25 FPS.
- High: The average frame rate is 31 FPS.
- Medium: The average frame rate is 37 FPS, with a minimum of 31 FPS and a maximum of 42 FPS.
- Low: The average frame rate is 42 FPS.
1920x1080 (1080p)
- Ultra: The average frame rate is 39 FPS.
- High: The average frame rate is 48 FPS.
- Medium: The average frame rate is 57 FPS, with a minimum of 48 FPS and a maximum of 66 FPS.
- Low: The average frame rate is 65 FPS.
The data shows a consistent and predictable scaling pattern. As resolution increases, the average frame rate drops. As settings increase from Low to Ultra, the average frame rate also drops. The 1080p Medium setting shows a minimum of 48 FPS and a maximum of 66 FPS, indicating some frame time variance. The 1440p Medium setting shows a similar pattern with a minimum of 31 FPS and a maximum of 42 FPS. The 4K Medium setting shows a minimum of 17 FPS and a maximum of 23 FPS. This data confirms that the system is heavily GPU-bound, as the performance penalty for increasing resolution is steep.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The performance scaling from 1080p to 4K reveals a classic sign of a GPU-bound system. At Low settings, the average frame rate drops from 65 FPS at 1920x1080 to 42 FPS at 2560x1440, and finally to 23 FPS at 3840x2160. This is a drop of 35.4% from 1080p to 1440p, and a further 45.2% from 1440p to 4K. The total drop from 1080p to 4K is 64.6%.
This steep decline is directly attributable to the AMD Radeon 760M. The rendering resolution determines the number of pixels the GPU must process. As the pixel count increases, the GPU's workload increases almost linearly, and its performance drops accordingly. The CPU's workload does not scale as dramatically with resolution, as the number of draw calls and game logic remain relatively constant. Therefore, the fact that the frame rate plummets with resolution is definitive proof that the GPU is the limiting component.
The data shows that the system cannot handle the pixel throughput required for 4K rendering. Even at the lowest settings, the 4K resolution produces an average of only 23 FPS, which is not a playable experience. The scaling pattern is entirely consistent with a GPU that is saturated. If the system were CPU-bound, we would expect to see similar frame rates across different resolutions, as the CPU would be the bottleneck regardless of pixel count. Instead, the frame rates are inversely proportional to the resolution, confirming that the integrated Radeon 760M is the sole performance limiter in this configuration for Doom.
Hardware Specifications
Intel Core Ultra X7 368H
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + AMD Radeon 760M in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.0 |
| 3840x2160 | Medium | 20.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 42.0 |
| 2560x1440 | Medium | 37.0 |
| 2560x1440 | High | 31.0 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 65.0 |
| 1920x1080 | Medium | 57.0 |
| 1920x1080 | High | 48.0 |
| 1920x1080 | Ultra | 39.0 |
Other Games with iUltra X7 368H + 760M
Explore FPS benchmarks for other games using this same hardware combination.