Rust

Rust

AVERAGE FPS
22
limited

This combination may struggle with this title, averaging 22 FPS. Consider upgrading hardware or significantly lowering settings.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 8 11 13 19
1440p QHD 14 18 22 32
1080p Full HD 20 27 31 47

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 19
3840x2160 Medium 13
3840x2160 High 11
3840x2160 Ultra 8
2560x1440 Low 32
2560x1440 Medium 22
2560x1440 High 18
2560x1440 Ultra 14
1920x1080 Low 47
1920x1080 Medium 31
1920x1080 High 27
1920x1080 Ultra 20

Rust with Intel Core Ultra 9 185H + AMD Radeon 760M, In-Depth Analysis

The Intel Core Ultra 9 185H paired with the AMD Radeon 760M delivers a very specific performance profile in Rust, one that is almost entirely dictated by the integrated graphics solution. The data shows a system that is capable of running the game, but only within a narrow range of settings and resolutions. This analysis walks through the measured FPS numbers, the role of each component, and how this combination stacks up against other tested hardware.

Resolution Scaling

The measured FPS data reveals a steep performance cliff as resolution increases, which is the first clear indicator of where the bottleneck lies. At 1920x1080 with Low settings, the combo produces an average of 47 FPS. Moving to 2560x1440 at the same settings drops the average to 32 FPS, a reduction of 15 FPS. At 3840x2160, the average falls further to 19 FPS. This pattern shows that the rendering load is scaling almost directly with pixel count, which is classic behavior for a GPU-limited scenario.

The scaling from 1080p to 1440p represents a 1.78x increase in pixels, and the FPS drops by roughly 32%. The jump from 1440p to 4K is another 2.25x pixel increase, and the FPS drops by another 40%. These are not linear relationships, but the consistent downward trend across every settings preset confirms that the integrated GPU is being saturated well before the CPU becomes a limiting factor.

At High settings, the same pattern holds. The system averages 27 FPS at 1080p, 18 FPS at 1440p, and 11 FPS at 4K. The delta between Low and High at each resolution is also telling. At 1080p, the gap is 20 FPS (47 vs 27). At 1440p, it narrows to 14 FPS (32 vs 18). At 4K, it shrinks to 8 FPS (19 vs 11). This compression of the performance gap at higher resolutions suggests that the GPU is running out of raw throughput regardless of the graphical complexity being requested.

Ultra settings are the most demanding, and the numbers reflect that. The system manages only 20 FPS at 1080p, 14 FPS at 1440p, and 8 FPS at 4K. The 4K Ultra result of 8 FPS is effectively unplayable, and even the 1080p Ultra result of 20 FPS sits below the threshold for smooth gameplay. The Medium preset, which is often a balanced option, shows averages of 31 FPS at 1080p, 22 FPS at 1440p, and 13 FPS at 4K, with minimum FPS values of 27, 18, and 11 respectively.

The overall picture is that this hardware combination is only viable at 1080p. The 4K results, ranging from 8 to 19 FPS depending on settings, are all far below playable levels. The 1440p results are marginally better but still struggle to maintain 30 FPS even on Low settings. The limiting component is clearly the GPU, as the FPS scales inversely with resolution in a way that points to pixel fill rate and shader throughput as the primary constraints.

CPU Role

The Intel Core Ultra 9 185H is a mobile processor with 16 cores and 22 threads, built on the Meteor Lake architecture using a 7 nm process. Its base clock is 3.90 GHz with a boost clock of 5.10 GHz. The CPU has a 24 MB shared L3 cache, with 112 KB L1 and 2 MB L2 per core. It supports DDR5 memory on a dual-channel bus with a bandwidth of 89.6 GB/s. The processor is designed for a 45 W TDP and sits in the 85th percentile versus all CPUs.

In Rust, which is known to be a CPU-intensive title due to its large world simulation and entity count, this processor provides more than enough computational headroom. The benchmark results for the CPU reflect its capability. It scores 17984.5 in Cinebench R23 multi-core and 1810.5 in single-core. Its Passmark multi-thread score is 29376, and single-thread is 3697. These are strong numbers for a mobile chip, placing it in the upper tier of processors.

The nearest rivals for the CPU, based on average benchmark scores, are the AMD Ryzen AI 7 PRO 350 (35719 avg score, -0.1% delta), Intel Core 7 250H (35728, -0.2%), AMD Ryzen 7 PRO 5845 (35802, -0.4%), and AMD Ryzen 7 7700X (35909, -0.7%). The Core Ultra 9 185H has an average benchmark score of 35670, which is within 1% of all these rivals. This indicates that while the CPU is not the top performer in its class, it is competitive with other high-end options.

Given the measured FPS data, the CPU is not the limiting factor in Rust. At 1080p Low, the system hits 47 FPS, but the CPU is capable of far higher frame rates in other scenarios. The fact that dropping resolution from 1080p to 4K causes FPS to fall by more than half at every settings level shows that the GPU is the constraint. The CPU's role is to feed the GPU with draw calls and game logic, and with 22 threads and a 5.1 GHz boost clock, it is more than adequate for this task. The data suggests that if a more powerful discrete GPU were paired with this CPU, the frame rates would be significantly higher.

GPU Role

The AMD Radeon 760M is an integrated graphics processor based on the RDNA 3.0 architecture, built on a 4 nm process at TSMC. It has 512 shading units, 32 texture mapping units, and 16 ROPs. The GPU runs at a base clock of 800 MHz and boosts to 2599 MHz. It features 8 ray tracing cores and delivers 5.323 TFLOPS of FP32 compute. The memory is System Shared, meaning it uses the system's DDR5 RAM, with bandwidth described as System Dependent. The GPU has a 15 W TDP and sits in the 35th percentile versus all GPUs.

The GPU benchmarks show a mixed picture. Its Passmark G3D score is 5310, while its 3DMark Steel Nomad DX12 score is 400. Geekbench OpenCL and Vulkan scores are 20255 and 30336 respectively. The GPU's average benchmark score is 6019. Nearest rivals include the AMD Radeon RX 6400 (6001 avg score, 0.3% delta), NVIDIA GeForce GTX 770M (6000, 0.3%), NVIDIA RTX PRO 6000 Blackwell Server (5996, 0.4%), and NVIDIA Quadro P2000 (6049, -0.5%). This places the 760M in the same performance class as those older discrete GPUs, which is notable for an integrated solution.

In Rust, the GPU's performance is the defining factor. The measured FPS data shows that the 760M cannot handle high resolutions or high settings. At 1080p, which is the most favorable scenario, the GPU produces 47 FPS on Low, 31 FPS on Medium, 27 FPS on High, and 20 FPS on Ultra. These numbers indicate that even at the lowest settings, the GPU is working near its limit. The 4K results, with a maximum of 19 FPS on Low, confirm that the GPU's pixel throughput is insufficient for anything above 1080p.

The GPU's memory situation is also relevant. Since it uses System Shared memory, the bandwidth is dependent on the system's RAM configuration. With a dual-channel DDR5 setup providing 89.6 GB/s, the integrated GPU has access to that bandwidth, but it must share it with the CPU. This contention can impact performance in memory-heavy scenes, which Rust often has due to its large maps and many entities. The VRAM size is also System Shared, meaning there is no dedicated VRAM allocation, which can lead to performance drops if the system RAM is insufficient. However, the measured data shows consistent performance across the tested settings, so the memory configuration appears to be sufficient for the GPU's needs.

How This Combo Ranks

This specific combination of the Intel Core Ultra 9 185H and AMD Radeon 760M ranks 2943 out of 2953 tested combos in Rust. This places it in the bottom 0.3% of all tested configurations, which is a remarkably low ranking. The rank indicates that nearly every other combination of CPU and GPU tested for Rust delivers better performance.

The rank is not surprising given the GPU's percentile of 35 versus all GPUs. The GPU is an integrated solution, and while it performs admirably for its class, it cannot compete with discrete graphics cards. The CPU, on the other hand, is in the 85th percentile, which is a strong showing. The disparity between the CPU and GPU performance tiers is the root cause of the low combo rank. The system is essentially a high-end CPU paired with a low-end GPU, and in a game like Rust that is heavily GPU-dependent at higher resolutions, the GPU holds the entire system back.

The data shows that this combo is only suitable for very modest gaming expectations. The rank of 2943 out of 2953 means that 99.7% of all tested combos produce better results. This is not a configuration that would be recommended for Rust players seeking a smooth experience at high settings. The only scenarios where this combo might be acceptable are at 1080p with Low or Medium settings, where the FPS is playable but not ideal.

FAQ

Q: What is the average FPS at 1080p with Low settings?

A: The measured average FPS at 1920x1080 with Low settings is 47 FPS.

Q: Does the combo achieve 30 FPS at 1440p on any settings?

A: Yes, at 2560x1440 with Low settings, the average FPS is 32 FPS, which is above 30. All other settings at 1440p fall below 30 FPS.

Q: How does the CPU's benchmark score compare to its nearest rival?

A: The Intel Core Ultra 9 185H has an average benchmark score of 35670. Its nearest rival, the AMD Ryzen AI 7 PRO 350, scores 35719, which is a 0.1% difference.

Q: What is the GPU's Passmark G3D score?

A: The AMD Radeon 760M has a Passmark G3D score of 5310.

Q: What is the FPS range at 4K with Medium settings?

A: At 3840x2160 with Medium settings, the average FPS is 13, with a minimum of 11 and a maximum of 15.

Q: Is the CPU or GPU the limiting factor in Rust for this combo?

A: The data indicates the GPU is the limiting factor, as FPS drops significantly with each resolution increase while the CPU remains well above performance thresholds.

Measured FPS Breakdown

The following table details all measured FPS data for Rust with this hardware combination.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 3840x2160 | High | 11 | - | - |

| 3840x2160 | Low | 19 | - | - |

| 3840x2160 | Medium | 13 | 11 | 15 |

| 3840x2160 | Ultra | 8 | - | - |

| 2560x1440 | High | 18 | - | - |

| 2560x1440 | Low | 32 | - | - |

| 2560x1440 | Medium | 22 | 18 | 25 |

| 2560x1440 | Ultra | 14 | - | - |

| 1920x1080 | High | 27 | - | - |

| 1920x1080 | Low | 47 | - | - |

| 1920x1080 | Medium | 31 | 27 | 36 |

| 1920x1080 | Ultra | 20 | - | - |

The data shows a clear hierarchy. At each resolution, Low settings provide the highest average FPS, followed by Medium, then High, with Ultra being the lowest. The minimum FPS values are only provided for Medium settings, showing that the frame pacing is relatively stable in that preset. The 1080p Medium result of 31 FPS average with a 27 FPS minimum suggests that this is the most consistent experience available.

Settings Recommendations

Based on the measured FPS data, the recommended settings for this hardware combination are straightforward. The only resolution that provides a consistently playable experience is 1920x1080. At this resolution, Low settings deliver 47 FPS, which is the highest average recorded for this combo. This is the best option for players who prioritize smoothness over visual fidelity.

For those who want slightly better visuals, Medium settings at 1080p provide an average of 31 FPS with a minimum of 27 FPS. This is still playable, though the frame rate dips closer to the lower threshold. The minimum of 27 FPS indicates that there may be occasional stutters in heavy scenes, but the overall experience is acceptable.

High settings at 1080p drop the average to 27 FPS, which is below the 30 FPS target for most players. Ultra settings at 1080p produce 20 FPS, which is not recommended for gameplay. At 1440p and 4K, the frame rates are too low for any settings preset to be considered playable, with the best 1440p result being 32 FPS on Low and the best 4K result being 19 FPS on Low.

The data suggests that the best experience is achieved by using 1080p with Low settings, which offers the highest frame rate and the most headroom for complex scenes. If visual quality is a priority, Medium settings at 1080p is the only viable alternative, as it maintains an average above 30 FPS. All other settings and resolutions result in sub-30 FPS averages, which will negatively impact gameplay in a fast-paced survival game like Rust.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + AMD Radeon 760M in Rust

Resolution Settings Avg FPS
3840x2160 Low 19.0
3840x2160 Medium 13.0
3840x2160 High 11.0
3840x2160 Ultra 8.0
2560x1440 Low 32.0
2560x1440 Medium 22.0
2560x1440 High 18.0
2560x1440 Ultra 14.0
1920x1080 Low 47.0
1920x1080 Medium 31.0
1920x1080 High 27.0
1920x1080 Ultra 20.0

Rust with 760M + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 185H + 760M

Explore FPS benchmarks for other games using this same hardware combination.