Rust
This combination may struggle with this title, averaging 22 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 8 | 11 | 13 | 19 |
| 1440p QHD | 14 | 18 | 22 | 32 |
| 1080p Full HD | 20 | 27 | 31 | 47 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 7 165H + AMD Radeon 760M, In-Depth Analysis
# How This Combo Ranks
The Intel Core Ultra 7 165H paired with the AMD Radeon 760M ranks 2943 out of 2953 tested combos in Rust. This places the combination in the bottom 0.3% of all tested configurations, indicating that this system is positioned at the extreme low end of the performance spectrum for this game. The rank is not a reflection of the CPU, which sits in the 84th percentile among all processors, but rather a direct consequence of the integrated GPU's capabilities. With only 10 combos ranked below this pairing, the data suggests that nearly every other tested system delivers a more playable Rust experience. The gap between this combo and the rest of the field is substantial; the measured frames per second at every resolution and settings combination fall into territory that most users would consider unplayable for a survival game that demands quick reactions and continuous awareness. The rank of 2943 serves as a stark indicator that the Radeon 760M is the primary bottleneck, and no amount of CPU headroom can compensate for the GPU's limitations in this title.
# GPU Role
The AMD Radeon 760M is an integrated graphics solution built on the RDNA 3.0 architecture, manufactured on a 4 nm process by TSMC. It features 512 shading units, 32 texture mapping units, and 16 raster operation pipelines, along with 8 ray tracing cores. The GPU operates at a base clock of 800 MHz and can boost up to 2599 MHz, with its memory being system-shared rather than dedicated. This means the GPU relies on the same DDR5 memory pool as the CPU, with bandwidth described as "System Dependent" — a critical limitation for a game like Rust that is memory-bandwidth sensitive. The pixel rate is 41.58 GPixel/s, and the texture rate is 83.17 GTexel/s, while FP32 performance is rated at 5.323 TFLOPS. The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, which covers the API requirements of Rust.
In benchmark terms, the Radeon 760M scores 5310 in Passmark G3D and 2840 in Passmark GPU Compute, placing it in the 35th percentile among all GPUs. Its average benchmark score of 6019 is nearly identical to the AMD Radeon RX 6400, which scores 6001, and the NVIDIA GeForce GTX 770M at 6000, with delta percentages of 0.3% for both. The NVIDIA RTX PRO 6000 Blackwell Server is also within 0.4% of this GPU's score, and the NVIDIA Quadro P2000 is 0.5% behind. These rivals represent a mixed bag of older discrete mobile GPUs and entry-level desktop cards, which contextualizes the 760M's position as roughly equivalent to a low-end discrete solution from several generations ago. The 3DMark Steel Nomad DX12 score of 400 is notably low, further confirming the GPU's limited DirectX 12 performance in modern workloads. For Rust, which is known to be demanding on GPU resources at higher settings, the 760M's shared memory architecture and modest compute capabilities explain the low FPS figures observed across the board.
# Resolution Scaling
The measured FPS data reveals how the Radeon 760M scales with resolution in Rust, and the pattern is consistent with a GPU that is severely underpowered for this title. At 1080p with Low settings, the average FPS is 47, which is the highest figure recorded for this combo. Dropping to 1440p Low reduces the average to 32 FPS, a 31.9% decrease, while 2160p Low yields only 19 FPS, a 59.6% drop from the 1080p baseline. This scaling is steeper than what would be expected if the CPU were the limiting factor; it indicates that the GPU's pixel throughput and memory bandwidth are being saturated as resolution increases. At Medium settings, the averages are 31 FPS at 1080p, 22 FPS at 1440p, and 13 FPS at 2160p, with the 1440p figure representing a 29% reduction and the 2160p figure a 58.1% reduction relative to 1080p. High settings follow a similar trajectory: 27 FPS at 1080p, 18 FPS at 1440p (a 33.3% drop), and 11 FPS at 2160p (a 59.3% drop). Ultra settings are the most punishing, with 20 FPS at 1080p, 14 FPS at 1440p, and 8 FPS at 2160p, representing 30% and 60% reductions respectively.
The consistency of these percentage drops — roughly 30% from 1080p to 1440p and another 30% from 1440p to 2160p — is a textbook signature of a GPU-bound scenario. If the CPU were the primary limiter, the FPS would remain relatively flat across resolutions, as the same number of draw calls and game logic updates would be processed regardless of pixel count. Instead, the nearly linear relationship between resolution and FPS confirms that the Radeon 760M is the constraining component. The data also shows that the gap between settings widens at higher resolutions; at 1080p, the difference between Low and Ultra is 27 FPS, while at 2160p, it shrinks to 11 FPS. This compression occurs because the GPU is already overwhelmed at 4K, leaving little headroom for settings to further impact performance.
# Settings Recommendations
Based on the measured rows, the optimal settings for this combo depend on the user's tolerance for low frame rates. At 1080p, Low settings deliver an average of 47 FPS, which is the only configuration that approaches a playable experience for a fast-paced survival game. Medium settings at 1080p yield 31 FPS, which is a 34% reduction from Low, while High drops to 27 FPS and Ultra to 20 FPS. The data suggests that Low is the only viable preset at 1080p if the goal is to maintain frame rates above 30 FPS, though even 47 FPS is marginal for a game where smooth camera movement is essential for combat. At 1440p, Low settings produce 32 FPS, which is technically above the 30 FPS threshold but still below the 60 FPS target that most competitive players prefer. Medium at 1440p drops to 22 FPS, and High to 18 FPS, making these presets difficult to recommend for anything beyond static exploration. At 2160p, all settings fall below 20 FPS, with Low at 19 FPS, Medium at 13 FPS, High at 11 FPS, and Ultra at 8 FPS; none of these are playable in any practical sense.
The measured minimum FPS figures for Medium settings provide additional insight: at 1080p, the minimum is 27 FPS with a maximum of 36 FPS, while at 1440p, the range is 18 to 25 FPS, and at 2160p, it is 11 to 15 FPS. These ranges indicate that even at Medium settings, frame pacing is inconsistent, which can lead to stuttering during intense moments such as raiding or player encounters. Given that Low at 1080p offers the highest average FPS and presumably the most stable experience, it is the recommended preset for this combo. Users who prioritize visual fidelity over performance should be aware that the trade-off is severe: moving from Low to Medium costs 16 FPS at 1080p, and the visual gains are unlikely to justify the playability loss. For any resolution above 1080p, the data does not support a settings recommendation, as even Low fails to reach 20 FPS at 2160p.
# Measured FPS Breakdown
At 1920x1080, the measured average FPS values are as follows: Low settings achieve 47 FPS, Medium achieves 31 FPS with a minimum of 27 and maximum of 36, High achieves 27 FPS, and Ultra achieves 20 FPS. The progression from Low to Ultra shows a consistent decline, with each settings tier costing approximately 6-7 FPS on average. The minimum FPS at Medium is 27, which is equal to the average FPS at High, indicating that the performance variance between settings is significant enough that a user on Medium will experience frame rates that overlap with the average performance of High. At 2560x1440, Low delivers 32 FPS, Medium delivers 22 FPS with a range of 18 to 25, High delivers 18 FPS, and Ultra delivers 14 FPS. The drop from 1080p to 1440p is 15 FPS at Low, 9 FPS at Medium, 9 FPS at High, and 6 FPS at Ultra, showing that the absolute FPS penalty decreases as settings increase, though the percentage penalty remains consistent. At 3840x2160, Low produces 19 FPS, Medium produces 13 FPS with a range of 11 to 15, High produces 11 FPS, and Ultra produces 8 FPS. The 2160p results are uniformly below the threshold of playability, with even the best case (Low) failing to reach 20 FPS.
The data also reveals that the minimum FPS figures, available only for Medium settings, scale proportionally with resolution. At 1080p Medium, the minimum is 27 FPS, which is 87.1% of the average; at 1440p Medium, the minimum is 18 FPS, which is 81.8% of the average; and at 2160p Medium, the minimum is 11 FPS, which is 84.6% of the average. This consistency suggests that the frame time variance is relatively stable across resolutions, meaning that the GPU's workload scales evenly with pixel count. The maximum FPS values follow a similar pattern, with 36 FPS at 1080p, 25 FPS at 1440p, and 15 FPS at 2160p. These ranges indicate that while the average FPS at 1080p Low is 47, users should expect dips into the 30s during demanding scenes, which could impact gameplay fluidity.
# FAQ
Q: What is the best resolution and settings combination for this system in Rust?
A: The data shows that 1920x1080 with Low settings delivers the highest average FPS at 47, making it the only configuration that approaches a playable frame rate. All other combinations fall below 32 FPS on average.
Q: How does this combo compare to similar hardware in Rust?
A: The combo ranks 2943 out of 2953 tested combinations, placing it in the bottom 0.3% of all systems. The GPU's average benchmark score of 6019 is within 0.3% of the AMD Radeon RX 6400 and NVIDIA GeForce GTX 770M, indicating comparable raw performance, but this does not translate to playable Rust frame rates.
Q: Is the CPU or GPU the limiting factor in Rust performance?
A: The resolution scaling data indicates the GPU is the limiting factor. FPS drops by approximately 30% from 1080p to 1440p and another 30% from 1440p to 2160p, which is a signature of GPU-bound performance rather than CPU-bound.
Q: What is the highest FPS achievable with this combo?
A: The highest measured average FPS is 47, achieved at 1920x1080 with Low settings. No other configuration reaches 40 FPS, and the next closest is 32 FPS at 1440p Low.
Q: Can this system run Rust at 4K?
A: At 3840x2160, all settings produce average FPS below 20, with the best case being 19 FPS at Low. This is not considered playable for a survival game that requires responsive controls.
Q: How does the GPU's benchmark performance compare to its in-game results?
A: The Radeon 760M scores 5310 in Passmark G3D and ranks in the 35th percentile among GPUs, but in Rust it delivers only 47 FPS at 1080p Low, illustrating that benchmark scores do not guarantee playable frame rates in demanding games.
# CPU Role
The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture, manufactured on a 7 nm process by Intel. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz, with a TDP of 28 W. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. Memory support is DDR5 with a dual-channel bus and a bandwidth of 89.6 GB/s. The CPU's benchmark scores are robust: it achieves 14551 in Cinebench R23 multi-core and 1759 in single-core, 9233 in Cinebench R20 multi-core and 1303 in single-core, and 2641 in Cinebench R15 multi-core and 257 in single-core. Passmark results include a multithread score of 25933, single-thread score of 3509, and a data compression score of 291161. The processor ranks in the 84th percentile among all CPUs, with an average benchmark score of 34083.
In Rust, the CPU's role is to handle game logic, entity updates, and the simulation of the persistent world, which can be demanding on multi-core processors. The 165H's 16 cores and 22 threads provide ample parallel processing capability, as evidenced by its Cinebench R23 multi-core score of 14551, which is 0.3% above the Intel Core Ultra 5 338H's average score of 33989 and 0.4% above the AMD EPYC 4244P's 34220. The nearest rivals also include the AMD Ryzen AI 7 350 at 34222 (0.4% below) and the AMD Ryzen 7 3700X at 34260 (0.5% below). These comparisons show that the 165H is competitive with mid-range desktop and mobile processors from recent generations. However, the measured FPS in Rust does not reflect this CPU strength; at 1080p Low, the system only achieves 47 FPS, which is far below what the CPU could theoretically support if paired with a more capable GPU. The single-thread performance, measured at 1759 in Cinebench R23 and 3509 in Passmark, is sufficient for Rust's primary game thread, but the GPU's inability to render frames quickly enough negates any CPU advantage. The CPU's 24 MB of L3 cache and 89.6 GB/s memory bandwidth are also more than adequate for Rust, yet the system-shared GPU memory architecture means the CPU and GPU compete for the same bandwidth, potentially exacerbating the GPU's already limited performance. In this configuration, the CPU is underutilized; the data indicates that upgrading the GPU, even to an entry-level discrete solution, would yield far greater performance gains than any CPU change.
Hardware Specifications
Intel Core Ultra 7 165H
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 165H + AMD Radeon 760M in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 19.0 |
| 3840x2160 | Medium | 13.0 |
| 3840x2160 | High | 11.0 |
| 3840x2160 | Ultra | 8.0 |
| 2560x1440 | Low | 32.0 |
| 2560x1440 | Medium | 22.0 |
| 2560x1440 | High | 18.0 |
| 2560x1440 | Ultra | 14.0 |
| 1920x1080 | Low | 47.0 |
| 1920x1080 | Medium | 31.0 |
| 1920x1080 | High | 27.0 |
| 1920x1080 | Ultra | 20.0 |
Rust with 760M + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 7 165H + 760M
Explore FPS benchmarks for other games using this same hardware combination.