Downfall
This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 19 | 24 | 29 |
| 1440p QHD | 19 | 31 | 38 | 46 |
| 1080p Full HD | 27 | 44 | 53 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 9 185H + AMD Radeon 760M, In-Depth Analysis
The Intel Core Ultra 9 185H paired with the AMD Radeon 760M produces a frame-rate curve in Downfall that is overwhelmingly dictated by the integrated GPU. Across the three tested resolutions, the data shows a consistent and severe drop as pixel count increases, with the 4K Ultra preset collapsing to a single-digit experience. This combo ranks 2919th out of 2928 tested combinations, placing it in the bottom 0.3% of all systems measured for this horror title. The bottleneck is clear: the Radeon 760M, with its 512 shading units and 16 ROPs, cannot sustain playable output beyond 1080p Low, and even that setting only manages an average of 65 FPS. The CPU, despite its 16 cores and 5.10 GHz boost clock, is effectively idle in this scenario, as the GPU saturates long before the processor can demonstrate any meaningful advantage.
Resolution Scaling
The measured FPS data reveals a stark resolution scaling pattern. From 1920x1080 to 3840x2160, the average frame rate at High settings drops from 44 FPS to 19 FPS, a reduction of roughly 57%. At Low settings, the same resolution jump sees the average fall from 65 FPS to 29 FPS, a 55% decline. Medium settings show a similar trajectory: 53 FPS at 1080p, 38 FPS at 1440p, and 24 FPS at 4K. The Ultra preset, which is the most demanding, starts at a barely playable 27 FPS at 1080p, drops to 19 FPS at 1440p, and plummets to 12 FPS at 4K. This scaling behavior indicates that the GPU is the sole limiting factor; a CPU-bound system would show much smaller frame-rate differences between resolutions, but here the pixel count directly dictates performance.
The drop from 1080p to 1440p is particularly telling. At High settings, the average falls from 44 to 31 FPS, a 30% loss. At Low settings, the fall is from 65 to 46 FPS, a 29% loss. These consistent percentage drops across all presets confirm that the Radeon 760M's rendering throughput is the primary constraint. The 4K results reinforce this: even the Low preset at 4K (29 FPS) is barely above the 1080p Ultra result (27 FPS), showing that the GPU's raw fill rate and shading capacity are exhausted well before reaching the highest resolution. The 1440p Medium result of 38 FPS, with a minimum of 32 FPS and maximum of 44 FPS, represents the practical ceiling for this combo if a user insists on higher-than-Low settings at a non-1080p resolution.
What this scaling says about the limiting component is unambiguous. The Intel Core Ultra 9 185H, which scores 17,984.5 in Cinebench R23 multi-core and 1,810.5 in single-core, has ample headroom for this game. The GPU, by contrast, sits at the 35th percentile of all GPUs with an average benchmark score of 6,019. The 760M's nearest rivals include the AMD Radeon RX 6400 (0.3% higher score) and the NVIDIA GeForce GTX 770M (0.3% higher), both of which are entry-level discrete parts. In Downfall, the data shows that the 760M cannot leverage the CPU's power, and every resolution increase proportionally crushes performance.
GPU Role
The AMD Radeon 760M is an integrated graphics solution based on the RDNA 3.0 architecture, built on a 4 nm process at TSMC. Its specifications include a base clock of 800 MHz and a boost clock of 2,599 MHz, with 512 shading units, 32 texture mapping units, and 16 ROPs. The memory is system-shared, with bandwidth described as "System Dependent," which means the GPU relies on the CPU's dual-channel DDR5 memory bus rated at 89.6 GB/s. The GPU's pixel rate is 41.58 GPixel/s and its texture rate is 83.17 GTexel/s, with FP32 performance of 5.323 TFLOPS. These numbers, while modest for a discrete GPU, are typical for an integrated part, but they are insufficient for Downfall's demands at higher settings.
The GPU's benchmark results paint a clear picture of its capabilities. In 3DMark Steel Nomad DX12, it scores 400 points. In Geekbench OpenCL, it scores 20,255, and in Vulkan, 30,336. Passmark results show a G3D score of 5,310, with DirectX 11 scoring 52, DirectX 12 scoring 25, and DirectX 9 scoring 65. The GPU compute score is 2,840. These benchmarks place the 760M at the 35th percentile of all GPUs, with an average benchmark score of 6,019. Its nearest rival, the AMD Radeon RX 6400, has an average score of 6,001 (0.3% lower), while the NVIDIA Quadro P2000 scores 6,049 (0.5% higher). The 760M's performance in Downfall aligns with these synthetic results: it is capable of running the game at low resolutions and settings, but it struggles beyond that.
The relationship between the GPU's clocks and the game's results is direct. The boost clock of 2,599 MHz is reasonably high for an integrated GPU, but the 512 shading units and 16 ROPs limit the amount of work that can be done per clock cycle. In Downfall, this translates to the observed frame rates: 65 FPS at 1080p Low, which is the only setting that approaches smooth playability. The VRAM situation, being system-shared, means that the GPU and CPU compete for the same memory bandwidth, which can exacerbate performance drops in scenes with high texture detail. The data shows that at 1080p Medium, the average FPS falls to 53, with a minimum of 45 and maximum of 61, indicating that the GPU is already under significant load. At 4K, the GPU's limitations are fully exposed, with the Ultra preset delivering just 12 FPS.
Settings Recommendations
Given the measured FPS rows, the optimal settings for this combo are clear: 1080p Low is the only configuration that provides a consistently playable experience, with an average of 65 FPS. This is the sole preset across all resolutions that exceeds the 60 FPS threshold, which is typically considered the baseline for smooth gameplay. The 1080p Medium preset, at 53 FPS average, is playable but with notable dips to 45 FPS, which may be acceptable for a horror game where pacing is slower, but it is not ideal. The 1080p High preset drops to 44 FPS, which is below the 60 FPS target but still usable for single-player experiences. The 1080p Ultra preset, at 27 FPS, is not recommended, as the frame rate is too low for responsive gameplay.
At 1440p, the best option is Low settings, which delivers 46 FPS. This is playable, but the drop from 1080p Low (65 FPS) is significant, and users with 1440p displays should expect a less fluid experience. The 1440p Medium preset averages 38 FPS, with a minimum of 32 FPS, which is borderline. The 1440p High preset at 31 FPS and Ultra at 19 FPS are not recommended for any serious gameplay. At 4K, none of the settings are playable in a meaningful sense. The Low preset at 29 FPS is the highest, followed by Medium at 24 FPS, High at 19 FPS, and Ultra at 12 FPS. For users with 4K displays, the only viable strategy is to reduce the render resolution to 1080p or accept the Low preset's 29 FPS, which is below the 30 FPS minimum for many players.
The data suggests that the Medium preset at 1080p provides the best balance of visual quality and performance, with a 53 FPS average and a 45 FPS minimum. This is only 12 FPS below the Low preset but offers improved visual fidelity. However, for users prioritizing frame rate stability, Low at 1080p is the safest choice. The Ultra preset should be avoided entirely, as it delivers sub-30 FPS at every resolution, including 1080p. The measured rows show that the gap between Low and Ultra at 1080p is 38 FPS (65 vs. 27), which is a massive difference for a single settings tier, underscoring the GPU's inability to handle the higher-quality effects in Downfall.
Measured FPS Breakdown
At 1920x1080, the measured FPS values are as follows: Low settings produce an average of 65 FPS, with no minimum or maximum recorded. Medium settings produce an average of 53 FPS, with a minimum of 45 and a maximum of 61. High settings produce an average of 44 FPS. Ultra settings produce an average of 27 FPS. This resolution provides the only playable results for this combo, with Low and Medium both exceeding the 45 FPS threshold that many consider the minimum for acceptable gameplay. The spread from Low to Ultra is 38 FPS, indicating that the GPU's performance scales poorly with increased graphical demands.
At 2560x1440, the data shows: Low settings average 46 FPS, Medium settings average 38 FPS (minimum 32, maximum 44), High settings average 31 FPS, and Ultra settings average 19 FPS. The 1440p results are consistently lower than 1080p, with the Low preset losing 19 FPS (from 65 to 46) and the Medium preset losing 15 FPS (from 53 to 38). The minimum FPS of 32 at Medium settings is notable, as it indicates that even the average performance is not consistent, with dips that could affect gameplay. The Ultra preset at 19 FPS is effectively unplayable, and the High preset at 31 FPS is marginal at best.
At 3840x2160, the measured FPS values are: Low settings average 29 FPS, Medium settings average 24 FPS (minimum 20, maximum 27), High settings average 19 FPS, and Ultra settings average 12 FPS. The 4K results are uniformly poor, with even the Low preset failing to reach 30 FPS. The Medium preset's minimum of 20 FPS and maximum of 27 FPS show that frame times are highly variable, which would result in noticeable stutter. The High preset at 19 FPS and Ultra at 12 FPS are below any playable threshold. The data shows that this combo is not suited for 4K gaming in Downfall, and users should not expect acceptable performance at this resolution.
How This Combo Ranks
The combo of the Intel Core Ultra 9 185H and AMD Radeon 760M ranks 2919th out of 2928 tested combinations for Downfall. This rank places it in the bottom 0.3% of all systems measured, indicating that this pairing is among the least capable for this game. The rank is driven almost entirely by the GPU's performance, as the CPU is a high-end mobile part. The Core Ultra 9 185H has an average benchmark score of 35,670, placing it at the 85th percentile of all CPUs. Its nearest rivals include the AMD Ryzen AI 7 PRO 350 (average score 35,719, 0.1% higher), the Intel Core 7 250H (35,728, 0.2% higher), and the AMD Ryzen 7 7700X (35,909, 0.7% higher). These rivals are all desktop or high-end mobile parts, and the Core Ultra 9 185H is competitive with them.
However, the GPU's ranking is far lower. The Radeon 760M has an average benchmark score of 6,019, placing it at the 35th percentile of all GPUs. Its nearest rivals are the AMD Radeon RX 6400 (6,001, 0.3% lower), the NVIDIA GeForce GTX 770M (6,000, 0.3% lower), and the NVIDIA Quadro P2000 (6,049, 0.5% higher). These are all entry-level or older discrete GPUs, which underscores the 760M's position as a budget integrated solution. In Downfall, the combo's rank of 2919 out of 2928 reflects the GPU's inability to handle the game's demands, even at low settings. The data shows that only 9 other tested combos perform worse, making this one of the worst possible configurations for this title.
The discrepancy between the CPU's high percentile (85th) and the GPU's low percentile (35th) is stark. The Core Ultra 9 185H is a capable processor, as evidenced by its Cinebench R23 multi-core score of 17,984.5 and Geekbench multi-core score of 11,657. But in Downfall, these CPU strengths are irrelevant because the GPU is the bottleneck. The combo's rank is a direct consequence of the GPU's limitations, and any upgrade path would require a discrete graphics card to improve performance. The data confirms that this pairing is fundamentally unbalanced for gaming, with the CPU far exceeding the GPU's capabilities.
CPU Role
The Intel Core Ultra 9 185H is a 16-core, 22-thread processor based on the Meteor Lake architecture, built on Intel's 7 nm process. It has a base clock of 3.90 GHz and a boost clock of 5.10 GHz, with a TDP of 45 W. The cache hierarchy includes 112 KB L1 per core, 2 MB L2 per core, and 24 MB of shared L3 cache. The CPU supports DDR5 memory with a dual-channel bus and a bandwidth of 89.6 GB/s. Its benchmark results are strong: Cinebench R23 multi-core scores 17,984.5, single-core 1,810.5; Geekbench multi-core scores 11,657, single-core 1,794; and Passmark multi-thread scores 29,376. The CPU's percentile rank is 85th, with an average benchmark score of 35,670, placing it within 0.7% of the AMD Ryzen 7 7700X.
In Downfall, the CPU's role is minimal. The measured FPS values are consistently low across all settings and resolutions, and the scaling patterns (55-57% drops from 1080p to 4K) are characteristic of a GPU-bound scenario. The CPU's 16 cores and 22 threads are far more than what a horror game from 2016 requires, and its high single-core performance (1,810.5 in Cinebench R23) would easily handle the game's logic and AI. The data shows no evidence of CPU limitations: if the CPU were the bottleneck, we would expect to see similar FPS across different resolutions, but the frame rates drop proportionally with pixel count, which is the hallmark of a GPU bottleneck.
The CPU's memory bandwidth of 89.6 GB/s is shared with the GPU, which could theoretically create a bottleneck in memory-intensive scenes. However, the GPU's system-shared memory architecture means that the 760M's performance is already constrained by the memory subsystem. The CPU's L3 cache of 24 MB is ample for gaming, and its Passmark data compression score of 339,489 and integer math score of 98,302 indicate strong general-purpose performance. In Downfall, these CPU attributes have no measurable impact on the frame rates, as the GPU is operating at its absolute limit. The only scenario where the CPU might matter is if a discrete GPU were paired with it, but in this combo, the Core Ultra 9 185H's power is wasted.
The CPU's nearest rivals, such as the AMD Ryzen AI 7 PRO 350 (0.1% higher average score) and Intel Core 7 250H (0.2% higher), show that the Core Ultra 9 185H is well within the expected performance range for a high-end mobile CPU. Its Cinebench R15 multi-core score of 2,801.5 and Passmark single-thread score of 3,697 further demonstrate its capability. But in Downfall, the measured FPS data shows that the CPU is never the limiting factor. The 1080p Low result of 65 FPS is the only time the combo approaches a smooth experience, and that is entirely due to the GPU's ability to handle the low graphical load. The CPU's 45 W TDP and 5.10 GHz boost clock are irrelevant when the GPU cannot render frames fast enough. The verdict is simple: this CPU is far too powerful for the Radeon 760M, and the combo's poor rank in Downfall is solely attributable to the GPU's performance ceiling.
Hardware Specifications
Intel Core Ultra 9 185H
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + AMD Radeon 760M in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 46.0 |
| 2560x1440 | Medium | 38.0 |
| 2560x1440 | High | 31.0 |
| 2560x1440 | Ultra | 19.0 |
| 1920x1080 | Low | 65.0 |
| 1920x1080 | Medium | 53.0 |
| 1920x1080 | High | 44.0 |
| 1920x1080 | Ultra | 27.0 |
Downfall with 760M + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 9 185H + 760M
Explore FPS benchmarks for other games using this same hardware combination.