Fivem

Fivem

AVERAGE FPS
27
limited

This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 13 16 20
1440p QHD 17 23 28 36
1080p Full HD 27 34 43 54

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 20
3840x2160 Medium 16
3840x2160 High 13
3840x2160 Ultra 10
2560x1440 Low 36
2560x1440 Medium 28
2560x1440 High 23
2560x1440 Ultra 17
1920x1080 Low 54
1920x1080 Medium 43
1920x1080 High 34
1920x1080 Ultra 27

Fivem with Intel Core Ultra 9 185H + AMD Radeon 760M, In-Depth Analysis

This combo places the Intel Core Ultra 9 185H and AMD Radeon 760M at rank 2995 out of 3005 tested combos for Fivem. That is the bottom 0.3% of all recorded pairings, which signals an extreme mismatch between what this game demands and what this hardware delivers. The integrated GPU is the dominant constraint, and the data confirms it across every resolution and settings tier.

How This Combo Ranks

The rank of 2995 out of 3005 is not a subtle underperformance; it is a near-bottom placement that places this system in the company of the weakest configurations ever tested for Fivem. Only ten combos rank lower. This is not a surprise given the components involved — the AMD Radeon 760M is an integrated graphics solution, and Fivem is a multiplayer title that tends to stress both CPU and GPU depending on the scene. But the measured FPS numbers show that the GPU is the bottleneck at every resolution.

The Intel Core Ultra 9 185H itself is a strong mobile processor. Its average benchmark score of 35670 places it in the 85th percentile of all CPUs tested. Its nearest rivals include the AMD Ryzen AI 7 PRO 350 at 35719 (a delta of -0.1%), the Intel Core 7 250H at 35728 (-0.2%), the AMD Ryzen 7 PRO 5845 at 35802 (-0.4%), and the AMD Ryzen 7 7700X at 35909 (-0.7%). These are all within 1% of each other, meaning the 185H is essentially at parity with a solid group of desktop and mobile chips. In pure CPU terms, this processor is not the problem.

The GPU, however, sits at the 35th percentile of all GPUs, with an average benchmark score of 6019. Its nearest rivals include the AMD Radeon RX 6400 at 6001 (delta 0.3%), the NVIDIA GeForce GTX 770M at 6000 (0.3%), the NVIDIA RTX PRO 6000 Blackwell Server at 5996 (0.4%), and the NVIDIA Quadro P2000 at 6049 (-0.5%). The 760M is essentially in the same performance class as a GTX 770M or a Quadro P2000 — both of which are old, low-end parts. That context explains why the combo ranks so poorly in Fivem: the CPU is capable, but the GPU is holding the entire system back to levels that are borderline unplayable at higher settings.

GPU Role

The AMD Radeon 760M is an integrated GPU based on the RDNA 3.0 architecture, built on a 4 nm process at TSMC. It has 512 shading units, 32 texture mapping units, and 16 raster output units, with 8 ray tracing cores. The base clock is 800 MHz, and the boost clock reaches 2599 MHz. Its FP32 performance is 5.323 TFLOPS, and the texture rate is 83.17 GTexel/s. The pixel rate is 41.58 GPixel/s. All of these numbers are in the range of a low-end discrete GPU from several generations ago, but the key limitation is that the memory is System Shared — meaning there is no dedicated VRAM. The memory type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent," which means the GPU is borrowing from the main system memory and is subject to the system's memory bandwidth of 89.6 GB/s (the CPU's dual-channel DDR5 support).

The 760M's integrated nature means it cannot deliver sustained high frame rates in a game like Fivem. The measured FPS data shows that even at 1080p Low, the average is only 54 FPS. At 1080p Ultra, that drops to 27 FPS. At 4K, the numbers fall to 13 FPS on High, 16 FPS on Medium, and 10 FPS on Ultra. These are not playable frame rates for a multiplayer game where reaction time matters. The GPU is fundamentally underpowered for this title, and no amount of CPU headroom can compensate for the lack of dedicated graphics memory and raw shading power.

The 760M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. That means it can run modern APIs, but the hardware throughput is the limiting factor. In Fivem, which is built on a modified version of the GTA V engine, the game tends to be CPU-heavy in dense multiplayer areas, but the GPU still needs to render the world. The data shows that even at the lowest settings, the GPU cannot push past 54 FPS at 1080p, which is below the 60 FPS target most players consider acceptable.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and tells a clear story about which component is limiting performance. At 1080p Low, the average is 54 FPS. At 1440p Low, it drops to 36 FPS — a 33% reduction. At 4K Low, it falls to 20 FPS — a 63% reduction from 1080p Low. For Medium settings, the progression is 43 FPS at 1080p, 28 FPS at 1440p, and 16 FPS at 4K. That is a 35% drop from 1080p to 1440p, and a 63% drop from 1080p to 4K. On High settings, the numbers are 34 FPS at 1080p, 23 FPS at 1440p, and 13 FPS at 4K — again, a 32% drop and then a 62% drop. Ultra settings show 27 FPS at 1080p, 17 FPS at 1440p, and 10 FPS at 4K — a 37% drop and then a 63% drop.

The consistency of these percentage drops — roughly 33-37% from 1080p to 1440p, and roughly 62-63% from 1080p to 4K — indicates that the GPU is the limiting factor. If the CPU were the bottleneck, the FPS would not scale this predictably with resolution. The fact that the FPS halves or worse when moving to 4K is a classic sign of a GPU that is running out of shading throughput and memory bandwidth. The 760M's system-shared memory means that as resolution increases, the memory bandwidth demand grows, and the integrated GPU simply cannot keep up.

This resolution scaling also reveals that the Intel Core Ultra 9 185H is not the constraint. The CPU has 16 cores, 22 threads, a base clock of 3.90 GHz, and a boost clock of 5.10 GHz. Its Cinebench R23 multicore score is 17984.5, and its single-core score is 1810.5. In Geekbench, it scores 11657 multicore and 1794 single-core. These are strong numbers that place it in the 85th percentile of all CPUs. A processor with this kind of headroom would not be the limiting factor at 1080p, where the GPU is already maxed out. The data shows that Fivem is entirely GPU-bound on this system, and the CPU is effectively idle in comparison.

Settings Recommendations

Given the measured data, the only playable setting tier for this combo is 1080p Low, which yields an average of 54 FPS. That is the only configuration that approaches a smooth experience, and even then, it is below the 60 FPS threshold that most players prefer. At 1080p Medium, the average drops to 43 FPS, which is still technically playable but will feel stuttery in busy multiplayer scenes. At 1080p High, the average is 34 FPS, which is borderline. At 1080p Ultra, the average is 27 FPS, which is not recommended for any competitive or immersive play.

At 1440p, the situation is worse. Low settings yield 36 FPS, Medium yields 28 FPS, High yields 23 FPS, and Ultra yields 17 FPS. None of these are acceptable for a multiplayer game. At 4K, the numbers are 20 FPS on Low, 16 FPS on Medium, 13 FPS on High, and 10 FPS on Ultra. These are slideshow-level frame rates and should be avoided entirely.

The best experience per the measured rows is 1080p Low. That is the only setting that delivers an average above 50 FPS. If a player insists on higher visual quality, 1080p Medium at 43 FPS is the next best option, but the trade-off in smoothness is significant. There is no scenario where this combo should be used at 1440p or 4K for Fivem. The GPU simply does not have the resources to render the game at those resolutions with any acceptable level of performance.

The min FPS data is only available for Medium settings, and it is telling. At 1080p Medium, the min FPS is 36, and the max is 49. At 1440p Medium, the min is 24, and the max is 32. At 4K Medium, the min is 13, and the max is 18. These min FPS values are very close to the averages, which means the frame time is relatively consistent, but the overall level is so low that it does not matter. The game is not spiking; it is just stuck at a low performance ceiling.

Measured FPS Breakdown

At 1920x1080, the measured average FPS across settings is as follows: Low delivers 54 FPS, Medium delivers 43 FPS with a min of 36 and a max of 49, High delivers 34 FPS, and Ultra delivers 27 FPS. The gap between Low and Ultra is 27 FPS, which is exactly a 50% reduction. This shows that the GPU is scaling poorly with settings — even dropping from Low to Medium costs 11 FPS, and going from Medium to High costs another 9 FPS. The Ultra preset offers no advantage in this context, as the visual uplift is not worth the 16 FPS loss from Medium.

At 2560x1440, the averages are 36 FPS on Low, 28 FPS on Medium (min 24, max 32), 23 FPS on High, and 17 FPS on Ultra. The drop from 1080p Low to 1440p Low is 18 FPS, which is a 33% decrease. The drop from 1080p Medium to 1440p Medium is 15 FPS, a 35% decrease. The drop from 1080p High to 1440p High is 11 FPS, a 32% decrease. The drop from 1080p Ultra to 1440p Ultra is 10 FPS, a 37% decrease. All of these are consistent with a GPU-bound scenario where the pixel count is the primary driver of performance loss.

At 3840x2160, the averages are 20 FPS on Low, 16 FPS on Medium (min 13, max 18), 13 FPS on High, and 10 FPS on Ultra. The drop from 1080p Low to 4K Low is 34 FPS, a 63% decrease. The drop from 1080p Medium to 4K Medium is 27 FPS, a 63% decrease. The drop from 1080p High to 4K High is 21 FPS, a 62% decrease. The drop from 1080p Ultra to 4K Ultra is 17 FPS, a 63% decrease. The consistency of the 63% reduction across all settings is remarkable and reinforces that the GPU is the sole bottleneck. No CPU or memory configuration change would alter this outcome.

The data also shows that the 760M's performance at 4K is essentially unusable for Fivem. Even at Low settings, the 20 FPS average is below the minimum threshold for a playable experience. The Medium settings at 4K have a min FPS of 13, which means the game will occasionally drop into single-digit territory. This is not a matter of adjusting settings; it is a hardware limitation.

FAQ

Q: Is this combo capable of running Fivem at 60 FPS?

A: No. The highest average FPS measured is 54 at 1080p Low. Every other resolution and settings combination falls below 60 FPS, with 1080p Medium at 43 FPS, 1080p High at 34 FPS, and 1080p Ultra at 27 FPS. There is no configuration in the data that reaches 60 FPS.

Q: What is the best resolution and settings for this system?

A: The best measured configuration is 1920x1080 with Low settings, which delivers an average of 54 FPS. If you want slightly better visuals, 1080p Medium gives 43 FPS with a min of 36 FPS, but you sacrifice 11 FPS on average. Anything above 1080p Low or Medium is not recommended.

Q: Why does the FPS drop so dramatically from 1080p to 4K?

A: The FPS drops by roughly 33% from 1080p to 1440p and by roughly 63% from 1080p to 4K across all settings. This is a consistent pattern that indicates the AMD Radeon 760M is the limiting component. The GPU has system-shared memory and only 5.323 TFLOPS of FP32 performance, which is insufficient for higher pixel counts.

Q: How does the Intel Core Ultra 9 185H compare to its nearest rivals?

A: The 185H has an average benchmark score of 35670, which is nearly identical to the AMD Ryzen AI 7 PRO 350 at 35719 (-0.1%), the Intel Core 7 250H at 35728 (-0.2%), the AMD Ryzen 7 PRO 5845 at 35802 (-0.4%), and the AMD Ryzen 7 7700X at 35909 (-0.7%). All of these are within 1% of each other, so the CPU is not a differentiator in this system.

Q: Is the AMD Radeon 760M comparable to any discrete GPU?

A: The 760M's average benchmark score of 6019 places it near the AMD Radeon RX 6400 at 6001 (+0.3%), the NVIDIA GeForce GTX 770M at 6000 (+0.3%), the NVIDIA RTX PRO 6000 Blackwell Server at 5996 (+0.4%), and the NVIDIA Quadro P2000 at 6049 (-0.5%). These are all low-end or older GPUs, which explains why the combo ranks at 2995 out of 3005 in Fivem.

Q: Should I use Ultra settings at 1080p?

A: The data shows 1080p Ultra averages 27 FPS, which is exactly half of the 54 FPS at Low. That is a 50% performance loss for a marginal visual improvement. It is not recommended, as the game will feel sluggish and unresponsive in multiplayer scenarios. Stick to Low or Medium at 1080p.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + AMD Radeon 760M in Fivem

Resolution Settings Avg FPS
3840x2160 Low 20.0
3840x2160 Medium 16.0
3840x2160 High 13.0
3840x2160 Ultra 10.0
2560x1440 Low 36.0
2560x1440 Medium 28.0
2560x1440 High 23.0
2560x1440 Ultra 17.0
1920x1080 Low 54.0
1920x1080 Medium 43.0
1920x1080 High 34.0
1920x1080 Ultra 27.0

Fivem with 760M + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 9 185H + 760M

Explore FPS benchmarks for other games using this same hardware combination.