Rust

Rust

AVERAGE FPS
36
playable

This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 18 21 31
1440p QHD 23 30 35 53
1080p Full HD 33 43 51 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 21
3840x2160 High 18
3840x2160 Ultra 13
2560x1440 Low 53
2560x1440 Medium 35
2560x1440 High 30
2560x1440 Ultra 23
1920x1080 Low 76
1920x1080 Medium 51
1920x1080 High 43
1920x1080 Ultra 33

Rust with Intel Core Ultra 7 265K + Intel Arc B390, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the Intel Arc B390 is a peculiar combination in Rust, a survival game known for its demanding CPU and memory requirements. This configuration yields a distinctive performance profile across resolutions, with the integrated graphics solution acting as the primary bottleneck. The data set provides a clear picture of how this pairing handles the game’s environments at various settings, from the playable lows to the almost cinematic frame rates at maximum quality.

Resolution Scaling

The measured FPS data reveals a steep and consistent performance drop as resolution increases, a classic sign of a system heavily constrained by its graphics processing unit. At 1080p with Low settings, the combo achieves an average of 76 FPS. Moving to 1440p Low drops this to 53 FPS, a 30% reduction, and then to 4K Low which produces an average of just 31 FPS, a further 42% decrease from the 1440p figure. This scaling pattern indicates that the pixel fill rate and memory bandwidth of the Arc B390 are being overwhelmed as the number of pixels on screen multiplies, even at the least demanding quality preset.

The trend is even more pronounced at higher settings. At 1080p Medium, the average is 51 FPS. Stepping up to 1440p Medium yields 35 FPS, and 4K Medium drops to 21 FPS. The transition from 1080p to 1440p at Medium settings represents a 31% performance loss, while the jump from 1440p to 4K is a 40% loss. This consistency across settings suggests that the bottleneck is not specific to a particular graphical feature but rather the fundamental throughput of the GPU. The frame times also degrade, with the minimum FPS at 4K Medium recorded at 18 FPS, which can lead to noticeable stuttering in a game where quick reactions are often necessary.

Ultra settings are where the combination struggles most severely. The average frame rate at 1080p Ultra is 33 FPS, which is already below the threshold for smooth gameplay. At 1440p Ultra, this falls to 23 FPS, and at 4K Ultra, the system manages a mere 13 FPS. This represents a 61% performance drop from 1080p Ultra to 4K Ultra. The scaling from 1440p to 4K at Ultra settings is a 43% loss, showing that the GPU is completely saturated. The data suggests that the CPU has ample headroom, as the frame rate is almost entirely dictated by the resolution and settings, which are the primary variables affecting GPU load. The Intel Core Ultra 7 265K is not the limiting factor here; the Arc B390’s integrated graphics are clearly the constraining component.

GPU Role

The Intel Arc B390 is an integrated graphics processor based on the Xe3-LPG architecture, built on a 3 nm process. Its performance, as measured by a single 3DMark Steel Nomad DX12 benchmark score of 1482, places it in the 9th percentile of all GPUs. This is a very low score, and its nearest rivals in that benchmark include the NVIDIA GeForce GT 520MX and the GeForce 800M, which are both extremely old and low-end parts. The deltaPct values show it is only 1.3% to 2.7% faster than these legacy components, underscoring its position at the very bottom of the performance spectrum.

The GPU’s specifications further explain its limitations. It has 1536 shading units, 48 texture mapping units, and 24 render output units. Its boost clock is rated at 2500 MHz, but the base clock is a low 300 MHz. The memory configuration is "System Shared," meaning it uses a portion of the system’s DDR5 RAM rather than dedicated VRAM. This is a critical detail, as the memory bandwidth is listed as "System Dependent," which is typically far lower than what a discrete GPU with its own high-speed memory would provide. This reliance on shared system memory is likely a major cause of the poor performance at higher resolutions, where the demand for memory bandwidth increases significantly.

In Rust, which can be sensitive to memory bandwidth, this shared configuration is a severe handicap. The GPU’s pixel rate is rated at 60.00 GPixel/s and its texture rate at 120.0 GTexel/s, but these theoretical numbers are not achievable in practice due to the memory bottleneck. The FP32 performance is 7.680 TFLOPS, which is not insignificant on paper, but the data shows it cannot translate into playable frame rates at 1440p or 4K. The GPU’s performance in this game is best described as adequate for 1080p at lower settings, but it falls apart as the resolution increases. The 13 FPS average at 4K Ultra is a strong indicator that the Arc B390 is not designed for this workload, and the system’s reliance on shared memory makes it a poor fit for a game that benefits from a dedicated, high-bandwidth frame buffer.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265K and the Intel Arc B390 is ranked 2601 out of 2953 tested combos for Rust. This places it in the bottom 12% of all configurations, a ranking that aligns with the low performance of the integrated GPU. The data indicates that while the CPU is a high-end part, its contribution is almost entirely negated by the GPU’s inability to keep up. This is a clear case where the overall system performance is dictated by its weakest link.

This rank is not surprising given the GPU’s individual percentile ranking of 9. The CPU, in contrast, sits in the 94th percentile of all CPUs, with an average benchmark score of 70879. This massive disparity between the CPU’s potential and the GPU’s output defines the entire experience. The combo’s rank is a direct reflection of the GPU’s limitations, and it suggests that pairing this powerful processor with such a weak graphics solution is a significant imbalance. The data shows that most other combinations tested, even those with less capable CPUs, likely outperform this pairing in Rust because they have a more powerful GPU to drive the frame rate. The measured FPS results confirm this, with even the best-case scenario of 76 FPS at 1080p Low being a modest result for a system with a top-tier 20-core processor.

Measured FPS Breakdown

The measured FPS data provides a comprehensive look at the system’s performance across all resolutions and settings. At 1920x1080, the results are as follows: Low settings produce an average of 76 FPS, Medium settings average 51 FPS with a minimum of 44 and a maximum of 59, High settings average 43 FPS, and Ultra settings average 33 FPS. This shows a clear and expected decline in performance as graphical fidelity increases. The gap between Low and Ultra is 43 FPS, which is a substantial range, but the system can only achieve a smooth 60+ FPS experience at the lowest settings.

Moving to 2560x1440, the performance drops noticeably. Low settings average 53 FPS, Medium settings average 35 FPS with a minimum of 30 and a maximum of 41, High settings average 30 FPS, and Ultra settings average 23 FPS. At this resolution, no setting achieves a consistent 60 FPS, and even the Low preset falls short of that target. The drop from 1080p Low to 1440p Low is 23 FPS, illustrating the significant cost of increasing resolution. The Medium preset at 1440p, with its 30 FPS minimum, would be a borderline experience, likely with noticeable frame pacing issues.

At 3840x2160, the system is clearly out of its depth. Low settings average just 31 FPS, Medium settings average 21 FPS with a minimum of 18 and a maximum of 24, High settings average 18 FPS, and Ultra settings average 13 FPS. None of these results are playable for a fast-paced survival game. The drop from 1440p Low to 4K Low is 22 FPS, and the performance at 4K High (18 FPS) is less than half of what the system achieves at 1080p High (43 FPS). The data points to a hard ceiling for this combo at 1080p, and even then, only the Low preset provides a reliably smooth experience. The Medium preset at 1080p, with its 44 FPS minimum, is the highest setting that could be considered acceptable, though it would still be subject to dips.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process. It has a base clock of 3.90 GHz and a boost clock of 5.50 GHz, with a 125 W TDP. Its cache configuration includes a 30 MB shared L3 cache and 3 MB per core L2 cache. This is a powerful CPU, as evidenced by its benchmark scores. It achieved 35850 in Cinebench R23 multi-core, 2020 in single-core, and a Passmark multithread score of 58594. These numbers place it in the 94th percentile of all CPUs, and its nearest rivals include the Intel Core i7-14700KF and the AMD Ryzen 7 9700F, with deltaPct values of 1% and 1.3%, respectively, meaning the 265K is slightly ahead of them in terms of average benchmark score.

In Rust, which is known to be CPU-intensive, this processor provides more than enough computational power. The measured FPS data shows that the system’s performance is not limited by the CPU at any resolution. For instance, the drop from 1080p Low (76 FPS) to 1080p Ultra (33 FPS) is entirely attributable to the GPU’s increased workload. If the CPU were the bottleneck, we would expect to see similar frame rates across different settings at the same resolution, which is not the case. The CPU’s high single-thread performance, indicated by its Geekbench single-core score of 2713, is sufficient for Rust’s game logic and physics calculations.

The processor’s memory support for DDR5 with a dual-channel bus and up to 102.4 GB/s of bandwidth is a strong feature. However, this is undermined by the GPU’s "System Shared" memory, which competes with the CPU for the same bandwidth. While the CPU can handle the game’s world simulation, the overall system memory bandwidth is a shared resource, and the GPU’s demands for it at higher resolutions will impact the CPU’s ability to access data quickly. This is a subtle but important interaction. The CPU is clearly a high-end part, and its performance in standardized benchmarks shows it is capable of much more than this system can deliver in Rust. The bottleneck is unequivocally the GPU.

FAQ

Q: What is the best resolution and settings to play Rust with this combo?

A: The data shows that 1920x1080 with Low settings is the only configuration that provides a consistently smooth experience, with an average of 76 FPS. The 1080p Medium preset, with an average of 51 FPS and a minimum of 44 FPS, is the highest quality setting that remains within a playable range, though it is not a locked 60 FPS experience.

Q: How does the Intel Arc B390 compare to its nearest rivals in terms of GPU benchmark score?

A: The Arc B390 has an average benchmark score of 1482. Its nearest rivals are the NVIDIA GeForce GT 520MX, which scores 1463 (a deltaPct of 1.3%), the NVIDIA GeForce 800M at 1460 (1.5% delta), the NVIDIA GeForce GT 625 OEM at 1446 (2.5% delta), and the NVIDIA GeForce GT 710 at 1443 (2.7% delta). This shows it is only marginally faster than these very old, low-end parts.

Q: Is the CPU or GPU the limiting factor for this system in Rust?

A: The GPU is the definitive limiting factor. The Intel Core Ultra 7 265K is a high-end part in the 94th percentile of all CPUs, while the Intel Arc B390 is in the 9th percentile. The FPS drops significantly with increased resolution and settings, which are GPU-bound workloads, indicating that the CPU has ample headroom.

Q: What is the combo's rank among all tested systems for Rust?

A: This specific combination of the Intel Core Ultra 7 265K and Intel Arc B390 is ranked 2601 out of 2953 tested combos for Rust. This places it in the bottom 12% of all configurations tested.

Q: What is the difference in performance between 1080p and 4K at Low settings?

A: At 1080p Low, the average FPS is 76. At 4K Low, the average FPS drops to 31. This represents a 59% reduction in performance when moving from 1080p to 4K, highlighting the GPU’s inability to handle the increased pixel count.

Q: What is the measured average FPS at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the system achieves an average FPS of 35, with a minimum of 30 and a maximum of 41. This is a borderline playable experience but will have noticeable frame dips in busy areas of the game.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + Intel Arc B390 in Rust

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 21.0
3840x2160 High 18.0
3840x2160 Ultra 13.0
2560x1440 Low 53.0
2560x1440 Medium 35.0
2560x1440 High 30.0
2560x1440 Ultra 23.0
1920x1080 Low 76.0
1920x1080 Medium 51.0
1920x1080 High 43.0
1920x1080 Ultra 33.0

Rust with iUltra 7 265K + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B390 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265K + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.