Rust

Rust

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 15 18 26
1440p QHD 19 25 30 44
1080p Full HD 28 36 43 64

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 11
2560x1440 Low 44
2560x1440 Medium 30
2560x1440 High 25
2560x1440 Ultra 19
1920x1080 Low 64
1920x1080 Medium 43
1920x1080 High 36
1920x1080 Ultra 28

Rust with Intel Core Ultra 7 265HX + AMD Radeon 880M, In-Depth Analysis

Resolution Scaling

The measured FPS data for Rust on this platform reveals a steep performance cliff as resolution climbs, and the pattern strongly implicates the integrated GPU as the bottleneck. At 1080p with High settings, the combo produces 36 FPS on average. Moving to 1440p drops that to 25 FPS, a 31% reduction, and then to 4K it falls further to 15 FPS, which is 58% below the 1080p figure. This is not a linear scaling curve; it is a rapid degradation that intensifies with every pixel count increase.

The 4K to 1080p ratio is telling. At Ultra settings, the gap is even more pronounced: 28 FPS at 1080p versus 11 FPS at 4K, a 61% loss. Low settings show a slightly gentler slope, with 64 FPS at 1080p falling to 26 FPS at 4K, a 59% decline. The consistency of this drop across all quality presets suggests that raw pixel throughput is the limiting factor, not shader complexity or texture bandwidth. If the CPU were the constraint, we would expect the frame rate to remain relatively flat when lowering resolution, since the processor would still have to feed the same game logic and physics calculations.

The data implies that Rust's rendering load scales almost linearly with resolution on this hardware, which is typical for a GPU-bound scenario. The integrated Radeon 880M, with its 768 shading units and 16 ROPs, simply does not have the fill rate to sustain playable frames beyond 1080p. The 4K results, hovering between 11 and 26 FPS depending on settings, are uniformly below the threshold for smooth interaction. Even at 1440p, the best case is 44 FPS on Low, which is borderline but not comfortable for a survival game where quick reactions matter.

What stands out is that the gap between Low and Ultra at 1080p is 36 FPS (64 vs 28), while at 4K that same gap narrows to 15 FPS (26 vs 11). This compression of the settings delta at higher resolutions is a classic symptom of a component reaching its absolute ceiling. The GPU is so overwhelmed at 4K that reducing quality settings yields diminishing returns; the pixel count is the dominant cost. For users targeting higher resolutions, the data suggests that no preset will rescue playability, and the only viable path is to drop to 1080p or lower the resolution scale internally.

GPU Role

The AMD Radeon 880M is an integrated graphics solution built on the RDNA 3.5 architecture, fabricated on a 4 nm process. Its boost clock reaches 2900 MHz, while the base clock sits at 400 MHz, a wide dynamic range that allows the GPU to idle low and spike when needed. The memory configuration is entirely system-shared, meaning the GPU borrows from the CPU's DDR5 pool, with bandwidth described as "System Dependent." This is a crucial detail for Rust, a game known for heavy asset streaming and large world maps.

The GPU's compute resources are modest: 768 shading units, 48 texture mapping units, and only 16 ROPs. The pixel rate is 46.40 GPixel/s, and the texture rate is 139.2 GTexel/s. These figures translate to a raw FP32 throughput of 4.454 TFLOPS. In the context of the benchmark database, this GPU sits at the 43rd percentile among all GPUs, with an average benchmark score of 8436. Its nearest rivals in aggregate performance are the NVIDIA GeForce GTX 675MX (0.1% faster), the NVIDIA GeForce MX330 (0.3% slower), and the AMD Radeon HD 8870M (0.3% slower). This places it in the lower mid-range of historical mobile graphics, but with modern feature support.

The VRAM situation is unique because there is no dedicated VRAM. The "System Shared" designation means the Radeon 880M will consume a portion of the main system memory, and in Rust, which can be memory-hungry due to the persistent world and building mechanics, this shared pool could become a contention point. The measured FPS data does not show explicit VRAM capacity issues, but the low frame rates at 4K suggest that memory bandwidth might be a secondary constraint. The GPU's memory bus is also "System Shared," so it relies on the CPU's dual-channel DDR5 interface, which is rated at 102.4 GB/s for the Intel Core Ultra 7 265HX.

The 3DMark Steel Nomad DX12 score of 535 and the Geekbench Vulkan score of 40006 indicate that the GPU can handle modern APIs, but the raw performance is insufficient for demanding titles at high resolutions. The PassMark G3D score of 7615 reinforces this, showing that while the GPU is capable of running benchmarks, its real-world gaming performance in Rust is severely limited above 1080p. The 12 ray tracing cores are present, but given the overall throughput, enabling ray tracing would likely crush the frame rate further; the data does not include any RT-specific measurements, so the impact is speculative but likely negative.

How This Combo Ranks

In the database of tested combinations for Rust, this pairing of the Intel Core Ultra 7 265HX with the AMD Radeon 880M ranks 2878 out of 2953 total combos. That places it in the bottom 3% of all systems tested for this specific game. This is a remarkably low position, and it highlights that while the CPU is a high-end mobile processor, the integrated GPU drags the entire experience down.

To put this in perspective, the CPU alone is a top-tier part. The Core Ultra 7 265HX has an average benchmark score of 63173, placing it at the 93rd percentile among all CPUs. Its nearest rivals in aggregate CPU performance include the Intel Core i7-13790F (0.1% faster), the AMD Ryzen AI 7 450G (0.2% slower), and the AMD Ryzen AI Embedded P185 (0.5% slower). This is a processor that can hold its own against desktop-class parts from previous generations. Yet in Rust, the combo rank is abysmal because the GPU is the primary bottleneck.

The contrast between the CPU's strong standalone performance and the combo's poor in-game rank is stark. It suggests that the Core Ultra 7 265HX is being held back by the Radeon 880M's inability to feed frames fast enough. The CPU has 20 cores and 20 threads, which is more than enough to handle Rust's simulation and networking overhead, but it cannot compensate for the GPU's fill rate limitations. The data implies that this combo is severely unbalanced for gaming, and that the integrated graphics are the single largest factor in the low rank.

Interestingly, the GPU's standalone rank (43rd percentile) is not as low as the combo rank (97th percentile in reverse). This means that the GPU is not uniquely bad; rather, it is the combination of a high-end CPU with a low-end GPU that creates this poor result. In systems where the CPU is also modest, the bottleneck might not be as pronounced because the CPU would become the limiting factor first. Here, the CPU is so fast that it exposes the GPU's weaknesses completely.

FAQ

Q: What is the best resolution to play Rust with this hardware?

A: Based on the measured data, 1920x1080 is the only resolution where any preset achieves a playable average frame rate. At 1080p Low, the average is 64 FPS, and at 1080p High, it drops to 36 FPS. Higher resolutions like 1440p and 4K produce averages below 44 FPS even on Low, making them less suitable for smooth gameplay.

Q: How much faster is Low settings compared to Ultra at 1080p?

A: The data shows a 36 FPS difference at 1080p, with Low averaging 64 FPS and Ultra averaging 28 FPS. This means Low settings are approximately 2.3 times faster than Ultra, which is a significant margin that suggests most users should prioritize lower presets.

Q: Is this combo better than a dedicated GPU from a few years ago?

A: The Radeon 880M's aggregate benchmark score is 8436, which is 0.1% slower than the NVIDIA GeForce GTX 675MX and 0.3% slower than the NVIDIA GeForce MX330. This places it in the same performance ballpark as those older discrete mobile GPUs, though it lacks dedicated VRAM.

Q: Does the CPU's performance help in Rust at all?

A: The CPU is very capable, with a Cinebench R23 multi-core score of 40642 and a single-core score of 5737. However, the measured frame rates in Rust are consistently low at higher resolutions, indicating that the CPU's power is not being utilized to its full potential due to the GPU bottleneck.

Q: What is the minimum FPS recorded for Medium settings?

A: The data includes min FPS only for Medium settings. At 1080p, the minimum is 37 FPS; at 1440p, it is 25 FPS; and at 4K, it is 15 FPS. These minimums are below the averages, suggesting occasional stutters during intense scenes.

Q: How does the combo rank compare to other tested systems?

A: It ranks 2878 out of 2953 combos for Rust, placing it in the bottom 3%. This is a very low rank, and it indicates that most other tested systems, even those with older or less powerful CPUs, outperform this combo in this specific game.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 2.60 GHz and a boost clock of 5.30 GHz, with a TDP of 55 W. The cache hierarchy is substantial: 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. This is a mobile processor that is designed to deliver desktop-class multi-threaded performance, and its benchmark scores confirm this.

In Cinebench R23, the CPU scores 40642 in multi-core and 5737 in single-core. The PassMark multi-thread score is 47985, with a single-thread score of 4500. These numbers place the CPU at the 93rd percentile among all CPUs, meaning it is faster than 93% of all processors in the database. Its average benchmark score is 63173, which is nearly identical to the Intel Core i7-13790F (0.1% faster) and the AMD Ryzen AI 7 450G (0.2% slower).

In Rust, the CPU's role is to handle the game's simulation, including the persistent world, building logic, and network synchronization. The 20 cores and 20 threads are more than adequate for this task. The single-core performance, as measured by Cinebench R23 (5737), is also strong, which is important because Rust's main thread can be a bottleneck on some systems. However, the measured FPS data shows that the CPU is not the limiting factor here. If the CPU were the constraint, we would expect to see similar frame rates across different resolutions. Instead, the FPS drops significantly as resolution increases, which is a clear sign of GPU limitation.

The memory bandwidth of 102.4 GB/s and dual-channel DDR5 support are crucial for the integrated GPU, which shares system memory. In Rust, where large map textures and many entities are loaded, the CPU's memory controller must feed both the processor and the GPU. The data does not show a memory-specific bottleneck, but the overall low FPS at 4K suggests that the system's memory bandwidth is insufficient for the GPU's needs at that resolution. The CPU is not the problem; it is a victim of the GPU's limitations.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution. At 1080p, which is the only resolution that offers consistently playable frame rates, the Low preset delivers an average of 64 FPS. This is the only preset that crosses the 60 FPS threshold, which is often considered the minimum for smooth gameplay. Medium at 1080p drops to 43 FPS, which is still playable but noticeably less smooth. High at 1080p is 36 FPS, and Ultra is 28 FPS.

For users who prioritize frame rate over visual fidelity, 1080p Low is the clear choice. The 64 FPS average provides a comfortable margin above the 60 FPS target, and the minimum FPS is not listed, but the average suggests it is likely above 50 FPS in most scenes. If visual quality is more important, Medium at 1080p (43 FPS) is a reasonable compromise, offering a 34% improvement in FPS over High while presumably retaining some graphical features.

At 1440p, the data shows that no preset achieves 60 FPS. Low averages 44 FPS, Medium 30 FPS, High 25 FPS, and Ultra 19 FPS. For a survival game where awareness is key, 44 FPS might be tolerable, but it is not ideal. At 4K, all presets average below 26 FPS, which is not recommended for any gameplay scenario. The best 4K result is 26 FPS on Low, which is below the threshold for even casual play.

The data suggests that the best experience is achieved at 1080p with Medium settings. This provides a 43 FPS average, which is above the 30 FPS baseline for playability, and it likely offers a better visual experience than Low. For users with more demanding visual preferences, High at 1080p (36 FPS) is the last viable option before frame rates become too low for comfortable play. Ultra should be avoided at all resolutions, as it never exceeds 28 FPS even at 1080p.

Measured FPS Breakdown

At 1920x1080, the data reveals a clear progression across settings. Low averages 64 FPS, Medium averages 43 FPS with a minimum of 37 and a maximum of 50, High averages 36 FPS, and Ultra averages 28 FPS. The step from Low to Medium is a 21 FPS drop, while the step from Medium to High is only 7 FPS, and High to Ultra is 8 FPS. This suggests that the biggest performance hit comes from enabling Medium settings over Low, while the differences between Medium, High, and Ultra are comparatively smaller.

At 2560x1440, the averages are significantly lower. Low averages 44 FPS, Medium averages 30 FPS with a minimum of 25 and a maximum of 34, High averages 25 FPS, and Ultra averages 19 FPS. The gap between Low and Medium is 14 FPS, and the gap between Medium and High is 5 FPS. The trend is similar to 1080p, but the absolute numbers are roughly 30-35% lower.

At 3840x2160, the performance degrades further. Low averages 26 FPS, Medium averages 18 FPS with a minimum of 15 and a maximum of 20, High averages 15 FPS, and Ultra averages 11 FPS. The gap between Low and Medium is 8 FPS, Medium to High is 3 FPS, and High to Ultra is 4 FPS. At this resolution, even the difference between Low and Ultra is only 15 FPS, indicating that the GPU is so heavily pixel-bound that settings changes have minimal impact.

Comparing resolutions at the same settings, Low at 1080p (64 FPS) drops to 44 FPS at 1440p (31% loss) and 26 FPS at 4K (59% loss). Medium at 1080p (43 FPS) drops to 30 FPS at 1440p (30% loss) and 18 FPS at 4K (58% loss). High at 1080p (36 FPS) drops to 25 FPS at 1440p (31% loss) and 15 FPS at 4K (58% loss). The consistency of these percentage losses across settings confirms that resolution scaling is the dominant factor, and the GPU's fill rate is the primary constraint. The minimum FPS values are only recorded for Medium settings, which show 37 FPS at 1080p, 25 FPS at 1440p, and 15 FPS at 4K, indicating that the minimums are close to the averages and there is limited frame time variance.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

AMD Radeon 880M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + AMD Radeon 880M in Rust

Resolution Settings Avg FPS
3840x2160 Low 26.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 11.0
2560x1440 Low 44.0
2560x1440 Medium 30.0
2560x1440 High 25.0
2560x1440 Ultra 19.0
1920x1080 Low 64.0
1920x1080 Medium 43.0
1920x1080 High 36.0
1920x1080 Ultra 28.0

Rust with iUltra 7 265HX + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with 880M + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + 880M

Explore FPS benchmarks for other games using this same hardware combination.