Rust

Rust

AVERAGE FPS
98
good

This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 48 57 85
1440p QHD 62 82 97 144
1080p Full HD 90 119 140 209

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 57
3840x2160 High 48
3840x2160 Ultra 37
2560x1440 Low 144
2560x1440 Medium 97
2560x1440 High 82
2560x1440 Ultra 62
1920x1080 Low 209
1920x1080 Medium 140
1920x1080 High 119
1920x1080 Ultra 90

Rust with Intel Core Ultra 7 265 + AMD Radeon RX 6800 XT, In-Depth Analysis

The Intel Core Ultra 7 265 and AMD Radeon RX 6800 XT pairing in Rust delivers a solid 1080p experience but struggles to maintain high refresh rates at 4K. The data shows a clear progression: 209 FPS at 1080p Low drops to 85 FPS at 4K Low, indicating the GPU becomes the primary constraint as resolution increases. This combo ranks in the 70th percentile among tested systems, with the CPU providing strong single-thread headroom that Rust's engine can exploit.

Resolution Scaling

The measured FPS data reveals how this system's performance degrades as resolution climbs. At 1080p Low, the average frame rate is 209 FPS, which drops to 144 FPS at 1440p Low and further to 85 FPS at 4K Low. That represents a 59% reduction from 1080p to 4K at the lowest settings, which is a predictable outcome when pixel count quadruples and the GPU's fill-rate limits become apparent.

Looking at High settings, the scaling is similar but with lower absolute numbers: 119 FPS at 1080p, 82 FPS at 1440p, and 48 FPS at 4K. The 4K High result falls below the 60 FPS threshold, meaning this combo cannot sustain smooth gameplay at maximum resolution with High presets. The Ultra preset makes matters worse, with 90 FPS at 1080p, 62 FPS at 1440p, and only 37 FPS at 4K — the latter being borderline unplayable for most users.

The Medium preset offers the most complete data set, including minimum and maximum frame rates. At 1080p Medium, the average is 140 FPS with a minimum of 119 FPS and maximum of 162 FPS. At 1440p Medium, these figures become 97 FPS average, 82 FPS minimum, and 111 FPS maximum. At 4K Medium, the average drops to 57 FPS with a minimum of 49 FPS and maximum of 66 FPS, showing that even medium settings at 4K will experience noticeable frame dips below 60 FPS.

The scaling pattern strongly indicates a GPU bottleneck at higher resolutions. The RX 6800 XT's 16 GB of GDDR6 memory and 512.0 GB/s bandwidth are ample for Rust's textures, but its raw compute throughput of 20.74 TFLOPS cannot keep pace with the pixel workload at 4K. The CPU's role diminishes as resolution increases, which is typical for survival games where draw calls and world simulation matter more at lower resolutions.

How This Combo Ranks

This specific CPU-GPU combination achieves a rank of 1118 out of 3723 tested combos in Rust, placing it in the 70th percentile overall. That is a respectable position, but it does not put the system in the top tier for this game. The ranking suggests that while the hardware is capable, there are many other pairings that deliver higher frame rates in Rust's demanding environments.

The CPU itself ranks at the 93rd percentile against all processors, with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P with a score of 64823 (0.3% higher), the Intel Core Ultra 7 265F at 64438 (0.3% lower), and the AMD EPYC 7343 at 64202 (0.7% lower). This places the Ultra 7 265 firmly in the upper echelon of desktop CPUs, but the combo's in-game rank of 1118 shows that Rust is not purely CPU-bound at typical gaming resolutions.

The GPU ranks at the 85th percentile against all graphics cards, with an average benchmark score of 48477. Its nearest rivals include the NVIDIA RTX A1000 Mobile at 47743 (1.5% lower), the Intel Arc A550M at 49737 (2.5% higher), and the NVIDIA GeForce RTX 5070 Ti at 49957 (3% higher). The RX 6800 XT is notably behind the RTX 5070 Ti in raw compute, which helps explain why 4K Ultra performance is limited.

The discrepancy between the CPU's high percentile (93) and the combo's game rank (70th percentile) indicates that the GPU holds the system back in Rust. If the CPU were the limiting factor, the combo would rank higher relative to other pairings, since the Ultra 7 265 is near the top of the CPU hierarchy.

CPU Role

The Intel Core Ultra 7 265 brings 20 cores and 20 threads to this pairing, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. This is a high-core-count desktop processor built on Arrow Lake architecture at TSMC's 3 nm process node. The lack of hyper-threading means 20 threads is the maximum, but Rust does not appear to scale well with thread count — the game's engine historically favors single-thread performance.

The CPU's single-core benchmarks are impressive: 600 points in Cinebench R15 single-core and 5960 points in Cinebench R23 single-core. These numbers indicate strong per-thread performance that Rust's simulation and physics systems can leverage. The passmark single-thread score of 4689 reinforces this picture, showing that the Ultra 7 265 can handle the game's main thread without bottlenecking at lower resolutions.

At 1080p Low, the system achieves 209 FPS, which is far above the 144 Hz refresh rate common on modern monitors. This suggests the CPU can feed the GPU enough frames to saturate most displays at this resolution. The 1440p Low result of 144 FPS still provides excellent headroom, while the 4K Low result of 85 FPS begins to show the GPU's limits.

The CPU's 30 MB of shared L3 cache and 3 MB per-core L2 cache provide ample on-die storage for Rust's world data, which is frequently accessed during gameplay. The dual-channel DDR5 memory support with 102.4 GB/s bandwidth ensures the CPU has sufficient memory throughput for loading new areas and processing entity updates. However, these specifications are more than adequate for Rust, and the data confirms the CPU is not the limiting factor in this combo at higher resolutions.

FAQ

Q: Can this combo run Rust at 144 FPS on a 1440p monitor?

A: Yes, but only on Low settings. The measured 1440p Low average is 144 FPS exactly. At Medium settings, the average drops to 97 FPS, which is still smooth but below 144 Hz. At High settings, the average falls to 82 FPS.

Q: What frame rate can I expect at 4K with this hardware?

A: At 4K Low, the average is 85 FPS. At 4K Medium, it drops to 57 FPS with a minimum of 49 FPS. At 4K High, the average is 48 FPS, and at 4K Ultra, it falls to 37 FPS. Only the Low preset at 4K maintains an average above 60 FPS.

Q: Is the CPU or GPU the bottleneck in Rust with this pairing?

A: The data indicates the GPU is the bottleneck at resolutions above 1080p. The CPU ranks at the 93rd percentile overall, while the combo ranks at the 70th percentile in-game. The frame rate drops of 59% from 1080p to 4K at Low settings are consistent with GPU limitations, not CPU performance.

Q: How does the RX 6800 XT compare to the RTX 5070 Ti in this context?

A: The RX 6800 XT has an average benchmark score of 48477, while the RTX 5070 Ti scores 49957, which is 3% higher. This performance gap contributes to the RX 6800 XT's inability to maintain high frame rates at 4K Ultra settings in Rust.

Q: What are the minimum frame rates at Medium settings?

A: At 1080p Medium, the minimum is 119 FPS. At 1440p Medium, the minimum is 82 FPS. At 4K Medium, the minimum drops to 49 FPS. These minimums represent the worst-case frame dips during intense scenes.

Q: Does the CPU's 20-core configuration benefit Rust specifically?

A: Rust is known to favor single-thread performance, and the Ultra 7 265 delivers strong single-core scores (5960 in Cinebench R23). The 20 cores provide headroom for background tasks and future games, but Rust itself likely does not utilize all cores efficiently.

GPU Role

The AMD Radeon RX 6800 XT is built on the RDNA 2.0 architecture with a Navi 21 chip at TSMC's 7 nm process node. It features 4608 shading units, 288 texture mapping units, and 128 render output units, along with 72 ray tracing cores. The GPU has a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz, providing substantial compute throughput.

The 16 GB of GDDR6 memory on a 256-bit bus delivers 512.0 GB/s of bandwidth, which is more than sufficient for Rust's texture streaming and world loading. The memory runs at 2000 MHz with 16 Gbps effective speed, ensuring that the GPU can access data quickly even in densely populated areas with many player structures.

The GPU's raw performance metrics are solid: 20.74 TFLOPS of FP32 compute, a pixel rate of 288.0 GPixel/s, and a texture rate of 648.0 GTexel/s. These specifications translate to strong performance at 1080p and 1440p, where the measured FPS at High settings (119 and 82 respectively) show the GPU can handle most gameplay scenarios. The 4K High result of 48 FPS, however, reveals the GPU's limits when pixel count quadruples.

At 4K Ultra, the average drops to 37 FPS, which is a 61% reduction from 1080p Ultra's 90 FPS. This steep decline is characteristic of a GPU that lacks the raw fill rate for 4K maximum settings. The 128 ROPs and 288 TMUs are adequate for mid-range resolutions but cannot sustain the fragment workload at 3840x2160 with Ultra quality.

The GPU's 85th percentile ranking against all graphics cards places it above average, but its nearest rivals include newer and more powerful options. The RTX 5070 Ti outperforms it by 3%, and even the Intel Arc A550M scores 2.5% higher in average benchmarks. This suggests the RX 6800 XT is a capable but aging GPU for Rust at high resolutions.

Settings Recommendations

Based on the measured FPS data, the optimal balance between visual quality and performance for this combo is the Medium preset at 1440p. This configuration delivers 97 FPS average with a minimum of 82 FPS, ensuring smooth gameplay during intense firefights and base construction. The 1440p Medium settings also provide a significant visual upgrade over Low while maintaining frame rates above 90.

For players with 1080p monitors, the High preset at 119 FPS is the best choice. This provides excellent visual fidelity without sacrificing smoothness, and the frame rate remains well above the 60 FPS threshold. The Ultra preset at 1080p drops to 90 FPS, which is still playable but offers diminishing visual returns for the performance cost.

At 4K, players should stick to the Low preset, which delivers 85 FPS. The Medium preset at 4K averages 57 FPS with a minimum of 49 FPS, meaning frame dips below 60 FPS will be noticeable. The High and Ultra presets at 4K are not recommended, as their averages of 48 FPS and 37 FPS respectively will result in a stuttery experience.

The minimum frame rates at Medium settings highlight the importance of this preset choice. At 1080p Medium, the minimum is 119 FPS, which maintains a high refresh rate experience. At 1440p Medium, the minimum of 82 FPS still exceeds 60 FPS, providing a safety margin. At 4K Medium, the minimum of 49 FPS falls below the playable threshold, reinforcing the recommendation to use Low at 4K.

The Ultra preset is only viable at 1080p, where it achieves 90 FPS. At 1440p, Ultra drops to 62 FPS, which is borderline for competitive play. The data clearly shows that this combo is best utilized at 1080p High or 1440p Medium, where the GPU's capabilities align with the game's demands.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 6800 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 57.0
3840x2160 High 48.0
3840x2160 Ultra 37.0
2560x1440 Low 144.0
2560x1440 Medium 97.0
2560x1440 High 82.0
2560x1440 Ultra 62.0
1920x1080 Low 209.0
1920x1080 Medium 140.0
1920x1080 High 119.0
1920x1080 Ultra 90.0

Rust with iUltra 7 265 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6800 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.