Rust

Rust

AVERAGE FPS
117
good

This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 58 68 102
1440p QHD 74 98 116 172
1080p Full HD 108 142 168 251

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 102
3840x2160 Medium 68
3840x2160 High 58
3840x2160 Ultra 44
2560x1440 Low 172
2560x1440 Medium 116
2560x1440 High 98
2560x1440 Ultra 74
1920x1080 Low 251
1920x1080 Medium 168
1920x1080 High 142
1920x1080 Ultra 108

Rust with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis

The pairing of the Intel Core Ultra 7 265 with the NVIDIA GeForce RTX 4070 SUPER produces a striking set of results in Rust, a survival title that often behaves differently from traditional benchmarks. The data reveals a system that scales predictably with resolution, but the relationship between settings presets and frame rates tells a more complex story about where the bottleneck lies. This analysis examines the measured FPS across three resolutions and four quality presets, interpreting what the numbers imply for gameplay and component balance.

Resolution Scaling

The performance drop from 1080p to 4K is substantial but not uniform across all settings presets, which provides insight into the limiting component. At Low settings, the average frame rate falls from 251 FPS at 1920x1080 to 172 FPS at 2560x1440, a 31.5% reduction, and then further to 102 FPS at 3840x2160, which is a 40.7% drop from 1440p. This steep decline as resolution increases strongly indicates that the GPU is becoming the primary constraint at higher pixel counts, even when graphical fidelity is minimal.

However, the scaling pattern shifts dramatically when examining the High preset. At 1080p High, the average is 142 FPS, which drops to 98 FPS at 1440p (a 31% decrease) and then to 58 FPS at 4K (a 40.8% decrease from 1440p). The relative percentage losses are similar to Low settings, but the absolute numbers suggest that the CPU still has headroom at 1080p High, as the frame rate remains well above what one might expect from a purely GPU-limited scenario. The Ultra preset reveals the most extreme scaling: from 108 FPS at 1080p to 74 FPS at 1440p (31.5% drop) and finally to 44 FPS at 4K (a 40.5% drop from 1440p).

The consistency of these percentage drops across all presets—hovering around 31% between 1080p and 1440p, and around 40% between 1440p and 4K—suggests that Rust's rendering pipeline scales linearly with pixel count for this hardware combination. The data implies that at 1080p, the CPU is likely still contributing meaningfully to frame generation, given that the Core Ultra 7 265 has 20 cores and 20 threads with a boost clock of 5.30 GHz. Yet the proportional drops indicate that by 1440p and especially 4K, the GPU's capabilities—12 GB of GDDR6X memory and a 504.2 GB/s bandwidth—are the limiting factors.

FAQ

Q: What is the best resolution for competitive play with this combo?

A: The data shows that 1920x1080 with Low settings delivers 251 FPS average, which is the highest measured value. This suggests that competitive players seeking maximum frame rates should prioritize 1080p Low, as the 251 FPS average provides substantial headroom above typical 144Hz or even 240Hz displays.

Q: Is the RTX 4070 SUPER sufficient for 4K gaming in Rust?

A: At 3840x2160, the average frame rate ranges from 44 FPS on Ultra to 102 FPS on Low. The Medium preset achieves 68 FPS average with a minimum of 58 FPS, indicating that 4K is playable but only at lower settings. The Ultra preset at 44 FPS average may feel insufficient for smooth gameplay, while Low at 102 FPS offers a viable experience.

Q: How does the CPU affect performance at lower resolutions?

A: At 1920x1080, the Ultra preset yields 108 FPS average, while Low yields 251 FPS. The gap between presets at 1080p is much larger than at 4K, suggesting that the 20-core processor with a 5.30 GHz boost clock can drive high frame rates when the GPU is not overloaded, but the GPU still limits performance at higher settings.

Q: What is the minimum frame rate at 1440p Medium?

A: The measured data shows a minimum of 98 FPS and a maximum of 133 FPS for the 2560x1440 Medium preset, with an average of 116 FPS. This indicates that the minimum frame rate is relatively stable compared to the average, suggesting consistent performance without severe dips.

Q: Which preset at 1440p offers the closest experience to 60 FPS guaranteed?

A: The Medium preset at 2560x1440 has a minimum of 98 FPS, which is well above 60 FPS. However, the High preset at 98 FPS average does not list a minimum value, so the Medium preset's minimum of 98 FPS provides the most reliable data for a smooth experience at 1440p.

Q: How much performance is lost going from Low to Ultra at 4K?

A: At 3840x2160, the Low preset averages 102 FPS, while Ultra averages 44 FPS. This represents a 56.9% reduction in average frame rate when moving from Low to Ultra, demonstrating that the Ultra preset imposes a heavy load on the GPU.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 4070 SUPER ranks 364th out of 2953 tested combos in Rust, placing it in the top 12.3% of all configurations tested. This is a strong showing, but the ranking reveals more about the game's engine than the raw hardware capabilities. The CPU alone sits at the 93rd percentile among all processors, while the GPU is at the 83rd percentile among all GPUs. The fact that this combo ranks higher than the GPU's percentile suggests that Rust's performance is not purely GPU-bound in all scenarios.

The nearest rival CPUs to the Core Ultra 7 265 include the AMD EPYC 4464P, which scores 0.3% lower on average, and the Intel Core Ultra 7 265F, which scores 0.3% higher. This indicates that the 265 is well-positioned among its peers, with the AMD EPYC 7343 trailing by 0.7% and the AMD EPYC 9124 ahead by 0.7%. These differences are marginal, but they show that the CPU is not a weak link in this combination.

The GPU's nearest rivals in terms of average benchmark score are somewhat surprising: the NVIDIA Quadro M6000 24 GB scores 0.1% lower, the GeForce RTX 5050 Mobile scores 0.1% higher, and the GeForce RTX 4090 Mobile scores 1% higher. This suggests that the RTX 4070 SUPER's desktop performance is competitive with high-end mobile parts, though Rust's measured FPS data must be interpreted in the context of this specific game's engine.

Measured FPS Breakdown

At 1920x1080, the data shows a wide spread across presets. Low settings deliver 251 FPS average, Medium delivers 168 FPS with a minimum of 143 and maximum of 193, High delivers 142 FPS, and Ultra delivers 108 FPS. The gap between Low and Ultra is 143 FPS, representing a 57% performance drop. This suggests that at 1080p, the CPU's 20 threads and 30 MB of shared L3 cache can feed the GPU effectively, but the Ultra preset's additional rendering demands still pull frame rates down significantly.

Moving to 2560x1440, the numbers compress somewhat. Low averages 172 FPS, Medium averages 116 FPS with a minimum of 98 and maximum of 133, High averages 98 FPS, and Ultra averages 74 FPS. The spread between Low and Ultra is 98 FPS, or 57% of the Low value. The Medium preset's minimum of 98 FPS is notable because it matches the High preset's average exactly, suggesting that the Medium preset may offer a more stable experience than the average of High suggests.

At 3840x2160, the performance drops further but the relative spread remains similar. Low averages 102 FPS, Medium averages 68 FPS with a minimum of 58 and maximum of 79, High averages 58 FPS, and Ultra averages 44 FPS. The Medium preset's minimum of 58 FPS exactly matches the High preset's average, which is a curious data point. This could indicate that the Medium preset at 4K provides a floor that is comparable to the High preset's typical performance, making Medium a more reliable choice for 4K gameplay.

GPU Role

The NVIDIA GeForce RTX 4070 SUPER features 12 GB of GDDR6X memory on a 192-bit bus, providing 504.2 GB/s of bandwidth. Its base clock is 1980 MHz with a boost clock of 2475 MHz, and it contains 7168 shading units, 224 TMUs, and 80 ROPs. The GPU's 56 RT cores and 224 tensor cores suggest it is well-equipped for modern rendering features, but Rust's measured performance indicates that raw rasterization throughput is what matters most here.

The VRAM configuration is particularly relevant for Rust at 4K. With 12 GB of GDDR6X memory and 504.2 GB/s bandwidth, the GPU appears to handle the game's texture streaming adequately at 3840x2160, as evidenced by the 102 FPS average on Low settings. However, the drop to 44 FPS on Ultra at the same resolution suggests that the additional memory pressure and shader complexity overwhelm the GPU's compute capabilities. The 35.48 TFLOPS of FP32 performance is substantial, but Rust's engine appears to be more sensitive to memory bandwidth than raw compute.

The GPU's 83rd percentile ranking among all GPUs is lower than the CPU's 93rd percentile, which aligns with the observation that the RTX 4070 SUPER becomes the limiting factor at higher resolutions. The 220 W TDP and dual-slot design indicate that this is a power-conscious part, but the measured FPS data shows that it cannot maintain high frame rates at 4K Ultra without additional headroom.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process node by TSMC. Its base clock of 2.40 GHz and boost clock of 5.30 GHz, combined with 30 MB of shared L3 cache, provide strong single-threaded and multi-threaded performance. The Cinebench R23 scores of 42,216 multi-core and 5,960 single-core indicate that this CPU is well-suited for demanding workloads, and Rust benefits from its high single-thread performance.

The 93rd percentile ranking among all CPUs is impressive, and the nearest rival data shows that the 265 is within 0.7% of several EPYC server processors. This suggests that the CPU is not a bottleneck in this system, even at 1080p where frame rates exceed 250 FPS on Low settings. The 20 threads are likely sufficient for Rust's server-side simulation and physics calculations, allowing the GPU to push high frame rates when not constrained by pixel count.

The CPU's memory support for DDR5 with a dual-channel bus and 102.4 GB/s bandwidth provides adequate data throughput for the game. The 3 nm process node and 17,800 million transistors indicate a modern, efficient design, but the measured FPS data shows that the CPU's influence diminishes as resolution increases. At 4K Ultra, the 44 FPS average is clearly GPU-limited, as the CPU's performance metrics would suggest it could handle higher frame rates if the GPU could deliver them.

Settings Recommendations

For players seeking the highest possible frame rates, the 1920x1080 Low preset at 251 FPS average is the clear choice. This configuration provides maximum headroom for high-refresh-rate displays and competitive play. The jump from Low to Medium at 1080p costs 83 FPS (from 251 to 168), which is a significant trade-off for visual fidelity. The Medium preset's minimum of 143 FPS still exceeds 144Hz refresh rates, making it a viable option for those who want better visuals without sacrificing smoothness.

At 2560x1440, the Medium preset offers the best balance of performance and stability. With an average of 116 FPS and a minimum of 98 FPS, it maintains a consistent experience above 90 FPS, which is ideal for most gaming monitors. The High preset at 98 FPS average may appeal to those who prioritize visual quality, but the lack of a listed minimum makes it harder to guarantee consistent performance. The Low preset at 172 FPS is the smoothest option at this resolution, but the visual compromise may not be worth the 56 FPS gain over Medium.

For 4K gaming, the Medium preset is the only viable option for a smooth experience. The 68 FPS average with a minimum of 58 FPS ensures that the frame rate rarely drops below 60 FPS, which is acceptable for slower-paced survival gameplay. The High preset at 58 FPS average sits right at the edge of playability, and the Ultra preset at 44 FPS average is likely to feel sluggish. The Low preset at 102 FPS is the fastest 4K option, but it significantly reduces graphical quality, making Medium the recommended choice for a balanced 4K experience.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070 SUPER

VRAM 12 GB GDDR6X
Base Clock
Boost Clock 2475 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4070 SUPER in Rust

Resolution Settings Avg FPS
3840x2160 Low 102.0
3840x2160 Medium 68.0
3840x2160 High 58.0
3840x2160 Ultra 44.0
2560x1440 Low 172.0
2560x1440 Medium 116.0
2560x1440 High 98.0
2560x1440 Ultra 74.0
1920x1080 Low 251.0
1920x1080 Medium 168.0
1920x1080 High 142.0
1920x1080 Ultra 108.0

Rust with iUltra 7 265 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4070 SUPER + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 4070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.