Fivem
This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 38 | 47 | 60 |
| 1440p QHD | 53 | 68 | 85 | 108 |
| 1080p Full HD | 80 | 103 | 129 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis
The Core Ultra 7 155H and RTX 5060 Mobile combination delivers a playable experience in Fivem, but the data reveals a clear performance hierarchy dictated by resolution and preset. At 1080p, the system demonstrates strong headroom, while 4K Ultra settings push it to the edge of playability. The measured results show a GPU-centric workload at higher resolutions, with CPU headroom becoming more apparent as resolution drops.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, confirming that Fivem’s rendering load scales heavily with pixel count. At High settings, average FPS falls from 103 at 1920x1080 to 68 at 2560x1440, then to 38 at 3840x2160. That is a 34% reduction from 1080p to 1440p, followed by another 44% reduction from 1440p to 4K. The scaling is not linear; the jump to 4K is disproportionately punishing, indicating that the RTX 5060 Mobile’s 128-bit memory bus and 8 GB frame buffer become limiting factors at that resolution.
Low settings tell a similar story, but with higher absolute numbers. At 1080p Low, the system hits 163 FPS, dropping to 108 at 1440p and 60 at 4K. The 4K Low result is exactly half of the 1080p Low result, which suggests that at Low settings, the GPU is still the primary bottleneck, but the CPU is able to feed frames adequately at lower pixel counts. The gap between High and Low settings widens as resolution increases: at 1080p, the difference is 60 FPS (103 vs 163), while at 4K it is 22 FPS (38 vs 60). This indicates that at 1080p, the CPU begins to limit the upper bound of performance, while at 4K, the GPU’s raw throughput is the dominant constraint.
Medium settings offer a middle ground, with 129 FPS at 1080p, 85 at 1440p, and 47 at 4K. The 1440p Medium result includes a measured min FPS of 72 and max of 98, showing a 26 FPS variance that suggests occasional frame hitches in multiplayer scenarios. Ultra settings are the most demanding, producing 80 FPS at 1080p, 53 at 1440p, and only 29 at 4K. The 4K Ultra result is below the 30 FPS threshold commonly considered minimum playability, and the data shows no min or max values recorded for that row, implying unstable frame delivery. The resolution scaling analysis points to a system that is well-balanced for 1080p and 1440p gaming, but the 4K Ultra preset exceeds the GPU’s capabilities.
GPU Role
The RTX 5060 Mobile is the decisive component in Fivem’s higher-resolution performance. Its 8 GB of GDDR7 memory on a 128-bit bus provides 384.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p but becomes a constraint at 4K. The GPU’s boost clock of 1455 MHz and base clock of 952 MHz are modest for a 50-series part, and the 45 W TDP suggests a power-constrained mobile implementation. The benchmark data shows a G3D score of 18852 and a percentile rank of 67 among all GPUs, placing it in the upper-midrange tier.
In Fivem specifically, the GPU’s role is evident from the FPS scaling. At 1080p Ultra, the system produces 80 FPS, which is only 49% of the 163 FPS achieved at 1080p Low. This 83 FPS spread across presets demonstrates that the GPU’s shading units, TMUs, and ROPs are heavily utilized when texture quality and effects are increased. The GPU’s 3328 shading units and 48 ROPs deliver a pixel rate of 69.84 GPixel/s and a texture rate of 151.3 GTexel/s, which are adequate for 1440p High but insufficient for 4K Ultra. The nearest rival data shows the 5060 Mobile is within 1.3% of the RTX 4060 Mobile’s average benchmark score, indicating that this is an incremental upgrade rather than a generational leap.
The 4K Medium result of 47 FPS with a min of 40 and max of 54 shows that the GPU can maintain playable frame rates if the preset is moderated. However, the 4K Ultra result of 29 FPS falls below playable thresholds, and the lack of min/max data for that row suggests frame pacing issues. The GPU’s 9.684 TFLOPS of FP32 compute is the theoretical ceiling, but Fivem’s draw calls and object rendering likely saturate the GPU’s geometry throughput before that ceiling is reached. The 26 RT cores and 104 tensor cores are largely irrelevant for a multiplayer game like Fivem, which does not heavily leverage ray tracing or DLSS in the measured configurations.
FAQ
Q: What is the highest average FPS recorded for this combo in Fivem?
A: The highest average FPS is 163, achieved at 1920x1080 with Low settings.
Q: Does this combo maintain 60 FPS at 4K?
A: Yes, but only at Low settings, where the average FPS is 60. At Medium, the average drops to 47, and at High it falls to 38.
Q: How does the RTX 5060 Mobile compare to its nearest rival, the RTX 4060 Mobile?
A: The RTX 5060 Mobile has an average benchmark score of 22435, which is 1.3% lower than the RTX 4060 Mobile’s score of 22729.
Q: What is the combo’s rank among all tested combinations in Fivem?
A: The combo ranks 2457 out of 3707 tested combinations, placing it in the lower-middle percentile of all systems tested.
Q: Is the CPU or GPU the limiting factor at 1080p Ultra?
A: The data shows a 93 FPS gap between 1080p Low (163 FPS) and 1080p Ultra (80 FPS), indicating the GPU is the primary constraint, but the CPU’s 16 cores and 22 threads are sufficient to avoid bottlenecking at this resolution.
Q: What is the minimum FPS recorded at 1440p Medium?
A: The minimum FPS at 2560x1440 Medium is 72, with a maximum of 98 and an average of 85.
How This Combo Ranks
The Core Ultra 7 155H and RTX 5060 Mobile combination ranks 2457 out of 3707 tested combos in Fivem, placing it in the 34th percentile of all systems. This is a modest ranking that reflects the GPU’s midrange positioning rather than any CPU deficiency. The CPU itself ranks in the 83rd percentile against all CPUs, with an average benchmark score of 32697, while the GPU ranks in the 67th percentile with an average score of 22435. The discrepancy between CPU and GPU percentile ranks suggests that the combo is CPU-heavy relative to its GPU, meaning the processor has headroom that the graphics card cannot fully utilize in Fivem’s most demanding settings.
Nearest rival data for the CPU shows the Core Ultra 7 155H is essentially tied with the Intel Core i5-14600T (delta of 0%), the AMD Ryzen AI 7 PRO 360 (delta of 0.1%), and the AMD Ryzen 5 7400F (delta of -0.2%). For the GPU, the RTX 5060 Mobile is within 1.3% of the RTX 4060 Mobile, 1.2% of the AMD Radeon RX 5700, and 1.3% of the AMD Radeon RX 6700S. These tight deltas indicate that the combo’s rank is not determined by any single component being exceptional, but rather by the balanced pairing of a strong mobile CPU with a midrange mobile GPU. In Fivem’s multiplayer environments, where CPU load can spike due to player counts and script processing, the Core Ultra 7’s 24 MB of L3 cache and 22 threads provide stability, but the GPU’s 8 GB frame buffer limits texture-heavy scenes at high resolutions.
The combo’s rank of 2457 out of 3707 means that roughly two-thirds of tested systems outperform it in Fivem. This is expected for a mobile platform with a 45 W GPU TDP, as desktop systems with higher-power discrete GPUs will naturally dominate the rankings. The data shows that the combo is competitive with other mobile solutions but cannot match high-end desktop configurations.
CPU Role
The Intel Core Ultra 7 155H plays a supporting role in Fivem, providing sufficient processing power to avoid bottlenecking the GPU at most settings. The CPU’s 16 cores and 22 threads, with a base clock of 3.80 GHz and boost clock of 4.80 GHz, deliver a Cinebench R23 multicore score of 15028 and a single-core score of 1743. These scores place the CPU in the 83rd percentile of all CPUs, indicating strong multi-threaded performance for a mobile part. The Passmark multithread score of 24873 and single-thread score of 3468 further confirm that the CPU has ample headroom for gaming workloads.
In Fivem, the CPU’s role is most apparent at 1080p Low settings, where the system achieves 163 FPS. At this resolution and preset, the GPU is not heavily taxed, allowing the CPU to drive frame rates toward its limits. The measured data shows that the 1080p Low result is 34% higher than the 1440p Low result (163 vs 108), demonstrating that the CPU can maintain high frame rates when the GPU is not the bottleneck. The CPU’s 24 MB of shared L3 cache is beneficial for Fivem’s script-heavy multiplayer mode, as it reduces latency when accessing frequently used data.
At higher resolutions, the CPU’s influence diminishes. The 4K Low result of 60 FPS is exactly half of the 1080p Low result, indicating that the GPU’s pixel throughput becomes the limiting factor. The CPU’s nearest rivals include the Intel Core i5-14600T (0% delta), AMD Ryzen AI 7 PRO 360 (0.1% delta), and AMD Ryzen 5 7400F (-0.2% delta), showing that the 155H is performance-neutral relative to comparable desktop and mobile parts. The CPU’s 28 W TDP and 7 nm process node suggest efficiency, but the data does not show a scenario where CPU clock speed becomes a limiting factor in Fivem, even at 1080p Ultra where the average FPS is 80.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the combo’s performance across three resolutions and four settings presets. At 1920x1080, the system delivers 163 FPS on Low, 129 FPS on Medium, 103 FPS on High, and 80 FPS on Ultra. The Medium preset includes a min FPS of 109 and max of 148, showing a 39 FPS variance that could cause noticeable stuttering in crowded multiplayer lobbies. The High and Ultra presets have no recorded min/max values, suggesting the frame delivery was stable enough not to warrant outlier tracking.
At 2560x1440, the results are 108 FPS on Low, 85 FPS on Medium, 68 FPS on High, and 53 FPS on Ultra. The Medium preset records a min of 72 and max of 98, a 26 FPS variance that is tighter than the 1080p Medium variance. This indicates that at 1440p, the GPU’s consistent workload reduces CPU-induced frame spikes. The 1440p High result of 68 FPS is comfortably above the 60 FPS threshold, making it a viable resolution for smooth gameplay.
At 3840x2160, the results drop to 60 FPS on Low, 47 FPS on Medium, 38 FPS on High, and 29 FPS on Ultra. The Medium preset records a min of 40 and max of 54, showing that even the average of 47 is accompanied by dips below 45 FPS. The 4K High result of 38 FPS is marginal for playability, and the 4K Ultra result of 29 FPS is below the standard playable threshold. The 4K Low result of 60 FPS is the only 4K preset that achieves a consistent 60 FPS average, but even this is likely to dip in busy scenes given the GPU’s 8 GB frame buffer.
The data shows a consistent pattern: each settings preset at a given resolution represents a roughly 20-30% performance step from the next preset down. For example, at 1080p, the steps are 163 (Low) to 129 (Medium, -21%), 129 to 103 (High, -20%), and 103 to 80 (Ultra, -22%). At 4K, the steps are 60 (Low) to 47 (Medium, -22%), 47 to 38 (High, -19%), and 38 to 29 (Ultra, -24%). This consistency suggests that the GPU’s scaling is predictable and that each preset tier adds a similar computational load.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend on the user’s resolution and target frame rate. For 1080p gaming, the High preset at 103 FPS offers the best balance of visual quality and performance, as it stays well above the 60 FPS threshold while providing enhanced textures and effects over Medium. The Ultra preset at 80 FPS is also viable for users with 120 Hz displays, but the 23 FPS drop from High to Ultra may not justify the visual improvement in a multiplayer game where competitive advantage matters. The Medium preset at 129 FPS is recommended for users prioritizing high refresh rates, as it provides a 26 FPS advantage over High with only a moderate visual compromise.
For 1440p, the High preset at 68 FPS is the recommended choice for smooth gameplay, as it stays above 60 FPS and offers better visual fidelity than Medium. The Medium preset at 85 FPS is a strong alternative for users with 75 Hz or 100 Hz displays, providing a 17 FPS advantage over High. The Ultra preset at 53 FPS is not recommended for serious play, as sub-60 FPS frame rates can introduce input latency in Fivem’s multiplayer mode. The Low preset at 108 FPS is excessive for most displays and sacrifices too much visual quality.
For 4K, the data suggests that only the Low preset at 60 FPS is acceptable for consistent playability. The Medium preset at 47 FPS is borderline, and the High preset at 38 FPS is likely to cause noticeable stuttering in populated servers. The Ultra preset at 29 FPS is not playable for most users. Given these results, users with 4K displays should either play at Low settings or consider lowering the resolution to 1440p to unlock higher quality presets. The 1440p High preset at 68 FPS provides a significantly better experience than 4K Low at 60 FPS, with higher visual quality and comparable frame rates. Ultimately, the data indicates that this combo is best utilized at 1080p or 1440p with Medium to High settings, depending on the user’s preference for frame rate over visual fidelity.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 5060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5060 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 60.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 38.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 108.0 |
| 2560x1440 | Medium | 85.0 |
| 2560x1440 | High | 68.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 163.0 |
| 1920x1080 | Medium | 129.0 |
| 1920x1080 | High | 103.0 |
| 1920x1080 | Ultra | 80.0 |
Fivem with iUltra 7 155H + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5060 Mobile + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RTX 5060 Mobile
Explore FPS benchmarks for other games using this same hardware combination.