Rust

Rust

AVERAGE FPS
154
excellent

This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 78 93 138
1440p QHD 100 132 155 225
1080p Full HD 146 189 219 308

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 61
3840x2160 High 78
3840x2160 Medium 93
3840x2160 Low 138
2560x1440 Ultra 100
2560x1440 High 132
2560x1440 Medium 155
2560x1440 Low 225
1920x1080 Ultra 146
1920x1080 High 189
1920x1080 Medium 219
1920x1080 Low 308

Rust with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5060 presents a compelling, if not entirely balanced, picture in Rust. The data reveals a configuration where the GPU’s capabilities are often throttled by the CPU’s mobile-oriented design, particularly at lower resolutions, while the system’s overall standing is firmly mid-pack. This analysis breaks down the measured FPS across resolutions and settings, contextualizes the hardware’s role, and answers common performance questions.

Resolution Scaling

The measured FPS data shows a clear and predictable scaling pattern as resolution increases from 1920x1080 to 3840x2160, but the magnitude of the drop reveals the system's primary bottleneck. At 1080p with Low settings, the combo achieves an average of 141 FPS. Moving to 1440p Low drops that to 97 FPS, a 31% reduction. Pushing to 4K Low further reduces the average to 57 FPS, which is another 41% drop from 1440p. This steep decline as resolution climbs indicates that the GPU is becoming increasingly saturated, which is a classic sign of a graphics-bound workload at higher pixel counts.

However, the scaling pattern at higher settings tells a different story. At 1080p with High settings, the average is 80 FPS. At 1440p High, it falls to 55 FPS, and at 4K High, it plummets to 32 FPS. The relative drop from 1080p to 1440p is 31%, similar to the Low setting. Yet, the drop from 1440p to 4K is 42%, which is slightly steeper. This suggests that while the GPU is the primary limiter at 4K, other factors are at play. The RTX 5060’s 8 GB of GDDR7 memory and 128-bit bus, which provides 448.0 GB/s of bandwidth, are likely being stressed by the combination of high resolution and high detail settings, causing the frame rate to fall out of the playable range.

The data implies that the CPU is the limiting component at 1080p and 1440p. The 141 FPS at 1080p Low is a strong result, but it is not the multi-hundred FPS figure one might expect from a desktop-class GPU. The Intel Core Ultra 7 155H, with its 16 cores and 22 threads, has a boost clock of 4.80 GHz, but its base clock is just 3.80 GHz and it has a TDP of 28 W. This power envelope is typical for a mobile chip, and the modest clock speeds likely prevent the CPU from feeding the GPU fast enough to achieve higher frame rates at lower resolutions. The result is that the system’s performance scaling is less about the GPU being weak and more about the CPU’s ceiling being reached first.

FAQ

Q: What is the maximum average frame rate this combo can achieve in Rust?

A: The highest average FPS recorded in the measured data is 141 FPS, which occurs at 1920x1080 resolution with the Low settings preset.

Q: How does the combo perform at 4K resolution with the Medium preset?

A: At 3840x2160 with Medium settings, the measured average FPS is 38, with a minimum of 33 FPS and a maximum of 44 FPS. This is a playable, though not perfectly smooth, experience.

Q: Is there a significant difference between the High and Medium presets at 1440p?

A: Yes, the difference is notable. At 2560x1440, the Medium preset yields an average of 65 FPS, while the High preset drops to an average of 55 FPS. That is a 10 FPS difference, which translates to an 18% performance penalty for the higher preset.

Q: What is the performance gap between the Low and Ultra presets at 1080p?

A: The gap is substantial. At 1920x1080, the Low preset achieves 141 FPS, while the Ultra preset only manages 61 FPS. This represents a 57% reduction in average frame rate, from a very smooth experience to one that is borderline for competitive play.

Q: How does the CPU compare to its nearest rivals in general benchmark scores?

A: The Intel Core Ultra 7 155H has an average benchmark score of 32697. Its closest rival, the Intel Core i5-14600T, scores 32707, a delta of 0%. The AMD Ryzen AI 7 PRO 360 scores 32662, which is 0.1% higher, and the AMD Ryzen 7 PRO 6850H scores 32812, which is 0.4% higher. The performance is effectively identical among these four CPUs.

Q: What is the GPU’s standing compared to its nearest rivals in general benchmarks?

A: The NVIDIA GeForce RTX 5060 has an average benchmark score of 26331. Its nearest rival, the AMD Radeon 860M, scores 26401, which is 0.3% higher. The NVIDIA GeForce MX550 scores 26421, also 0.3% higher, and the AMD Radeon RX 5700 XT 50th Anniversary scores 26553, which is 0.8% higher. The AMD Radeon RX 6750 XT scores 26011, which is 1.2% lower.

How This Combo Ranks

In the database of tested combinations for Rust, this specific pairing of the Intel Core Ultra 7 155H and the NVIDIA GeForce RTX 5060 holds a rank of 1930 out of 2953 combos. This places it in the 65th percentile of all tested systems, meaning it outperforms roughly two-thirds of the configurations in the database but is beaten by a significant portion of the top-tier hardware.

This mid-pack ranking is consistent with the hardware’s profile. The RTX 5060 is a solid mainstream GPU, but its 8 GB VRAM and 128-bit memory interface are not top-tier specifications. The CPU, while having a high core count, is a mobile part with a 28 W TDP, which limits its sustained performance. When compared to the other combos in the database, this pairing feels like a capable but not exceptional performer. The rank suggests that while it can handle Rust at playable frame rates at 1080p and 1440p, it will not excel in the same way as a system with a higher-end desktop CPU and a more powerful GPU. The data implies that the system is well-suited for smooth 1080p gaming and can manage 1440p with some settings compromises, but it is not designed for high-refresh-rate 4K gaming.

Measured FPS Breakdown

The measured FPS data provides a comprehensive look at performance across three resolutions and four settings presets. At 1920x1080, the system is most comfortable. With Low settings, it hits an average of 141 FPS. The Medium preset yields an average of 95 FPS, with a minimum of 81 and a maximum of 109 FPS. High settings produce an average of 80 FPS, and the Ultra preset drops to an average of 61 FPS. This shows a linear degradation from Low to Ultra, with a 56% performance loss from the lowest to the highest preset.

At 2560x1440, the performance takes a noticeable hit. The Low preset averages 97 FPS, which is still a very playable number. Medium settings average 65 FPS, with a minimum of 55 and a maximum of 75 FPS. The High preset averages 55 FPS, and Ultra drops to 42 FPS. The trend is clear: 1440p is playable, but the headroom is shrinking, and the Ultra preset is starting to feel strained.

At 3840x2160, the system struggles to maintain smooth frame rates. The Low preset is the only one that averages above 50 FPS, hitting 57 FPS. The Medium preset averages 38 FPS, with a minimum of 33 and a maximum of 44 FPS. High settings drop to an average of 32 FPS, and Ultra falls to 25 FPS. None of these 4K results are ideal for a fast-paced survival game, as they are all below the 60 FPS threshold generally considered necessary for smooth gameplay. The data suggests that 4K is only viable with the Low preset, and even then, the experience will not be perfectly smooth.

GPU Role

The NVIDIA GeForce RTX 5060 is the primary driver of visual fidelity in this system, and its specifications directly correlate with the measured results. The GPU has 8 GB of GDDR7 memory on a 128-bit bus, providing a memory bandwidth of 448.0 GB/s. This is a modest amount of VRAM by modern standards, and the measured data suggests it becomes a limiting factor at higher resolutions and settings.

At 4K with the Ultra preset, the system averages only 25 FPS. This is likely due to the GPU hitting both its compute and memory bandwidth limits. The 8 GB VRAM buffer is probably insufficient for the large textures and high-detail assets used in Rust at 4K Ultra, causing the GPU to swap data in and out of the system memory, which is a slow process. The 128-bit bus, while fast with GDDR7, is still narrower than what you would find on higher-end cards, further limiting the data throughput.

The GPU’s clock speeds also play a role. The base clock is 2280 MHz, with a boost clock of 2497 MHz. These are decent speeds, but the GPU’s overall performance is constrained by its die size (181 mm²) and transistor count (21,900 million). When compared to its nearest rivals, the GPU’s average benchmark score is 26331, which is nearly identical to the AMD Radeon 860M (26401) and the NVIDIA GeForce MX550 (26421). This indicates that while the RTX 5060 is a capable card, it is not a performance outlier in raw compute, and its 72nd percentile ranking among all GPUs reflects its mid-range positioning.

CPU Role

The Intel Core Ultra 7 155H is a high-core-count mobile processor, but its design priorities are efficiency over raw speed. With 16 cores and 22 threads, it offers excellent multi-threaded capability for productivity tasks, as evidenced by its Cinebench R23 multi-core score of 15028. However, its single-thread performance, which is critical for gaming, is more modest, with a Cinebench R23 single-core score of 1743.

The CPU’s clock speeds are the key differentiator. The base clock is 3.80 GHz, and the boost clock is 4.80 GHz. While the boost clock is respectable, the 28 W TDP limits how long the CPU can sustain these high clocks under load. In a game like Rust, which is known to be heavily CPU-dependent, this means the processor may throttle its clocks to stay within its power budget, which can bottleneck the GPU.

The benchmark results show that the CPU’s performance is statistically tied with its nearest rivals. Its average benchmark score is 32697, which is within 0.4% of the Intel Core i5-14600T, AMD Ryzen AI 7 PRO 360, and AMD Ryzen 7 PRO 6850H. This suggests that for this game, the CPU is not a differentiator; it is a solid, average performer. The 83rd percentile ranking among all CPUs indicates it is better than most, but it is not a top-tier gaming chip. The data suggests that the CPU’s role in this combo is to provide adequate frame pacing and physics calculations, but it will not push frame rates to the extremes.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend entirely on the target resolution. For a 1920x1080 display, the High preset is the clear choice. It delivers an average of 80 FPS, which is well above the 60 FPS threshold for smooth gameplay, and it provides a substantial visual improvement over the Medium preset. The Ultra preset is not recommended, as it drops the frame rate to 61 FPS, sacrificing the extra headroom that is valuable in a game with sudden combat encounters.

For 2560x1440, the Medium preset is the sweet spot. It averages 65 FPS, with a minimum of 55 FPS, which is acceptable for most players. The High preset, at 55 FPS, is playable but is more likely to dip below 60 FPS during intense moments. The Low preset, at 97 FPS, is the best choice for competitive play, but it sacrifices significant visual quality.

At 3840x2160, the Low preset is the only viable option for a reasonably smooth experience, averaging 57 FPS. The Medium preset, at 38 FPS, is too choppy for a game where quick reactions are necessary. The data clearly indicates that 4K gaming is not this combo’s strong suit, and players should stick to 1080p or 1440p for the best balance of visual fidelity and performance. The High preset at 1440p offers a good middle ground, but the Medium preset provides a more consistent frame rate with a lower risk of stuttering.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5060 in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 61.0
3840x2160 High 78.0
3840x2160 Medium 93.0
3840x2160 Low 138.0
2560x1440 Ultra 100.0
2560x1440 High 132.0
2560x1440 Medium 155.0
2560x1440 Low 225.0
1920x1080 Ultra 146.0
1920x1080 High 189.0
1920x1080 Medium 219.0
1920x1080 Low 308.0

Rust with iUltra 7 155H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5060 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 155H + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.