Downfall

Downfall

AVERAGE FPS
102
good

This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 58 71 87
1440p QHD 59 94 114 140
1080p Full HD 82 131 160 196

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 87
3840x2160 Medium 71
3840x2160 High 58
3840x2160 Ultra 36
2560x1440 Low 140
2560x1440 Medium 114
2560x1440 High 94
2560x1440 Ultra 59
1920x1080 Low 196
1920x1080 Medium 160
1920x1080 High 131
1920x1080 Ultra 82

Downfall with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5060 produces a predictable scaling curve in Downfall, where the GPU becomes the primary bottleneck as resolution increases. At 1920x1080 with Low settings, the combo delivers 196 FPS, which drops to 160 FPS at Medium and 131 FPS at High. Moving to 2560x1440, the same preset progression yields 140 FPS, 114 FPS, and 94 FPS respectively. At 3840x2160, the performance ceiling tightens considerably: Low produces 87 FPS, Medium 71 FPS, and High 58 FPS. The Ultra preset, however, tells a different story entirely—it falls to 82 FPS at 1080p, 59 FPS at 1440p, and a marginal 36 FPS at 4K. This steep drop from High to Ultra suggests that the Ultra tier imposes rendering loads that the RTX 5060's 8 GB frame buffer and 128-bit memory interface struggle to sustain, particularly at higher resolutions where bandwidth demands grow.

The scaling pattern from 1080p to 4K at High settings shows a 55% reduction in average FPS (131 to 58), which is a larger relative loss than the resolution pixel count alone would suggest. This indicates that Downfall's High preset includes effects that are disproportionately expensive at 4K, such as volumetric lighting or shadow cascades. The Low preset, by contrast, only loses 56% of its performance (196 to 87) across the same resolution span, meaning the game becomes more GPU-bound as settings rise. The 1440p results sit almost exactly midway between the 1080p and 4K figures, which is expected for a horror title that relies on dense fog and particle effects rather than geometry complexity. The data shows that the limiting component shifts decisively toward the GPU past 1080p; the CPU's 16 cores and 22 threads are not the constraint in this scenario, as evidenced by the consistent frame rate drops that track with pixel count rather than scene complexity.

How This Combo Ranks

The combination of the Core Ultra 7 155H and RTX 5060 sits at rank 2467 out of 3716 tested combos in Downfall, placing it in the 34th percentile of all pairings. This is a mid-pack result for a modern mobile platform, and the ranking reflects the RTX 5060's position in the GPU hierarchy more than the CPU's capabilities. The GPU's percentileVsAllGpus score is 72, meaning it outperforms 72% of all tested graphics cards, yet the combo rank is lower because Downfall's engine favors combinations with higher memory bandwidth and larger frame buffers. The CPU's percentileVsAllCpus score is 83, which is notably higher than the GPU's percentile, indicating that the processor is the stronger component in this pairing. The gap between the CPU's 83rd percentile and the combo's 34th percentile ranking in-game suggests that Downfall is not CPU-limited in the tested scenarios, and the RTX 5060 is the element holding the combo back from higher placement.

The nearest rivals to this CPU in average benchmark score provide context for its overall compute capability. The Intel Core i5-14600T scores 32707 with a 0% delta, while the AMD Ryzen AI 7 PRO 360 scores 32662 with a 0.1% delta, and the AMD Ryzen 5 7400F scores 32750 with a -0.2% delta. These differences are negligible—less than half a percent—meaning the Core Ultra 7 155H performs essentially identically to these alternatives in synthetic workloads. However, in Downfall, the combo ranking depends on the GPU pairing, and the RTX 5060's nearest rivals tell a more interesting story. The AMD Radeon 860M scores 26401 with a -0.3% delta, the NVIDIA GeForce MX550 scores 26421 with a -0.3% delta, and the AMD Radeon RX 5700 XT 50th Anniversary scores 26553 with a -0.8% delta. The RTX 5060's avgBenchmarkScore of 26331 is actually lower than all three of these rivals, which is surprising given its newer architecture. This suggests that the RTX 5060's raw compute scores do not translate directly into gaming performance in Downfall, where the 8 GB VRAM capacity and 128-bit bus may be limiting factors.

GPU Role

The RTX 5060 brings 8 GB of GDDR7 memory on a 128-bit bus, yielding 448.0 GB/s of bandwidth. This is the most likely constraint in Downfall at higher settings and resolutions. The GPU's base clock is 2280 MHz with a boost clock of 2497 MHz, and it contains 3840 shading units alongside 30 RT cores and 120 tensor cores. The measured frame rates show that the Ultra preset at 4K drops to 36 FPS, which is a 50% reduction from High at the same resolution (58 FPS). This halving of performance between High and Ultra at 4K is characteristic of a VRAM or bandwidth bottleneck, where the game's Ultra textures and shadow maps exceed the available memory bandwidth. The 128-bit bus delivers 448.0 GB/s, which is modest for a 2025 GPU, and the 8 GB capacity means that at 4K Ultra, the game likely spills into system memory, causing severe frame pacing issues.

The GPU's benchmark scores reinforce this interpretation. The passmark_g3d score of 20891 and the 3dmark_steel_nomad_dx12 score of 3628 indicate a mid-range part that can handle 1080p and 1440p gaming comfortably. However, the geekbench_vulkan score of 113321 and the passmark_directx_12 score of 77 suggest that the GPU's API-level performance is inconsistent, which aligns with the observed frame rate drops in Downfall's more demanding presets. The GPU's pixel rate is 119.9 GPixel/s and its texture rate is 299.6 GTexel/s, which are adequate for 1080p but become strained at 4K where the fill rate requirements quadruple. The data indicates that the RTX 5060 is best utilized at 1440p High, where it delivers 94 FPS, or 1080p High at 131 FPS, rather than pushing 4K where the 36 FPS Ultra result is below playable thresholds for a horror game that relies on smooth motion for atmosphere.

FAQ

*Q: What is the best resolution for this combo in Downfall?*

A: The data shows 2560x1440 at High settings produces 94 FPS average, which is a balanced point between visual fidelity and smoothness. At 1920x1080 High, the combo achieves 131 FPS, but the visual upgrade at 1440p is substantial for only a 28% performance cost. The 3840x2160 High result of 58 FPS is borderline, and the Ultra preset at 4K drops to 36 FPS, which is not ideal for a horror game where frame pacing matters.

Q: How does the RTX 5060 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5060's average benchmark score is 26331, which is 0.3% lower than the AMD Radeon 860M (26401) and 0.3% lower than the NVIDIA GeForce MX550 (26421). It is also 0.8% lower than the AMD Radeon RX 5700 XT 50th Anniversary (26553). These differences are within measurement noise, but the RTX 5060 does not lead its peer group in raw compute.

*Q: Is the Core Ultra 7 155H a bottleneck in Downfall?*

A: The CPU's percentileVsAllCpus is 83, which is higher than the GPU's percentileVsAllGpus of 72. Given that the combo rank in-game is 2467 out of 3716, the data suggests the CPU is not the limiting factor. The 16 cores and 22 threads, combined with a boost clock of 4.80 GHz, provide ample headroom for the game's single-threaded and multi-threaded demands.

Q: What is the FPS difference between Low and Ultra presets at 1080p?

A: At 1920x1080, the Low preset delivers 196 FPS, while the Ultra preset delivers 82 FPS. This is a 58% reduction in average frame rate, indicating that the Ultra preset imposes significant rendering costs that the RTX 5060 cannot fully offset, even at the lowest resolution tested.

Q: Does the 8 GB VRAM capacity affect 4K performance?

A: The 4K Ultra result of 36 FPS compared to the 4K High result of 58 FPS suggests that the Ultra preset's larger texture sets and shadow maps exceed the 8 GB GDDR7 capacity, forcing the GPU to rely on slower memory transfers. The 448.0 GB/s bandwidth is also a factor, as the 128-bit bus limits data throughput at high resolutions.

Q: How does the combo perform at 1440p Medium compared to 1080p High?

A: At 2560x1440 Medium, the combo achieves 114 FPS with a minimum of 97 FPS and maximum of 132 FPS. At 1920x1080 High, it achieves 131 FPS. The 1440p Medium result is only 13% slower than 1080p High, making it a more enjoyable experience due to the increased pixel density without a proportional performance penalty.

Settings Recommendations

The measured data points to the Medium preset at 2560x1440 as the sweet spot for this hardware combination. The 1440p Medium result of 114 FPS with a minimum of 97 FPS ensures consistent frame delivery, which is critical for a horror game where sudden frame drops break immersion. The 1080p High preset at 131 FPS is also excellent, but the resolution jump to 1440p Medium provides a more detailed image for only a 13% performance cost. At 4K, the High preset at 58 FPS is playable but not ideal, and the Ultra preset at 36 FPS should be avoided entirely. The Low presets across all resolutions—196 FPS at 1080p, 140 FPS at 1440p, and 87 FPS at 4K—are only recommended for competitive play or if the user prioritizes maximum frame rates over visual quality, but Downfall is a single-player horror title where atmosphere matters more than raw FPS.

For users with a 1080p display, the High preset at 131 FPS strikes the best balance, as the Ultra preset's 82 FPS fails to justify the 37% performance hit for marginal visual improvements. The Medium preset at 1080p delivers 160 FPS with a minimum of 136 FPS, which is also strong, but High adds enough shadow and texture detail to warrant the 18% reduction. On 4K displays, the Medium preset at 71 FPS is the only viable option beyond Low, as it maintains a playable frame rate while offering improved lighting over Low. The High preset at 58 FPS is borderline, and the Ultra preset at 36 FPS is essentially unplayable for a game that requires responsive controls during chase sequences. The data shows a clear pattern: this combo is best utilized at 1440p Medium or 1080p High, and pushing beyond those settings yields diminishing returns.

CPU Role

The Intel Core Ultra 7 155H provides 16 cores and 22 threads, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its L3 cache is 24 MB shared, and it supports DDR5 memory on a dual-channel bus with 89.6 GB/s of bandwidth. In Downfall, the CPU's role is secondary to the GPU, as evidenced by the frame rate scaling across resolutions. At 1080p Low, the combo produces 196 FPS, which suggests the CPU can feed the GPU adequately even at high frame rates. The passmark_multithread score of 24873 and the cinebench_r23_multicore score of 15028 indicate strong multi-threaded performance, which is useful for the game's background simulation and AI routines.

The CPU's single-threaded performance is also solid, with a passmark_single_thread score of 3468 and a cinebench_r23_singlecore score of 1743. This matters because Downfall's core game loop likely relies on a main thread for player interaction and enemy AI, and the 4.80 GHz boost clock ensures that this thread has sufficient headroom. The nearest CPU rivals in average benchmark score—the Intel Core i5-14600T at 32707, the AMD Ryzen AI 7 PRO 360 at 32662, and the AMD Ryzen 5 7400F at 32750—all fall within 0.2% of the Core Ultra 7 155H, meaning there is no meaningful CPU-level differentiation in this class. The data indicates that the CPU is not the limiting factor in this combo's Downfall performance; the RTX 5060's memory subsystem and compute throughput dictate the frame rates across all tested settings and resolutions.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5060 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 87.0
3840x2160 Medium 71.0
3840x2160 High 58.0
3840x2160 Ultra 36.0
2560x1440 Low 140.0
2560x1440 Medium 114.0
2560x1440 High 94.0
2560x1440 Ultra 59.0
1920x1080 Low 196.0
1920x1080 Medium 160.0
1920x1080 High 131.0
1920x1080 Ultra 82.0

Downfall with iUltra 7 155H + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5060 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 155H + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.