Rust

Rust

AVERAGE FPS
152
excellent

This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 77 92 136
1440p QHD 99 131 153 222
1080p Full HD 144 187 217 305

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 60
3840x2160 High 77
3840x2160 Medium 92
3840x2160 Low 136
2560x1440 Ultra 99
2560x1440 High 131
2560x1440 Medium 153
2560x1440 Low 222
1920x1080 Ultra 144
1920x1080 High 187
1920x1080 Medium 217
1920x1080 Low 305

Rust with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5050 delivers a playable but heavily settings-dependent experience in Rust. Across the measured resolutions, the data reveals a clear pattern: the combo is capable of smooth frame rates at 1080p with medium-to-high settings, but struggles significantly at 4K where even the lowest settings yield sub-60 FPS averages. The benchmark results indicate that this system’s performance ceiling is defined by the GPU’s 8 GB VRAM and its position in the 66th percentile of all GPUs, while the CPU’s 83rd percentile standing ensures it rarely becomes the primary bottleneck outside of the most demanding scenes.

Resolution Scaling

The measured FPS data shows a steep performance drop as resolution increases, which is typical for a GPU-bound title like Rust. At 1920x1080 with Low settings, the combo achieves 120 FPS average. Moving to 2560x1440 at the same settings drops that to 83 FPS, a reduction of 37 FPS or roughly 31%. At 3840x2160, the average falls further to 49 FPS, which is 59% below the 1080p result. This scaling pattern suggests that the RTX 5050’s rendering throughput is the limiting factor at higher resolutions, as the CPU’s 16 cores and 22 threads are more than capable of feeding frames at lower pixel counts.

The gap between Low and Ultra settings widens dramatically at higher resolutions. At 1080p, the difference between Low (120 FPS) and Ultra (52 FPS) is 68 FPS. At 1440p, that spread grows to 47 FPS (83 vs 36), and at 4K it becomes 28 FPS (49 vs 21). This indicates that the GPU’s shading units, texture mapping units, and raster operation pipelines are saturated when pushing 8.3 million pixels at 4K, regardless of the preset. The 4K Ultra result of 21 FPS average is barely interactive, while 4K Low at 49 FPS is playable but far from smooth.

The 1440p results show a more moderate decline. High settings at 1440p produce 47 FPS, which is 31% lower than the 1080p High result of 68 FPS. Medium at 1440p yields 55 FPS versus 80 FPS at 1080p, a 31% drop. These consistent reductions suggest that the RTX 5050’s 320.0 GB/s memory bandwidth and 13.17 TFLOPS of FP32 performance are the constraining factors, as the pixel fill rate of 82.30 GPixel/s becomes insufficient as resolution climbs.

Notably, the 4K Medium result includes a minimum FPS of 28 and a maximum of 38, showing significant frame time variance. This instability, combined with the 33 FPS average, points to VRAM pressure rather than pure compute limitations. Rust’s large world and texture streaming can exceed 8 GB at 4K, causing stutter as data is swapped. The 1080p Medium result (80 FPS average, 68 min, 93 max) shows a much tighter range, indicating that the 8 GB frame buffer is adequate at that resolution.

GPU Role

The NVIDIA GeForce RTX 5050, based on the Blackwell 2.0 architecture and GB207 chip, is the primary driver of the measured frame rates. Its 8 GB GDDR6 memory on a 128-bit bus provides 320.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p gaming but becomes a liability at 4K. The GPU’s 2560 shading units, 80 TMUs, and 32 ROPs deliver a texture rate of 205.8 GTexel/s and a pixel rate of 82.30 GPixel/s. These specs place the RTX 5050 in the 66th percentile of all GPUs, with an average benchmark score of 21035.

Comparing to its nearest rivals, the RTX 5050 sits within a tight performance band. The AMD Radeon RX Vega M GL scores 21153, just 0.6% higher, while the AMD Radeon HD 8970M scores 21237, 1% higher. The AMD Radeon RX 5600 XT trails by 1.6% with a score of 20713, and the NVIDIA RTX A4000 Mobile leads by 1.6% at 21379. This clustering means the RTX 5050 is not an outlier in raw compute, but its 8 GB VRAM capacity is smaller than some desktop counterparts, which explains the 4K stutter observed in the Medium preset.

The GPU’s clock behavior matters for Rust’s open-world rendering. With a base clock of 2317 MHz and a boost of 2572 MHz, the RTX 5050 maintains high frequencies under load, but the 130 W TDP limits sustained performance in a mobile form factor. The 3DMark Steel Nomad DX12 score of 2502 and PassMark G3D score of 17326 confirm that the GPU is mid-range, not a high-end part. In Rust, which relies heavily on draw calls and texture streaming, the 20 RT cores and 80 tensor cores are largely unused, so the raw rasterization performance of the 2560 shading units determines outcomes.

The 4K Ultra result of 21 FPS average is particularly telling. This is below the 30 FPS threshold commonly considered minimum playability, and it reflects the GPU’s inability to handle the combination of high pixel count and maximum settings. Even at 4K Low (49 FPS), the result is only marginally above playable, and the frame pacing likely suffers due to memory bandwidth constraints. At 1440p, the GPU shows its strength: Low settings hit 83 FPS, which is smooth, and Medium achieves 55 FPS with a 47 FPS minimum, indicating acceptable consistency.

The RTX 5050’s 16,900 million transistors on a 149 mm² die highlight its efficiency, but the 128-bit memory bus is the bottleneck. In Rust, which can exceed 8 GB VRAM usage at high resolutions, the GPU must constantly evict and reload textures, leading to the 4K Medium minimum of 28 FPS. This is a clear sign that the VRAM capacity, not the compute units, limits high-resolution performance. For users targeting 1440p, the GPU delivers a playable experience, but 4K gaming should be avoided unless settings are dropped to Low and even then, the 49 FPS average is borderline.

CPU Role

The Intel Core Ultra 7 155H, with 16 cores and 22 threads, provides ample processing power for Rust’s simulation and physics systems. Its base clock of 3.80 GHz and boost clock of 4.80 GHz, combined with 24 MB of shared L3 cache, place it in the 83rd percentile of all CPUs. The average benchmark score of 32697 puts it nearly level with the Intel Core i5-14600T (32707, 0% delta), the AMD Ryzen AI 7 PRO 360 (32662, 0.1% delta), and the AMD Ryzen 5 7400F (32750, -0.2% delta). This means the CPU is not a weak link in the combo, as its multi-threaded performance is competitive with modern desktop parts.

In Rust, the CPU handles game logic, entity updates, and server-side calculations, which can be demanding in populated areas. The 155H’s 22 threads allow it to distribute these workloads effectively, and its Cinebench R23 multicore score of 15028 confirms strong parallel performance. The PassMark multithread score of 24873 further supports this, indicating that the CPU can maintain high frame rates when the GPU is not the bottleneck. At 1080p Low, the 120 FPS average demonstrates that the CPU is capable of feeding the RTX 5050 without becoming a limiting factor.

However, the CPU’s role becomes more apparent at lower resolutions and settings. The 1080p Low result of 120 FPS is likely near the CPU’s practical limit for Rust, as the game’s single-threaded performance can cap frame rates. The PassMark single-thread score of 3468 is respectable but not exceptional, and the Cinebench R23 single-core score of 1743 suggests that the 155H’s Meteor Lake architecture prioritizes efficiency over raw single-core speed. This means that at 1080p with low settings, the CPU may occasionally constrain performance, but the 120 FPS average shows it rarely does.

The 4K results confirm that the CPU is not the primary bottleneck at higher resolutions. At 4K Low, the 49 FPS average is 41% of the 1080p Low result, which is a GPU-limited scaling pattern. The CPU’s 16 cores and 22 threads are more than sufficient for Rust’s workloads at 4K, as the GPU’s pixel output becomes the limiting factor. The 1440p results reinforce this: the 83 FPS Low average is 69% of the 1080p result, again indicating GPU limitations rather than CPU constraints.

The CPU’s memory bandwidth of 89.6 GB/s and dual-channel DDR5 support are adequate for Rust’s data-heavy world. The 24 MB L3 cache helps with frequently accessed game assets, reducing latency. The 155H’s integrated Arc Xe-LPG 128EU graphics are irrelevant for this combo since the discrete RTX 5050 handles rendering, but the iGPU’s presence allows for potential hybrid workloads. Overall, the CPU is a strong partner for the RTX 5050, and the data shows that the combo’s frame rates are governed by the GPU in nearly all measured scenarios.

Settings Recommendations

Based on the measured FPS rows, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1920x1080, the Medium preset delivers 80 FPS average with a minimum of 68 FPS and a maximum of 93 FPS. This provides a smooth experience that is well above the 60 FPS threshold, making it the best balance of visual quality and performance. The High preset at 68 FPS average is also playable, but the 12 FPS drop from Medium may not justify the visual gains, especially since the Medium minimum of 68 FPS matches the High average exactly.

For 2560x1440, the Medium preset yields 55 FPS average with a 47 FPS minimum and 64 FPS maximum. This is a playable result, though the minimum dips below 60 FPS, which could cause noticeable stutter in busy scenes. The Low preset at 83 FPS average is the better choice for competitive play, as it ensures a consistently smooth experience. The High preset at 47 FPS is borderline, and the Ultra preset at 36 FPS is not recommended for any gameplay that requires responsiveness.

At 3840x2160, no preset achieves a 60 FPS average. The Low preset at 49 FPS is the only option that approaches playability, but the 28 FPS minimum in the Medium preset (33 FPS average) suggests that even Low may suffer from frame time spikes. The Ultra preset at 21 FPS is effectively unplayable. For 4K, users should either lower the resolution to 1440p or accept reduced settings and a sub-60 FPS experience. The data shows that the Medium preset at 4K (33 FPS average) provides inconsistent performance, so Low is the only viable preset.

The measured rows reveal that the Medium preset consistently offers the best frame rate stability relative to its visual impact. At 1080p, the Medium minimum of 68 FPS is identical to the High average, meaning Medium provides a more consistent experience. At 1440p, the Medium minimum of 47 FPS is 15% below the High average of 47 FPS, but the Medium average of 55 FPS is 17% higher, making it the better choice. For users who prioritize frame rate over visuals, the Low preset at 1080p (120 FPS) is excellent, but the Medium preset is the sweet spot for quality-conscious players.

How This Combo Ranks

The combo of the Intel Core Ultra 7 155H and NVIDIA GeForce RTX 5050 ranks 2337 out of 2953 tested combos in Rust, placing it in the bottom 21% of systems. This low ranking is surprising given the individual component percentiles (CPU in the 83rd, GPU in the 66th), and it suggests that Rust’s performance characteristics punish this specific pairing. The ranking indicates that many other CPU-GPU combinations achieve higher frame rates, likely due to having more powerful GPUs or larger VRAM pools.

The GPU’s nearest rivals offer context for this ranking. The RTX 5050’s average benchmark score of 21035 is nearly identical to the AMD Radeon RX Vega M GL (21153, -0.6% delta) and the AMD Radeon HD 8970M (21237, -1% delta), both of which are older or lower-tier parts. This means the RTX 5050 is not a high-end GPU, and its 8 GB VRAM is a liability in Rust, which can be VRAM-hungry at higher settings. The combo’s rank of 2337 reflects that many other systems, even those with slightly weaker CPUs, can outperform it by pairing stronger GPUs with similar or better memory configurations.

The CPU’s nearest rivals also shed light on the ranking. The Core Ultra 7 155H’s average benchmark score of 32697 is within 0.2% of the Intel Core i5-14600T and AMD Ryzen 5 7400F, meaning the CPU is not the differentiator. The rank is thus driven by the GPU’s limitations. In Rust, which is known for its heavy draw call overhead and large world streaming, the 8 GB VRAM and 128-bit memory bus of the RTX 5050 become bottlenecks at higher resolutions, dragging the combo’s overall ranking down.

Given that this combo sits in the 2337th position out of 2953, users should temper expectations. The system can deliver 120 FPS at 1080p Low, which is competitive, but at 4K, it falls to the bottom tier. The ranking suggests that for Rust specifically, a GPU with more VRAM or higher memory bandwidth would yield a significantly better experience. The data indicates that this combo is best suited for 1080p gaming, where it performs adequately, but it is not a top-tier choice for Rust enthusiasts.

Measured FPS Breakdown

At 1920x1080, the measured FPS values show a clear progression across settings. Low settings achieve 120 FPS average, which is the highest measured result for this combo. Medium settings drop to 80 FPS average, with a minimum of 68 FPS and a maximum of 93 FPS, providing a smooth experience. High settings yield 68 FPS average, matching the Medium minimum, and Ultra settings fall to 52 FPS average. The spread from Low to Ultra is 68 FPS, indicating that the GPU’s performance scales significantly with settings at this resolution.

At 2560x1440, the results are lower but still usable. Low settings produce 83 FPS average, which is a 31% drop from 1080p Low. Medium settings achieve 55 FPS average, with a minimum of 47 FPS and a maximum of 64 FPS, showing some frame time variance. High settings drop to 47 FPS average, and Ultra settings fall to 36 FPS average. The 1440p results show that the Medium preset is the most balanced, offering a 55 FPS average that is 17% higher than High, while the Low preset at 83 FPS is best for high-refresh-rate monitors.

At 3840x2160, the performance collapses. Low settings yield 49 FPS average, which is the only preset above 30 FPS. Medium settings drop to 33 FPS average, with a minimum of 28 FPS and a maximum of 38 FPS, indicating severe stuttering. High settings fall to 28 FPS average, and Ultra settings bottom out at 21 FPS average. The 4K results demonstrate that this combo is not suited for 4K gaming, as even the lowest settings fail to maintain a stable 60 FPS and the Medium preset’s minimum of 28 FPS is below playable thresholds.

The minimum and maximum FPS data, where available, provide additional insight. The 1080p Medium preset shows a minimum of 68 FPS and a maximum of 93 FPS, a 25 FPS range that indicates reasonably stable performance. The 1440p Medium preset shows a wider range of 17 FPS (47 to 64), suggesting more variability. The 4K Medium preset has a range of 10 FPS (28 to 38), but the low absolute values make this instability more noticeable. These data points confirm that the combo is best used at 1080p with Medium or High settings, where frame pacing is consistent enough for a pleasant gaming experience.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5050 in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 60.0
3840x2160 High 77.0
3840x2160 Medium 92.0
3840x2160 Low 136.0
2560x1440 Ultra 99.0
2560x1440 High 131.0
2560x1440 Medium 153.0
2560x1440 Low 222.0
1920x1080 Ultra 144.0
1920x1080 High 187.0
1920x1080 Medium 217.0
1920x1080 Low 305.0

Rust with iUltra 7 155H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5050 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 155H + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.