Rust
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 29 | 43 |
| 1440p QHD | 31 | 41 | 49 | 73 |
| 1080p Full HD | 46 | 60 | 71 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 235 + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
Rust is a demanding survival title, and the data for the Intel Core Ultra 5 235 paired with the NVIDIA GeForce GTX 1660 SUPER reveals a system that is heavily constrained by its graphics card at higher resolutions. The measured FPS across the board shows a clear pattern: this combo is capable of smooth gameplay at 1080p, but struggles to maintain playable frame rates as resolution increases. The benchmark results place this specific configuration in the 2520th position out of 2953 tested combos for this game, putting it in the bottom 15% of all tested systems, which is a critical context for understanding its performance ceiling.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and tells a definitive story about where the bottleneck lies. At 1920x1080 with Low settings, the system achieves an average of 106 FPS, which drops to 73 FPS at 2560x1440, and then plummets to 43 FPS at 3840x2160. This represents a 59% reduction in performance from 1080p to 4K at the lowest settings. The scaling is even more dramatic on the High preset, where the average FPS falls from 60 at 1080p to 41 at 1440p and finally to 24 at 4K—a 60% decrease.
This steep decline is characteristic of a system where the GPU is the limiting component. The GTX 1660 SUPER, with its 6 GB of GDDR6 memory and 192-bit bus, is being overwhelmed by the pixel throughput required at higher resolutions. The data shows that moving from 1440p to 4K at Medium settings results in a drop from 49 FPS to 29 FPS, a 41% reduction, while the Ultra preset sees a similar proportional decline from 31 FPS to 19 FPS. The consistent pattern across all presets indicates that the CPU, the Intel Core Ultra 5 235 with its 14 cores and 14 threads, is not the primary constraint; if it were, the frame rates would show less variation between resolutions.
The implication here is that users with this combo should treat 1080p as the target resolution for a smooth experience. The data suggests that attempting 1440p gaming requires a significant compromise in visual settings, and 4K is largely impractical except for the lowest preset, which still only delivers 43 FPS. The scaling curve is steep and unforgiving, and it strongly suggests that the GTX 1660 SUPER's 5.027 TFLOPS of FP32 performance and 336.0 GB/s of memory bandwidth are simply not sufficient to feed the pixel pipelines at higher resolutions.
How This Combo Ranks
The combo rank for this specific pairing in Rust is 2520 out of 2953 tested combinations, which places it in the bottom 14.7% of all systems benchmarked for this game. This low ranking is not surprising given the age and tier of the GPU, but it is worth remembering the CPU is not the weak link in this pairing. The Intel Core Ultra 5 235 scores in the 89th percentile of all CPUs, with an average benchmark score of 46062, placing it in the same performance bracket as the AMD Ryzen AI 9 HX 375 (46030, delta 0.1%) and the Intel Core i9-13900HX (46098, delta -0.1%).
The GPU, on the other hand, sits in the 53rd percentile of all GPUs with an average score of 12986. This puts it in a dead heat with the NVIDIA GeForce RTX 3050 Ti Mobile (12940, delta 0.4%) and the AMD Radeon RX 580 (12928, delta 0.4%), while being slightly behind the NVIDIA Tesla M2090 (13075, delta -0.7%). This stark contrast in CPU versus GPU percentile rankings explains the combo's position: a top-tier processor is being paired with a mid-range graphics card, and in a GPU-bound title like Rust, the overall system performance is dragged down to the GPU's level.
What this ranking implies is that the combo is fundamentally imbalanced for this game. While the CPU has headroom to spare, the GPU cannot translate that processing power into frame rates. The data shows that this pairing is unlikely to provide a competitive experience in Rust at higher settings, and users would see a dramatic improvement by upgrading the graphics card while keeping the CPU, as the processor's 14 cores and 5.00 GHz boost clock are more than capable of handling the game's simulation and physics loads.
GPU Role
The NVIDIA GeForce GTX 1660 SUPER is built on the Turing architecture using a 12 nm process at TSMC, with a die size of 284 mm² containing 6,600 million transistors. Its performance is defined by its 1408 shading units, 88 texture mapping units, and 48 raster output units. The card operates at a base clock of 1530 MHz with a boost clock of 1785 MHz, and it is paired with 6 GB of GDDR6 memory running at 1750 MHz (14 Gbps effective) across a 192-bit bus, yielding a memory bandwidth of 336.0 GB/s.
In Rust, the GPU's role is critical, and the measured FPS data shows clear signs of VRAM and bandwidth limitations at higher resolutions. The 6 GB frame buffer is likely a significant concern at 4K, where the High preset only achieves 24 FPS and Ultra drops to 19 FPS. The texture rates of 157.1 GTexel/s and pixel rate of 85.68 GPixel/s are being pushed to their limits, and the card's FP32 performance of 5.027 TFLOPS is insufficient for the game's modern rendering demands at high resolutions.
The data suggests that the GTX 1660 SUPER's performance is heavily dependent on resolution and settings. At 1080p Low, it achieves 106 FPS, but this drops to 60 FPS at High and 46 FPS at Ultra. The gap between Low and Ultra at the same resolution (60 FPS difference) is larger than the gap between 1080p and 1440p at the same setting (13 FPS difference on High), indicating that the card is more sensitive to shader complexity and draw distance than to raw pixel count, at least at lower resolutions. However, at 4K, the situation reverses, and the card's memory bandwidth becomes the dominant constraint, as evidenced by the steep drop to 43 FPS even on Low settings.
Measured FPS Breakdown
The complete dataset provides a clear picture of this combo's capabilities across three resolutions and four settings levels. At 1920x1080, the system delivers 106 FPS on Low, 71 FPS on Medium (with a min of 60 and max of 82), 60 FPS on High, and 46 FPS on Ultra. The Medium setting at 1080p is notable for its consistent frame times, with the minimum FPS matching the 60 FPS target of many displays, suggesting that this could be a stable configuration for competitive play.
Moving to 2560x1440, performance drops noticeably: Low yields 73 FPS, Medium 49 FPS (min 42, max 56), High 41 FPS, and Ultra 31 FPS. At this resolution, only the Low preset maintains an average above 60 FPS, while Medium stays above 45 FPS, which may still be acceptable for less demanding scenarios. The 1440p Medium results show a 42 FPS minimum, which means there will be noticeable stutters in busy scenes with multiple players or large bases.
At 3840x2160, the system struggles to maintain playability: Low delivers 43 FPS, Medium 29 FPS (min 25, max 33), High 24 FPS, and Ultra 19 FPS. None of these averages reach the 60 FPS threshold, and even the Low preset's 43 FPS will feel sluggish in a fast-paced survival environment. The 4K Medium results show a 25 FPS minimum, which is well below the threshold for smooth gameplay and would likely result in frustrating input latency. This data confirms that 4K is not a viable option for this combo in Rust, even at the lowest settings.
CPU Role
The Intel Core Ultra 5 235 is a formidable processor that is clearly not the limiting factor in this pairing. With 14 cores and 14 threads, a base clock of 3.40 GHz, and a boost clock of 5.00 GHz, it provides substantial processing power. Its 24 MB of shared L3 cache and 102.4 GB/s of dual-channel DDR5 memory bandwidth ensure that it can feed data to the GPU without becoming a bottleneck. The CPU's Cinebench R23 scores of 14769 multi-core and 2085 single-core, along with a Passmark single-thread score of 4516, indicate strong performance that places it in the 89th percentile of all CPUs.
In Rust, which is known for its heavy server-side simulation and physics calculations, the CPU's 14 cores are beneficial for handling the game's complex entity interactions and world state updates. The Passmark physics score of 2570 and the floating-point math score of 117951 suggest that the CPU can handle the game's computational demands with ease. However, the measured FPS data shows that this CPU power is not being fully utilized, as the frame rates are consistently limited by the GPU.
The data implies that the CPU has significant headroom in this configuration. At 1080p Low, where the GPU is less stressed, the system achieves 106 FPS, but this is still well below the CPU's theoretical maximum. The fact that the FPS drops by roughly half when moving from 1080p Low to 4K Low (106 to 43 FPS) while the CPU's workload remains relatively constant confirms that the GPU is the sole bottleneck. Users with this CPU would benefit from a GPU upgrade to unlock the processor's full potential in Rust.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend heavily on the user's target resolution. For 1080p gaming, the Medium preset at 71 FPS (min 60, max 82) offers the best balance of visual quality and performance. The minimum FPS of 60 ensures that the game remains playable even during intense moments, and the average is well above the 60 FPS threshold for smooth gameplay. While the Low preset at 106 FPS offers a higher frame rate, the visual compromise is significant, and the Medium preset provides a more immersive experience without sacrificing playability.
For 1440p, the Low preset at 73 FPS is the only setting that maintains an average above 60 FPS, making it the recommended choice for users with 1440p monitors. The Medium preset at 49 FPS (min 42) is borderline, but the 42 FPS minimum could lead to noticeable hitches in combat or when rendering large bases. Users who prioritize visual fidelity over frame rate could try High at 41 FPS, but this is below the ideal range for a survival game where quick reactions are essential.
For 4K, none of the settings are truly playable, but the Low preset at 43 FPS is the only option that approaches usability. The Medium preset at 29 FPS is too low for a game like Rust, where unpredictable player encounters require responsive controls. The data strongly suggests that users should avoid 4K with this combo, and if forced to use a 4K display, they should consider lowering the resolution to 1440p or 1080p for a better experience.
FAQ
Q: Can this combo run Rust at 60 FPS on a 1080p monitor?
A: Yes, at 1080p, the combo achieves 60 FPS on High settings, 71 FPS on Medium, and 106 FPS on Low. The Medium preset is the recommended choice for maintaining a consistent 60 FPS with a minimum of 60 FPS.
Q: What is the best settings preset for 1440p gaming?
A: The Low preset at 1440p delivers 73 FPS, which is the only setting that maintains an average above 60 FPS. Medium drops to 49 FPS with a 42 FPS minimum, which may be acceptable for some users but is less stable.
Q: Is the CPU or GPU the bottleneck in this system?
A: The data clearly indicates the GPU is the bottleneck. The CPU ranks in the 89th percentile of all processors, while the GPU ranks in the 53rd percentile. The FPS scales heavily with resolution and settings, which is characteristic of a GPU-limited system.
Q: How does the GTX 1660 SUPER compare to the RTX 3050 Ti Mobile in terms of raw performance?
A: The average benchmark scores are nearly identical. The GTX 1660 SUPER scores 12986, while the RTX 3050 Ti Mobile scores 12940, a delta of 0.4%. This puts them in the same performance class.
Q: Is 4K gaming viable with this setup?
A: No, the highest average FPS at 4K is 43 FPS on Low settings. All other presets fall below 30 FPS, with Ultra only reaching 19 FPS. This is not playable for a competitive survival game.
Q: What is the combo's overall rank for Rust?
A: This combo ranks 2520 out of 2953 tested combinations for Rust, placing it in the bottom 15% of all systems. This low rank is attributable to the GPU's mid-range performance relative to the CPU.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce GTX 1660 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 73.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 41.0 |
| 2560x1440 | Ultra | 31.0 |
| 1920x1080 | Low | 106.0 |
| 1920x1080 | Medium | 71.0 |
| 1920x1080 | High | 60.0 |
| 1920x1080 | Ultra | 46.0 |
Rust with iUltra 5 235 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1660 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 235 + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.