Rust
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 29 | 43 |
| 1440p QHD | 31 | 41 | 49 | 73 |
| 1080p Full HD | 46 | 60 | 71 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-13700K + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
Rust presents a demanding survival environment where the balance between CPU and GPU load shifts dramatically across settings and resolutions. For the combination of the Intel Core i7-13700K and the NVIDIA GeForce GTX 1660 SUPER, the measured frame rates reveal a system that is consistently limited by the graphics card, yet capable of delivering playable sessions when configured appropriately. This analysis breaks down the measured performance data to identify the optimal settings, the role of each component, and how this specific pairing scales across common gaming resolutions.
Settings Recommendations
The measured FPS rows for this combo indicate that the "Low" preset provides the most consistent and fluid experience across all tested resolutions, with the "Medium" preset serving as the best compromise for visual fidelity at 1080p. At 1920x1080, the Low preset achieves an average of 106 FPS, which is a substantial margin above the 60 FPS target typically considered the baseline for smooth gameplay. The Medium preset at this resolution yields 71 FPS average, with a recorded minimum of 60 FPS and maximum of 82 FPS, indicating that it also maintains playable performance without significant dips. The High preset at 1080p drops to exactly 60 FPS average, which is adequate but leaves no headroom for demanding scenes with multiple players or complex base constructions.
For users prioritizing a stable competitive experience, the Low preset at 1080p is the clear choice, as it offers a 49% performance increase over the Medium preset and a 76% increase over High. At 2560x1440, the Low preset remains the only setting that consistently exceeds the 60 FPS threshold, delivering an average of 73 FPS. The Medium preset at this resolution drops to 49 FPS average, which may be acceptable for slower-paced gameplay but risks noticeable stutter during combat or when rendering large bases. The data suggests that the Ultra preset is not viable for this GPU, as it produces sub-30 FPS averages at both 1440p (31 FPS) and 1080p (46 FPS), making it unsuitable for anything beyond static screenshots.
At 3840x2160, none of the presets achieve a playable 60 FPS average. The Low preset reaches 43 FPS, which is the only 4K option above 30 FPS, but even this falls short of the smoothness found at lower resolutions. The recommendation is to use the Medium preset at 1080p for a balanced experience, as the 71 FPS average with a 60 FPS minimum provides a reliable baseline, while the Low preset should be reserved for scenarios where maximum frame rate is critical. For 1440p gaming, the Low preset is the only sensible option, and 4K should be avoided entirely with this GPU configuration.
GPU Role
The NVIDIA GeForce GTX 1660 SUPER serves as the primary bottleneck in this pairing, a conclusion supported by the performance scaling across resolutions. The GPU features 6 GB of GDDR6 memory on a 192-bit bus, providing 336.0 GB/s of bandwidth, with base and boost clocks of 1530 MHz and 1785 MHz respectively. This memory configuration is adequate for 1080p gaming but becomes strained at higher resolutions, as evidenced by the frame rate drops when moving from 1920x1080 to 2560x1440 and 3840x2160. The GPU’s compute capabilities are modest, with a FP32 throughput of 5.027 TFLOPS and a pixel rate of 85.68 GPixel/s, which explains its difficulty maintaining high frame rates under the rendering load of Rust’s large open-world environments.
The measured data shows that the GPU’s performance ceiling is reached at the Medium preset, where the 1080p average of 71 FPS represents a 34% improvement over the High preset’s 60 FPS. This suggests that the GTX 1660 SUPER has sufficient VRAM for Medium settings at 1080p but begins to hit memory bandwidth or shading unit limits when texture quality and draw distances increase. The GPU’s percentile ranking of 53 against all GPUs places it in the middle of the performance spectrum, and its nearest rival, the NVIDIA GeForce RTX 3050 Ti Mobile, scores only 0.4% higher in average benchmarks, confirming that this desktop card is competitive with entry-level mobile offerings. The 6 GB VRAM capacity is likely the limiting factor at 4K, where the Ultra preset produces just 19 FPS, indicating that the memory bus and capacity cannot handle the high-resolution textures and geometric complexity simultaneously.
How This Combo Ranks
Within the database of tested combinations for Rust, this pairing of the Intel Core i7-13700K and the NVIDIA GeForce GTX 1660 SUPER ranks 3188 out of 3723 total combos, placing it in the lower 15th percentile of all tested systems. This ranking reflects the significant imbalance between the high-end CPU and the mid-range GPU, as the processor’s capabilities far exceed what the graphics card can utilize in most gaming scenarios. The combo’s position suggests that while the CPU is more than capable of handling Rust’s simulation and physics threads, the GPU restricts the overall frame output to levels that are modest compared to systems with more balanced pairings.
The low rank is primarily attributable to the GPU’s performance ceiling, as the GTX 1660 SUPER’s average benchmark score of 12986 places it in the 53rd percentile of all GPUs, while the i7-13700K’s average score of 46881 places it in the 89th percentile of all CPUs. This 36-percentile gap between components means the system is heavily GPU-bound in most gaming workloads, and Rust is no exception. The measured FPS values confirm this, as even at the highest settings, the frame rates are consistent with what a mid-range GPU would produce, not what the top-tier CPU would enable if paired with a more powerful graphics card. For users considering this combo, the data indicates that upgrading the GPU would yield far greater performance gains than any CPU upgrade.
Measured FPS Breakdown
The measured FPS data provides a detailed picture of how this combo performs across three resolutions and four quality presets. At 1920x1080, the full range of settings was tested, with results as follows: Low preset averaged 106 FPS, Medium averaged 71 FPS with a minimum of 60 and maximum of 82, High averaged 60 FPS, and Ultra averaged 46 FPS. The progression from Low to Ultra shows a steady decline, with each step up in quality costing approximately 15-25% of the frame rate. The Medium preset’s minimum of 60 FPS is particularly notable, as it indicates that even during heavy scene complexity, the frame rate does not dip below the 60 FPS threshold, making it a reliable choice for consistent gameplay.
At 2560x1440, the performance drops are more pronounced. The Low preset averages 73 FPS, which is a 31% reduction from the 1080p Low result. Medium averages 49 FPS with a minimum of 42 and maximum of 56, High averages 41 FPS, and Ultra averages 31 FPS. The gap between Low and Medium at this resolution is 33%, suggesting that the GPU’s shading units are saturated by the increased pixel count. At 3840x2160, the results are as follows: Low averages 43 FPS, Medium averages 29 FPS with a minimum of 25 and maximum of 33, High averages 24 FPS, and Ultra averages 19 FPS. The 4K Medium preset’s minimum of 25 FPS highlights the GPU’s inability to maintain consistent frame pacing at high resolutions, as the 6 GB VRAM and 192-bit bus struggle with the memory footprint of 4K textures.
FAQ
Q: What is the best settings preset for a 60 FPS experience at 1080p?
A: The Medium preset at 1920x1080 is the optimal choice, as it produces a 71 FPS average with a minimum of 60 FPS and a maximum of 82 FPS, ensuring consistent performance without dropping below the 60 FPS threshold.
Q: Can this combo handle 1440p gaming?
A: Yes, but only with the Low preset, which averages 73 FPS at 2560x1440. The Medium preset at this resolution drops to 49 FPS average, which may be acceptable for some users but risks noticeable stutter during demanding scenes.
Q: Is 4K gaming viable with the GTX 1660 SUPER?
A: No. The highest average FPS at 3840x2160 is 43 FPS on the Low preset, and all other presets fall below 30 FPS, with Ultra producing just 19 FPS. This combo is not suited for 4K resolution in Rust.
Q: How does the GTX 1660 SUPER compare to its nearest rivals?
A: The GPU’s average benchmark score is 12986, which is 0.4% higher than the NVIDIA GeForce RTX 3050 Ti Mobile and 0.4% higher than the AMD Radeon RX 580, while being 0.7% lower than the NVIDIA Tesla M2090.
Q: What is the combo’s rank among all tested systems in Rust?
A: This combination ranks 3188 out of 3723 total tested combos, placing it in the lower portion of the database and indicating that it is outperformed by most other system configurations.
Q: Does the CPU limit performance in Rust?
A: No, the Intel Core i7-13700K is not the limiting factor. The GPU’s performance ceiling is reached at all resolutions, as evidenced by the consistent frame rate drops when increasing settings, while the CPU maintains high benchmark scores (89th percentile).
CPU Role
The Intel Core i7-13700K is a 16-core, 24-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.40 GHz. Its cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 30 MB of shared L3 cache, which provides ample bandwidth for the game’s simulation and networking threads. The CPU’s benchmark scores are exceptional, with a Cinebench R23 multi-core score of 30745 and a single-core score of 2116, placing it in the 89th percentile of all CPUs. Its nearest rival, the AMD Ryzen 9 5900, scores only 0.2% higher in average benchmarks, confirming that the i7-13700K is a top-tier processor for multi-threaded workloads.
In Rust, the CPU’s role is to handle the game’s server-side simulation, including entity updates, physics calculations, and player interactions, which are heavily dependent on single-thread performance. The i7-13700K’s 3DMark single-thread score of 1136 and Geekbench single-core score of 2529 indicate strong per-core performance that should prevent CPU bottlenecks in most scenarios. However, the measured FPS data shows that the GPU is the limiting factor, as the frame rates do not scale with the CPU’s capabilities. For instance, the CPU can handle 24 threads efficiently, but the GTX 1660 SUPER’s 1408 shading units are saturated at Medium settings. The CPU’s 16 cores and 24 threads are more than sufficient for Rust’s demands, and the data suggests that even with a more powerful GPU, the i7-13700K would not become a bottleneck until frame rates exceed 200 FPS, which is far beyond what this GPU can deliver.
Resolution Scaling
The scaling of FPS from 1080p to 1440p to 4K reveals the GPU-bound nature of this combo. At the Low preset, the average FPS drops from 106 at 1920x1080 to 73 at 2560x1440, a 31% reduction, and then to 43 at 3840x2160, a further 41% reduction. This scaling pattern is consistent with a GPU that is limited by pixel fill rate and memory bandwidth, as the number of pixels increases by 78% from 1080p to 1440p and by 177% from 1080p to 4K. The frame rate drops, however, are less than the pixel count increases, indicating that the GPU has some headroom in its render pipeline but is ultimately constrained by its 192-bit memory bus and 6 GB VRAM capacity.
At the Medium preset, the scaling is steeper: 71 FPS at 1080p, 49 FPS at 1440p, and 29 FPS at 4K. The 4K result is particularly telling, as the 29 FPS average with a 25 FPS minimum suggests that the GPU is thrashing due to memory pressure, likely because the 6 GB VRAM is insufficient for Medium textures at 4K. The High and Ultra presets show even more severe drops, with Ultra producing 46 FPS at 1080p, 31 FPS at 1440p, and 19 FPS at 4K. This scaling behavior confirms that the GTX 1660 SUPER is the primary limiting component, as the CPU’s performance remains constant across resolutions. The data indicates that users should expect a 30-35% FPS loss when moving from 1080p to 1440p, and an additional 40-45% loss when moving from 1440p to 4K, regardless of the preset chosen. This highlights the importance of sticking to 1080p for this combo, where the GPU can maintain playable frame rates even at higher quality settings.
Hardware Specifications
Intel Core i7-13700K
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-13700K + NVIDIA GeForce GTX 1660 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 73.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 41.0 |
| 2560x1440 | Ultra | 31.0 |
| 1920x1080 | Low | 106.0 |
| 1920x1080 | Medium | 71.0 |
| 1920x1080 | High | 60.0 |
| 1920x1080 | Ultra | 46.0 |
Rust with ii7-13700K + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1660 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii7-13700K + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.