Rust

Rust

AVERAGE FPS
49
playable

This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 24 29 43
1440p QHD 31 41 49 73
1080p Full HD 46 60 71 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 29
3840x2160 High 24
3840x2160 Ultra 19
2560x1440 Low 73
2560x1440 Medium 49
2560x1440 High 41
2560x1440 Ultra 31
1920x1080 Low 106
1920x1080 Medium 71
1920x1080 High 60
1920x1080 Ultra 46

Rust with AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

The AMD Ryzen 5 7500X3D paired with the NVIDIA GeForce GTX 1660 SUPER delivers a playable but restrained experience in Rust, with performance scaling that clearly exposes the GPU as the primary bottleneck at higher resolutions. The data shows a system that can hit smooth frame rates at 1080p on lower presets, but which falls off sharply as resolution increases, making it a pairing best suited for competitive settings rather than visual fidelity.

Resolution Scaling

The measured FPS data reveals a steep performance cliff as resolution climbs from 1920x1080 to 3840x2160. At 1080p with Low settings, the combo produces 106 average FPS, which drops to 73 FPS at 1440p and further to 43 FPS at 4K. That represents a 59% reduction in frame rate from 1080p to 4K on Low settings, indicating that the GTX 1660 SUPER is being pushed to its limits as pixel count increases.

The scaling pattern becomes even more pronounced on higher presets. At High settings, the system delivers 60 FPS at 1080p, 41 FPS at 1440p, and just 24 FPS at 4K. The drop from 1080p to 1440p is a 32% loss, while the jump from 1440p to 4K costs another 41%. This non-linear degradation suggests that the GPU’s 6 GB of GDDR6 memory and 192-bit bus are being saturated, with bandwidth becoming a limiting factor at 4K.

Medium settings tell a similar story: 71 FPS at 1080p, 49 FPS at 1440p, and 29 FPS at 4K. The 4K Medium result includes a minimum of 25 FPS and a maximum of 33 FPS, showing that even the average is barely above the threshold for playability. Ultra settings are the most punishing, with 46 FPS at 1080p, 31 FPS at 1440p, and only 19 FPS at 4K — the latter being effectively unplayable for any fast-paced action.

The data indicates that at 1080p, the CPU can still feed the GPU adequately, since the frame rate differences between Low and Ultra (106 vs 46 FPS) suggest the GPU is the limiting component. However, at 4K, even Low settings (43 FPS) cannot break past the 60 FPS mark, confirming that the GTX 1660 SUPER’s compute throughput — 5.027 TFLOPS FP32 — is insufficient for high-resolution rendering in Rust. The resolution scaling curve points to a GPU-bound system at all tested resolutions, with the CPU’s 12 threads and 96 MB of L3 cache providing enough headroom to avoid becoming the primary constraint.

CPU Role

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, built on a 5 nm process with a base clock of 4.00 GHz and a boost clock of 4.50 GHz. Its 96 MB of shared L3 cache is the standout feature, designed to reduce memory latency in games that rely on large, frequently accessed datasets — which Rust, with its persistent world and complex item interactions, is known to be. The CPU’s PassMark single-thread score of 3494 and multithread score of 25047 place it in the 89th percentile of all CPUs, indicating strong per-core performance that should handle Rust’s physics and server-side calculations.

In the measured results, the CPU’s influence is most visible at 1080p Low, where the system reaches 106 FPS. This is a frame rate that suggests the CPU can sustain high instruction throughput, but the fact that it does not go higher — despite the GPU being relatively weak — implies that Rust’s engine still has some CPU-bound elements at lower resolutions. The Ryzen 5 7500X3D’s nearest rivals include the Intel Core Ultra X9 388H (avg score 44466, 0.2% delta) and Intel Core i9-13950HX (avg score 44342, 0.5% delta), showing that its overall benchmark performance is competitive with high-end laptop CPUs, though its desktop orientation gives it an edge in sustained loads.

The CPU’s 65W TDP and 83.2 GB/s memory bandwidth (Dual-channel DDR5) are modest figures, but they are not the limiting factor in Rust. At 4K Ultra, the system drops to 19 FPS, and even if the CPU were overclocked — which it cannot be, as the multiplier is locked — the frame rate would not improve meaningfully because the GPU is saturated. The data suggests that the Ryzen 5 7500X3D provides sufficient headroom for the GTX 1660 SUPER at 1080p and 1440p, but the combo’s overall rank of 2520 out of 2953 tested combinations in Rust indicates that this CPU is not the reason for the low placement; rather, it is the GPU holding the system back.

GPU Role

The NVIDIA GeForce GTX 1660 SUPER is a Turing-architecture GPU with 1408 shading units, 88 texture mapping units, and 48 raster output units. It operates at a base clock of 1530 MHz and a boost clock of 1785 MHz, with 6 GB of GDDR6 memory on a 192-bit bus providing 336.0 GB/s of bandwidth. The GPU’s PassMark G3D score of 12699 places it in the 53rd percentile of all GPUs, which is squarely mid-range, and its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (avg score 12940, 0.4% delta) and AMD Radeon RX 580 (avg score 12928, 0.4% delta) — both of which are similarly positioned in terms of raw performance.

In Rust, the GPU’s role becomes evident when comparing settings at a fixed resolution. At 1080p, the difference between Low (106 FPS) and Ultra (46 FPS) is 60 FPS, which is a 57% penalty for enabling higher visual fidelity. This indicates that the GTX 1660 SUPER’s 5.027 TFLOPS of FP32 compute is being heavily taxed by Rust’s rendering features, such as ambient occlusion and shadow quality, which are scaled up on higher presets. The 6 GB VRAM is also a concern: while Rust’s textures are not as demanding as some modern titles, the 4K results show that memory bandwidth becomes a bottleneck, as evidenced by the 24 FPS average on High at 3840x2160.

The GPU’s 125W TDP and suggested 300W PSU are modest, but the card’s age (released in 2019, now end-of-life) means it lacks newer features like ray tracing cores. In Rust, which does not heavily utilize such features, this is less of an issue, but the lack of tensor cores means no DLSS support, forcing the system to rely solely on raw rasterization — which the measured FPS shows is insufficient for 4K. The GPU’s 3DMark Steel Nomad DX12 score of 1278 is a low figure, reinforcing that the GTX 1660 SUPER is a 1080p-oriented card, and the data confirms this: only at 1920x1080 does the combo achieve playable frame rates across all presets, with even Ultra hitting 46 FPS.

Settings Recommendations

Based on the measured FPS rows, the optimal balance between visual quality and performance is the Medium preset at 1920x1080, which delivers 71 average FPS with a minimum of 60 and a maximum of 82. This setting provides a consistent frame rate that stays above the 60 FPS threshold, making it suitable for Rust’s multiplayer gameplay where drops can be punishing. The Medium preset at 1440p also offers 49 FPS (minimum 42, maximum 56), which is borderline playable but not ideal for competitive scenarios.

For players prioritizing frame rate over visuals, the Low preset at 1080p is the clear choice, delivering 106 average FPS. This is the only configuration in the dataset that approaches high-refresh-rate territory, and it is recommended for players with 144Hz monitors. At 1440p, Low drops to 73 FPS, which is still smooth but not as responsive, while at 4K, Low yields 43 FPS — playable but with noticeable stutter potential.

The High preset at 1080p (60 FPS) is a viable middle ground for players who want improved graphics without sacrificing playability, but it offers no margin for demanding scenes. The Ultra preset is not recommended at any resolution: 46 FPS at 1080p, 31 FPS at 1440p, and 19 FPS at 4K are all below the threshold for a smooth experience, and the 4K Ultra result is effectively a slideshow. The data suggests that players should avoid 4K entirely with this combo, as even Low settings cannot surpass 43 FPS, and Medium at 4K (29 FPS) is only suitable for cinematic viewing, not gameplay.

How This Combo Ranks

The AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1660 SUPER combination ranks 2520 out of 2953 tested combos in Rust, placing it in the bottom 15% of all configurations. This low ranking is primarily attributable to the GPU’s mid-range standing — its 53rd percentile among all GPUs — while the CPU’s 89th percentile ranking shows that the processor is capable of much more demanding graphics cards. The data indicates that this is a lopsided pairing, where the GPU is the clear bottleneck in nearly every scenario.

Compared to other combos in the database, this system’s performance is constrained by the GTX 1660 SUPER’s 6 GB VRAM and 192-bit bus, which limit its ability to handle Rust’s large texture sets at high resolutions. The combo’s 1080p results are respectable — 106 FPS on Low is above average for a mid-range GPU — but the ranking reflects that most other tested configurations can achieve higher frame rates at 1440p and 4K, where this system struggles. The closest GPU rivals in terms of benchmark scores (RTX 3050 Ti Mobile, RX 580) would likely produce similar Rust results, but the fact that this combo sits at rank 2520 suggests that many newer or higher-tier GPUs are significantly faster in this specific game.

The ranking also highlights that Rust is a demanding title, and the combo’s 4K performance (19-43 FPS depending on settings) is far below what is needed for a comfortable experience. The data shows that this system is best viewed as a 1080p machine, and even then, only Low or Medium presets are advisable. For players who already own this hardware, the recommendation is to stick to 1080p and accept the GPU’s limitations, as the CPU has headroom to spare but cannot compensate for the graphics card’s deficiencies.

FAQ

Q: What is the best resolution and settings for this combo in Rust?

A: The best experience is at 1920x1080 with Medium settings, which delivers 71 average FPS with a minimum of 60 FPS. For higher frame rates, Low at 1080p provides 106 FPS, but visual quality is reduced.

Q: Can this combo handle 4K gaming in Rust?

A: No, 4K is not playable. At 4K Low, the system achieves 43 FPS, but High drops to 24 FPS and Ultra to 19 FPS. Even the best 4K result is below the 60 FPS threshold for smooth gameplay.

Q: Is the CPU or GPU the bottleneck in this system?

A: The GPU is the bottleneck. The CPU ranks in the 89th percentile, while the GPU is in the 53rd percentile. At 1080p Low, the GPU produces 106 FPS, but at 4K Low it falls to 43 FPS, indicating the graphics card cannot keep up with increasing resolution.

Q: How does the GPU compare to its nearest rivals?

A: The GTX 1660 SUPER has an average benchmark score of 12986, with the RTX 3050 Ti Mobile scoring 12940 (0.4% delta) and the RX 580 scoring 12928 (0.4% delta). These are all within 1% of each other, meaning similar performance in Rust.

Q: What is the CPU’s single-thread performance, and why does it matter?

A: The CPU’s PassMark single-thread score is 3494, which is strong for gaming. In Rust, single-thread performance is critical for physics and server-side logic, and this score helps maintain high frame rates at 1080p Low (106 FPS).

Q: Is the 6 GB VRAM sufficient for Rust?

A: At 1080p, 6 GB is sufficient, as evidenced by playable frame rates. However, at 4K, the memory bandwidth (336.0 GB/s) and capacity become limiting, causing frame rates to drop below 30 FPS on most presets.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1660 SUPER in Rust

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 29.0
3840x2160 High 24.0
3840x2160 Ultra 19.0
2560x1440 Low 73.0
2560x1440 Medium 49.0
2560x1440 High 41.0
2560x1440 Ultra 31.0
1920x1080 Low 106.0
1920x1080 Medium 71.0
1920x1080 High 60.0
1920x1080 Ultra 46.0

Rust with Ryzen 5 7500X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1660 SUPER + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + GTX 1660 SUPER

Explore FPS benchmarks for other games using this same hardware combination.