Rust
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 12 | 15 | 22 |
| 1440p QHD | 16 | 21 | 25 | 37 |
| 1080p Full HD | 23 | 30 | 36 | 53 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 225 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 225 is a 10-core, 10-thread desktop processor based on the Arrow Lake architecture, built on a 3 nm process at TSMC. Its base clock is 3.30 GHz with a boost clock of 4.90 GHz, and it carries 20 MB of shared L3 cache alongside 3 MB of L2 per core. The CPU’s 65 W TDP places it in the mainstream desktop segment, and it supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s.
In synthetic benchmarks, this CPU demonstrates strong single-thread and multi-thread capabilities. Its Cinebench R23 multi-core score is 25,891, while the single-core score is 3,655. The R20 scores are 6,317 (multi) and 891 (single), and the R15 scores are 2,609 (multi) and 368 (single). PassMark results show a multi-thread score of 30,459 and a single-thread score of 4,412. The CPU’s percentile versus all CPUs is 85, indicating it outperforms the majority of processors in the database.
When examining nearest rivals, the AMD Ryzen 5 5600F has an average benchmark score of 36,945, which is essentially identical (0 deltaPct) to this chip’s 36,938 average. The AMD Ryzen 5 5500X3D is 0.2% slower, the AMD Ryzen AI 7 PRO 450 is 0.4% slower, and the Intel Core i9-12900T is 0.5% slower. These tight deltas mean that in CPU-centric workloads, the Core Ultra 5 225 trades blows with these processors, with no meaningful performance gap.
For Rust specifically, the game is known to rely heavily on CPU performance for world simulation, entity updates, and building physics. The measured FPS data shows that at 1080p Low, the combo achieves 53 FPS average, which is the highest measured frame rate in the entire dataset. The CPU’s strong single-core performance (4,412 PassMark single-thread) helps drive this result, as Rust’s main thread often becomes the bottleneck in lower-resolution, lower-settings scenarios. The 10-core configuration with 10 threads means there are no hyper-threading benefits, but the game’s workload typically scales to a handful of cores, so the high boost clock of 4.90 GHz is more relevant than raw thread count.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture GPU built on a 14 nm process at Samsung, featuring 768 shading units, 48 texture mapping units, and 32 ROPs. Its base clock is 1,291 MHz with a boost clock of 1,392 MHz, and it carries 4 GB of GDDR5 memory on a 128-bit bus, yielding a bandwidth of 112.1 GB/s. The GPU’s memory clock is 1,752 MHz (7 Gbps effective), and it has a TDP of 75 W with no external power connectors required.
In synthetic benchmarks, this GPU’s PassMark G3D score is 6,340, with a G2D score of 651 and a compute score of 2,652. Its percentile versus all GPUs is 25, placing it in the lower quartile of graphics cards. The nearest rivals show a tight cluster: the AMD Radeon R5 M330 is 0.6% faster, the NVIDIA Quadro K3000M is 1.1% faster, the NVIDIA Quadro K2100M is 1% slower, and the AMD Radeon Vega 3 is 1.8% slower. This indicates the GTX 1050 Ti sits at the bottom of the discrete GPU performance spectrum, barely above integrated graphics in some cases.
For Rust, the GPU’s 4 GB VRAM is a limiting factor at higher settings and resolutions. The game’s textures and draw distances can exceed this capacity, leading to reduced performance. The measured FPS data shows that at 4K Ultra, the combo only manages 9 FPS average, while at 1080p Low it reaches 53 FPS. The GPU’s low fill rate (44.54 GPixel/s) and texture rate (66.82 GTexel/s) constrain performance when resolution increases. The FP32 throughput of 2.138 TFLOPS is modest, meaning compute-heavy effects like ambient occlusion or volumetric lighting will tax this card significantly.
The 25th percentile ranking for the GPU versus all GPUs underscores its position as a legacy entry-level part. In Rust, where the visual fidelity can scale from low to ultra, the GPU becomes the primary bottleneck at resolutions above 1080p, as evidenced by the steep FPS drops when moving from 1080p to 1440p and then to 4K.
How This Combo Ranks
The combination of Intel Core Ultra 5 225 and NVIDIA GeForce GTX 1050 Ti ranks 3,664 out of 3,723 tested combos in Rust, placing it in the bottom 1.6% of all configurations in the database. This rank is driven almost entirely by the GPU’s weak performance, as the CPU alone is capable of much higher frame rates in most scenarios.
The CPU’s 85th percentile standing contrasts sharply with the GPU’s 25th percentile, creating a severe imbalance. In games like Rust where the GPU is heavily utilized for rendering, the combo’s overall rank reflects the GPU’s constraints more than the CPU’s capabilities. The data shows that even at 1080p Low, the 53 FPS average is modest by modern standards, and at higher settings or resolutions, the frame rates fall below playable thresholds.
When compared to other combos in the database, this pairing sits near the bottom because the GTX 1050 Ti is an end-of-life product (released in 2016) that has been surpassed by multiple generations of integrated graphics. The CPU’s nearest rivals (Ryzen 5 5600F, Ryzen 5 5500X3D, Ryzen AI 7 PRO 450, Core i9-12900T) all have similar average scores, meaning that swapping the CPU would not materially change the combo’s rank; the GPU is the binding constraint.
Measured FPS Breakdown
1920x1080 (1080p)
- Low: 53 FPS average (no min/max data)
- Medium: 36 FPS average (min 30, max 41)
- High: 30 FPS average (no min/max data)
- Ultra: 23 FPS average (no min/max data)
At 1080p, the combo delivers its best results on Low settings, achieving 53 FPS, which is smooth enough for casual play. The drop from Low to Medium is significant (17 FPS reduction), indicating that the GPU struggles with medium-quality textures and effects. High settings bring the frame rate to 30 FPS, which is borderline playable, while Ultra drops to 23 FPS, which is noticeably stuttery.
2560x1440 (1440p)
- Low: 37 FPS average
- Medium: 25 FPS average (min 21, max 28)
- High: 21 FPS average
- Ultra: 16 FPS average
Moving to 1440p, the performance degrades further. Low settings yield 37 FPS, a 30% drop from 1080p Low. Medium produces 25 FPS, High 21 FPS, and Ultra only 16 FPS. The min/max data for Medium (21-28) shows noticeable variance, suggesting frame pacing issues under load.
3840x2160 (4K)
- Low: 22 FPS average
- Medium: 15 FPS average (min 12, max 17)
- High: 12 FPS average
- Ultra: 9 FPS average
At 4K, the combo is effectively unplayable across all settings. Low achieves 22 FPS, Medium 15 FPS, High 12 FPS, and Ultra 9 FPS. The Medium setting shows a min of 12 and max of 17, indicating severe dips below 15 FPS. These numbers confirm that the GTX 1050 Ti lacks the memory bandwidth and compute power for 4K rendering in Rust.
Resolution Scaling
The FPS drop from 1080p to 4K reveals a clear GPU-bound scenario. At Low settings, the average FPS goes from 53 at 1080p to 37 at 1440p (30% drop) and then to 22 at 4K (another 41% drop from 1440p). For Medium settings, the progression is 36 → 25 → 15 FPS, with each resolution step reducing performance by roughly 30-40%. High settings show 30 → 21 → 12 FPS, and Ultra shows 23 → 16 → 9 FPS.
The consistent percentage drops across settings indicate that the GPU is the limiting component at all resolutions. The CPU’s performance headroom (as evidenced by its high percentile) is not being utilized because the GPU cannot render frames fast enough to feed it. The scaling pattern — roughly linear with pixel count — is characteristic of a fill-rate-bound GPU. The GTX 1050 Ti’s 112.1 GB/s memory bandwidth and 44.54 GPixel/s pixel rate are simply insufficient for higher resolutions in Rust.
Notably, the gap between Low and Ultra settings widens as resolution increases: at 1080p, the difference is 30 FPS (53 vs 23), while at 4K it narrows to 13 FPS (22 vs 9). This suggests that at higher resolutions, the GPU is so overwhelmed that settings choices matter less, as the pixel throughput dominates the workload.
FAQ
Q: What is the best average FPS this combo can achieve in Rust?
A: The highest measured average FPS is 53, achieved at 1920x1080 resolution with Low settings.
Q: Can this combo run Rust at 4K?
A: The data shows that at 3840x2160, the combo achieves an average of 22 FPS on Low settings, 15 FPS on Medium, 12 FPS on High, and 9 FPS on Ultra. These frame rates are below playable thresholds for most users.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core Ultra 5 225 has an average benchmark score of 36,938, which is within 0.5% of the AMD Ryzen 5 5600F (36,945), AMD Ryzen 5 5500X3D (37,018), AMD Ryzen AI 7 PRO 450 (37,093), and Intel Core i9-12900T (37,112).
Q: What is the GPU’s percentile ranking among all GPUs?
A: The NVIDIA GeForce GTX 1050 Ti has a percentile of 25, meaning it performs better than only 25% of GPUs in the database. Its PassMark G3D score is 6,340.
Q: What is the frame rate drop from 1080p to 1440p at Medium settings?
A: At Medium settings, the average FPS drops from 36 at 1080p to 25 at 1440p, a reduction of 11 FPS (approximately 31%).
Q: Does the CPU or GPU bottleneck this combo in Rust?
A: The data indicates a GPU bottleneck, as the CPU’s 85th percentile ranking far exceeds the GPU’s 25th percentile. The FPS scaling with resolution (rather than settings) confirms the GPU is the limiting component.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combo is at 1080p with Low settings, yielding 53 FPS average. This is the only settings/resolution combination that achieves a frame rate above 50 FPS, which is generally considered smooth for a survival game like Rust. The Low preset minimizes GPU load while the CPU can maintain acceptable frame pacing.
For users who prefer higher visual fidelity, Medium settings at 1080p (36 FPS) is the next best option, offering a balance between playability and quality. The min FPS of 30 at this setting means the game will rarely dip below 30 FPS, which is acceptable for casual play. High settings at 1080p (30 FPS) is borderline, with the frame rate hovering at the threshold of playability.
At 1440p, Low settings (37 FPS) is the only viable option, but even this is marginal. Medium (25 FPS) and above are not recommended due to sub-30 FPS averages. At 4K, no settings are playable, as even Low (22 FPS) falls well below acceptable thresholds.
The data suggests that for the best experience, users should prioritize resolution reduction over settings reduction. Dropping from 1080p Low to 1440p Low costs 16 FPS (53 → 37), while dropping from 1080p Low to 1080p Ultra costs 30 FPS (53 → 23). Therefore, sticking with 1080p and adjusting settings provides more flexibility. The Medium preset at 1080p offers a reasonable compromise, delivering 36 FPS average with min 30 FPS, which maintains playability while improving visual quality over Low.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce GTX 1050 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 22.0 |
| 3840x2160 | Medium | 15.0 |
| 3840x2160 | High | 12.0 |
| 3840x2160 | Ultra | 9.0 |
| 2560x1440 | Low | 37.0 |
| 2560x1440 | Medium | 25.0 |
| 2560x1440 | High | 21.0 |
| 2560x1440 | Ultra | 16.0 |
| 1920x1080 | Low | 53.0 |
| 1920x1080 | Medium | 36.0 |
| 1920x1080 | High | 30.0 |
| 1920x1080 | Ultra | 23.0 |
Rust with iUltra 5 225 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1050 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 225 + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.