Rust

Rust

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 8 15 14 20
1440p QHD 17 20 23 36
1080p Full HD 24 29 39 53

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 20
3840x2160 High 15
3840x2160 Medium 14
3840x2160 Ultra 8
2560x1440 Low 36
2560x1440 Medium 23
2560x1440 High 20
2560x1440 Ultra 17
1920x1080 Low 53
1920x1080 Medium 39
1920x1080 High 29
1920x1080 Ultra 24

Rust with AMD Ryzen 7 9700X + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The AMD Ryzen 7 9700X paired with the NVIDIA GeForce GTX 1050 Ti produces a severely GPU-limited experience in Rust, yielding a combo rank of 1691 out of 1717 tested configurations. This places the pairing in the bottom 2% of all tested combos, a direct consequence of pairing a top-tier modern CPU with an entry-level GPU from 2016. The benchmark data shows that while the CPU has ample headroom, the GPU’s 4 GB of VRAM and 2.138 TFLOPS of FP32 performance become the definitive bottleneck across all resolutions and settings tested.

Settings Recommendations

The measured FPS data shows a clear hierarchy: Low settings provide the only playable experience, while all other presets fall below acceptable thresholds. At 1920x1080, Low settings deliver 53.4 FPS average, which is the only configuration in the entire dataset that exceeds 50 FPS. Medium settings at 1080p drop to 38.7 FPS, a 27.5% reduction from Low, while High settings yield 29.3 FPS and Ultra falls to 24.4 FPS.

The gap between Low and Medium widens dramatically at higher resolutions, indicating that the GPU’s memory bandwidth (112.1 GB/s) and 128-bit bus are saturated early. At 2560x1440, Low settings produce 36.3 FPS, but Medium plummets to 23.2 FPS — a 36% penalty. At 3840x2160, the situation becomes untenable: Low settings average 20.2 FPS, Medium 13.8 FPS, High 14.5 FPS, and Ultra a mere 8.2 FPS.

The optimal choice is unambiguous: Low settings at 1920x1080. This is the only configuration that approaches playability. Medium at 1080p might tempt users seeking visual fidelity, but the 14.7 FPS loss compared to Low is substantial. Given that the GPU ranks in the 30th percentile of all GPUs and its nearest rivals include the GeForce 930A and 940M, the data suggests that any setting above Low will push the hardware beyond its designed capability. Users should accept Low settings as the ceiling for this combination.

CPU Role

The AMD Ryzen 7 9700X is a Zen 5 architecture processor with 8 cores and 16 threads, featuring a base clock of 3.80 GHz and a boost clock of 5.50 GHz. Its benchmark results demonstrate exceptional single-threaded and multi-threaded performance: the Cinebench R23 single-core score of 4459 places it in the 89th percentile of all CPUs, while the multi-core score of 31588 shows massive headroom. The 3DMark single-thread score of 1280 and multi-thread score of 9771 reinforce this picture.

The CPU’s nearest rivals in the benchmark database — the Intel Core i5-14500HX (deltaPct 0.2%), Intel Core Ultra 9 185H (deltaPct -0.4%), and AMD Ryzen 7 PRO 5845 (deltaPct 0.6%) — all score within 1% of the 9700X, indicating that the CPU is performing exactly as expected for its class. This is critical: the CPU is not the limiting factor in Rust. The game’s measured FPS across all settings shows a pattern consistent with GPU saturation, where increasing resolution or graphical fidelity produces steep FPS drops that a CPU-bound scenario would not exhibit.

The 32 MB of shared L3 cache and 89.6 GB/s of DDR5 memory bandwidth provide ample data throughput for the game’s world streaming and entity management. However, the benchmark data indicates the CPU spends most of its time waiting on the GPU. For example, at 1080p Low, the 53.4 FPS result is far below what this CPU could drive with a more capable GPU; the 3DMark 16-thread score of 9824 suggests the CPU can handle far higher frame rates. The data implies that upgrading the GPU would yield substantial FPS gains, while the CPU would remain underutilized.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is a Pascal architecture chip (GP107) manufactured on a 14 nm process, featuring 768 shading units, 48 TMUs, and 32 ROPs. Its boost clock of 1392 MHz and 4 GB of GDDR5 memory on a 128-bit bus provide 112.1 GB/s of bandwidth. The GPU’s benchmark scores are modest: Passmark G3D score of 6340, Geekbench OpenCL of 20638, and Vulkan of 19851. Its percentile rank of 30 places it near the bottom of the GPU hierarchy, and its nearest rivals include the GeForce 930A (deltaPct 0%) and GeForce 940M (deltaPct 0.4%), both of which are mobile or low-end desktop parts.

The GPU’s 4 GB VRAM capacity is the primary constraint at higher settings. Rust’s texture and asset streaming requirements quickly exceed this limit, causing the severe FPS drops observed when moving from Low to Medium settings. At 1080p, the transition from Low (53.4 FPS) to Medium (38.7 FPS) represents a 27.5% performance loss, which is disproportionate to the visual quality gain. This pattern intensifies at 1440p, where Medium drops to 23.2 FPS, and at 4K, where even Low settings cannot maintain 30 FPS.

The FP32 throughput of 2.138 TFLOPS is insufficient for modern game rendering at high resolutions. The data shows that at 4K Ultra, the GPU manages only 8.2 FPS, which is 84.6% lower than the 1080p Low result. The GPU’s 132 mm² die size and 3,300 million transistors are small by modern standards, and the 14 nm process node limits efficiency. The GPU’s end-of-life production status and 2016 release date further underscore its obsolescence relative to the 2024 CPU.

FAQ

Q: What is the best resolution and settings combo for this pairing?

A: The only playable configuration is Low settings at 1920x1080, which achieves 53.4 FPS average. At 2560x1440, Low drops to 36.3 FPS, and at 3840x2160, Low falls to 20.2 FPS. All Medium, High, and Ultra presets at any resolution fail to reach 40 FPS, with 4K Ultra bottoming out at 8.2 FPS.

Q: Is the Ryzen 7 9700X bottlenecked by the GTX 1050 Ti?

A: Yes, severely. The CPU ranks in the 89th percentile with a Cinebench R23 multi-core score of 31588, while the GPU ranks in the 30th percentile with a Passmark G3D score of 6340. The FPS data shows consistent GPU-bound behavior, as performance drops sharply with increasing resolution — a hallmark of GPU saturation, not CPU limitation.

Q: How does this combo rank among all tested configurations?

A: It ranks 1691 out of 1717 tested combos, placing it in the bottom 1.5%. This is consistent with the GPU’s low percentile ranking and the CPU’s high percentile ranking, indicating a highly imbalanced pairing.

Q: What is the FPS difference between Low and Ultra at 1080p?

A: At 1920x1080, Low settings average 53.4 FPS, while Ultra averages 24.4 FPS — a 29.0 FPS difference, representing a 54.3% reduction in frame rate for the highest visual preset.

Q: Does the GPU’s 4 GB VRAM affect performance at higher settings?

A: Yes. The transition from Low to Medium at 1080p causes a 14.7 FPS drop (27.5%), and at 1440p the Medium setting drops to 23.2 FPS, which is 36% lower than Low’s 36.3 FPS. This pattern indicates VRAM capacity and bandwidth are overwhelmed by increased texture loads.

Q: How does the CPU’s performance compare to its nearest rivals?

A: The Ryzen 7 9700X scores an average benchmark of 36029, which is 0.2% higher than the Intel Core i5-14500HX (35940), 0.4% higher than the Intel Core Ultra 9 185H (36165 is 0.4% higher than the 9700X, so the 9700X is 0.4% lower), and 0.6% higher than the AMD Ryzen 7 PRO 5845 (35802). All deltas are within 1%, indicating the CPU is performing at expected levels.

Resolution Scaling

The FPS data reveals a steep resolution scaling curve that confirms the GPU as the limiting component. Moving from 1920x1080 to 2560x1440 at Low settings reduces average FPS from 53.4 to 36.3, a 32.0% drop. Continuing to 3840x2160 at Low yields 20.2 FPS, which is 62.2% lower than the 1080p result. This pattern is consistent across all settings: at Medium, the drop from 1080p to 4K is from 38.7 to 13.8 FPS (64.3% loss); at High, from 29.3 to 14.5 FPS (50.5% loss); at Ultra, from 24.4 to 8.2 FPS (66.4% loss).

The resolution scaling behavior points directly to the GPU’s pixel throughput and memory bandwidth constraints. The 44.54 GPixel/s pixel rate and 112.1 GB/s bandwidth are insufficient for 4K rendering, as evidenced by the fact that even Low settings at 4K cannot reach 30 FPS. In contrast, a CPU-bound scenario would show relatively flat FPS across resolutions, since the CPU workload remains constant regardless of pixel count. The data shows FPS declining by roughly half or more at each step up in resolution, which is a textbook GPU-bound signature.

The practical implication is that users must choose between resolution and settings. At 1080p Low, the system achieves playable frame rates. At 1440p, only Low settings break 30 FPS. At 4K, no settings configuration reaches 30 FPS, making this resolution entirely unsuitable for the pairing.

Measured FPS Breakdown

The measured FPS data provides a comprehensive picture of performance across all combinations. At 1920x1080, Low settings produce the highest average at 53.4 FPS. Medium follows at 38.7 FPS, High at 29.3 FPS, and Ultra at 24.4 FPS. The spread from Low to Ultra is 29.0 FPS, indicating that the GPU’s performance degrades significantly with increased graphical load.

At 2560x1440, Low settings average 36.3 FPS, which is the only config above 30 FPS. Medium drops to 23.2 FPS, High to 19.8 FPS, and Ultra to 17.3 FPS. The gap between Low and Ultra at this resolution is 19.0 FPS, a smaller absolute difference than at 1080p but a larger percentage drop (47.7% reduction from Low to Ultra).

At 3840x2160, all settings fall below 25 FPS. Low averages 20.2 FPS, High averages 14.5 FPS, Medium averages 13.8 FPS, and Ultra averages 8.2 FPS. Notably, High (14.5 FPS) slightly outperforms Medium (13.8 FPS) at 4K, an anomaly that may indicate driver or optimization quirks at this extreme resolution. The total range from Low to Ultra at 4K is 12.0 FPS, showing that once the GPU is overwhelmed, settings changes have diminishing returns.

Across all 12 measured configurations, the maximum FPS is 53.4 (1080p Low) and the minimum is 8.2 (4K Ultra). Only two configurations exceed 40 FPS: 1080p Low at 53.4 and 1080p Medium at 38.7 (which is below 40). The data clearly shows that the pairing is only viable at 1080p with Low settings, and even then, the frame rate is modest by modern standards.

How This Combo Ranks

This combination of AMD Ryzen 7 9700X and NVIDIA GeForce GTX 1050 Ti ranks 1691 out of 1717 tested combos, placing it in the bottom 1.5% of all configurations. This rank is a direct consequence of the extreme performance disparity between the two components: the CPU sits in the 89th percentile of all CPUs, while the GPU sits in the 30th percentile of all GPUs.

The combo rank reflects the GPU’s dominance as the performance limiter. A system with a top-11% CPU and a bottom-30% GPU will inevitably produce results near the bottom of the combo leaderboard, as the GPU caps the achievable frame rate regardless of CPU capability. The data supports this: the measured FPS values are consistent with what a GTX 1050 Ti would produce in isolation, with no evidence of CPU-induced frame drops or stuttering.

The CPU’s nearest rivals — all scoring within 1% of the 9700X — would likely produce identical FPS results when paired with the same GPU, since the GPU is the bottleneck. The GPU’s nearest rivals, including the GeForce 930A (deltaPct 0%) and GeForce 940M (deltaPct 0.4%), are similarly low-performing parts, confirming that the GPU is the weak link.

For users seeking better performance, the data suggests that upgrading the GPU would yield proportional FPS gains, while upgrading the CPU would produce no measurable improvement. The 1691 rank is not a reflection of poor component quality — the CPU is excellent — but rather evidence of the GPU’s inability to leverage the CPU’s power. This pairing is fundamentally unbalanced, and the benchmark data quantifies exactly how far the GPU holds the system back.

Hardware Specifications

AMD Ryzen 7 9700X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9700X + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 20.2
3840x2160 High 14.5
3840x2160 Medium 13.8
3840x2160 Ultra 8.2
2560x1440 Low 36.3
2560x1440 Medium 23.2
2560x1440 High 19.8
2560x1440 Ultra 17.3
1920x1080 Low 53.4
1920x1080 Medium 38.7
1920x1080 High 29.3
1920x1080 Ultra 24.4

Rust with Ryzen 7 9700X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 9700X + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.