Rust

Rust

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 44 65
1440p QHD 48 63 74 111
1080p Full HD 69 91 108 161

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 65
3840x2160 Medium 44
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 111
2560x1440 Medium 74
2560x1440 High 63
2560x1440 Ultra 48
1920x1080 Low 161
1920x1080 Medium 108
1920x1080 High 91
1920x1080 Ultra 69

Rust with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

Rust on the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5070 Mobile combo delivers a playable but heavily resolution-dependent experience, with the data showing a clear transition from a CPU-bound state at 1080p to a GPU-bound state at 4K. The benchmark results place this pairing in the 55th percentile of tested combos for this title, indicating competent mid-pack performance rather than top-tier capability.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and reveals the shifting bottleneck. At Low settings, the average frame rate falls from 161 FPS at 1920x1080 to 111 FPS at 2560x1440, a reduction of 31%. Pushing further to 3840x2160 yields just 65 FPS, which represents a cumulative 60% loss from the 1080p baseline. This steep decline at higher resolutions is the signature of a GPU that becomes the limiting factor as pixel count rises.

The scaling pattern becomes more pronounced at higher quality presets. At High settings, the transition from 1080p to 1440p sees a drop from 91 FPS to 63 FPS (31% loss), and then to 37 FPS at 4K — a 59% total reduction from 1080p. The Ultra preset follows a similar trajectory: 69 FPS at 1080p, 48 FPS at 1440p, and 28 FPS at 4K. The consistent ~30% penalty for each resolution step indicates that the RTX 5070 Mobile's rendering throughput scales predictably with pixel load.

The data suggests that at 1080p, the CPU has enough headroom to feed the GPU adequately, as evidenced by the 161 FPS Low result. However, the gap between Low and Ultra at 1080p (161 vs 69 FPS) is substantial, showing that even at this resolution, the graphics pipeline is doing significant work. At 4K, the spread between Low and Ultra narrows to 65 vs 28 FPS, which indicates the GPU is saturated and the CPU's role diminishes.

For competitive play, the 1080p Low setting at 161 FPS provides the smoothest experience, while the 4K Ultra result of 28 FPS is barely interactive. The sweet spot for visual quality with acceptable performance appears to be 1440p Medium at 74 FPS, which balances the GPU load and CPU capabilities.

CPU Role

The Intel Core Ultra 5 125H brings 14 cores and 18 threads to the table, with a base clock of 3.60 GHz and a boost clock of 4.50 GHz. This Meteor Lake architecture chip, built on Intel's 7 nm process, delivers a Cinebench R23 multi-core score of 12804.5 and a single-core score of 1647.5. The PassMark multi-thread result of 21100 places this processor in the 79th percentile against all CPUs, with an average benchmark score of 27507.

Comparing to its nearest rivals, the Core Ultra 5 125H sits within 0.3% of the AMD Ryzen 7 5800 and Intel Core i5-12600K in average benchmark scores. The deltaPct values of -0.1% and -0.3% respectively show that this mobile chip essentially matches those desktop parts in synthetic workloads, which is impressive given its 28 W TDP. The AMD Ryzen 3 PRO 5355G trails by 0.5% in the comparison, while the Core Ultra 5 125H edges ahead.

In Rust, the CPU's contribution is most visible at 1080p where the frame rates are highest. The 161 FPS Low result suggests the processor can handle the game's simulation and entity update logic without becoming a hard bottleneck. However, the 18 MB of shared L3 cache and 89.6 GB/s memory bandwidth may limit performance in densely populated servers with many players and structures, as Rust's single-threaded aspects often stress cache and memory latency.

The single-core performance, evidenced by the Cinebench R23 score of 1647.5, is adequate for Rust's main game thread. The boost clock of 4.50 GHz provides the necessary frequency for responsive gameplay, but the data shows that at higher resolutions, the GPU takes over as the primary constraint. The 14-core configuration helps with background tasks and server-side processing, but the game's core loop appears to benefit more from the GPU's capabilities in this specific combo.

Settings Recommendations

The measured data supports a clear hierarchy of settings for this combo. At 1920x1080, the Low preset delivers 161 FPS, which is ideal for fast-paced PvP encounters where reaction time matters. The Medium preset at 108 FPS (with a minimum of 92 FPS) offers a good balance for players who want some visual fidelity without sacrificing responsiveness. High at 91 FPS is still smooth, but Ultra at 69 FPS begins to show the GPU's limits.

For 2560x1440 displays, the Medium preset at 74 FPS is the recommended starting point. The data shows this setting maintains a minimum of 63 FPS, which is acceptable for most gameplay scenarios. High at 63 FPS is borderline, while Low at 111 FPS is excellent for competitive play. Ultra at 48 FPS should be avoided unless the player prioritizes visuals over performance, as the frame rate dips below the 50 FPS threshold that most players find comfortable.

At 3840x2160, the options are constrained. Low at 65 FPS is the only preset that provides a consistently playable experience. Medium at 44 FPS (with a minimum of 37 FPS) is marginal, and High at 37 FPS or Ultra at 28 FPS are not recommended for anything other than static screenshots. The data indicates that 4K gaming with this combo requires significant settings compromises.

The best experience per the measured rows is the 1080p Medium preset, which offers 108 FPS average with a 92 FPS minimum. This provides enough headroom for frame drops during intense moments while maintaining visual quality above the bare minimum. For 1440p users, Medium at 74 FPS is the optimal choice, balancing the 63 FPS minimum with acceptable image quality.

How This Combo Ranks

The combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5070 Mobile ranks 2061 out of 3723 tested combos in Rust, placing it in the 55th percentile of all configurations. This mid-pack positioning reflects the mobile nature of both components — the CPU is competitive with desktop parts in synthetic benchmarks, but the GPU's 50 W TDP limits its sustained performance in demanding titles like Rust.

The GPU's PassMark G3D score of 20355 places it in the 75th percentile against all GPUs, with an average benchmark score of 29928. The nearest rivals include the NVIDIA GeForce RTX 3070 Ti at -0.1% deltaPct, the RTX 2080 Ti at +0.5%, and the AMD Radeon RX 6800 at -0.6%. This clustering around the 30000 score mark indicates that the RTX 5070 Mobile performs similarly to previous-generation desktop flagships, which explains the 55th percentile ranking in Rust — it's competitive but not exceptional.

The combo ranking suggests that while neither component is a weak link, the pairing doesn't synergize to produce top-tier results in this specific game. Rust's reliance on both CPU and GPU performance means that mid-pack hardware will produce mid-pack results. The 161 FPS 1080p Low result is respectable, but it doesn't approach the frame rates achievable with higher-end desktop configurations that would rank in the top quartile.

For context, the CPU's 79th percentile ranking is significantly higher than the combo's 55th percentile, which suggests the GPU is the limiting factor in this pairing. The RTX 5070 Mobile's 75th percentile ranking is closer to the combo's position, indicating that the graphics card's performance relative to its peers is the primary determinant of the overall result.

GPU Role

The NVIDIA GeForce RTX 5070 Mobile is built on the Blackwell 2.0 architecture with the GB206 chip, manufactured on TSMC's 5 nm process. The GPU contains 4608 shading units, 144 texture mapping units, and 48 ROPs, along with 36 RT cores and 144 tensor cores. The 8 GB of GDDR7 memory on a 128-bit bus provides 384.0 GB/s of bandwidth, which is sufficient for 1080p and 1440p gaming but becomes a constraint at 4K.

The base clock of 907 MHz and boost clock of 1425 MHz yield a pixel rate of 68.40 GPixel/s and a texture rate of 205.2 GTexel/s. The FP32 performance of 13.13 TFLOPS places this GPU in a similar performance class to the desktop RTX 3070 Ti, which is confirmed by the -0.1% deltaPct in benchmark scores. The 50 W TDP is remarkably low for this level of performance, making it suitable for thin-and-light laptops.

In Rust, the GPU's role scales with resolution and settings. At 1080p Low, the 161 FPS result shows the GPU has significant headroom, suggesting the CPU is the limiting factor. As resolution increases, the GPU's fill rate and memory bandwidth become the primary constraints. The 4K Low result of 65 FPS demonstrates that the 8 GB VRAM and 384.0 GB/s bandwidth are adequate for lower settings, but the 4K Ultra result of 28 FPS indicates the GPU's compute resources are overwhelmed by the combination of high resolution and demanding effects.

The PassMark DirectX 12 score of 93 and DirectX 11 score of 192 provide context for the GPU's API-level performance. The Vulkan score of 116960 in Geekbench shows strong modern API support, which is relevant for Rust's ongoing optimization efforts. The 144 tensor cores and 36 RT cores are underutilized in Rust, which doesn't heavily leverage ray tracing or DLSS, but they contribute to the GPU's overall compute capability.

Measured FPS Breakdown

At 1920x1080, the data shows a clear progression: Low delivers 161 FPS average, Medium provides 108 FPS with a minimum of 92 FPS and maximum of 124 FPS, High achieves 91 FPS, and Ultra drops to 69 FPS. The 53% difference between Low and Ultra at this resolution indicates that the GPU is not the bottleneck even at the highest settings, as the CPU's single-thread performance limits the maximum achievable frame rate.

The 2560x1440 results show a similar pattern with lower absolute values: Low reaches 111 FPS, Medium averages 74 FPS with a 63 FPS minimum and 85 FPS maximum, High drops to 63 FPS, and Ultra falls to 48 FPS. The 57% reduction from Low to Ultra at 1440p is more pronounced than at 1080p, suggesting the GPU is becoming more influential in determining performance.

At 3840x2160, the GPU's dominance is clear: Low produces 65 FPS, Medium averages 44 FPS with a 37 FPS minimum and 50 FPS maximum, High yields 37 FPS, and Ultra bottoms out at 28 FPS. The 57% reduction from Low to Ultra at 4K mirrors the 1440p pattern, confirming that the GPU is the primary constraint at these resolutions.

The minimum FPS data points, available only for Medium settings across all resolutions, show consistent behavior: 92 FPS at 1080p, 63 FPS at 1440p, and 37 FPS at 4K. These minimums represent the worst-case scenarios during intense gameplay, such as explosions or large player gatherings. The 1080p Medium minimum of 92 FPS ensures smooth gameplay even in demanding situations, while the 4K Medium minimum of 37 FPS would cause noticeable stuttering.

Across all settings, the scaling from 1080p to 1440p averages a 31% performance loss, while the scaling from 1440p to 4K averages a 41% loss. This non-linear scaling indicates that the GPU's memory bandwidth and shading resources become progressively more strained as pixel count increases, with the 4K resolution pushing the RTX 5070 Mobile beyond its comfortable operating range.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 65.0
3840x2160 Medium 44.0
3840x2160 High 37.0
3840x2160 Ultra 28.0
2560x1440 Low 111.0
2560x1440 Medium 74.0
2560x1440 High 63.0
2560x1440 Ultra 48.0
1920x1080 Low 161.0
1920x1080 Medium 108.0
1920x1080 High 91.0
1920x1080 Ultra 69.0

Rust with iUltra 5 125H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + RTX 5070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.