Rust
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 33 | 40 | 59 |
| 1440p QHD | 43 | 57 | 67 | 100 |
| 1080p Full HD | 63 | 82 | 98 | 145 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis
The Intel Core Ultra 5 125H pairs a 14-core, 18-thread Meteor Lake design with a 3.60 GHz base clock and a 4.50 GHz boost clock in this Rust configuration. This mobile processor carries a 28 W TDP and is built on Intel's 7 nm process, with 18 MB of shared L3 cache. In synthetic benchmarks, the chip posts a Cinebench R23 multi-core score of 12804.5 and a single-core score of 1647.5, placing it in the 79th percentile among all CPUs tested. Its average benchmark score of 27507 sits within 0.3% of both the AMD Ryzen 7 5700X and Intel Core i5-12600K, with deltaPct values of -0.3 against each. The data shows a processor that is competitive with desktop parts from a previous generation, though its mobile positioning means sustained performance in Rust will depend heavily on thermal headroom and power delivery.
The measured FPS results suggest that this CPU is rarely the primary constraint in Rust, even at lower resolutions. At 1080p Low, the combo achieves 145 FPS, which is more than double the 63 FPS seen at 1080p Ultra. That gap is too large to be explained by GPU load alone, indicating that the game’s simulation and entity update threads respond strongly to the CPU's single-thread performance. The 4.50 GHz boost clock on the 125H provides adequate headroom for those threads, but the 18 MB L3 cache and 89.6 GB/s memory bandwidth are modest by desktop standards. In Rust’s large multiplayer maps, where base building and entity queries hammer memory latency, the processor’s PassMark single-thread score of 3399 and multi-thread score of 21100 offer context: the chip is capable, but not exceptional, for the game's server-side logic that runs on the client.
The Core Ultra 5 125H's nearest rivals include the AMD Ryzen 3 PRO 5355G, which scores 0.5% higher on average. That margin is within noise, but it underscores that this mobile chip sits at the edge of what is considered a high-end part for gaming. In Rust specifically, the 14-core configuration does not translate into proportional gains because the game rarely uses more than a few threads effectively. The data shows a CPU that is strong enough to feed the GPU at 1080p, but at higher resolutions, the balance shifts toward the graphics card. The 145 FPS at 1080p Low versus 100 FPS at 1440p Low indicates that the CPU can push well beyond 100 FPS when the GPU is not saturated, but the 33 FPS at 4K High reveals that the GPU becomes the bottleneck long before the CPU is exhausted.
GPU Role
The NVIDIA GeForce RTX 4060 Mobile is the graphics engine here, built on the AD107 chip with Ada Lovelace architecture and a 5 nm TSMC process. It packs 3072 shading units, 96 texture mapping units, and 48 ROPs, with 24 RT cores and 96 tensor cores for ray tracing and DLSS workloads. The GPU runs at a 1545 MHz base clock and 1890 MHz boost clock, with 8 GB of GDDR6 memory on a 128-bit bus delivering 256.0 GB/s of bandwidth. Its FP32 performance is rated at 11.61 TFLOPS, and the chip contains 18,900 million transistors on a 159 mm² die. The RTX 4060 Mobile sits in the 67th percentile among all GPUs, with an average benchmark score of 22729. Its nearest rival is the desktop NVIDIA GeForce RTX 2080, which scores 0.7% higher, while the AMD Radeon RX 7700 XT trails by 0.8%.
In Rust, the GPU's role becomes dominant as resolution scales upward. At 4K Ultra, the combo delivers just 25 FPS, while 4K Low hits 59 FPS, a spread of 34 FPS that shows how heavily the game's draw calls and shader complexity weigh on the graphics card. The 8 GB VRAM buffer is sufficient for Rust’s textures at 1080p and 1440p, but at 4K with High or Ultra settings, the memory bandwidth and fill rate become limiting factors. The GPU's PassMark G3D score of 17469 and DirectX 12 score of 73 indicate that it handles modern API workloads reasonably well, but Rust's legacy rendering paths can be inefficient. The 256.0 GB/s bandwidth is the same as the desktop RTX 2060, which explains why 4K performance drops below playable thresholds.
The RTX 4060 Mobile’s nearest rival, the RTX 2080, has a higher average score, but the mobile form factor of this GPU means it operates under stricter power and thermal limits. The 115 W TDP is modest for a 40-series part, and the data shows that the GPU is the primary bottleneck at 4K in Rust. At 1080p, however, the GPU is less stressed, as evidenced by the 145 FPS at Low settings. The shift from 1080p to 1440p at High settings shows a drop from 82 FPS to 57 FPS, a 30% reduction that points to the GPU's bandwidth constraints rather than the CPU. The 4K results reinforce this: going from 1080p High to 4K High drops from 82 FPS to 33 FPS, a 60% decrease that is squarely the GPU's responsibility.
Resolution Scaling
The FPS scaling across resolutions tells a clear story about which component dominates in Rust. From 1080p to 1440p at High settings, the average FPS drops from 82 to 57, a 30% reduction. From 1440p to 4K at the same settings, the drop is from 57 to 33, a 42% reduction. This accelerating decline indicates that the GPU is becoming progressively more saturated as pixel count increases. At Low settings, the pattern is similar but less severe: 145 FPS at 1080p falls to 100 FPS at 1440p, then to 59 FPS at 4K. The 1080p to 1440p drop of 31% at Low settings suggests that even at the lowest quality preset, the GPU is still a significant factor.
The data reveals that at 1080p, the CPU has enough headroom to push the GPU to its limits. The 145 FPS at 1080p Low is the highest measured result, and the 63 FPS at 1080p Ultra shows that the GPU can still keep up with the CPU's output. However, the gap between Low and Ultra at 1080p is 82 FPS, which is larger than the gap at 1440p (57 FPS) or 4K (34 FPS). This suggests that at 1080p, the CPU is able to feed the GPU at high rates, but the GPU's performance ceiling is reached at Ultra settings. At 1440p, the CPU begins to matter less, as the GPU load increases, and at 4K, the GPU is clearly the limiting factor.
The Medium settings at each resolution provide the most granular data, with min and max FPS values. At 1080p Medium, the combo averages 98 FPS with a min of 83 and max of 112. At 1440p Medium, the average is 67 FPS with a min of 57 and max of 77. At 4K Medium, the average is 40 FPS with a min of 34 and max of 46. The min-to-max spread of about 30% at each resolution indicates that Rust's frame pacing is inconsistent, likely due to server-side events or player interactions that cause spikes in CPU load. The scaling from 1080p to 1440p at Medium is a 32% drop, and from 1440p to 4K is a 40% drop, showing that the GPU bottleneck intensifies with resolution. The data points to a system where the RTX 4060 Mobile is the primary constraint at 1440p and above, while the Core Ultra 5 125H is sufficient for 1080p gaming.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest results. Low settings produce an average of 145 FPS, which is the highest measured value across all configurations. Medium settings average 98 FPS, with a minimum of 83 and maximum of 112 FPS. High settings drop to 82 FPS, and Ultra settings fall to 63 FPS. The spread from Low to Ultra is 82 FPS, indicating that Rust's quality presets have a substantial impact on performance at this resolution. The 145 FPS at Low suggests that the CPU and GPU are both capable of high frame rates, but the Ultra setting at 63 FPS is still above the 60 FPS threshold for smooth gameplay.
At 2560x1440, the performance drops noticeably. Low settings average 100 FPS, which is still playable but 31% lower than the 1080p result. Medium settings average 67 FPS, with a min of 57 and max of 77 FPS. High settings average 57 FPS, and Ultra settings drop to 43 FPS. The 1440p results show that the GPU is becoming a bottleneck, as the drop from Low to Ultra is 57 FPS, similar to the 1080p gap but at lower absolute values. The 43 FPS at Ultra is below the 60 FPS target, making it marginal for competitive play.
At 3840x2160, the performance is limited. Low settings average 59 FPS, which is just below the 60 FPS threshold. Medium settings average 40 FPS, with a min of 34 and max of 46 FPS. High settings drop to 33 FPS, and Ultra settings fall to 25 FPS. The 4K results are clearly GPU-bound, as the RTX 4060 Mobile's 256.0 GB/s bandwidth and 8 GB VRAM are insufficient for high-quality rendering at this resolution. The 25 FPS at Ultra is not playable for most users, and even the 59 FPS at Low is marginal. The data shows that 4K is only viable at Low settings, and even then, the frame rate is borderline.
The Medium settings provide the most useful data for comparison, as they include min and max FPS values. At 1080p, the 98 FPS average with a min of 83 FPS shows that the system can maintain playable frame rates even during heavy scenes. At 1440p, the 67 FPS average with a min of 57 FPS is still above 60 FPS on average, but the min FPS indicates occasional dips below that threshold. At 4K, the 40 FPS average with a min of 34 FPS shows that the system struggles to maintain smooth gameplay, with dips that could cause stuttering. The min FPS values are particularly telling: at 1080p, the min is 85% of the average, but at 1440p it is 85% and at 4K it is 85%, showing a consistent level of frame pacing variance across resolutions.
How This Combo Ranks
This specific combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 4060 Mobile ranks 2282 out of 3723 tested combos in Rust. That places it in the bottom 39% of all configurations, which is surprising given the individual component scores. The CPU's 79th percentile ranking and the GPU's 67th percentile ranking suggest a capable pairing, but the in-game results show that Rust is demanding enough to expose the mobile hardware's limitations. The rank of 2282 indicates that most desktops with mid-range components outperform this laptop setup, particularly at higher resolutions.
The combo's rank is heavily influenced by the 4K results, where the GPU is clearly overwhelmed. At 1080p, the 145 FPS at Low and 82 FPS at High are respectable, but the 4K Ultra result of 25 FPS drags down the overall ranking. The data shows that this combo is best suited for 1080p gaming, where it can compete with desktop systems featuring similar GPUs. However, the CPU's 14 cores and 18 threads are not fully utilized by Rust, which limits the combo's potential in CPU-bound scenarios. The nearest rival CPUs, such as the AMD Ryzen 7 5800 with a deltaPct of -0.1, and the Intel Core i5-12600K with a deltaPct of -0.3, are desktop parts that would likely perform better in Rust due to higher sustained clocks.
The GPU's nearest rival, the desktop RTX 2080, scores 0.7% higher on average, but the mobile RTX 4060 has a lower TDP of 115 W, which limits its sustained performance. The comparison to the Intel Arc B580, which scores 1.3% higher, suggests that the RTX 4060 Mobile is competitive with desktop mid-range GPUs, but the mobile form factor constrains its performance in long gaming sessions. The combo's rank of 2282 out of 3723 means that roughly 61% of tested configurations perform better in Rust, which is a significant disadvantage for users expecting high frame rates at 1440p or 4K. The data indicates that this combo is a solid 1080p solution but struggles at higher resolutions.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. At 1080p, the Medium preset provides the best balance of performance and visual quality. The 98 FPS average with a min of 83 FPS ensures smooth gameplay, and the 112 FPS max shows there is headroom for demanding scenes. The High preset at 82 FPS is also playable, but the 16 FPS drop from Medium to High is noticeable. The Ultra preset at 63 FPS is just above the 60 FPS threshold but leaves little room for frame drops, making it risky for competitive play. The Low preset at 145 FPS is the best choice for esports-style play, but the visual quality is significantly reduced.
At 1440p, the Medium preset is the recommended choice. The 67 FPS average with a min of 57 FPS is close to the 60 FPS target, and the 77 FPS max provides some margin. The High preset at 57 FPS is below the 60 FPS threshold, which could result in noticeable stuttering. The Ultra preset at 43 FPS is not recommended for smooth gameplay, and the Low preset at 100 FPS sacrifices too much visual fidelity. The data shows that Medium is the sweet spot at 1440p, offering a 10 FPS advantage over High while maintaining acceptable frame times.
At 4K, the Low preset is the only viable option, with a 59 FPS average that just misses the 60 FPS target. The Medium preset at 40 FPS is playable but not smooth, and the High preset at 33 FPS is borderline. The Ultra preset at 25 FPS is not recommended for any gameplay. For users who prioritize visual quality over frame rate, the Medium preset at 4K is the best compromise, but the 34 FPS minimum suggests that frame drops will be frequent. The data indicates that this combo is not suited for 4K gaming, and users should either lower the resolution or accept reduced settings. The best overall experience, based on the measured rows, is 1080p Medium, which delivers a 98 FPS average with a minimum of 83 FPS, ensuring consistent and responsive gameplay in Rust.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 4060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 4060 Mobile in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 100.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 57.0 |
| 2560x1440 | Ultra | 43.0 |
| 1920x1080 | Low | 145.0 |
| 1920x1080 | Medium | 98.0 |
| 1920x1080 | High | 82.0 |
| 1920x1080 | Ultra | 63.0 |
Rust with iUltra 5 125H + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Other Games with iUltra 5 125H + RTX 4060 Mobile
Explore FPS benchmarks for other games using this same hardware combination.