Rust
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 32 | 38 | 57 |
| 1440p QHD | 42 | 55 | 65 | 97 |
| 1080p Full HD | 61 | 80 | 95 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis
FAQ
Q: How does the Intel Core Ultra 5 125H compare to its nearest CPU rivals in overall benchmark performance?
A: The Intel Core Ultra 5 125H has an average benchmark score of 27507. Its closest rival, the AMD Ryzen 7 5800, scores 27535, making the Intel part 0.1% slower. Against the Intel Core i5-12600K and AMD Ryzen 7 5700X, both scoring 27578, the Core Ultra 5 125H trails by 0.3%. The AMD Ryzen 3 PRO 5355G scores 27382, which the Intel CPU leads by 0.5%.
Q: What is the GPU's standing relative to its nearest rivals in average benchmark score?
A: The NVIDIA GeForce RTX 5060 Mobile has an average benchmark score of 22435. The AMD Radeon RX 7700 XT scores 22549, placing it 0.5% ahead. The NVIDIA GeForce RTX 4060 Mobile scores 22729, which is 1.3% ahead of the RTX 5060 Mobile. Conversely, the RTX 5060 Mobile leads the AMD Radeon RX 5700 (22170) by 1.2% and the AMD Radeon RX 6700S (22154) by 1.3%.
Q: What is the combo's rank among all tested combinations in Rust?
A: This specific combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5060 Mobile ranks 2480 out of 3723 total tested combos in Rust. This places it in the lower third of all recorded configurations for this game.
Q: What are the CPU's core and thread counts, and what is its TDP?
A: The Intel Core Ultra 5 125H features 14 cores and 18 threads. Its base clock is 3.60 GHz, with a boost clock of 4.50 GHz. The processor has a thermal design power (TDP) of 28 watts, indicating a mobile-focused, power-efficient design.
Q: What are the GPU's memory specifications?
A: The NVIDIA GeForce RTX 5060 Mobile comes with 8 GB of GDDR7 memory on a 128-bit bus. The memory bandwidth is 384.0 GB/s, with memory clocks running at 1500 MHz, translating to 24 Gbps effective.
GPU Role
The NVIDIA GeForce RTX 5060 Mobile drives all rendering tasks in Rust, and its specifications directly shape the frame rates observed across the test matrix. The GPU has 3328 shading units, 104 texture mapping units, and 48 raster output pipelines. The base clock is 952 MHz, with a boost clock of 1455 MHz. The 8 GB GDDR7 memory pool, paired with a 128-bit bus, delivers 384.0 GB/s of bandwidth. This memory configuration is a critical factor for Rust, a game known for heavy asset streaming and large world persistence.
The GPU's performance characteristics become evident when examining the measured FPS data. At 1920x1080 with Low settings, the combo achieves 141 FPS average. However, pushing to Ultra settings at the same resolution drops the average to 61 FPS. This 80 FPS swing (a 56.7% reduction from Low to Ultra) demonstrates that the GPU's compute throughput, rated at 9.684 TFLOPS FP32, becomes a limiting factor as graphical complexity increases. The pixel rate of 69.84 GPixel/s and texture rate of 151.3 GTexel/s dictate how quickly the GPU can fill the screen with rendered geometry and apply textures. In Rust's expansive outdoor environments, the texture rate is particularly relevant, as the game frequently loads high-detail ground and structure textures.
The GPU's 26 ray tracing cores and 104 tensor cores are present but do not appear to provide a decisive advantage in this benchmark set, as the measured FPS data does not include any ray tracing-specific tests. The RTX 5060 Mobile's percentile ranking of 67 among all GPUs indicates it sits above the median but not in the top tier. Its nearest rival, the RTX 4060 Mobile, scores 1.3% higher on average, suggesting that the newer Blackwell architecture does not automatically translate to superior rasterization performance in this title. The 45 W TDP for the GPU, combined with the CPU's 28 W TDP, indicates a balanced power envelope for a mobile platform, but the benchmark results show that this power budget constrains high-settings performance at higher resolutions.
Resolution Scaling
The FPS data across 1080p, 1440p, and 4K resolutions reveals a clear pattern of GPU-bound scaling. At 1920x1080 with Low settings, the average FPS is 141. Moving to 2560x1440 Low reduces the average to 97 FPS, a 31.2% drop. At 3840x2160 Low, the average falls further to 57 FPS, representing a 59.6% reduction from the 1080p figure. This scaling indicates that the GPU is the primary bottleneck at lower settings, as the CPU has sufficient headroom to feed frames quickly when graphical load is light.
The trend becomes more pronounced at higher settings. At High settings, the 1080p average is 80 FPS, dropping to 55 FPS at 1440p (a 31.3% decrease) and 32 FPS at 4K (a 60.0% decrease from 1080p). The consistent percentage drops across Low and High settings suggest that the GPU's rendering capabilities scale predictably with pixel count. However, the absolute FPS values at 4K are telling: 57 FPS on Low, 38 FPS on Medium, 32 FPS on High, and 25 FPS on Ultra. None of these 4K results reach 60 FPS, indicating that 4K gaming in Rust is not viable with this combo at any setting.
The resolution scaling data also highlights where the CPU might contribute. At 1080p Low, the 141 FPS result suggests the CPU can keep up with the GPU's output. The Intel Core Ultra 5 125H, with its 14 cores and 18 threads, has a passmark multithread score of 21100 and a single-thread score of 3399. These scores indicate sufficient processing power for Rust's simulation and physics at lower resolutions. However, the fact that 1080p Ultra drops to 61 FPS while 1080p Low reaches 141 FPS shows that the GPU, not the CPU, limits performance when settings increase. The data supports a conclusion that the RTX 5060 Mobile is the primary constraint across the entire resolution range, with the CPU becoming more relevant only at the lowest settings and resolutions.
Settings Recommendations
The measured FPS data provides a clear basis for recommending settings based on target frame rates. At 1920x1080, the Medium preset delivers an average of 95 FPS, with a minimum of 81 FPS and a maximum of 109 FPS. This is the only 1080p setting that achieves both a high average and a minimum above 80 FPS. The High preset at 1080p averages 80 FPS, which is playable but offers less headroom. The Ultra preset at 1080p averages 61 FPS, which is near the edge of comfortable playability for fast-paced survival gameplay.
For 2560x1440, the Medium preset produces an average of 65 FPS, with a minimum of 55 FPS and a maximum of 75 FPS. This is the best balance at this resolution, as the Low preset at 97 FPS sacrifices visual quality, while the High preset drops to 55 FPS average and Ultra falls to 42 FPS. The 1440p Medium result maintains a minimum above 55 FPS, which keeps gameplay smooth in most scenarios.
At 3840x2160, none of the presets achieve 60 FPS average. The Low preset at 57 FPS is the closest, but the Medium preset at 38 FPS (with a 33 FPS minimum) and High at 32 FPS are below smooth playability thresholds. The Ultra preset at 25 FPS is not recommended for any gameplay scenario.
The data suggests that the optimal experience is at 1080p Medium, which provides a 95 FPS average with a minimum of 81 FPS. This combination maximizes frame rate consistency while retaining moderate visual fidelity. For users prioritizing visual quality over frame rate, 1080p High at 80 FPS average is a reasonable alternative. At 1440p, Medium is the only preset that maintains a minimum above 55 FPS, making it the recommended choice for that resolution. The 4K resolution should be avoided with this combo, as even Low settings fail to reach 60 FPS average.
How This Combo Ranks
The combo rank for this configuration in Rust is 2480 out of 3723 tested combinations, placing it in the 33rd percentile (the exact percentile is not provided, but the rank indicates the position). This ranking reflects the combined performance of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5060 Mobile in Rust specifically. The CPU's percentile ranking among all CPUs is 79, and the GPU's percentile ranking among all GPUs is 67. The discrepancy between these individual rankings and the combo's in-game rank suggests that Rust is particularly demanding on the GPU, or that the combination does not scale as well as other pairings.
The combo rank of 2480 out of 3723 means that 1243 tested combinations perform worse, while 2479 perform better. This places the configuration in the lower half of the distribution but not at the very bottom. The data indicates that while the CPU is competitive (79th percentile), the GPU's 67th percentile ranking drags the overall combo performance down. The nearest GPU rival, the RTX 4060 Mobile, scores 1.3% higher on average, which could translate to a better combo rank in Rust if paired with a similar or better CPU.
The rank also suggests that Rust's optimization favors certain hardware combinations. The game's survival genre, with its large persistent worlds and frequent asset loading, benefits from both strong CPU performance (for simulation) and strong GPU performance (for rendering). The Intel Core Ultra 5 125H delivers solid CPU benchmarks, but the RTX 5060 Mobile's modest FPS results, particularly at higher resolutions, cap the overall experience. Users seeking a higher combo rank in Rust would need to pair a more powerful GPU with this CPU, or opt for a different laptop configuration entirely.
Measured FPS Breakdown
At 1920x1080, the measured data shows a consistent progression across settings. Low settings produce an average of 141 FPS. Medium settings average 95 FPS, with a minimum of 81 FPS and a maximum of 109 FPS. High settings average 80 FPS. Ultra settings average 61 FPS. The spread from Low to Ultra is 80 FPS, with each step up in settings costing roughly 20-34 FPS.
At 2560x1440, the averages are lower across the board. Low settings yield 97 FPS. Medium settings average 65 FPS, with a minimum of 55 FPS and a maximum of 75 FPS. High settings average 55 FPS. Ultra settings average 42 FPS. The gap between Low and Ultra at 1440p is 55 FPS, a smaller absolute spread than at 1080p but a similar percentage reduction (43.3% vs. 56.7%).
At 3840x2160, the averages drop significantly. Low settings produce 57 FPS. Medium settings average 38 FPS, with a minimum of 33 FPS and a maximum of 44 FPS. High settings average 32 FPS. Ultra settings average 25 FPS. The 4K results show that even Low settings barely exceed 55 FPS, and Medium settings dip to a 33 FPS minimum, indicating inconsistent frame pacing at higher resolutions.
The Medium preset is the only setting with min/max data across all resolutions. At 1080p, the 81-109 FPS range shows reasonable consistency. At 1440p, the 55-75 FPS range narrows, indicating less variance but also less headroom. At 4K, the 33-44 FPS range is tight, but the 33 FPS minimum is below smooth playability. This data suggests that the Medium preset offers the most stable experience across all resolutions, even though the absolute FPS values decline with resolution.
CPU Role
The Intel Core Ultra 5 125H plays a supporting role in this combo's Rust performance, providing the processing foundation for the game's simulation and physics systems. The CPU has 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.50 GHz. This configuration, based on the Meteor Lake architecture on a 7 nm process, delivers strong multi-threaded performance. The cinebench R23 multicore score of 12804.5 and the passmark multithread score of 21100 indicate that the CPU can handle concurrent workloads effectively. The single-thread performance, measured at 1647.5 in cinebench R23 and 3399 in passmark, is adequate for gaming, which often relies on single-threaded game logic.
In Rust, the CPU's role is evident in the 1080p Low result of 141 FPS. This high frame rate suggests that the CPU can feed the GPU with enough draw calls and simulation updates to reach beyond standard 60 FPS targets. The passmark physics score of 1439 and the floating point math score of 51670 indicate that the CPU handles Rust's physics calculations and world simulation without becoming a bottleneck at lower graphical settings. The 18 MB of shared L3 cache and dual-channel memory support with 89.6 GB/s bandwidth provide adequate data throughput for the game's asset streaming.
However, the CPU's limitations become apparent when considering the combo rank. While the CPU sits at the 79th percentile among all CPUs, the combo ranks in the lower third (2480 out of 3723) in Rust. This suggests that the CPU is not the limiting factor; rather, the GPU holds back the overall experience. The CPU's nearest rival, the AMD Ryzen 7 5800, scores nearly identically (0.1% difference), indicating that this Intel processor is competitive with established desktop CPUs. The 28 W TDP, however, indicates a power-constrained mobile design, which may limit sustained performance in extended gaming sessions.
The data shows that the CPU's 18 threads are sufficient for Rust's multithreaded architecture, but the game's performance ceiling is determined by the GPU. At 1080p Low, the 141 FPS result demonstrates the CPU can push well beyond 60 FPS, but at 4K Ultra, the 25 FPS average is entirely GPU-bound. Users with this combo should focus on GPU settings rather than CPU-related tweaks, as the processor provides ample headroom for the RTX 5060 Mobile's capabilities.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060 Mobile in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 38.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 97.0 |
| 2560x1440 | Medium | 65.0 |
| 2560x1440 | High | 55.0 |
| 2560x1440 | Ultra | 42.0 |
| 1920x1080 | Low | 141.0 |
| 1920x1080 | Medium | 95.0 |
| 1920x1080 | High | 80.0 |
| 1920x1080 | Ultra | 61.0 |
Rust with iUltra 5 125H + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Other Games with iUltra 5 125H + RTX 5060 Mobile
Explore FPS benchmarks for other games using this same hardware combination.