Rust
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-14700K + Intel Arc B370, In-Depth Analysis
The Intel Core i7-14700K paired with the Intel Arc B370 presents a starkly unbalanced configuration for Rust, as evidenced by the measured frame rates. The CPU is a high-end 20-core, 28-thread Raptor Lake Refresh part with a base clock of 3.40 GHz and a boost clock of 5.60 GHz, placing it in the 94th percentile of all CPUs. In contrast, the Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, which sits in the 5th percentile of all GPUs. This pairing results in a system where the GPU is overwhelmingly the limiting factor, capping performance at levels far below what the CPU is capable of driving.
CPU Role — cores, clocks, and how they relate to this game's results
The Core i7-14700K is a formidable processor on paper, featuring 20 cores and 28 threads. Its high thread count and boost clock of 5.60 GHz are designed for demanding multi-threaded workloads, and its benchmark scores reflect this. For instance, the CPU achieves a Cinebench R23 multi-core score of 33440.5 and a single-core score of 2160. In the context of Rust, which is known to be sensitive to single-thread performance for game logic and world simulation, the 14700K’s strong single-core results provide a solid foundation. The data shows that the CPU’s PassMark single-thread score is 4472, indicating it has ample headroom to process game calculations.
However, the measured FPS in Rust does not reflect this CPU potential. At 1080p Low settings, the average FPS is 69, a figure that is modest for such a powerful processor. The bottleneck is not the CPU; it is the GPU. The 14700K’s performance ceiling is so high that it is effectively idle while waiting for the integrated Arc B370 to render frames. The CPU’s nearest rivals, such as the AMD Ryzen 9 7950X (with a deltaPct of -0.2%), have nearly identical average benchmark scores, confirming that the 14700K is not the constraining element in this system. The CPU role here is to provide a stable platform that does not introduce stutter or frame pacing issues; the numbers suggest it fulfills this role perfectly, as FPS drops are directly correlated with resolution and settings increases, not CPU load variations.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the maximum average FPS achieved by this CPU/GPU combo in Rust?
A: The highest average FPS recorded is 69, achieved at 1920x1080 resolution with Low settings.
Q: How does the Intel Arc B370's performance compare to its nearest rival in synthetic benchmarks?
A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, which is 0.2% lower than the ATI Mobility Radeon HD 5570's score of 1186, and 0.5% lower than the ATI Radeon HD 5770's score of 1190.
Q: What is the impact of switching from Medium to Ultra settings at 2560x1440?
A: The average FPS drops from 32 at Medium settings to 20 at Ultra settings, a decrease of 12 FPS (37.5%).
Q: Is the CPU or GPU the primary bottleneck in this configuration?
A: The GPU is the primary bottleneck. The CPU's benchmark percentile is 94, while the GPU's is 5. The FPS scales inversely with resolution and settings, indicating the GPU is saturated while the CPU has significant unused capacity.
Q: What is the minimum FPS recorded for this combo at 4K Medium settings?
A: At 3840x2160 with Medium settings, the minimum FPS recorded is 16.
Q: How does the combo rank among all tested systems in Rust?
A: The combo ranks 2710 out of 2953 tested combinations, placing it in the bottom 9.1% of all configurations.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear and dramatic decline as resolution increases, which is a classic symptom of a GPU-bound system. At Low settings, the average FPS drops from 69 at 1920x1080 to 48 at 2560x1440, and then to 28 at 3840x2160. This represents a 30.4% decrease from 1080p to 1440p, and a 41.7% decrease from 1440p to 4K. The scaling pattern is nearly linear with the pixel count increase, which strongly suggests the rendering pipeline is the limiting factor.
The same trend is evident at High settings, where FPS drops from 39 at 1080p to 27 at 1440p (a 30.8% decline) and then to 16 at 4K (a 40.7% decline). If the CPU were the bottleneck, we would expect the FPS to remain relatively flat across resolutions, as the CPU workload is largely independent of resolution. The data shows the opposite: performance degrades sharply with more pixels, confirming that the Intel Arc B370's fill rate and shading capacity are exhausted early. The GPU’s pixel rate is listed as 48.00 GPixel/s, which is insufficient for high-resolution rendering in a demanding title like Rust. The conclusion is unambiguous: the Arc B370 is the limiting component, and the Core i7-14700K’s capabilities are largely untapped in this scenario.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1920x1080: At this resolution, the combo delivers its best performance. On Low settings, the average FPS is 69. Moving to Medium settings, the average drops to 46, with a minimum of 39 and a maximum of 53. High settings yield an average of 39 FPS. The most demanding preset, Ultra, produces an average of 30 FPS. The spread between Low and Ultra is 39 FPS, indicating that the GPU is heavily taxed by higher quality presets even at the lowest resolution tested.
2560x1440: At 1440p, performance declines significantly. Low settings average 48 FPS, which is a 30.4% drop from the 1080p Low result. Medium settings average 32 FPS, with a minimum of 27 and a maximum of 37. High settings produce an average of 27 FPS. Ultra settings are nearly unplayable, with an average of only 20 FPS. The gap between Low and Ultra at this resolution is 28 FPS.
3840x2160: At 4K, the integrated GPU is overwhelmed. Low settings average just 28 FPS. Medium settings average 19 FPS, with a minimum of 16 and a maximum of 22. High settings average 16 FPS. Ultra settings are the worst, with an average of only 12 FPS. The difference between Low and Ultra narrows to 16 FPS, as the GPU is so saturated that even reducing settings provides diminishing returns. The 4K Medium minimum of 16 FPS and the 4K Ultra average of 12 FPS indicate a slideshow-like experience, unsuitable for any competitive or immersive play.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B370 is an integrated GPU (IGP) built on the 3 nm process node, with a base clock of 300 MHz and a boost clock of 2400 MHz. It features 1280 shading units, 40 TMUs, and 20 ROPs. Critically, its memory configuration is "System Shared," meaning it has no dedicated VRAM and relies on system memory, with bandwidth described as "System Dependent." This is a fundamental limitation for gaming, as Rust is a title that can consume several gigabytes of video memory at higher settings and resolutions.
The GPU’s 3DMark Steel Nomad DX12 score is 1184, placing it in the 5th percentile of all GPUs. Its nearest rivals include the ATI Radeon HD 5770 (score 1190) and the ATI Mobility Radeon HD 5570 (score 1186), both of which are over a decade old. The Arc B370's FP32 performance is 6.144 TFLOPS, and its texture rate is 96.00 GTexel/s, but these figures are insufficient to drive modern games at playable frame rates. The shared memory architecture means that the GPU competes with the CPU for memory bandwidth, further hampering performance.
In Rust, the GPU's role is to handle the rendering of the game world, including terrain, structures, and entities. The data shows that the Arc B370 cannot handle this load efficiently. At 1080p Low, the 69 FPS average is likely the peak of what this IGP can achieve. The boost clock of 2400 MHz helps, but the limited ROP count (20) and shared memory bandwidth create a severe bottleneck. The GPU’s TDP is listed at 25 W, which highlights its efficiency-focused design, but this comes at the cost of raw gaming performance. The results demonstrate that the Arc B370 is not a viable solution for Rust at any resolution above 1080p with quality settings, and even at 1080p, only Low settings approach acceptable smoothness.
Settings Recommendations — which preset gives the best experience per the measured rows
Given the measured data, the only viable configuration for a playable experience is at 1920x1080 with Low settings, which yields an average of 69 FPS. This is the only row that exceeds the 60 FPS threshold, and it provides a smooth enough experience for a survival game where responsiveness is important. The 1080p Medium preset, averaging 46 FPS, is borderline playable but may exhibit noticeable frame drops during intense moments, especially in crowded areas or during gunfights.
At 2560x1440, even Low settings only produce 48 FPS, which is marginal. The Medium preset at 1440p drops to 32 FPS, which is below the threshold for a comfortable experience. At 3840x2160, no settings preset is acceptable; the highest average is 28 FPS at Low, and Ultra drops to 12 FPS. The data indicates that users should stick to 1080p and accept Low settings as the default. If visual fidelity is a priority, the 1080p Medium preset at 46 FPS is the highest quality that remains somewhat smooth, but the risk of stutter is high. There is no benefit to selecting High or Ultra presets, as they do not provide a playable frame rate at any resolution. The 1080p Low setting is the clear recommendation for any user hoping to engage with Rust on this hardware combination.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo of the Intel Core i7-14700K and Intel Arc B370 ranks 2710 out of 2953 tested combinations in Rust. This places it in the bottom 8.2% of all systems tested, which is an extremely poor result for a CPU that is in the top 6% of all processors. The ranking highlights the profound mismatch between the two components. While the CPU is capable of much higher frame rates, the GPU holds the system back to a level comparable to much older, lower-end hardware.
The data shows that this combo is not competitive. The 2710th rank means that 91.8% of all other tested configurations outperform it. This is primarily due to the Arc B370's integrated nature. The GPU's percentile rank of 5 means it outperforms only 5% of all GPUs, making it a clear outlier in a system that would otherwise be considered high-end. The combo ranking effectively reflects the GPU's performance, not the CPU's. For a user with a Core i7-14700K, this result indicates that the integrated graphics are severely limiting the system's gaming potential in Rust. The only positive takeaway is that the CPU provides a stable foundation, so if a discrete GPU were added, the system would likely jump significantly in the rankings. However, as configured, this combo is positioned among the slowest for Rust, offering a playable experience only at the lowest settings and resolution.
Hardware Specifications
Intel Core i7-14700K
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + Intel Arc B370 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 19.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 27.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 69.0 |
| 1920x1080 | Medium | 46.0 |
| 1920x1080 | High | 39.0 |
| 1920x1080 | Ultra | 30.0 |
Rust with ii7-14700K + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with Arc B370 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii7-14700K + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.