Rust
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 24 | 32 | 44 |
| 1440p QHD | 35 | 40 | 51 | 71 |
| 1080p Full HD | 48 | 62 | 71 | 107 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-14700K + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
The Intel Core i7-14700K and NVIDIA GeForce GTX 1660 Ti pairing in Rust presents a study in extremes: a top-tier 20-core processor from 2023 paired with an end-of-life graphics card from 2019. The benchmark data reveals a system where the GPU is the definitive bottleneck at higher resolutions, but the CPU’s immense headroom becomes apparent when settings are lowered. This combination ranks 1472nd out of 1717 tested combos, placing it in the lower 15% of systems, a position entirely dictated by the graphics card’s performance ceiling.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and clearly exposes the GTX 1660 Ti as the limiting component. At 1080p with Low settings, the system produces an average of 106.7 FPS. Moving to 1440p Low drops that to 71.4 FPS, a 33% reduction. At 4K Low, the average plummets to 44.4 FPS, which is a 58% decrease from the 1080p result. This scaling pattern is characteristic of a GPU-bound scenario where the rendering resolution directly dictates the workload.
The trend continues across all settings. At Medium, the frame rate falls from 70.7 FPS at 1080p to 50.7 FPS at 1440p, and then to 31.5 FPS at 4K. High settings show 62.3 FPS at 1080p, 39.8 FPS at 1440p, and a slide to 23.9 FPS at 4K. The Ultra preset is the most demanding, starting at 47.5 FPS at 1080p, dropping to 34.6 FPS at 1440p, and finishing at a nearly unplayable 21.4 FPS at 4K. The consistent pattern of roughly halving performance when moving from 1080p to 4K indicates that the GTX 1660 Ti’s 6 GB of GDDR6 memory and 192-bit bus are saturated, and its 5.437 TFLOPS of FP32 compute is insufficient for the resolution increase.
The data suggests that the i7-14700K is not the constraining factor in any of these scenarios. If the CPU were the bottleneck, the frame rate would remain relatively flat across resolutions. Instead, the sharp decline with each resolution step confirms that the graphics card is working at its absolute limit. The GPU’s average benchmark score of 13925, which places it at the 55th percentile of all GPUs, corroborates this, as it is a mid-range part by modern standards.
CPU Role
The Intel Core i7-14700K is a Raptor Lake Refresh part with 20 cores and 28 threads, running at a base clock of 3.40 GHz and a boost clock of 5.60 GHz. Its benchmark scores are formidable: a Cinebench R23 multi-core score of 44534 and a single-core score of 6287. This places the CPU in the 96th percentile of all processors, with an average benchmark score of 70074. In the context of Rust, this processor is massively overprovisioned for the GPU it is paired with.
The CPU’s role in this specific combo is to ensure that frame pacing is consistent and that the system never suffers from CPU-related hitches, even in the most CPU-intensive moments of a survival game. The 33 MB of shared L3 cache is also beneficial for game logic. However, the benchmark results show that the CPU’s potential is largely untapped. At 1080p Low, where the CPU would have the most influence, the system hits 106.7 FPS. While this is a solid result, it is far below what the i7-14700K is capable of, as evidenced by its PassMark multithread score of 52392. The processor is essentially waiting for the GPU to finish rendering each frame.
The data implies that even a significantly weaker CPU could achieve similar frame rates with this GPU. The i7-14700K’s nearest rivals in the synthetic benchmarks, such as the Intel Core i7-14700KF with a deltaPct of 0, or the AMD Ryzen 9 9950X with a deltaPct of -0.5, would likely produce identical results in this scenario. The bottleneck is the GPU’s 84.96 GPixel/s pixel rate and 169.9 GTexel/s texture rate, which are the physical limits for rasterization in Rust.
How This Combo Ranks
With a rank of 1472 out of 1717 combos, this system is positioned in the lower percentile of all tested configurations. This is a direct consequence of the GPU’s age and tier. The GTX 1660 Ti’s nearest rivals in the GPU benchmark hierarchy include the AMD Radeon RX 570X (deltaPct 0.4) and the NVIDIA RTX A2000 Mobile (deltaPct 0.8), which are all similarly performing parts. The combination with the i7-14700K does not boost the ranking because the GPU is the limiting factor in the vast majority of gaming scenarios.
The rank is a reflection of the average FPS across all tested settings and resolutions. While the CPU is a top-4% part, the GPU is only in the 55th percentile. This mismatch creates a system that is well below the median performance for gaming. The data suggests that the i7-14700K is being held back significantly. A more balanced pairing would involve a modern mid-range or high-end GPU, which would allow the CPU to push frame rates much higher, particularly at 1080p. The current ranking indicates that the system is suitable for 1080p gaming at medium to high settings, but struggles at higher resolutions.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the system’s capabilities across various workloads. At 1920x1080, the system performs admirably on lower presets. Low settings yield an average of 106.7 FPS, which is smooth for competitive play. Medium settings drop to 70.7 FPS, and High settings produce 62.3 FPS. The Ultra preset, however, brings the system to its knees at 47.5 FPS, which is below the 60 FPS target for most users.
At 2560x1440, the performance becomes more constrained. Low settings average 71.4 FPS, which is still playable, but Medium drops to 50.7 FPS. High settings average 39.8 FPS, and Ultra falls to 34.6 FPS. These numbers indicate that 1440p is only viable on the Low preset for a consistent experience.
The 3840x2160 results are the most telling. Low settings average 44.4 FPS, which is borderline, but Medium drops to 31.5 FPS. High settings average 23.9 FPS, and Ultra plummets to 21.4 FPS. None of these 4K results are playable for a fast-paced game like Rust. The data shows that this combo is strictly a 1080p solution, with the ability to handle 1440p only at the lowest settings. The GTX 1660 Ti’s 6 GB VRAM is also a concern at higher resolutions, though the FPS data alone does not show memory-related stutters.
FAQ
Q: Is this combo capable of 60 FPS at 1080p in Rust?
A: Yes, at Low settings the system averages 106.7 FPS. At Medium settings it averages 70.7 FPS, which is above 60 FPS. However, High settings average 62.3 FPS, and Ultra drops to 47.5 FPS.
Q: What is the best resolution for this system?
A: The data indicates 1920x1080 is the optimal resolution. At 2560x1440, only the Low preset averages above 60 FPS at 71.4 FPS. At 3840x2160, all settings fail to reach 45 FPS.
Q: How does the GTX 1660 Ti compare to its nearest rivals?
A: The GTX 1660 Ti has an average benchmark score of 13925, placing it at the 55th percentile. Its closest rival, the AMD Radeon RX 570X, has a deltaPct of 0.4, meaning the GTX 1660 Ti is slightly faster. The NVIDIA Tesla K10 has a deltaPct of -0.7, indicating it is slightly slower.
Q: Is the CPU or GPU the limiting factor in this pairing?
A: The GPU is the definitive limiting factor. The CPU is a high-end part in the 96th percentile, while the GPU is in the 55th percentile. The FPS drops significantly with each resolution increase, which is a clear sign of a GPU bottleneck.
Q: Can this system handle 4K gaming in Rust?
A: No. Even at Low settings, the average FPS at 3840x2160 is 44.4, which is not smooth enough for a survival game. At Ultra settings, the average FPS is just 21.4.
Q: What is the CPU’s performance relative to its nearest rivals?
A: The i7-14700K has an average benchmark score of 70074. The Intel Core i7-14700KF has a deltaPct of 0, meaning identical performance. The AMD EPYC 9115 has a deltaPct of 0.3, indicating the i7-14700K is slightly faster, while the AMD Ryzen 9 9950X has a deltaPct of -0.5, meaning it is slightly slower.
Hardware Specifications
Intel Core i7-14700K
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + NVIDIA GeForce GTX 1660 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 44.4 |
| 3840x2160 | Medium | 31.5 |
| 3840x2160 | High | 23.9 |
| 3840x2160 | Ultra | 21.4 |
| 2560x1440 | Low | 71.4 |
| 2560x1440 | Medium | 50.7 |
| 2560x1440 | High | 39.8 |
| 2560x1440 | Ultra | 34.6 |
| 1920x1080 | Low | 106.7 |
| 1920x1080 | Medium | 70.7 |
| 1920x1080 | High | 62.3 |
| 1920x1080 | Ultra | 47.5 |
Rust with ii7-14700K + Other GPUs
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Rust with GTX 1660 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
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