Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 15 17 27
1440p QHD 19 26 33 47
1080p Full HD 31 35 42 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 17
3840x2160 High 15
3840x2160 Ultra 9
2560x1440 Low 47
2560x1440 Medium 33
2560x1440 High 26
2560x1440 Ultra 19
1920x1080 Low 65
1920x1080 Medium 42
1920x1080 High 35
1920x1080 Ultra 31

Rust with Intel Core i7-14700F + NVIDIA GeForce GTX 1650, In-Depth Analysis

Rust is a demanding survival title, and this combination of an Intel Core i7-14700F with a NVIDIA GeForce GTX 1650 produces a heavily GPU-limited experience. The benchmark data shows a system that can handle the game’s CPU-intensive simulation but is consistently held back by the graphics card, especially at higher resolutions. The measured frames per second (FPS) across all settings reveal that playable performance is only achievable at 1080p with reduced graphical fidelity.

Resolution Scaling

The performance drop from 1080p to 4K is steep and consistent, confirming that the GTX 1650 is the primary bottleneck in this configuration. At Low settings, the average FPS falls from 64.8 at 1920x1080 to 46.8 at 2560x1440, and then plummets to 27.4 at 3840x2160. This represents a 27.8% reduction from 1080p to 1440p and a further 41.5% reduction from 1440p to 4K. The scaling is even more brutal on the High preset, where the average FPS drops from 34.6 at 1080p to 26.1 at 1440p, and then down to 14.5 at 4K.

The data indicates that the GPU’s 128-bit memory bus and 128.1 GB/s bandwidth are simply insufficient for the pixel throughput required at higher resolutions. The 4 GB VRAM capacity is also a critical factor; at 4K, the card is likely exceeding its memory buffer, causing severe frame time spikes. The pattern is clear: this is not a CPU-bound scenario. The i7-14700F, with its 20 cores and 28 threads, is more than capable of feeding frames, but the GTX 1650 cannot keep up with the rendering workload. The difference between Low and Ultra settings at 1080p (64.8 vs 30.9 FPS) shows how much headroom the CPU has, but the GPU runs out of steam before that headroom can be utilized at higher resolutions.

FAQ

Q: Can this system run Rust at 4K resolution?

A: No, not at playable frame rates. The highest average FPS at 3840x2160 is 27.4 on Low settings, which drops to 9.4 on Ultra. These numbers are well below the 60 FPS target for smooth gameplay.

Q: What is the best resolution for this setup?

A: The data shows 1920x1080 is the only viable option. At 1080p, the system achieves an average of 64.8 FPS on Low settings, which is the only configuration that approaches a smooth experience.

Q: How does the GTX 1650 compare to its closest rivals in raw performance?

A: The GTX 1650 has an average benchmark score of 8713. Its nearest rival, the AMD Radeon Pro WX 5100, scores 8761, which is 0.5% higher. The NVIDIA Quadro P2200 scores 8671, which is 0.5% lower. This shows the 1650 is in a tight performance cluster with these cards.

Q: Is the Intel Core i7-14700F a bottleneck for the GTX 1650 in Rust?

A: No. The i7-14700F has a 94th percentile ranking among all CPUs and scores 35443 in Cinebench R23 multi-core. Its performance is far ahead of what the GTX 1650 can utilize in this game, making the GPU the definitive limiting factor.

Q: What settings should be used for the best visual quality while maintaining decent FPS?

A: At 1080p, the Medium preset provides a balanced compromise. It delivers an average of 42.3 FPS, which is a significant improvement over the 30.9 FPS on Ultra, while offering better visuals than the Low preset.

Q: How does the i7-14700F's performance compare to the AMD Ryzen 9 9900X?

A: The i7-14700F has an average benchmark score of 54097, which is 0.6% lower than the AMD Ryzen 9 9900X's score of 54450. This places the two processors at nearly identical performance levels in synthetic benchmarks.

GPU Role

The NVIDIA GeForce GTX 1650 is the defining component in this system’s gaming performance. Its 4 GB of GDDR5 memory on a 128-bit bus provides a bandwidth of 128.1 GB/s, which is a severe limitation for a game like Rust that features large, open-world environments with high-resolution textures. The card’s base clock of 1485 MHz and boost clock of 1665 MHz are modest, and the 896 shading units are not enough to handle the complex lighting and shadow calculations at higher settings.

The GPU’s benchmark scores reflect its mid-range positioning. It holds a 43rd percentile ranking among all GPUs, with an average score of 8713. Its passmark G3D score is 7880, but its DirectX 12 score is only 35, indicating that it struggles with modern API workloads. This is evident in the measured FPS data; at 1080p Ultra, the card only manages 30.9 FPS, showing that it cannot handle the additional draw calls and effects. The GTX 1650 is an end-of-life product, and the data confirms it is only suitable for 1080p gaming on older or less demanding titles, or for running Rust with significant graphical compromises.

Measured FPS Breakdown

The measured FPS data provides a comprehensive look at the system's capabilities across different resolutions and settings. At 1920x1080, the system shows its best performance. The Low preset yields an average of 64.8 FPS, which is the only result that touches the 60 FPS threshold. The Medium preset drops to 42.3 FPS, High to 34.6 FPS, and Ultra to 30.9 FPS.

Moving to 2560x1440, the performance degrades noticeably. The Low preset averages 46.8 FPS, which is still borderline playable, but Medium falls to 32.8 FPS, High to 26.1 FPS, and Ultra to 19 FPS. These numbers are not suitable for a smooth experience. At 3840x2160, the system is overwhelmed. The Low preset averages 27.4 FPS, Medium 17.4 FPS, High 14.5 FPS, and Ultra 9.4 FPS. None of these are acceptable for consistent gameplay. The data shows a clear linear progression: as resolution increases, the average FPS drops, and the gap between settings narrows, reinforcing that the GPU is the sole limiting factor.

Settings Recommendations

Based on the measured data, the optimal settings for this configuration are at 1920x1080 resolution with the Low preset. This is the only combination that delivers an average FPS above 60, at 64.8 FPS, which is essential for a responsive experience in a game where quick reactions are needed. For users who prioritize visual quality over raw frame rate, the Medium preset at 1080p is the best alternative, providing an average of 42.3 FPS. This is a 30% performance hit compared to Low but offers noticeably improved textures and effects.

The High and Ultra presets at 1080p should be avoided, as they drop the average FPS to 34.6 and 30.9 respectively, which can feel sluggish. At 1440p, the Low preset is the only viable option, with an average of 46.8 FPS, but the lower resolution and visual quality of 1080p Low is likely a better trade-off for a higher frame rate. The data suggests that users should not attempt any settings at 4K, as even the Low preset produces unplayable frame rates. The recommendation is to stick with Low settings at 1080p to get the most out of the hardware.

CPU Role

The Intel Core i7-14700F is a powerhouse that is severely underutilized in this configuration. With 20 cores and 28 threads, a base clock of 2.10 GHz, and a boost clock of 5.40 GHz, it is more than capable of handling Rust’s server-side and client-side simulation logic. The CPU’s Cinebench R23 multi-core score of 35443 and single-core score of 5003 place it in the 94th percentile of all CPUs, meaning it outperforms the vast majority of processors on the market. Its average benchmark score of 54097 is only 0.6% lower than the AMD Ryzen 9 9900X, showing that it is a top-tier performer.

In Rust, the CPU is responsible for managing the game world, entity interactions, and physics calculations. The benchmark data indicates that the i7-14700F is not the bottleneck, as the FPS does not scale with resolution in a way that suggests CPU limitation. Instead, the FPS drops significantly as resolution increases, which is a classic sign of GPU saturation. The CPU’s high single-thread performance, as evidenced by its Passmark single-thread score of 4261, is also crucial for the game’s main thread, but even this headroom is wasted because the GPU cannot render frames fast enough to benefit. The system is essentially waiting on the GTX 1650, leaving the i7-14700F’s vast processing power idle.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 27.4
3840x2160 Medium 17.4
3840x2160 High 14.5
3840x2160 Ultra 9.4
2560x1440 Low 46.8
2560x1440 Medium 32.8
2560x1440 High 26.1
2560x1440 Ultra 19.0
1920x1080 Low 64.8
1920x1080 Medium 42.3
1920x1080 High 34.6
1920x1080 Ultra 30.9

Rust with ii7-14700F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii7-14700F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.