Rust
This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 38 | 52 | 59 | 92 |
| 1440p QHD | 66 | 91 | 106 | 158 |
| 1080p Full HD | 95 | 127 | 150 | 226 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-12700KF + NVIDIA GeForce RTX 4070, In-Depth Analysis
The Intel Core i7-12700KF is a 12-core, 20-thread Alder Lake-S part with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. In Rust, this CPU configuration provides substantial headroom for the game's simulation and entity-tracking workloads. The processor’s 25 MB of shared L3 cache helps maintain consistent frame pacing when multiple players and structures are on screen. Its benchmark results place it in the 89th percentile of all tested CPUs, with an average benchmark score of 35355. This score is nearly identical to its nearest rivals: it sits 0.1% above the Intel Core i5-14400 (35336), 0.2% above the Intel Core i9-12900HX (35289), and 0.3% above the Intel Core i5-13600T (35256). The only rival slightly ahead is the Intel Core i7-13800H at 35416, a 0.2% margin. These figures indicate that in CPU-bound scenarios, the i7-12700KF performs at parity with a broad cluster of modern mid-range and high-end parts, meaning Rust’s frame rate will rarely be limited by a lack of processing power.
In single-threaded workloads, which Rust often depends on for its main game loop, the chip scores 1043 in 3DMark single-thread and 4091 in Cinebench R23 single-core. These numbers are strong for a 12th-generation part, confirming that the 5.00 GHz boost clock delivers competitive per-core performance. Multi-threaded results are equally robust, with a Cinebench R23 multi-core score of 28979 and a Geekbench multi-core score of 13596. For Rust, a game known for server-side and client-side CPU strain during large raids or dense bases, the combination of high single-core speed and 20 threads ensures the CPU can handle both the primary logic thread and background tasks like physics and audio without becoming a bottleneck. The data suggests that at lower resolutions and lower graphics settings, this processor is more than capable of feeding the GPU with enough frames to saturate its output.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4070 is built on the Ada Lovelace architecture with a 5 nm process and carries 12 GB of GDDR6X memory on a 192-bit bus, providing a bandwidth of 504.2 GB/s. Its memory clock runs at 1313 MHz, translating to 21 Gbps effective, and the GPU has a base clock of 1920 MHz with a boost clock of 2475 MHz. In Rust, which features large open-world environments with extensive draw distances and many dynamic objects, the 12 GB VRAM capacity is sufficient to hold high-resolution textures and shader data without spilling into system memory, even at Ultra settings. The GPU’s 5888 shading units and 64 ROPs deliver a raw pixel throughput of 158.4 GPixel/s and a texture rate of 455.4 GTexel/s, which are directly relevant to how quickly the card can fill the screen with detailed terrain and building models.
The RTX 4070’s benchmark scores show it performs in the 81st percentile of all GPUs, with an average score of 37283. Its nearest rivals are somewhat unusual: it trails the AMD Radeon RX Vega 56 by 0.6% (37507), the NVIDIA GeForce MX570 A by 1.9% (38008), and the NVIDIA GeForce RTX 4080 Mobile by 2.2% (38135). It leads the AMD Radeon RX 5300M by 2.5% (36371). These delta percentages suggest that while the RTX 4070 is a capable card, its raw compute performance sits in a strange neighborhood relative to those specific parts; but in gaming workloads, the architecture’s features and memory bandwidth matter more than generic compute scores. For Rust specifically, the GPU’s role becomes dominant at higher resolutions and higher graphics settings. The measured FPS data shows that at 4K Ultra, the average frame rate drops to 37.9, which is a clear indication that the GPU is heavily loaded. Conversely, at 1080p Low, the average of 225.5 FPS shows the GPU can produce very high frame rates when the CPU is not the limiting factor.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core i7-12700KF and the NVIDIA GeForce RTX 4070 achieves a rank of 379 out of 1717 tested combos in Rust. This places the pairing in the top 22% of all configurations tested, which is a strong result given the breadth of hardware combinations available. The rank is influenced by both components: the CPU’s high multi-threaded and single-threaded scores prevent it from dragging down the combo, while the GPU’s robust memory bandwidth and shading power handle the graphical load. Compared to other combos in the database, this setup is well above the median, suggesting that users can expect a smooth experience in most Rust scenarios. However, the rank also reflects the fact that there are faster GPUs and newer CPUs in the database; the 379th position means that about 1338 combos are slower, while 378 are faster. The data shows that this pairing is balanced, with neither component severely bottlenecking the other in typical gameplay, though the balance shifts toward the GPU at higher resolutions.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average FPS ranges from 94.9 at Ultra to 225.5 at Low. The High setting yields 126.8 FPS, and Medium produces 149.6 FPS. These numbers demonstrate that at 1080p, the combo is capable of high refresh-rate gaming, with even the most demanding preset staying above 90 FPS. The jump from Low to Medium is 75.9 FPS, while the drop from Medium to High is 22.8 FPS, and from High to Ultra is 31.9 FPS, indicating that each quality tier imposes a significant but manageable cost. Moving to 2560x1440, the average FPS drops across all settings: Low delivers 157.7 FPS, Medium 106 FPS, High 90.8 FPS, and Ultra 65.9 FPS. The pattern is consistent, with the Ultra preset still maintaining a playable frame rate above 60 FPS. At 3840x2160, the impact of the GPU becomes more pronounced: Low averages 92.1 FPS, Medium 58.5 FPS, High 51.5 FPS, and Ultra 37.9 FPS. The 4K Ultra result is the only point in the data where the system falls below 40 FPS, which is expected for a demanding survival title at maximum settings on a 12 GB card. At 4K Low, the frame rate is still respectable at 92.1, showing that the RTX 4070 has enough power for 4K gaming if settings are tuned down.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions reveals the shifting balance between CPU and GPU load. At Low settings, the average FPS drops from 225.5 at 1080p to 157.7 at 1440p, a reduction of 67.8 FPS (30.1%), and then to 92.1 at 4K, another 65.6 FPS (41.6%). This steep decline from 1440p to 4K indicates that even at Low settings, the GPU is becoming the primary limiting factor at higher resolutions, as the CPU has enough headroom to maintain the frame rate at 1080p and 1440p. At Medium settings, the drop from 1080p (149.6 FPS) to 1440p (106 FPS) is 43.6 FPS (29.1%), and from 1440p to 4K (58.5 FPS) is 47.5 FPS (44.8%). The percentage loss is larger at the 4K step, reinforcing the GPU-bound nature of high-resolution rendering. At High settings, the transition from 1080p (126.8 FPS) to 1440p (90.8 FPS) is a 36 FPS drop (28.4%), and from 1440p to 4K (51.5 FPS) is a 39.3 FPS drop (43.3%). The Ultra preset shows the largest absolute drops: from 1080p (94.9 FPS) to 1440p (65.9 FPS) is 29 FPS (30.6%), and from 1440p to 4K (37.9 FPS) is 28 FPS (42.5%).
The consistent pattern of approximately 30% loss from 1080p to 1440p and 40-45% loss from 1440p to 4K across all settings strongly suggests that the RTX 4070’s rendering workload scales predictably with pixel count, and the CPU is not a bottleneck at any resolution. If the CPU were limiting, the frame rate would flatline at lower resolutions regardless of settings; instead, we see 225.5 FPS at 1080p Low, which is far beyond what a CPU-bound scenario would produce. The data indicates that the i7-12700KF is sufficient to drive the RTX 4070 to its full potential, and the GPU is the definitive limiter at 4K Ultra, where the 37.9 FPS average reflects the card’s raw compute and memory bandwidth constraints rather than any CPU deficiency. This pairing is well-balanced for 1440p gaming, where it maintains above 65 FPS even at Ultra, and for 1080p high-refresh-rate play, where it exceeds 126 FPS at High settings.
Hardware Specifications
Intel Core i7-12700KF
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 4070 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 92.1 |
| 3840x2160 | Medium | 58.5 |
| 3840x2160 | High | 51.5 |
| 3840x2160 | Ultra | 37.9 |
| 2560x1440 | Low | 157.7 |
| 2560x1440 | Medium | 106.0 |
| 2560x1440 | High | 90.8 |
| 2560x1440 | Ultra | 65.9 |
| 1920x1080 | Low | 225.5 |
| 1920x1080 | Medium | 149.6 |
| 1920x1080 | High | 126.8 |
| 1920x1080 | Ultra | 94.9 |
Rust with ii7-12700KF + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4070 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii7-12700KF + RTX 4070
Explore FPS benchmarks for other games using this same hardware combination.