Allods Online
This combination delivers exceptional performance with an average of 140 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 56 | 89 | 118 |
| 1440p QHD | 68 | 108 | 172 | 219 |
| 1080p Full HD | 109 | 171 | 251 | 277 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i7-12700KF + NVIDIA GeForce RTX 4070, In-Depth Analysis
The Intel Core i7-12700KF paired with the NVIDIA GeForce RTX 4070 is a desktop combination aimed at high-refresh gaming. For Allods Online, a 2010 MMORPG, the measured frame rates span a wide range depending on resolution and settings. This analysis uses the benchmark data to examine resolution scaling, CPU and GPU roles, and practical settings recommendations. The combination ranks 354th out of 1715 tested combos for this game. The CPU has a launch MSRP of $384, and the GPU has a launch MSRP of 599 USD.
Resolution Scaling
The measured FPS data for Allods Online shows a clear and consistent pattern: as resolution increases from 1920x1080 to 3840x2160, average frame rates drop substantially across all four settings presets. At Low settings, the 1080p average of 277.4 FPS falls to 219.3 at 1440p and further to 118.4 at 4K. The same trend appears at Medium: 251.4 → 172.3 → 89.3. High settings yield 171.4 → 108.4 → 55.6, and Ultra drops from 108.9 at 1080p to 67.9 at 1440p and finally to 33.8 at 4K.
The scaling is not linear. The gap between 1080p and 1440p is smaller than the gap between 1440p and 4K at every preset. For example, at Low, the difference from 1080p to 1440p is 58.1 FPS (277.4 - 219.3), while from 1440p to 4K it is 100.9 FPS (219.3 - 118.4). This nonlinearity indicates that the GPU becomes increasingly the limiting component as pixel count rises. At 1080p, the CPU’s strong single-thread performance (Cinebench R23 single-core score of 4091) may still be relevant, but the steep drop at 4K points to the RTX 4070’s rendering capacity being the primary constraint at high resolutions.
The fact that even Low settings at 4K achieve 118.4 FPS suggests the GPU can handle the game’s load without extreme settings. However, the jump from Low to Medium at 4K (118.4 to 89.3) and then to High (55.6) shows that each step up in quality costs a significant fraction of frame rate. The Ultra preset at 4K, at 33.8 FPS, is clearly not playable for smooth gameplay. This pattern is consistent with a game that scales well with GPU power but also has heavy effects that multiply the workload at higher resolutions.
FAQ
Q: What is the average FPS at 1080p with Ultra settings?
A: The measured average is 108.9 FPS.
Q: How much VRAM does the RTX 4070 have and what is its memory bandwidth?
A: The GPU has 12 GB of GDDR6X memory on a 192-bit bus, with a bandwidth of 504.2 GB/s.
Q: What is the CPU’s boost clock speed?
A: The Intel Core i7-12700KF has a boost clock of 5.00 GHz.
Q: What is the combo’s rank among all tested configurations for Allods Online?
A: It ranks 354th out of 1715 combos.
Q: What is the deltaPct between the i7-12700KF and its nearest rival, the Intel Core i5-14400?
A: The deltaPct is 0.1, indicating a negligible difference in average benchmark score.
Q: At 4K, which settings preset exceeds 60 FPS?
A: Both Low (118.4 FPS) and Medium (89.3 FPS) exceed 60 FPS, while High (55.6) and Ultra (33.8) do not.
CPU Role
The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. It has 80 KB of L1 cache per core, 1.25 MB of L2 per core, and 25 MB of shared L3 cache. These specifications are reflected in strong synthetic benchmark results: a Cinebench R23 multi-core score of 28979 and a single-core score of 4091, a Geekbench multi-core score of 13596 and single-core 2526, and a Passmark multithread score of 34092. The CPU’s percentile vs all CPUs is 89, placing it in the top tier for general processing.
In the context of Allods Online, an MMORPG from 2010, the CPU’s per-core performance is likely more relevant than its many threads. The single-thread scores (Cinebench R23 4091, Geekbench 2526) are high, and the boost clock of 5.00 GHz ensures responsive gameplay in scenarios where the game logic or network handling is single-threaded. The multi-thread capabilities (20 threads) may help when many NPCs or players are on screen, but the game’s age means it may not fully exploit all cores. The nearest rivals in the benchmark database are the Intel Core i5-14400 (avg score 35336, deltaPct 0.1), the Intel Core i7-13800H (avg 35416, deltaPct -0.2), the Intel Core i9-12900HX (avg 35289, deltaPct 0.2), and the Intel Core i5-13600T (avg 35256, deltaPct 0.3). These deltaPct values are all within 0.3%, meaning the i7-12700KF performs effectively on par with those chips in aggregate benchmarks. For Allods Online, the CPU is unlikely to be the bottleneck at high resolutions, but at 1080p Low where FPS reaches 277.4, the CPU’s single-thread speed becomes a factor in sustaining such high frame rates.
Measured FPS Breakdown
The following table lists the exact average FPS values for each resolution and settings preset:
| Resolution | Settings | Avg FPS |
|------------|----------|---------|
| 3840x2160 | High | 55.6 |
| 3840x2160 | Low | 118.4 |
| 3840x2160 | Medium | 89.3 |
| 3840x2160 | Ultra | 33.8 |
| 2560x1440 | High | 108.4 |
| 2560x1440 | Low | 219.3 |
| 2560x1440 | Medium | 172.3 |
| 2560x1440 | Ultra | 67.9 |
| 1920x1080 | High | 171.4 |
| 1920x1080 | Low | 277.4 |
| 1920x1080 | Medium | 251.4 |
| 1920x1080 | Ultra | 108.9 |
At 1080p, all presets exceed 100 FPS, with Low reaching 277.4 and Medium 251.4. High at 171.4 is still very smooth, and Ultra at 108.9 is suitable for 100 Hz displays. At 1440p, Low and Medium are above 170 FPS, High is 108.4, and Ultra is 67.9—playable for 60 Hz but not for high refresh. At 4K, only Low (118.4) and Medium (89.3) stay above 60 FPS; High (55.6) is borderline, and Ultra (33.8) is not smooth.
The data shows a consistent drop of roughly 60-70% in FPS from 1080p to 4K across settings, with the absolute difference growing as settings increase. For example, at Low the drop is 159 FPS (277.4 to 118.4), while at Ultra it is 75.1 FPS (108.9 to 33.8). This suggests that the GPU’s fill-rate and memory bandwidth become the dominant factors at 4K, while at 1080p the CPU’s ability to feed the GPU is more critical.
GPU Role
The NVIDIA GeForce RTX 4070 is based on the Ada Lovelace architecture (AD104 chip) and manufactured on a 5 nm process at TSMC. It has 5888 shading units, 184 texture mapping units, 64 ROPs, 46 RT cores, and 184 tensor cores. The GPU’s base clock is 1920 MHz with a boost of 2475 MHz, and its memory runs at 1313 MHz (21 Gbps effective) across a 192-bit bus, yielding 504.2 GB/s of bandwidth. The 12 GB of GDDR6X VRAM is ample for a 2010 MMORPG, even at 4K. The pixel rate is 158.4 GPixel/s, texture rate 455.4 GTexel/s, and FP32 performance is 29.15 TFLOPS. These specifications are reflected in a Passmark G3D score of 26927 and a percentile of 81 vs all GPUs.
The nearest GPU rivals in the database are the AMD Radeon RX Vega 56 (avg score 37507, deltaPct
Hardware Specifications
Intel Core i7-12700KF
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 4070 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 118.4 |
| 3840x2160 | Medium | 89.3 |
| 3840x2160 | High | 55.6 |
| 3840x2160 | Ultra | 33.8 |
| 2560x1440 | Low | 219.3 |
| 2560x1440 | Medium | 172.3 |
| 2560x1440 | High | 108.4 |
| 2560x1440 | Ultra | 67.9 |
| 1920x1080 | Low | 277.4 |
| 1920x1080 | Medium | 251.4 |
| 1920x1080 | High | 171.4 |
| 1920x1080 | Ultra | 108.9 |
Allods Online with ii7-12700KF + Other GPUs
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Allods Online with RTX 4070 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
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