Rust
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 27 | 26 | 45 |
| 1440p QHD | 29 | 40 | 50 | 71 |
| 1080p Full HD | 45 | 58 | 74 | 107 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i5-12600KF + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis
The Intel Core i5-12600KF paired with the NVIDIA GeForce GTX 1660 SUPER delivers a playable, though not robust, experience in Rust, with performance heavily dependent on resolution and settings. Across the measured configurations, the data indicates a system where the GPU is the primary constraint, particularly at higher resolutions, but where the CPU’s strong multi-threaded capability prevents dramatic frame drops at lower settings. The benchmark results show that this combination ranks in the 1523rd position out of 1717 tested combos, placing it in the lower tier of systems, yet it remains viable for 1080p play with adjusted settings.
Settings Recommendations
For the best experience, the data suggests that the Low preset is the only configuration that consistently provides frame rates above the playable threshold across all tested resolutions. At 1920x1080, the Low preset achieves an average of 106.9 FPS, which is nearly double the 58 FPS of the High preset at the same resolution. This massive leap indicates that the GTX 1660 SUPER is heavily taxed by the game’s visual effects, and reducing settings yields a disproportionately large performance gain.
The Medium preset is a viable alternative for users with 1080p displays, delivering 74.1 FPS, which is still comfortably above standard refresh rates. However, stepping up to High drops performance to 58 FPS, which is borderline for smooth gameplay. The Ultra preset is not recommended, as it produces only 45.4 FPS at 1080p, and at higher resolutions it becomes nearly unplayable. For 1440p users, the Low preset is the only sensible choice, offering 70.9 FPS, while Medium falls to 50.1 FPS and High drops to 40.1 FPS. At 4K, even the Low preset struggles with an average of 44.8 FPS, indicating that this combination is not suited for that resolution. The optimal strategy is to prioritize the Low or Medium preset at 1080p, or Low at 1440p, to maintain fluid gameplay.
GPU Role
The GeForce GTX 1660 SUPER is equipped with 6 GB of GDDR6 memory on a 192-bit bus, providing a memory bandwidth of 336.0 GB/s. This is a significant asset for Rust, as the game’s large, persistent world and asset streaming can be memory-intensive. The GPU’s boost clock of 1785 MHz and base clock of 1530 MHz are modest by modern standards, and the benchmark data confirms that this hardware is the limiting factor in most scenarios. The GPU’s FP32 performance of 5.027 TFLOPS is the key metric here, as it directly affects the rendering of the game’s complex geometry and lighting.
The data shows that the GPU’s performance scales poorly with increasing settings. For instance, at 1080p, moving from Low to Medium reduces the average FPS from 106.9 to 74.1, a 30% drop. This trend is consistent across resolutions, with the GPU struggling to maintain frame rates as the shading workload increases. The GTX 1660 SUPER’s 1408 shading units and 48 ROPs are sufficient for low-detail rendering, but the architecture lacks the raw compute power for high-detail scenes. The benchmark results indicate that the GPU’s performance ceiling is hit at the Medium preset, beyond which frame rates decline rapidly. The 6 GB VRAM is also a consideration; while it is not exhausted at the tested settings, the game’s texture streaming can approach this limit at higher settings, potentially causing stutters that are not captured in the average FPS data.
Resolution Scaling
The FPS drop from 1080p to 4K is dramatic and reveals a clear GPU bottleneck. At the Low preset, the average frame rate falls from 106.9 FPS at 1080p to 70.9 FPS at 1440p and further to 44.8 FPS at 4K. This represents a 58% reduction in performance from 1080p to 4K, which is a typical scaling pattern for a mid-range GPU. The data suggests that the pixel throughput requirements at 4K overwhelm the GTX 1660 SUPER, which has a pixel rate of 85.68 GPixel/s. At 4K, the GPU must process roughly four times the pixels of 1080p, and the benchmarks show that it cannot cope, even at the lowest settings.
The scaling is even more pronounced at higher presets. At the High preset, the frame rate drops from 58 FPS at 1080p to 40.1 FPS at 1440p, and then to 26.6 FPS at 4K. This indicates that the GPU’s compute resources, not just memory bandwidth, are the limiting factor. The fact that the Low preset at 4K (44.8 FPS) is slower than the Medium preset at 1440p (50.1 FPS) highlights that resolution has a more substantial impact on performance than settings. This is a classic sign of a GPU-bound scenario. The CPU, with its 10 cores and 16 threads, is likely not the bottleneck at these resolutions, as its high multi-threaded performance (Cinebench R23 multi-core score of 23444) provides ample headroom for the game’s simulation logic. The data points to the GTX 1660 SUPER as the sole constraint, with the CPU’s role diminishing as resolution increases.
Measured FPS Breakdown
At 1920x1080, the measured FPS shows a clear hierarchy. The Low preset delivers an average of 106.9 FPS, providing a smooth experience. The Medium preset follows at 74.1 FPS, which is still acceptable, but the High preset drops to 58 FPS, and the Ultra preset falls to 45.4 FPS. The gap between Low and Ultra is a 61.5 FPS difference, indicating that the settings have a massive impact on performance. For users with 144Hz monitors, only the Low preset comes close to maxing out the refresh rate; all other presets will result in a sub-100 FPS experience.
At 2560x1440, the performance drops significantly. The Low preset achieves 70.9 FPS, which is the only configuration that remains above the 60 FPS threshold. The Medium preset falls to 50.1 FPS, while High produces 40.1 FPS, and Ultra drops to a sluggish 29 FPS. This resolution is playable only with the Low preset, and even then, the frame rate is not ideal for competitive play. The data suggests that this combination is not well-suited for 1440p gaming in Rust, as the GPU’s limited shading power becomes apparent.
At 3840x2160, the results are largely unplayable. The Low preset is the best performer, with an average of 44.8 FPS, but this is below the standard 60 FPS target. The Medium and High presets both hover around 26.6 FPS and 26.4 FPS, respectively, which is a stuttery mess. The Ultra preset bottoms out at 18.7 FPS, making it completely unusable. These numbers confirm that 4K is out of reach for this hardware, and users should avoid this resolution entirely. The data shows a consistent pattern: the GTX 1660 SUPER is only capable of delivering acceptable frame rates at 1080p with lower settings, or at 1440p with the Low preset.
How This Combo Ranks
The combination of the Intel Core i5-12600KF and the NVIDIA GeForce GTX 1660 SUPER ranks 1523rd out of 1717 tested combos in Rust. This places it in the bottom 11% of all systems tested, indicating that it is a low-end configuration for this specific game. The CPU itself is a strong performer, with a percentile ranking of 84th among all CPUs and an average benchmark score of 27827. Its nearest rivals include the Intel Core i9-10900K (with a deltaPct of 0) and the Intel Core i5-12600K (with a deltaPct of -0.1), showing that the CPU is on par with much more expensive processors.
However, the GPU is the weak link. The GTX 1660 SUPER has a percentile ranking of 55th among all GPUs and an average benchmark score of 14286. Its nearest rivals are the AMD Radeon RX Vega 11 (deltaPct of -0.2) and the Intel Iris Xe MAX Graphics (deltaPct of -0.2), which are integrated or entry-level solutions. This indicates that the GPU is not significantly better than some integrated graphics, despite being a discrete card. The disparity between the CPU’s high ranking and the GPU’s middling ranking explains the overall combo ranking. The CPU is not the limiting factor; the GPU is holding back the system’s potential. In Rust, which is known to be CPU-intensive, the i5-12600KF’s strong multi-threaded performance (Cinebench R23 multi-core score of 23444) is wasted because the GTX 1660 SUPER cannot render frames fast enough to utilize it. The data suggests that upgrading the GPU would yield a substantial improvement in frame rates, whereas a CPU upgrade would have minimal impact. This combo is a classic case of a balanced build at launch, but it now lags behind modern standards for a demanding title like Rust.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce GTX 1660 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce GTX 1660 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 44.8 |
| 3840x2160 | High | 26.6 |
| 3840x2160 | Medium | 26.4 |
| 3840x2160 | Ultra | 18.7 |
| 2560x1440 | Low | 70.9 |
| 2560x1440 | Medium | 50.1 |
| 2560x1440 | High | 40.1 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 106.9 |
| 1920x1080 | Medium | 74.1 |
| 1920x1080 | High | 58.0 |
| 1920x1080 | Ultra | 45.4 |
Rust with ii5-12600KF + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1660 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii5-12600KF + GTX 1660 SUPER
Explore FPS benchmarks for other games using this same hardware combination.