Rust

Rust

AVERAGE FPS
49
playable

This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 25 27 42
1440p QHD 31 41 52 71
1080p Full HD 44 59 73 107

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 27
3840x2160 High 25
3840x2160 Ultra 21
2560x1440 Low 71
2560x1440 Medium 52
2560x1440 High 41
2560x1440 Ultra 31
1920x1080 Low 107
1920x1080 Medium 73
1920x1080 High 59
1920x1080 Ultra 44

Rust with AMD Ryzen 7 5700X + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

The AMD Ryzen 7 5700X paired with the NVIDIA GeForce GTX 1660 SUPER delivers a playable but constrained experience in Rust, with performance heavily dependent on resolution and graphics preset. The measured data shows a clear pattern: this combination is far more comfortable at 1080p, struggles to maintain fluidity at 1440p, and becomes largely unplayable at 4K except on the lowest settings. The bottleneck shifts from the CPU at lower resolutions to the GPU’s memory limitations and raw throughput at higher ones.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and consistent across all presets, revealing a GPU-bound scenario at higher resolutions. At Low settings, the average frame rate falls from 107.1 FPS at 1920x1080 to 70.8 FPS at 2560x1440, a 34% reduction, and then to 42.2 FPS at 3840x2160, a further 40% drop. This steep decline indicates that the GTX 1660 SUPER’s 6 GB GDDR6 memory and 336.0 GB/s bandwidth are insufficient to feed the pixel count at 4K, even with reduced graphical fidelity.

At Medium settings, the scaling is similar: 73.1 FPS at 1080p falls to 51.9 FPS at 1440p (-29%) and then to 26.8 FPS at 4K (-48%). The High preset shows 59.3 FPS at 1080p, dropping to 40.5 FPS at 1440p (-32%) and 25 FPS at 4K (-38%). The Ultra preset is the most punishing, with 44.1 FPS at 1080p plummeting to 31.2 FPS at 1440p (-29%) and 20.8 FPS at 4K (-33%).

The data suggests that the CPU, an 8-core 16-thread Zen 3 part with a boost clock of 4.60 GHz, is not the primary constraint at 1080p, as the GPU is able to produce over 100 FPS on Low. However, the gap between Low and Ultra at 1080p (107.1 vs 44.1 FPS) indicates that the GPU’s shading units and texture rate (5.027 TFLOPS and 157.1 GTexel/s) become the limiting factor as settings increase. At 4K, even the Low preset’s 42.2 FPS falls below the 60 FPS threshold, confirming that this combo is not designed for 4K gaming in Rust.

How This Combo Ranks

Within the database of tested CPU-GPU combinations for Rust, this pairing holds a combo rank of 1517 out of 1717. This places it in the bottom 12% of all tested configurations, indicating that while it can run the game, it is not competitive with higher-end systems. The rank reflects the combination of the GPU’s 55th percentile performance among all GPUs and the CPU’s 83rd percentile among all CPUs, showing a clear mismatch where the graphics card holds back the processor.

The CPU’s nearest rivals in synthetic benchmarks include the Intel Core i9-11900KF (deltaPct 0.1), AMD Ryzen 7 PRO 6850U (deltaPct -0.2), AMD Ryzen 5 5500GT (deltaPct 0.2), and AMD Ryzen 5 7600X (deltaPct -0.2). These deltas are all within 0.2% of each other, meaning the 5700X’s processing power is effectively on par with these alternatives. The GPU’s nearest rivals, however, show a different story: the AMD Radeon RX Vega 11 (deltaPct -0.2), Intel Iris Xe MAX Graphics (deltaPct -0.2), AMD Radeon Vega 11 (deltaPct -0.5), and AMD Radeon RX 5500 XT (deltaPct -0.7) are all slightly slower in average benchmark score.

This contrast is telling: the CPU is a strong performer relative to its peers, but the GPU is only marginally better than integrated graphics solutions. In Rust, which is known for CPU-heavy simulation and rendering, the 5700X’s multi-threaded capabilities (e.g., Cinebench R23 multi-core score of 22620) are largely wasted because the GTX 1660 SUPER cannot translate that headroom into higher frame rates at 1440p or 4K. The benchmark results indicate that this combo’s rank is driven almost entirely by the GPU’s limitations.

GPU Role

The GTX 1660 SUPER is a Turing-architecture GPU with a base clock of 1530 MHz and a boost clock of 1785 MHz. It has 1408 shading units, 88 TMUs, and 48 ROPs, with a pixel rate of 85.68 GPixel/s and a texture rate of 157.1 GTexel/s. Its FP32 performance is 5.027 TFLOPS, which is modest by modern standards. The 6 GB of GDDR6 memory operates at 1750 MHz with a 192-bit bus, yielding a bandwidth of 336.0 GB/s.

In Rust, the GPU’s role becomes evident when examining the frame rate differences between presets at the same resolution. At 1080p, the jump from Low to Medium costs 34 FPS (from 107.1 to 73.1), and from Medium to High costs another 13.8 FPS (to 59.3). This suggests that the GPU’s shading units are handling increased draw calls and texture work, but the 6 GB VRAM is not yet saturated. At 4K, however, the Low preset’s 42.2 FPS versus High’s 25 FPS shows a 17.2 FPS penalty, indicating that memory bandwidth and capacity are becoming critical.

The GPU’s transistor count of 6,600 million on a 12 nm process (TSMC) and die size of 284 mm² position it as a mid-range part. Its lack of ray tracing cores (null) and tensor cores (null) means it relies purely on rasterization, which is sufficient for Rust’s visuals but limits future-proofing. The 125 W TDP and dual-slot design are modest, but the 1x 8-pin power connector and suggested 300 W PSU are adequate for this configuration. The fact that the GPU is end-of-life (production status: End-of-life) and its launch MSRP was 229 USD (stated once) reflects its age, yet the data shows it still manages to deliver playable frame rates at 1080p in this title.

Settings Recommendations

Based on the measured FPS rows, the optimal experience for this combo is at 1920x1080 with the Low preset, which delivers 107.1 FPS average. This is more than sufficient for smooth gameplay in a survival title where responsiveness matters. The Medium preset at 1080p offers 73.1 FPS and is a reasonable compromise, providing better visual quality while staying comfortably above 60 FPS. The High preset at 1080p drops to 59.3 FPS, which is borderline but still playable for most users.

At 2560x1440, only the Low preset (70.8 FPS) maintains a frame rate above 60 FPS, making it the only viable option for a fluid experience at that resolution. Medium at 1440p (51.9 FPS) is playable but noticeable stutter may occur in busy scenes. High at 1440p (40.5 FPS) and Ultra at 1440p (31.2 FPS) are not recommended, as they fall below the threshold for competitive or even casual comfort.

At 3840x2160, no preset achieves 60 FPS. The Low preset’s 42.2 FPS is the best result, but it is still below the ideal target. Medium (26.8 FPS), High (25 FPS), and Ultra (20.8 FPS) are all effectively unplayable, with frame rates that would cause significant input lag and visual tearing. The data clearly shows that 4K is not a realistic option for this hardware in Rust, and users should stick to 1080p Low/Medium or 1440p Low for the best balance of visual quality and performance.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Rust?

A: The measured data shows 1920x1080 is the sweet spot, with the Low preset delivering 107.1 FPS and Medium delivering 73.1 FPS. At 2560x1440, only Low (70.8 FPS) remains above 60 FPS, while 3840x2160 never exceeds 42.2 FPS even on Low.

Q: How does this combo rank against other tested systems in Rust?

A: This pairing holds a combo rank of 1517 out of 1717 in the database, placing it in the bottom 12% of tested configurations. The CPU’s percentile rank (83rd) is much higher than the GPU’s (55th), indicating the graphics card is the limiting factor.

Q: Is the CPU or GPU more responsible for frame rate drops at higher resolutions?

A: The data shows the CPU is not the bottleneck at higher resolutions. The 5700X has a strong multi-core score (Cinebench R23 multi-core of 22620) and a 0.1% deltaPct vs the Intel Core i9-11900KF, while the GPU’s 6 GB VRAM and 336.0 GB/s bandwidth cause severe FPS drops at 4K, falling from 42.2 FPS (Low) to 25 FPS (High).

Q: Can this system handle 4K gaming in Rust?

A: No. At 3840x2160, the highest average FPS is 42.2 on Low settings, with Medium at 26.8, High at 25, and Ultra at 20.8. None of these meet the 60 FPS target, making 4K impractical for this configuration.

Q: What preset should I use for a competitive edge at 1080p?

A: The Low preset at 1920x1080 provides the highest average frame rate at 107.1 FPS, which minimizes input lag. The Medium preset at 73.1 FPS is a good alternative if you prefer better visuals while staying above 60 FPS.

Q: How does the GTX 1660 SUPER compare to its closest rivals in synthetic benchmarks?

A: The GPU’s average benchmark score is 14286, with the nearest rivals being the AMD Radeon RX Vega 11 (deltaPct -0.2), Intel Iris Xe MAX Graphics (deltaPct -0.2), AMD Radeon Vega 11 (deltaPct -0.5), and AMD Radeon RX 5500 XT (deltaPct -0.7). All are slightly slower, but the differences are under 1%.

Hardware Specifications

AMD Ryzen 7 5700X

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X + NVIDIA GeForce GTX 1660 SUPER in Rust

Resolution Settings Avg FPS
3840x2160 Low 42.2
3840x2160 Medium 26.8
3840x2160 High 25.0
3840x2160 Ultra 20.8
2560x1440 Low 70.8
2560x1440 Medium 51.9
2560x1440 High 40.5
2560x1440 Ultra 31.2
1920x1080 Low 107.1
1920x1080 Medium 73.1
1920x1080 High 59.3
1920x1080 Ultra 44.1

Rust with Ryzen 7 5700X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1660 SUPER + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X + GTX 1660 SUPER

Explore FPS benchmarks for other games using this same hardware combination.