Rust
This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 19 | 19 | 32 |
| 1440p QHD | 25 | 32 | 34 | 53 |
| 1080p Full HD | 31 | 41 | 51 | 73 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i5-12600KF + AMD Radeon RX 580, In-Depth Analysis
Settings Recommendations
The measured frame rates for Rust across the tested presets reveal a clear hierarchy that prioritizes the Low preset for playable performance. At 1920x1080, the Low preset delivers an average of 73 FPS, which is the only settings tier in the entire resolution range that exceeds the 60 FPS threshold commonly associated with smooth gameplay. The Medium preset at the same resolution produces 51 FPS, representing a 30% reduction in average frame rate compared to Low. High drops further to 41.3 FPS, and Ultra falls to 30.5 FPS, which is less than half the Low preset's output.
The data indicates that the gap between Low and Medium is substantial, while the step from Medium to High is comparatively smaller. Specifically, moving from Low to Medium at 1080p costs 22 FPS, while the transition from Medium to High costs 9.7 FPS, and High to Ultra costs 10.8 FPS. This non-linear scaling suggests that the Low preset avoids the most demanding rendering features that disproportionately impact this particular hardware combination.
At 2560x1440, the Low preset remains the only viable option, producing 53 FPS. Medium manages 34.4 FPS, High delivers 31.6 FPS, and Ultra falls to 24.6 FPS. The pattern repeats at 3840x2160, where Low achieves 31.6 FPS, but Medium, High, and Ultra all languish in the 15.3 to 19.4 FPS range. Across all three resolutions, the Low preset consistently outperforms the next tier by a margin of roughly 63% to 68%, indicating that the preset selection has a profound impact on the playability of this title.
For the best experience per the measured rows, the Low preset at 1920x1080 is the clear recommendation, as it is the only configuration that yields an average frame rate above 70 FPS. Users who prioritize visual fidelity over frame rate might consider Medium at 1080p, which at 51 FPS remains within a range that could be acceptable for slower-paced survival gameplay, but the data strongly suggests that Low is the only preset that provides headroom for the unpredictable frame time spikes common in Rust's multiplayer environments.
Resolution Scaling
The frame rate scaling from 1920x1080 to 3840x2160 reveals a pronounced dependency on the GPU, particularly at higher settings. At the Low preset, the average FPS drops from 73 at 1080p to 53 at 1440p, a reduction of 27.4%, and then further to 31.6 at 4K, which is a 56.7% reduction from the 1080p baseline. This scaling pattern indicates that even at the lowest settings, the AMD Radeon RX 580 becomes the limiting component as pixel count increases.
The resolution scaling becomes more severe at higher presets. At Medium, the frame rate declines from 51 FPS at 1080p to 34.4 FPS at 1440p (a 32.5% drop) and then to 19.4 FPS at 4K (a 62% drop from 1080p). At High, the values are 41.3, 31.6, and 18.5 FPS respectively, with the 4K figure representing a 55.2% reduction from 1080p. Ultra shows the most dramatic scaling, falling from 30.5 FPS at 1080p to 24.6 FPS at 1440p and then to 15.3 FPS at 4K, a 49.8% reduction from the baseline.
The data shows that the scaling from 1080p to 1440p is relatively modest across all presets, with reductions ranging from 19.3% (Ultra) to 32.5% (Medium). However, the jump from 1440p to 4K is more punishing, with reductions ranging from 37.8% (Low) to 43.6% (Medium). This non-linear behavior suggests that the RX 580's memory bandwidth of 256.0 GB/s becomes progressively more strained as the pixel count increases, though the 8 GB GDDR5 memory capacity is not the primary constraint at these resolutions.
The limiting component is clearly the GPU. The Intel Core i5-12600KF, with its 10 cores and 16 threads, provides ample processing headroom, as evidenced by the fact that even at 1080p Low, the frame rate does not exceed 73 FPS, which is well below what this CPU could theoretically sustain. The consistent frame rate drops across all presets when moving to higher resolutions confirm that the RX 580's compute throughput of 6.175 TFLOPS is the bottleneck, not the CPU.
GPU Role
The AMD Radeon RX 580, built on the Polaris 20 chip with a 14 nm process, operates at a base clock of 1257 MHz and a boost clock of 1340 MHz. Its 8 GB of GDDR5 memory runs at 2000 MHz with an effective data rate of 8 Gbps, delivering 256.0 GB/s of bandwidth across a 256-bit bus. These specifications place the GPU at the 53rd percentile among all GPUs in the benchmark database, indicating a mid-range positioning.
The GPU's benchmark scores contextualize its performance in Rust. The PassMark G3D score of 8813 and the 3DMark Steel Nomad DX12 score of 1005 suggest that the RX 580 is capable of handling modern titles at lower settings, but its compute performance of 3488 in PassMark GPU Compute indicates limitations in more demanding scenarios. The nearest rivals, including the NVIDIA GeForce GTX 570 with a deltaPct of 0 and the GTX 950 with a deltaPct of 0.1, confirm that this GPU sits in a performance tier that is now several generations old.
In Rust specifically, the GPU's VRAM allocation does not appear to be the limiting factor at the tested settings. The 8 GB capacity is sufficient for the game's requirements, as evidenced by the fact that frame rates scale consistently with resolution rather than exhibiting sudden drops that would indicate memory swapping. Instead, the GPU's raw pixel throughput of 42.88 GPixel/s and texture rate of 193.0 GTexel/s are the constraints, particularly at higher presets where the game's physics-based rendering and terrain tessellation demand more from the shader units.
The clock speeds of 1257 MHz base and 1340 MHz boost are modest by modern standards, and the data shows that the GPU's performance ceiling is reached at 1080p Medium, where it produces 51 FPS. Beyond this point, the frame rate declines steeply with each preset increase, suggesting that the 2304 shading units are saturated by the game's draw calls and post-processing effects at higher quality levels.
How This Combo Ranks
The combination of the Intel Core i5-12600KF and the AMD Radeon RX 580 ranks 1567 out of 1717 tested combinations in Rust, placing it in the 8.7th percentile of all tested systems. This ranking reflects the significant mismatch between the CPU's high performance tier and the GPU's mid-range capabilities, as the overall frame rate is constrained almost entirely by the graphics card.
The CPU itself performs at the 84th percentile among all CPUs, with an average benchmark score of 27827. Its nearest rivals include the Intel Core i9-10900K with a deltaPct of 0, the Intel Core i5-12600K with a deltaPct of -0.1, and the Intel Core Ultra 5 125H with a deltaPct of -0.2. These scores indicate that the i5-12600KF is a strong processor that performs on par with or slightly better than these alternatives in synthetic benchmarks.
However, the GPU's 53rd percentile ranking, with an average benchmark score of 13559, drags the combo down substantially. The GPU's nearest rivals, including the GTX 570 (deltaPct 0) and the GTX 950 (deltaPct 0.1), are all older or lower-tier parts. The combination ranking of 1567 out of 1717 suggests that the vast majority of tested systems achieve higher frame rates in Rust, primarily because they pair more capable GPUs with similar or lesser CPUs.
The data indicates that this combo is heavily GPU-limited in Rust. The CPU's benchmark scores, such as the Cinebench R23 multicore score of 23444 and single-core score of 3309, demonstrate significant processing power that is left largely untapped by the RX 580's output. The low combo rank is therefore not a reflection of the CPU's inadequacy, but rather a consequence of pairing a top-tier processor with a GPU that was designed for 1080p gaming at a time when Rust's system requirements were less demanding.
CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture, manufactured on Intel's 10 nm process. It operates at a base clock of 3.70 GHz and can boost to 4.90 GHz, with a 20 MB shared L3 cache and 1.25 MB L2 cache per core. These specifications make it a formidable processor for gaming, as evidenced by its 84th percentile ranking among all CPUs.
In Rust, the CPU's role is to manage the game's complex simulation systems, including entity updates, building integrity checks, and network synchronization. The data shows that the CPU is not the bottleneck in this configuration. At 1080p Low, the combo achieves 73 FPS, but the CPU's single-thread performance, as measured by the Cinebench R23 single-core score of 3309 and the 3DMark single-thread score of 1016, suggests it could drive significantly higher frame rates if paired with a stronger GPU.
The CPU's multi-threaded capabilities, including a Cinebench R23 multicore score of 23444 and a PassMark multithread score of 27575, are also well above what Rust requires. The game's engine scales across multiple cores, but the RX 580's output limits the effective utilization of these resources. The 3DMark 16-thread score of 7956 and 8-thread score of 6128 indicate that the CPU maintains strong performance when all cores are active, but in practice, the GPU's frame delivery rate caps the CPU's workload.
The boost clock of 4.90 GHz is particularly relevant for Rust, which exhibits sensitivity to single-thread performance in its main game thread. The CPU's ability to sustain high clocks under load, combined with its 125 W TDP, means that thermal throttling is unlikely to be a concern in typical gaming scenarios. However, the data shows that even with this powerful CPU, the combo's ranking of 1567 out of 1717 in Rust is primarily determined by the GPU's limitations, confirming that the CPU is not the constraining factor in this pairing.
Hardware Specifications
Intel Core i5-12600KF
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + AMD Radeon RX 580 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.6 |
| 3840x2160 | Medium | 19.4 |
| 3840x2160 | High | 18.5 |
| 3840x2160 | Ultra | 15.3 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 34.4 |
| 2560x1440 | High | 31.6 |
| 2560x1440 | Ultra | 24.6 |
| 1920x1080 | Low | 73.0 |
| 1920x1080 | Medium | 51.0 |
| 1920x1080 | High | 41.3 |
| 1920x1080 | Ultra | 30.5 |
Rust with ii5-12600KF + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 580 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii5-12600KF + RX 580
Explore FPS benchmarks for other games using this same hardware combination.