Rust
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 32 | 38 | 57 |
| 1440p QHD | 42 | 55 | 65 | 97 |
| 1080p Full HD | 61 | 80 | 95 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis
FAQ
Q: How does the AMD Ryzen AI Max+ 395 compare to its closest rival, the Intel Core i9-14900K?
A: The Ryzen AI Max+ 395 holds a slight edge in aggregate benchmark scores. Data shows the AMD chip scores 77,740 on average, which is 1.7% ahead of the Intel Core i9-14900K's 79,097. This places the Ryzen processor in the 95th percentile of all CPUs tested.
Q: What is the GPU's performance percentile and how does it compare to the RTX 4060 Mobile?
A: The NVIDIA GeForce RTX 5060 Mobile sits in the 67th percentile of all GPUs with an average benchmark score of 22,435. It trails the RTX 4060 Mobile by 1.3%, as the 4060 Mobile scores 22,729. The 5060 Mobile is essentially a direct competitor to the RX 7700 XT, which scores 22,549 and is only 0.5% faster.
Q: What is the best 1080p setting for high refresh rate gameplay?
A: Low settings at 1920x1080 produce the highest average frame rate of 141 FPS. This is the only measured configuration that exceeds the 120 FPS threshold, making it the clear choice for competitive play. Medium settings yield 95 FPS, while High settings deliver 80 FPS.
Q: How much performance is lost when moving from 1440p to 4K on High settings?
A: The data shows a substantial drop. At 2560x1440 on High settings, the average frame rate is 55 FPS. Moving up to 3840x2160 on the same High preset, the average falls to 32 FPS. This represents a 41.8% reduction in performance, indicating the GPU becomes the primary bottleneck at 4K.
Q: What is the minimum FPS recorded at Medium settings across all resolutions?
A: The measured data includes min FPS only for the Medium preset. At 1920x1080, the minimum is 81 FPS. At 2560x1440, the minimum drops to 55 FPS. At 3840x2160, the minimum further drops to 33 FPS. These figures highlight the frame pacing challenges at higher resolutions.
Q: Does the CPU's multi-threaded performance suggest it can handle Rust's server-side simulation?
A: Yes, the data indicates strong multi-threaded capability. The Ryzen AI Max+ 395 scores 35,314 in Cinebench R23 multi-core and 54,934 in PassMark multi-thread tests. With 16 cores and 32 threads, the processor demonstrates the parallel throughput needed for complex game logic, evidenced by its 95th percentile ranking.
GPU Role
The NVIDIA GeForce RTX 5060 Mobile is the primary graphics processor in this configuration, built on the Blackwell 2.0 architecture with a 5 nm process. The GPU operates with a base clock of 952 MHz and a boost clock of 1455 MHz, which are modest figures that suggest a power-efficient design rather than a high-frequency part. This is further emphasized by the 45 W TDP, which is notably low for a discrete-class mobile GPU. The 8 GB of GDDR7 memory on a 128-bit bus provides a memory bandwidth of 384.0 GB/s. This bandwidth is a critical factor in Rust, a game known for heavy texture streaming and large world maps that require rapid asset loading.
The GPU's benchmark results place it in the 67th percentile of all GPUs, with an average score of 22,435. In the 3DMark Steel Nomad DX12 test, it scores 3,013.5. The PassMark G3D score is 18,852, while the compute score is 7,607. These figures indicate a mid-range mobile GPU that is capable of handling modern titles at 1080p but will struggle with higher resolutions.
The RTX 5060 Mobile's performance relative to its rivals is telling. It is 0.5% slower than the AMD Radeon RX 7700 XT and 1.3% slower than the NVIDIA GeForce RTX 4060 Mobile. This places it in a tight performance cluster with these cards, suggesting that rasterization performance is nearly identical to its predecessor. The GPU also supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with Rust's rendering API requirements.
Rust's performance is heavily dependent on GPU fill rate and memory bandwidth. The RTX 5060 Mobile's 48 ROPs and 104 TMUs provide a pixel rate of 69.84 GPixel/s and a texture rate of 151.3 GTexel/s. The 9.684 TFLOPS of FP32 compute is adequate for the game's shader complexity. The GPU's role becomes more pronounced at higher resolutions, where the limited 8 GB frame buffer and 128-bit memory interface become constraining factors. This is evident in the measured FPS data, where the gap between Low and Ultra settings widens significantly as resolution increases.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance scaling across resolutions. At 1920x1080, the RTX 5060 Mobile delivers playable frame rates across all settings. Low settings average 141 FPS, Medium averages 95 FPS, High averages 80 FPS, and Ultra averages 61 FPS. The 1080p results show a healthy headroom, with even Ultra settings maintaining above 60 FPS.
Moving to 2560x1440, performance drops noticeably. Low settings average 97 FPS, which is a 31.2% reduction from 1080p. Medium settings average 65 FPS, High settings average 55 FPS, and Ultra settings average 42 FPS. The scaling from 1080p to 1440p represents a pixel count increase of 77.8%, and the frame rate drops align with this increased rendering load.
At 3840x2160, the GPU begins to show its limitations. Low settings average 57 FPS, Medium averages 38 FPS, High averages 32 FPS, and Ultra averages 25 FPS. The transition from 1440p to 4K represents a 125% increase in pixel count, yet the frame rate drops are more severe than this scaling would predict. For instance, High settings drop from 55 FPS to 32 FPS, a 41.8% reduction.
The resolution scaling analysis indicates that the RTX 5060 Mobile is the limiting component at 4K. The GPU's 8 GB VRAM and 384.0 GB/s bandwidth are insufficient for the demands of 4K rendering in Rust. At 1080p, the CPU plays a more significant role in determining frame rates, as the GPU has enough headroom to keep up with the processor's output. The data shows that the CPU's 95th percentile ranking allows it to feed the GPU effectively at lower resolutions, but the GPU becomes the bottleneck as resolution increases.
The scaling pattern also reveals that the performance gap between Low and Ultra settings widens at higher resolutions. At 1080p, the difference between Low and Ultra is 80 FPS. At 1440p, the difference is 55 FPS. At 4K, the difference narrows to 32 FPS. This suggests that at 4K, even Low settings are constrained by the GPU's memory bandwidth, limiting the potential gains from reduced graphical fidelity.
Measured FPS Breakdown
At 1920x1080, the RTX 5060 Mobile demonstrates its strongest performance. Low settings produce an average of 141 FPS, providing a smooth experience for fast-paced gameplay. Medium settings average 95 FPS with a minimum of 81 FPS and a maximum of 109 FPS, showing consistent frame delivery. High settings average 80 FPS, dipping slightly from the Medium preset. Ultra settings bring the average down to 61 FPS, which is playable but leaves little margin for demanding scenes.
The 2560x1440 results show a step down in performance. Low settings average 97 FPS, which is still respectable for a high-resolution experience. Medium settings average 65 FPS with a range of 55 to 75 FPS, indicating some frame pacing variability. High settings average 55 FPS, right at the edge of smoothness for many players. Ultra settings average 42 FPS, which may feel less fluid during intense combat or when rendering large bases.
At 3840x2160, the GPU struggles to maintain playable frame rates. Low settings average 57 FPS, which is playable but not ideal for a survival game where reaction times matter. Medium settings average 38 FPS with a minimum of 33 FPS and a maximum of 44 FPS, showing significant frame drops. High settings average 32 FPS, which is borderline unplayable for most users. Ultra settings average 25 FPS, providing a slideshow-like experience that is not recommended.
The data shows that the Medium preset is the only one with complete min/max measurements across all resolutions. This allows for a direct comparison of frame pacing. At 1080p, the 81 FPS minimum ensures no major stutters. At 1440p, the 55 FPS minimum is acceptable but may show occasional dips. At 4K, the 33 FPS minimum indicates that the GPU is often overwhelmed, leading to inconsistent frame times.
The overall combo rank for this CPU/GPU pairing in Rust is 2,480 out of 3,723 tested combinations. This places the configuration in the lower third of all possible pairings, suggesting that while it can handle the game, it is not an optimal setup for high-end performance.
CPU Role
The AMD Ryzen AI Max+ 395 is a 16-core, 32-thread processor based on the Zen 5 architecture, codenamed Strix Halo. It operates with a base clock of 3.00 GHz and a boost clock of 5.10 GHz, with a TDP of 55 W. The CPU features a 64 MB shared L3 cache, with 1 MB of L2 cache per core and 80 KB of L1 cache per core. This substantial cache hierarchy is beneficial for Rust, which has complex world state and requires frequent data access.
The CPU's benchmark performance is strong across various tests. In Cinebench R23, it scores 35,314 in multi-core and 2,044 in single-core. Geekbench results show 20,992 in multi-core and 2,464 in single-core. PassMark scores are particularly relevant for gaming: the multi-thread score is 54,934, the single-thread score is 4,147, and the physics score is 3,481. The data compression score is 690,650, and the encryption score is 35,455.
The CPU's 95th percentile ranking among all processors indicates it is a high-end part. It averages 77,740 in benchmark scores, placing it 1.6% above the AMD Ryzen Threadripper PRO 9945WX and 2% above the AMD Ryzen 9 8945HX. It is 1.7% below the Intel Core i9-14900K, which scores 79,097. This performance level suggests the CPU is rarely the bottleneck in Rust, especially at lower resolutions.
Rust is known for its heavy single-threaded performance requirements, particularly for server-side simulation and entity updates. The Ryzen AI Max+ 395's single-thread score of 4,147 in PassMark and 2,044 in Cinebench R23 indicates strong per-core performance. The high boost clock of 5.10 GHz helps in scenarios where a single thread is the limiting factor.
The CPU's memory support for LPDDR5X with quad-channel configuration provides 256.0 GB/s of bandwidth. This is crucial for Rust's large world maps and frequent asset streaming. The 64 MB L3 cache helps reduce memory latency, which can improve frame times in CPU-bound scenarios. The combination of high core count and strong single-thread performance makes this CPU well-suited for Rust, where both multithreaded rendering tasks and single-threaded game logic are present.
Settings Recommendations
The measured FPS data provides clear guidance for optimizing the Rust experience with this hardware configuration. For players prioritizing competitive gameplay and high frame rates, the Low preset at 1920x1080 is the recommended choice. At 141 FPS average, this setting ensures smooth movement and quick response times, which are critical in PvP encounters. The Low preset also provides the most headroom for demanding scenes, such as raiding bases or large-scale battles.
For a balanced experience between visual quality and performance, the Medium preset at 2560x1440 offers the best compromise. The 65 FPS average provides a fluid experience, while the 55 FPS minimum ensures that the game remains playable during intense moments. This resolution also benefits from the higher pixel density, making it easier to spot distant enemies or resource nodes.
Players who prioritize visual fidelity over frame rate should consider the High preset at 1920x1080. The 80 FPS average is smooth, and the enhanced graphical settings improve the game's atmosphere. This is a viable option for players who spend more time building and exploring than engaging in combat. The Ultra preset is not recommended at any resolution, as the frame rates drop below 61 FPS even at 1080p, and the visual gains over High are minimal.
At 4K, the only playable option is the Low preset, which averages 57 FPS. This is a marginal experience that may cause frustration during combat. The Medium preset at 4K averages 38 FPS, which is below the threshold for smooth gameplay. Players with 4K displays should consider running the game at 2560x1440 with High settings instead, as this provides a better balance of visual quality and performance.
The data supports the Medium preset as the most consistent option, as it is the only setting with complete min/max measurements showing predictable frame delivery. For most players, the Medium preset at 1920x1080 or 2560x1440 offers the best experience, with the choice between the two depending on whether frame rate or resolution is more important. The Low preset remains the best choice for maximum performance, while High is recommended for those who accept a lower frame rate in exchange for better visuals.
Hardware Specifications
AMD Ryzen AI Max+ 395
NVIDIA GeForce RTX 5060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5060 Mobile in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 38.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 97.0 |
| 2560x1440 | Medium | 65.0 |
| 2560x1440 | High | 55.0 |
| 2560x1440 | Ultra | 42.0 |
| 1920x1080 | Low | 141.0 |
| 1920x1080 | Medium | 95.0 |
| 1920x1080 | High | 80.0 |
| 1920x1080 | Ultra | 61.0 |
Rust with Ryzen AI Max+ 395 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5060 Mobile + Other CPUs
See how Rust performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.