Rust

Rust

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 38 57
1440p QHD 42 55 65 97
1080p Full HD 61 80 95 141

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 38
3840x2160 High 32
3840x2160 Ultra 25
2560x1440 Low 97
2560x1440 Medium 65
2560x1440 High 55
2560x1440 Ultra 42
1920x1080 Low 141
1920x1080 Medium 95
1920x1080 High 80
1920x1080 Ultra 61

Rust with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

The Intel Core Ultra 9 275HX is a 24-core, 24-thread mobile processor based on the Arrow Lake-HX architecture, with a base clock of 2.70 GHz and a boost clock of 5.40 GHz. This configuration places it in the top tier of laptop CPUs, as indicated by its 94th percentile ranking against all CPUs in the benchmark database. In Rust, a game known for its heavy reliance on single-threaded performance and physics calculations, the processor’s high boost clock is a critical asset. The data shows that at 1080p with Low settings, the combo achieves 141 FPS, a figure that is likely constrained by the GPU rather than the CPU, given that the Core Ultra 9 275HX’s single-core Cinebench R23 score of 2204 is substantial.

The processor’s 24 threads, while not fully utilized by Rust’s engine in all scenarios, provide ample headroom for background tasks and the game’s server-side simulation. The 36 MB of shared L3 cache is also beneficial, as it reduces memory latency when the game streams in large world data. Compared to its nearest rivals, the Core Ultra 9 275HX sits within a tight performance band: it is 0.3% behind the Intel Xeon w5-3525, 0.5% behind the AMD EPYC 4484PX, and 0.6% behind the AMD Ryzen Threadripper PRO 5955WX in average benchmark scores, while leading the Intel Xeon 6515P by 0.7%. These deltas are negligible in real-world gaming, meaning the CPU is not a bottleneck in this system.

At higher resolutions, the CPU’s role diminishes relative to the GPU, but the benchmark results still show a clear scaling pattern. For example, moving from 1080p High (80 FPS) to 1440p High (55 FPS) is a 31% drop, which aligns with the increased pixel workload, but the CPU’s consistent performance ensures that frame times remain stable. The processor’s 3 nm process node and 55 W TDP also mean it can sustain these clocks without thermal throttling, which is crucial for marathon Rust sessions where the world is constantly being modified.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5060 Mobile is the graphics engine here, built on the Blackwell 2.0 architecture with a 5 nm process node. It features 8 GB of GDDR7 memory on a 128-bit bus, providing 384.0 GB/s of memory bandwidth. The GPU’s base clock is 952 MHz with a boost clock of 1455 MHz, and it houses 3328 shading units. In the benchmark hierarchy, this GPU sits at the 67th percentile against all GPUs, with an average benchmark score of 22435. Its nearest rivals include the AMD Radeon RX 7700 XT (0.5% ahead), the AMD Radeon RX 5700 (1.2% behind), and the AMD Radeon RX 6700S (1.3% behind), as well as the NVIDIA GeForce RTX 4060 Mobile, which is 1.3% ahead.

In Rust, the GPU’s role becomes increasingly dominant as settings and resolution rise. The 8 GB VRAM capacity is a key factor at 4K resolution, where texture-heavy scenes can consume significant memory. The measured data shows that at 4K Ultra, the combo manages only 25 FPS, which suggests that the GPU is severely strained, likely due to both the pixel count and the memory footprint. The RTX 5060 Mobile’s 384.0 GB/s bandwidth is sufficient for 1080p and 1440p gaming, but at 4K, the combination of high resolution and Ultra settings pushes the GPU past its comfort zone. The GPU’s FP32 performance of 9.684 TFLOPS is modest for 4K Ultra, and the benchmark results reflect this.

The GPU also matters for the game’s draw distance and foliage rendering. At 1080p Low, the combo hits 141 FPS, which is a GPU-bound scenario where the RTX 5060 Mobile has ample headroom. However, at 1440p Medium, the FPS drops to 65, a 54% decrease from the 1080p Low figure, indicating that the GPU is now the primary limiter. The 8 GB VRAM is not an issue at 1080p, but at 4K, the game’s textures and shadow maps can push allocation close to the limit, contributing to the low 32 FPS at 4K High. The GPU’s 48 ROPs and 104 TMUs are adequate for 1080p and 1440p, but they become bottlenecks at 4K, where pixel fill rate demands are quadruple those of 1080p.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear resolution scaling pattern that points to the GPU as the dominant bottleneck at higher resolutions. Starting from 1080p Low at 141 FPS, moving to 1440p Low drops performance to 97 FPS, a 31% reduction. This scales further to 4K Low at 57 FPS, which is another 41% drop from 1440p. This non-linear scaling suggests that the GPU’s fill rate and memory bandwidth are being saturated as resolution increases. At 1080p, the CPU has more influence, but even then, the RTX 5060 Mobile is likely the limiting factor given its 67th percentile ranking.

The pattern is more pronounced at higher settings. For High settings, the FPS drops from 80 at 1080p to 55 at 1440p (31% less) and then to 32 at 4K (42% less from 1440p). This indicates that the GPU is struggling more with the combination of high resolution and High settings. At Medium settings, the figures are 95 FPS at 1080p, 65 FPS at 1440p, and 38 FPS at 4K, with the 1440p to 4K drop being 42%. The Ultra settings show the most dramatic scaling: 61 FPS at 1080p, 42 FPS at 1440p, and 25 FPS at 4K. The 1440p to 4K drop is 40%, which is slightly less than the other settings, but the absolute numbers are so low that the experience is barely playable.

These results indicate that the CPU is not the limiting component at any resolution tested. The Core Ultra 9 275HX’s high boost clock and 24 threads ensure that it can feed the GPU with enough draw calls, even at 1080p Low where the GPU is idle much of the time. The fact that 1080p Low achieves 141 FPS, while 4K Low only reaches 57 FPS, is a textbook example of GPU-bound scaling. The CPU’s performance is relatively constant across resolutions, as evidenced by the fact that the FPS drop between 1080p and 1440p is similar to the drop between 1440p and 4K for each setting tier. This consistency points to the GPU’s rendering pipeline, specifically its 128-bit memory bus and 8 GB VRAM, as the primary constraint.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this combo to maintain 60 FPS or higher?

A: At 1080p, the combo exceeds 60 FPS on Low (141 FPS), Medium (95 FPS), and High (80 FPS), but falls short on Ultra (61 FPS). At 1440p, only Low settings (97 FPS) break the 60 FPS barrier, while Medium (65 FPS) is close, and High (55 FPS) and Ultra (42 FPS) do not.

Q: How does the RTX 5060 Mobile compare to its closest rival in the GPU benchmark?

A: The RTX 5060 Mobile has an average benchmark score of 22435, placing it 1.3% behind the NVIDIA GeForce RTX 4060 Mobile (22729). It is 1.2% ahead of the AMD Radeon RX 5700 (22170) and 1.3% ahead of the AMD Radeon RX 6700S (22154), but 0.5% behind the AMD Radeon RX 7700 XT (22549).

Q: Is the CPU or GPU the bottleneck at 4K Ultra settings?

A: The data shows that at 4K Ultra, the combo produces only 25 FPS. Given that the CPU is in the 94th percentile and the GPU is in the 67th percentile, and considering the severe FPS drop from 1080p Ultra (61 FPS) to 4K Ultra (25 FPS), the GPU is clearly the limiting component.

Q: What is the difference in FPS between 1080p Medium and 1440p Medium?

A: At 1080p Medium, the average FPS is 95, with a minimum of 81 and a maximum of 109. At 1440p Medium, the average FPS drops to 65, with a minimum of 55 and a maximum of 75. This represents a 31.6% reduction in average FPS.

Q: How does the Core Ultra 9 275HX’s single-core performance compare to its multi-core performance?

A: The CPU’s Cinebench R23 single-core score is 2204, while its multi-core score is 35589. The multi-core score is approximately 16.1 times higher, reflecting the benefit of its 24 cores, but Rust’s single-threaded nature means the single-core score is more relevant for gaming performance.

Q: Does the combo’s rank in Rust suggest it is a top-tier configuration?

A: The combo ranks 2480 out of 3723 tested combos in Rust, which places it in the lower half of all configurations. This is surprising given the high CPU percentile, but it underscores the GPU’s limitations at higher resolutions and settings.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo of the Intel Core Ultra 9 275HX and NVIDIA GeForce RTX 5060 Mobile ranks 2480 out of 3723 tested combinations in Rust. This places it in the 33rd percentile of all combos, which is a surprisingly low position given the CPU’s 94th percentile ranking and the GPU’s 67th percentile ranking. The discrepancy suggests that Rust’s performance is heavily weighted toward GPU capabilities, and the RTX 5060 Mobile’s 8 GB VRAM and 128-bit bus are insufficient for the game’s demanding settings at higher resolutions.

When considering the nearest rival GPUs, the ranking makes more sense. The RTX 5060 Mobile is only 1.3% faster than the RTX 4060 Mobile in synthetic benchmarks, and both are mid-range mobile GPUs. In a game like Rust, which can be VRAM-hungry at 4K, the 8 GB capacity is a limiting factor. The combo’s rank of 2480 means that roughly two-thirds of tested combinations outperform it, likely because they pair stronger GPUs with similar or weaker CPUs. The CPU’s high performance does not compensate for the GPU’s mid-range nature. For example, the CPU is 0.5% behind the AMD EPYC 4484PX, but that difference is irrelevant when the GPU is the bottleneck.

The rank also indicates that this combo is not optimized for 4K gaming. The measured 4K FPS figures are all below 60 FPS, even on Low settings (57 FPS). For 1440p gaming, the combo is more viable, with Low settings achieving 97 FPS, but the rank suggests that many other combos handle this resolution better. The data implies that users with this combo should target 1080p for the best experience, as the rank at that resolution would be much higher than the overall 2480 figure.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1080p, the Medium preset offers the best balance, delivering 95 FPS on average with a minimum of 81 FPS. This is well above the 60 FPS threshold for smooth gameplay and provides better visuals than Low (141 FPS) without the significant drop seen at High (80 FPS) or Ultra (61 FPS). The minimum FPS of 81 at Medium ensures that even in demanding scenes, the game remains playable.

At 1440p, the Low preset is the only one that consistently delivers high performance, with an average of 97 FPS. The Medium preset at 65 FPS is playable but may experience dips to 55 FPS, which could be noticeable in combat or when loading large bases. The High preset at 55 FPS is borderline, and the Ultra preset at 42 FPS is not recommended for competitive play. For a smoother experience at 1440p, Low settings are the safest choice, as they provide a significant FPS buffer.

At 4K, none of the presets achieve 60 FPS. The Low preset comes closest at 57 FPS, but it is still below the ideal threshold. The Medium preset at 38 FPS is playable but choppy, and the High (32 FPS) and Ultra (25 FPS) presets are not viable for gameplay. For users who must play at 4K, the Low preset is the only reasonable option, but even then, the experience will be suboptimal. The data suggests that this combo is best used at 1080p, where the Medium preset provides a strong balance of visual fidelity and performance.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of the combo’s performance across three resolutions and four settings presets. At 1920x1080, the Low preset achieves an average of 141 FPS, which is the highest figure in the entire dataset. The Medium preset drops to 95 FPS on average, with a minimum of 81 FPS and a maximum of 109 FPS, indicating some variability in performance. The High preset averages 80 FPS, and the Ultra preset averages 61 FPS. These numbers show that 1080p is the sweet spot for this combo, with even Ultra settings maintaining a playable frame rate.

At 2560x1440, the performance drops significantly. The Low preset averages 97 FPS, which is still excellent for 1440p. The Medium preset averages 65 FPS, with a minimum of 55 FPS and a maximum of 75 FPS, showing that frame times can fluctuate. The High preset averages 55 FPS, and the Ultra preset averages 42 FPS. These figures indicate that 1440p is playable but requires lowering settings to maintain smooth performance. The gap between Low and Medium at 1440p is 32 FPS, which is the largest single-setting jump in the dataset, suggesting that the Medium preset introduces significant additional GPU load.

At 3840x2160, the combo struggles across all presets. The Low preset averages 57 FPS, which is marginally below the 60 FPS target. The Medium preset averages 38 FPS, with a minimum of 33 FPS and a maximum of 44 FPS, indicating severe frame pacing issues. The High preset averages 32 FPS, and the Ultra preset averages 25 FPS, both of which are unplayable for most users. The data shows a clear trend: as resolution increases, the GPU becomes the dominant bottleneck, and the RTX 5060 Mobile’s 8 GB VRAM and 384.0 GB/s bandwidth are insufficient for 4K gaming. The 4K results are 40-60% lower than the 1080p results for each corresponding setting, highlighting the GPU’s limited scaling capability at high pixel counts.

Hardware Specifications

Intel Core Ultra 9 275HX

Cores / Threads 24 / 24
Base Clock 2700 MHz
Boost Clock 5400 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5060 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 38.0
3840x2160 High 32.0
3840x2160 Ultra 25.0
2560x1440 Low 97.0
2560x1440 Medium 65.0
2560x1440 High 55.0
2560x1440 Ultra 42.0
1920x1080 Low 141.0
1920x1080 Medium 95.0
1920x1080 High 80.0
1920x1080 Ultra 61.0

Rust with iUltra 9 275HX + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5060 Mobile + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 275HX + RTX 5060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.