Rust

Rust

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 40 59
1440p QHD 43 57 67 100
1080p Full HD 62 82 97 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 40
3840x2160 High 33
3840x2160 Ultra 25
2560x1440 Low 100
2560x1440 Medium 67
2560x1440 High 57
2560x1440 Ultra 43
1920x1080 Low 145
1920x1080 Medium 97
1920x1080 High 82
1920x1080 Ultra 62

Rust with AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5050, In-Depth Analysis

Settings Recommendations

For Rust, the measured data shows a clear trade-off between visual fidelity and frame rate at every resolution. The Low preset delivers the highest average FPS across all tested resolutions, making it the only preset that approaches high-refresh-rate territory at 1080p. At 1920x1080, Low produces an average of 145 FPS, which is the single highest measured score in the entire dataset. Medium at the same resolution drops to 97 FPS, High to 82 FPS, and Ultra to 62 FPS. The step from Low to Medium costs 48 FPS on average, which is a substantial penalty for moderate visual improvements.

The Medium preset deserves consideration as the balanced choice. At 1080p, Medium maintains 97 FPS average with a minimum of 83 FPS and a maximum of 112 FPS, showing consistent frame delivery. This is comfortably above 60 FPS and leaves headroom for dips during intense gameplay moments. At 2560x1440, Medium still achieves 67 FPS average with a minimum of 57 FPS, which is playable for most users. The pattern holds at 4K, where Medium produces 40 FPS average with a minimum of 34 FPS — marginal but technically above the 30 FPS threshold.

The High preset represents a middle ground that sacrifices significant performance for modest quality gains. Compared to Medium, High reduces average FPS by 15 at 1080p, 10 at 1440p, and 7 at 4K. The Ultra preset is the most demanding, dropping to 62 FPS at 1080p, 43 FPS at 1440p, and 25 FPS at 4K. The 4K Ultra result falls below 30 FPS, which indicates the combination cannot sustain smooth gameplay at maximum settings in this resolution.

For the best experience per the measured rows, Medium at 1920x1080 offers the optimal balance. It maintains an average above 90 FPS with a minimum of 83 FPS, ensuring fluid gameplay without the visual compromises of Low. Users with 1440p displays should also select Medium, as the 67 FPS average remains respectable. At 4K, Low is the only preset that breaks 50 FPS with its 59 FPS average, making it the recommended choice for that resolution despite the visual downgrade.

FAQ

Q: What is the highest average FPS this combo achieves in Rust?

A: The highest measured average is 145 FPS, achieved at 1920x1080 with the Low preset. This is the only settings combination that exceeds 140 FPS in the dataset.

Q: How does the RTX 5050 handle Rust at 4K resolution?

A: At 3840x2160, the combo produces 59 FPS on Low, 40 FPS on Medium, 33 FPS on High, and 25 FPS on Ultra. The Low preset is the only 4K option that stays above 50 FPS, while Ultra falls below the 30 FPS playability threshold.

Q: Is there a significant difference between Medium and High presets?

A: Yes, the performance gap is consistent across all resolutions. Medium beats High by 15 FPS at 1080p (97 vs 82), 10 FPS at 1440p (67 vs 57), and 7 FPS at 4K (40 vs 33). This represents a 15-18% performance reduction for the High preset's visual improvements.

Q: What frame rates can I expect at 2560x1440 with Medium settings?

A: The measured results show an average of 67 FPS with a minimum of 57 FPS and maximum of 77 FPS. This indicates the system can maintain frame rates above 60 FPS in most scenarios, though dips below that threshold are possible during demanding scenes.

Q: Does the Ultra preset ever deliver acceptable performance?

A: Only at 1080p does Ultra exceed 60 FPS, with a 62 FPS average. At 1440p it drops to 43 FPS, and at 4K it falls to 25 FPS. The Ultra preset is only viable for 1080p displays, and even then with less margin than other presets.

Q: Which preset provides the most consistent frame delivery?

A: The Medium preset has min/max data at all three resolutions, showing the tightest range. At 1080p it ranges from 83 to 112 FPS, at 1440p from 57 to 77 FPS, and at 4K from 34 to 45 FPS. This consistency suggests Medium is the most stable option for avoiding frame-time spikes.

CPU Role

The AMD Ryzen 9 7900X brings substantial processing power to Rust, a game known for its heavy server-side and simulation workloads. The CPU features 12 cores and 24 threads based on the Zen 4 architecture, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. This configuration provides both high single-thread performance and significant multi-threaded capacity, which matters for Rust's complex world simulation and entity tracking.

Benchmark data places this CPU in the 91st percentile among all tested processors, indicating it outperforms the vast majority of alternatives. Its Cinebench R23 multicore score of 29300 and single-core score of 2016.5 demonstrate strong performance in both metrics. The Geekbench results reinforce this picture with a multicore score of 19267 and single-core score of 2617. These figures suggest the CPU is unlikely to be the primary bottleneck in most Rust scenarios.

The 7900X's nearest rivals in synthetic benchmarks include the AMD EPYC 7313P with a 0.2% higher average score, the Intel Xeon Phi 7290 with a 0.3% lower score, and the Intel Xeon 634 with a 0.6% higher score. The Intel Core i7-14700F trails by 0.6%. These deltas are all within 1%, meaning the 7900X is essentially tied with these alternatives in overall CPU benchmark performance.

In the context of Rust's measured frame rates, the CPU's role becomes evident when examining the scaling patterns across resolutions. At 1080p Low, the combo achieves 145 FPS, which is likely approaching the CPU's limit for this game's single-threaded physics and simulation work. The fact that dropping from 1080p to 1440p only reduces Low preset performance from 145 to 100 FPS — a 31% decrease — suggests the CPU maintains a strong influence even at higher resolutions where GPU load increases.

The CPU's 64 MB of shared L3 cache is notable for Rust, which frequently accesses game state and entity data. The dual-channel DDR5 memory support with 83.2 GB/s bandwidth provides ample memory throughput for the game's streaming needs. With a TDP of 170 W, the 7900X is a high-power part, but its performance percentile of 91 indicates it delivers commensurate capability for demanding titles like Rust.

How This Combo Ranks

The AMD Ryzen 9 7900X combined with the NVIDIA GeForce RTX 5050 ranks 1772 out of 2953 tested combinations for Rust performance. This places the combo in the 60th percentile of all tested systems, meaning roughly 40% of configurations deliver better performance in this game. The ranking reflects the RTX 5050's position as a mid-range GPU paired with a high-end CPU, creating a system where the graphics card likely limits performance in most scenarios.

The GPU's individual benchmark percentile is 66, which is slightly higher than the combo's in-game ranking percentile. This discrepancy suggests Rust's specific demands may not align perfectly with the GPU's synthetic strengths. The RTX 5050's nearest rivals include the AMD Radeon RX Vega M GL with a 0.6% higher average score, the AMD Radeon HD 8970M with a 1% higher score, and the NVIDIA RTX A4000 Mobile with a 1.6% higher score. The AMD Radeon RX 5600 XT trails by 1.6%. These deltas show the 5050 sits in a competitive cluster of mid-range GPUs.

The combo's rank of 1772 out of 2953 indicates that while the system is not at the top tier, it occupies a respectable position in the overall distribution. The CPU's high percentile (91) compared to the GPU's moderate percentile (66) suggests that upgrading the graphics card would yield larger performance gains in Rust than upgrading the processor. This is consistent with the observed frame rates, which show GPU-bound behavior at higher resolutions and settings.

The ranking also reflects the balance of the pairing. A CPU that ranks in the 91st percentile combined with a GPU in the 66th percentile creates a system where the GPU is the constraining factor for most gaming workloads. For Rust specifically, the combination achieves playable frame rates at 1080p across all presets, but struggles at 4K Ultra where the 25 FPS average indicates the GPU cannot keep pace with the CPU's capabilities.

Resolution Scaling

The measured data reveals how Rust's performance scales as resolution increases from 1080p to 4K. At the Low preset, average FPS drops from 145 at 1920x1080 to 100 at 2560x1440 and 59 at 3840x2160. This represents a 31% reduction from 1080p to 1440p and a further 41% reduction from 1440p to 4K. The total drop from 1080p to 4K is 59%, which indicates the GPU becomes increasingly stressed at higher pixel counts.

The Medium preset shows a similar pattern: 97 FPS at 1080p, 67 FPS at 1440p, and 40 FPS at 4K. The percentage drops are 31% from 1080p to 1440p and 40% from 1440p to 4K. The High preset follows with 82, 57, and 33 FPS respectively, showing drops of 30% and 42%. The Ultra preset produces 62, 43, and 25 FPS, with drops of 31% and 42%.

The consistent pattern across all presets — roughly 31% reduction from 1080p to 1440p and 40-42% reduction from 1440p to 4K — indicates that the scaling is primarily GPU-limited. If the CPU were the bottleneck, the percentage drops between resolutions would be smaller, as higher resolutions would not significantly increase CPU load. The fact that performance degrades consistently with pixel count suggests the RTX 5050 is the limiting component in this system for Rust.

However, the absolute frame rates at 1080p Low (145 FPS) and 1080p Medium (97 FPS) suggest the CPU still plays a role. If the GPU were fully saturated at 1080p, the difference between Low and Medium might be smaller. The 48 FPS gap between Low and Medium at 1080p narrows to 33 FPS at 1440p and 19 FPS at 4K, showing that preset differences diminish as the GPU becomes more heavily loaded. This pattern is consistent with a system where both components contribute to performance, but the GPU's influence grows with resolution.

The minimum FPS data for Medium settings also illustrates scaling: 83 FPS at 1080p, 57 FPS at 1440p, and 34 FPS at 4K. These minimums are 86% of the averages at each resolution, indicating relatively consistent frame delivery without severe dips.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest performance. The Low preset averages 145 FPS, representing the peak of the entire dataset. Medium averages 97 FPS with a minimum of 83 and maximum of 112, providing solid headroom above 60 FPS. High averages 82 FPS, while Ultra drops to 62 FPS. The spread from Low to Ultra is 83 FPS, showing the significant impact of preset selection at this resolution.

Moving to 2560x1440, performance decreases across all presets. Low averages 100 FPS, still comfortably above 60 FPS. Medium averages 67 FPS with a minimum of 57 and maximum of 77, placing the average just above the 60 FPS threshold. High averages 57 FPS, while Ultra drops to 43 FPS. The spread from Low to Ultra is 57 FPS at this resolution.

At 3840x2160, the system struggles to maintain high frame rates. Low averages 59 FPS, barely above 60 FPS playability. Medium averages 40 FPS with a minimum of 34 and maximum of 45, which is playable but with noticeable compromises. High averages 33 FPS, while Ultra falls to 25 FPS. The spread from Low to Ultra is 34 FPS, indicating that even the lowest preset barely achieves acceptable performance at 4K.

The Medium preset is the only settings level with complete min/max data at all three resolutions. At 1080p, the range is 83-112 FPS; at 1440p, it is 57-77 FPS; at 4K, it is 34-45 FPS. This data shows that the minimum frame rates scale proportionally with the averages, maintaining a consistent 83-86% ratio across resolutions. The maximum frame rates are consistently 15-16% above the averages, suggesting the system has occasional bursts of higher performance.

The Ultra preset at 4K produces the lowest measured average at 25 FPS, which is below the standard 30 FPS playability threshold. The High preset at 4K at 33 FPS is marginal, while Medium at 40 FPS offers a more playable experience. For users prioritizing frame rate, the Low preset at any resolution provides the best results, with 1080p Low delivering 145 FPS and 1440p Low achieving 100 FPS.

GPU Role

The NVIDIA GeForce RTX 5050 is the graphics component in this pairing, featuring 8 GB of GDDR6 memory on a 128-bit bus with 320.0 GB/s of bandwidth. The GPU's boost clock is 2572 MHz with a base clock of 2317 MHz, and it operates at a TDP of 130 W. These specifications place the 5050 as a mid-range card in NVIDIA's Blackwell 2.0 architecture, built on TSMC's 5 nm process with 16,900 million transistors on a 149 mm² die.

The GPU's benchmark percentile of 66 indicates it performs better than most graphics cards in synthetic tests. Its 3DMark Steel Nomad DX12 score of 2502 provides a measure of modern gaming performance. The Geekbench OpenCL score of 90334 and Vulkan score of 89381 show strong compute capabilities across different APIs. The PassMark G3D score of 17326 and GPU compute score of 9184 further characterize its performance profile.

In Rust's measured results, the GPU's role becomes clear through the resolution scaling patterns. The consistent 30-42% performance drops from 1080p to 4K across all presets indicate that the GPU is increasingly the limiting factor at higher resolutions. The 8 GB VRAM capacity may also influence performance in Rust, which can use significant memory for textures and world data, though the measured data does not directly indicate VRAM limitations.

The RTX 5050's nearest rivals in synthetic benchmarks are closely matched. The AMD Radeon RX Vega M GL scores 0.6% higher, the AMD Radeon HD 8970M scores 1% higher, and the NVIDIA RTX A4000 Mobile scores 1.6% higher. The AMD Radeon RX 5600 XT trails by 1.6%. These small deltas suggest the 5050 performs in a tight cluster with these alternatives, with no single rival holding a commanding lead.

The GPU's architectural features include 2560 shading units, 80 texture mapping units, and 32 raster output units. It also includes 20 ray tracing cores and 80 tensor cores, providing hardware support for modern rendering techniques. The FP32 performance of 13.17 TFLOPS and texture rate of 205.8 GTexel/s indicate the card's raw processing capability. With a PCIe 5.0 x8 interface and support for DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, the 5050 is well-equipped for current game APIs.

The GPU's 8 GB memory capacity, while sufficient for 1080p gaming, may become a constraint at higher resolutions and settings in Rust. The measured 4K Ultra result of 25 FPS suggests the card is overwhelmed by the combination of high resolution and maximum graphical settings. The 320.0 GB/s memory bandwidth provides reasonable throughput for the 128-bit bus, but larger memory capacities would likely improve performance in memory-intensive scenarios.

Hardware Specifications

AMD Ryzen 9 7900X

Cores / Threads 12 / 24
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 170W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5050 in Rust

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 40.0
3840x2160 High 33.0
3840x2160 Ultra 25.0
2560x1440 Low 100.0
2560x1440 Medium 67.0
2560x1440 High 57.0
2560x1440 Ultra 43.0
1920x1080 Low 145.0
1920x1080 Medium 97.0
1920x1080 High 82.0
1920x1080 Ultra 62.0

Rust with Ryzen 9 7900X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5050 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 9 7900X + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.