Downfall

Downfall

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 42 47 63
1440p QHD 43 66 80 98
1080p Full HD 57 89 109 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 47
3840x2160 High 42
3840x2160 Ultra 26
2560x1440 Low 98
2560x1440 Medium 80
2560x1440 High 66
2560x1440 Ultra 43
1920x1080 Low 138
1920x1080 Medium 109
1920x1080 High 89
1920x1080 Ultra 57

Downfall with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce RTX 3050 4 GB in Downfall produces a combination that is heavily bound by the graphics card, yet the CPU’s substantial core count ensures that frame pacing remains stable even when the GPU is saturated. The Ryzen 9 5950X features 16 cores and 32 threads, with a base clock of 3.40 GHz and a boost clock of 4.90 GHz, placing it in the 93rd percentile against all CPUs. Its multi-threaded prowess is evident in benchmarks like Cinebench R23 multicore (38607) and Passmark multithread (45424), but Downfall is a horror title that does not scale linearly with core counts; instead, the CPU’s high single-thread score of 5450 in Cinebench R23 ensures that even the most demanding game logic threads are handled without bottlenecking the GPU. The data shows that this processor is overkill for the title, as the measured FPS differences between settings at the same resolution are almost entirely attributable to the graphics card’s workload.

The CPU’s nearest rivals, such as the Intel Core i5-14600K, have an average benchmark score of 49166, which is only 0.2% higher than this AMD chip’s 49062 average. This near-parity means that swapping the CPU would not change Downfall performance in any meaningful way. The Xeon Gold 5318H trails by 0.7%, while the Core i5-14600KF leads by 0.6%, but these deltas are within the margin of error for gaming workloads. In a game like Downfall, which relies more on GPU rasterization than CPU physics, the 5950X’s 64 MB of L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) provide ample headroom. The benchmark results indicate that at 1080p Low, the combo reaches 137.7 FPS, which is likely CPU-limited in the sense that the GPU has spare capacity, but the processor’s 3dmark single-thread score of 944 and Passmark single-thread score of 3470 confirm it can feed frames well above the display’s refresh rate in most scenarios. The CPU’s role here is to be a silent partner: it never becomes the limiting factor, even at the lowest settings where the GPU’s workload drops.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the definitive performance ceiling for this combination in Downfall. With 4 GB of GDDR6 memory on a 128-bit bus (192.0 GB/s bandwidth), the card’s capacity is its most significant constraint. The GPU’s base clock of 1545 MHz and boost clock of 1740 MHz, combined with 2048 shading units, deliver a raw FP32 throughput of 7.127 TFLOPS, but the 50th percentile standing against all GPUs tells the story: this is a mid-pack card. The measured FPS data shows a clear pattern where the 4 GB VRAM becomes a bottleneck at higher resolutions and settings. At 4K Ultra, the average FPS collapses to 26.1, which is unplayable, while dropping to 4K Low yields 62.8 FPS. This 36.7 FPS swing from Ultra to Low at the same resolution is far larger than the CPU’s influence, confirming that the GPU’s memory bandwidth and capacity are the primary levers.

The RTX 3050’s 16 RT cores and 64 tensor cores are present, but Downfall does not appear to leverage ray tracing or DLSS in the measured rows, so those features are irrelevant to the results. The card’s 90 W TDP and 250 W suggested PSU indicate a low-power design, but the performance data shows it struggles to maintain 60 FPS at 4K even on Medium (46.7 FPS). At 1440p, the picture improves: High settings yield 65.7 FPS, Medium 79.6 FPS, and Low 98.1 FPS. The GPU is the limiting component at every resolution above 1080p, as evidenced by the FPS drop from 89.2 (1080p High) to 65.7 (1440p High), a 26.4% reduction that aligns with the pixel count increase. The 4 GB VRAM is likely the culprit at 4K Ultra, where texture streaming exceeds the frame buffer, causing the steep decline to 26.1 FPS. This card is best suited for 1080p or modest 1440p gaming, and the data confirms that pushing it beyond that requires significant settings reductions.

FAQ

Q: Why does the FPS drop so drastically from 1080p to 4K at the same settings?

A: The RTX 3050’s 4 GB VRAM and 192.0 GB/s bandwidth are overwhelmed at higher resolutions. For example, at High settings, the FPS falls from 89.2 at 1080p to 65.7 at 1440p and further to 42.4 at 4K, a 52.5% reduction from 1080p to 4K. This indicates the GPU, not the CPU, is the limiting factor.

*Q: Is the Ryzen 9 5950X overkill for Downfall?*

A: Yes, the 16-core processor with a 93rd percentile ranking handles the game easily, but it only matters for preventing CPU-side stutters. Benchmark results show the CPU’s nearest rival, the Core i5-14600K, is only 0.2% faster on average, proving that the 5950X’s power is not fully utilized by this title.

Q: What is the best resolution for this combo to maintain 60+ FPS?

A: At 1080p, all settings except Ultra (56.8 FPS) exceed 60 FPS, with Medium hitting 109.1 FPS. At 1440p, only Low (98.1 FPS) and Medium (79.6 FPS) clear 60 FPS, while High (65.7 FPS) barely does. 4K is not viable for 60 FPS at any setting, as the maximum is 62.8 FPS on Low.

Q: How does the 4 GB VRAM affect performance at Ultra settings?

A: The data shows a severe penalty: at 4K Ultra, the combo averages 26.1 FPS, which is 16.3 FPS lower than 4K High (42.4 FPS). This suggests the VRAM capacity is exhausted, causing texture thrashing. Even at 1080p, Ultra (56.8 FPS) is 32.3 FPS slower than High (89.2 FPS), indicating a memory bandwidth bottleneck.

*Q: Should I upgrade the CPU or GPU to improve Downfall performance?*

A: The GPU. The CPU’s average benchmark score of 49062 is nearly identical to the Core i5-14600K (49166), so upgrades there yield negligible gains. The GPU’s 50th percentile standing and the FPS scaling with settings confirm that replacing the RTX 3050 would provide the largest uplift.

Q: Is the FPS data measured or estimated?

A: The data is measured (dataIsMeasured: true), meaning the rows reflect actual in-game testing. The absence of min or max FPS values in the FACT PACK means only average FPS is available for analysis, but the trends across resolutions and settings are consistent.

How This Combo Ranks

This combination of the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3050 4 GB ranks 1558 out of 1741 tested combos in Downfall, placing it in the bottom 10.5% of all configurations. This low rank is a direct consequence of the GPU’s modest capabilities, as the CPU is in the top 7% of all processors (93rd percentile). The disparity between the CPU’s high standing and the combo’s low rank highlights that the RTX 3050 is the anchor. Benchmark results show that the CPU’s nearest rivals—the Intel Core i5-14600K, Core i5-14600KF, Xeon Gold 5318H, and AMD EPYC 4345P—all have average scores within 1.1% of the 5950X. If any of these CPUs were paired with the RTX 3050, the rank would likely remain similar, since the GPU’s 50th percentile standing is the dominant factor.

The rank of 1558 out of 1741 means that 89.5% of tested combos perform better, which aligns with the measured FPS data showing sub-60 FPS at 4K High and Ultra. In the context of the database, this combo sits in the lower quartile of gaming performance. The data suggests that the CPU’s 16 cores and 32 threads are wasted in this pairing, as the GPU cannot keep up with the CPU’s ability to generate frames. For a horror game like Downfall, which relies on atmosphere rather than fast action, the rank is acceptable for 1080p play, but it is far from competitive at higher resolutions. The combo’s performance is consistent with a system where the GPU’s 4 GB VRAM and 128-bit bus are the binding constraints, not the processor.

Measured FPS Breakdown

The measured FPS data provides a complete picture across three resolutions and four settings. At 1920x1080, the combo delivers its best results: Low settings average 137.7 FPS, Medium 109.1 FPS, High 89.2 FPS, and Ultra 56.8 FPS. The drop from Low to Ultra at 1080p is 80.9 FPS, a 58.7% reduction, which is substantial but leaves the game playable at all settings except Ultra, which falls below 60 FPS. Moving to 2560x1440, the averages are 98.1 FPS (Low), 79.6 FPS (Medium), 65.7 FPS (High), and 43.0 FPS (Ultra). The 1440p Ultra result is 13.8 FPS lower than 1080p Ultra, showing that the GPU’s memory bandwidth is stressed at higher pixel counts. At 3840x2160, performance degrades further: Low averages 62.8 FPS, Medium 46.7 FPS, High 42.4 FPS, and Ultra 26.1 FPS. Only 4K Low is technically playable above 60 FPS, but barely.

The data shows a consistent pattern: the gap between settings widens with resolution. At 1080p, the difference between Low and High is 48.5 FPS, while at 4K, the same settings differ by only 20.4 FPS. This suggests that at higher resolutions, the GPU is so saturated that settings changes have diminishing returns, as the bottleneck shifts from fill rate to VRAM capacity. The 4K Ultra result of 26.1 FPS is the worst in the dataset, confirming that the 4 GB VRAM is insufficient for maximum quality at that resolution. The 1440p Medium result of 79.6 FPS is the sweet spot for quality and performance, while 1080p High at 89.2 FPS offers a smooth experience with moderate visual fidelity.

Settings Recommendations

Based on the measured FPS rows, the optimal settings for this combo depend on the target resolution, but the data clearly favors Medium or High presets over Ultra. At 1080p, High (89.2 FPS) is the best choice for a balance of visuals and smoothness, as it is 20 FPS faster than Ultra (56.8 FPS) while providing most of the graphical enhancements. Medium (109.1 FPS) is preferable for high-refresh-rate displays, but High offers a more immersive experience without dipping below 60 FPS. At 1440p, Medium (79.6 FPS) is the recommended preset, as it maintains a comfortable margin above 60 FPS while delivering better image quality than Low (98.1 FPS). High (65.7 FPS) is playable but leaves little headroom for demanding scenes, so Medium is the safer choice for consistent performance. Ultra at 1440p (43.0 FPS) should be avoided, as it falls below the playability threshold.

At 4K, the data suggests that only Low (62.8 FPS) is viable for 60 FPS gameplay, but even this is borderline. Medium (46.7 FPS) and High (42.4 FPS) are not smooth enough for a horror game where reaction time matters, and Ultra (26.1 FPS) is effectively unplayable. The recommendation for 4K is to either reduce the resolution to 1440p or accept Low settings with the understanding that the visual quality will be compromised. The Ultra preset is consistently the worst performer across all resolutions, with the largest FPS penalty relative to High. Given the GPU’s 4 GB VRAM, the data indicates that Ultra settings exceed the memory capacity, causing performance to crater. Therefore, the best experience per the measured rows is 1080p High or 1440p Medium, both of which deliver 60+ FPS without sacrificing the game’s atmospheric visuals.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a GPU-bound system with diminishing returns at higher pixel counts. At High settings, the average FPS drops from 89.2 at 1080p to 65.7 at 1440p (a 26.4% reduction) and then to 42.4 at 4K (a 52.5% reduction from 1080p). This scaling is not linear with pixel count—1440p has 1.78 times the pixels of 1080p, but the FPS drops by only 23.5 FPS, while 4K has 4 times the pixels, yet the FPS drops by 46.8 FPS from 1080p. The disproportionate drop at 4K indicates that the GPU is hitting a hard limit, likely the 4 GB VRAM or the 128-bit memory bus. At Low settings, the scaling is steeper: 137.7 FPS at 1080p falls to 98.1 FPS at 1440p (28.8% drop) and 62.8 FPS at 4K (54.4% drop). This shows that even with minimal graphical load, the GPU cannot maintain performance at 4K, confirming that the memory subsystem is the limiting factor.

The data suggests that the CPU is not the bottleneck at any resolution. If the CPU were limiting, the FPS would remain constant or drop only slightly as resolution increases, but the observed drops are large and consistent with GPU load. At 1080p Low, the 137.7 FPS result is likely close to the CPU’s maximum frame delivery in Downfall, but the GPU still manages to reduce FPS by over 50% when moving to 4K. This indicates that the RTX 3050’s 192.0 GB/s bandwidth is insufficient for 4K workloads, regardless of settings. The scaling pattern—where the difference between Low and Ultra narrows at higher resolutions—further supports the GPU-limited conclusion. At 1080p, the gap between Low and Ultra is 80.9 FPS, but at 4K, it shrinks to 36.7 FPS. This is because at 4K, both settings are constrained by the same memory bottleneck, reducing the impact of shading units and texture units. The verdict is clear: this combo is best used at 1080p or 1440p, where the GPU can flex its capabilities, and 4K should be reserved for Low settings or avoided entirely.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3050 4 GB in Downfall

Resolution Settings Avg FPS
3840x2160 Low 62.8
3840x2160 Medium 46.7
3840x2160 High 42.4
3840x2160 Ultra 26.1
2560x1440 Low 98.1
2560x1440 Medium 79.6
2560x1440 High 65.7
2560x1440 Ultra 43.0
1920x1080 Low 137.7
1920x1080 Medium 109.1
1920x1080 High 89.2
1920x1080 Ultra 56.8

Downfall with RTX 3050 4 GB + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.