Rust

Rust

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 12 15 19
1440p QHD 19 23 22 37
1080p Full HD 22 28 34 55

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 19
3840x2160 Medium 15
3840x2160 High 12
3840x2160 Ultra 10
2560x1440 Low 37
2560x1440 High 23
2560x1440 Medium 22
2560x1440 Ultra 19
1920x1080 Low 55
1920x1080 Medium 34
1920x1080 High 28
1920x1080 Ultra 22

Rust with AMD Ryzen 7 7700 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The AMD Ryzen 7 7700 and NVIDIA GeForce GTX 1050 Ti combination produces a profoundly GPU-limited experience in Rust, with the graphics card acting as the primary bottleneck across all tested resolutions. This pairing ranks 1702nd out of 1717 tested combos in this game, placing it in the bottom 1% of all configurations, which is a direct consequence of the GTX 1050 Ti’s 30th percentile standing among all GPUs. The CPU, by contrast, sits at the 91st percentile, creating a massive capability gap that no setting change can fully bridge.

Resolution Scaling

The FPS drop from 1080p to 4K reveals a classic GPU-bound scenario. At 1080p with High settings, the combo delivers 28 FPS, but this falls to 23 FPS at 1440p and then to 11.7 FPS at 4K — a total reduction of 58.2% from the 1080p baseline. The scaling pattern is not linear; moving from 1440p to 4K costs 49.1% of the 1440p performance, while the 1080p to 1440p step costs only 17.9%. This nonlinearity indicates that the GPU is running out of fillrate and memory bandwidth as pixel count rises, with the 112.1 GB/s bandwidth and 4 GB GDDR5 memory becoming increasingly insufficient.

Low settings tell a similar story but with a higher floor. The 1080p Low result of 54.7 FPS drops to 37.1 FPS at 1440p (a 32.2% loss) and then to 19.3 FPS at 4K (a 48.0% loss from 1440p). The percentage drops between resolution steps are smaller at Low than at High, suggesting that the GPU is less saturated at lower quality presets, but the absolute FPS values still remain well below playable thresholds at 4K. Even the most favorable configuration — 1080p Low — barely exceeds 54 FPS, which indicates the GPU is the limiting component even at the lowest workload.

The data strongly implies that no CPU-side adjustment can rescue this pairing in Rust. The Ryzen 7 7700’s 8 cores and 16 threads, with a boost clock of 5.30 GHz, are more than sufficient for the game’s threading demands, but the GTX 1050 Ti’s 768 shading units and 2.138 TFLOPS FP32 performance simply cannot sustain higher frame rates. The resolution scaling curves are consistent with a GPU that is saturated at all tested settings, rather than a CPU that is stalling.

FAQ

Q: What is the best resolution for this combo in Rust?

A: 1080p is the only viable resolution. At 1080p Low, the combo achieves 54.7 FPS, while 1440p peaks at 37.1 FPS and 4K peaks at 19.3 FPS, both under the Low preset. The 1080p Medium result of 34.1 FPS is also superior to any 1440p or 4K outcome.

Q: How does the GPU’s performance percentile affect Rust?

A: The GTX 1050 Ti sits at the 30th percentile among all GPUs and has an average benchmark score of 5316. This places it just 0.4% above the NVIDIA GeForce 940M and 0.7% above the AMD Radeon R7 240, which are its nearest rivals. This low standing directly explains the sub-30 FPS results at 1080p High and above.

Q: Is the Ryzen 7 7700 the bottleneck in this configuration?

A: No. The CPU ranks at the 91st percentile among all CPUs, with an average benchmark score of 40468, and its nearest rival, the AMD Ryzen 9 7940H, is only 0.1% behind. The FPS scaling across resolutions and settings shows the GPU is the limiting factor, as the CPU’s 8 cores and 16 threads are ample for Rust.

Q: What is the FPS difference between Low and Ultra at 1080p?

A: The difference is 32.8 FPS. Low yields 54.7 FPS while Ultra yields 21.9 FPS, representing a 60.0% reduction in performance. This gap is consistent with the GPU’s limited pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s.

Q: Can this combo handle 4K gaming in Rust?

A: No. The best 4K result is 19.3 FPS on Low settings, and Ultra drops to 9.5 FPS. These values are far below the minimum threshold for smooth gameplay, and the 4 GB VRAM is likely a contributing factor to the severe performance collapse at 3840x2160.

Q: How does this combo rank compared to other tested configurations?

A: It ranks 1702nd out of 1717 tested combos in Rust, placing it in the bottom 0.9% of all configurations. This ranking reflects the extreme mismatch between the high-end CPU and the entry-level GPU.

GPU Role

The GTX 1050 Ti’s role in this pairing is to be the definitive performance ceiling. Its 4 GB of GDDR5 memory on a 128-bit bus delivers 112.1 GB/s of bandwidth, which is insufficient for Rust’s asset streaming at higher resolutions. The base clock of 1291 MHz and boost clock of 1392 MHz, combined with 768 shading units, produce a peak FP32 throughput of 2.138 TFLOPS. These specifications translate into the measured FPS: the 1080p High result of 28 FPS and the 1080p Ultra result of 21.9 FPS are both characteristic of a GPU that is operating near its architectural limits.

The GPU’s average benchmark score of 5316 and 30th percentile ranking contextualize these results. Its nearest rival, the NVIDIA GeForce 930A, scores 5317 (0.0% delta), while the AMD Radeon R7 240 scores 5280 (0.7% delta). This clustering indicates that the GTX 1050 Ti is functionally equivalent to much older or lower-tier parts, which is why Rust’s demanding environments cause performance to collapse. The 14 nm Pascal architecture, with a 75 W TDP, is outdated for a game that stresses both geometry and shading.

The memory situation is particularly problematic. At 4K Ultra, the combo achieves 9.5 FPS, which is 56.6% lower than the 4K Low result of 19.3 FPS. This steep drop suggests that the 4 GB frame buffer is being exceeded, forcing the GPU to rely on system memory over PCIe 3.0 x16, which has far lower bandwidth than the dedicated VRAM. The texture rate of 66.82 GTexel/s and pixel rate of 44.54 GPixel/s are simply too low to keep up with Rust’s draw calls and texture sampling at 4K.

Measured FPS Breakdown

At 3840x2160, the results are uniformly poor. Low yields 19.3 FPS, Medium drops to 14.5 FPS, High falls to 11.7 FPS, and Ultra bottoms out at 9.5 FPS. The spread between Low and Ultra is 9.8 FPS, which is a 50.8% reduction. None of these values approach playability, and the data shows that resolution is the dominant factor.

At 2560x1440, the picture improves marginally. Low achieves 37.1 FPS, which is the only 1440p result above 30 FPS. Medium produces 22.4 FPS, High produces 23.0 FPS, and Ultra produces 19.1 FPS. Interestingly, High is slightly faster than Medium at this resolution, which is an anomaly that may be due to specific rendering paths. The 1440p Low result is 92.2% faster than the 4K Low result, demonstrating the steep cost of 4K on this GPU.

At 1920x1080, the results are more varied. Low reaches 54.7 FPS, which is the only result above 50 FPS in the entire dataset. Medium produces 34.1 FPS, High produces 28.0 FPS, and Ultra produces 21.9 FPS. The gap between Low and Ultra is 32.8 FPS, meaning Ultra is 60.0% slower. The 1080p Low result is 2.8 times faster than the 4K Low result, highlighting the extreme resolution penalty.

The data shows a clear hierarchy: 1080p Low is the only configuration that exceeds 50 FPS, and every other setting falls below 35 FPS. The transition from 1080p to 1440p at Medium costs 34.1% of performance (from 34.1 to 22.4 FPS), while the transition from 1440p to 4K at Medium costs 35.3% (from 22.4 to 14.5 FPS). These consistent percentage losses confirm that the GPU is the limiting component across all settings.

Settings Recommendations

The optimal configuration for this combo is 1080p with Low settings, which produces 54.7 FPS. This is the only tested preset that approaches smooth gameplay, and it is 60.5% faster than the next best option, 1080p Medium at 34.1 FPS. The Low preset at 1080p also outperforms every 1440p and 4K configuration by a substantial margin, making it the clear choice for any user prioritizing playability.

For users who require higher visual fidelity, 1080p Medium at 34.1 FPS is the second-best option, though this sacrifices nearly 38% of the Low preset’s performance. The 1080p High preset at 28.0 FPS is borderline playable, but the jump to Ultra at 21.9 FPS is not justified given the minimal visual gains that Ultra typically provides over High in Rust. At 1440p, only Low is viable at 37.1 FPS, while Medium, High, and Ultra all fall below 23 FPS. 4K is not recommended under any settings, as even Low fails to reach 20 FPS.

The data suggests that users should prioritize resolution over quality. A 1080p Low experience is superior to a 1440p Medium experience in terms of frame rate, and the difference is stark: 54.7 FPS versus 22.4 FPS. This is a 144% improvement, which is more impactful than any visual detail increase. The GTX 1050 Ti’s 4 GB VRAM is likely a limiting factor at higher settings, as the texture streaming requirements of Medium and above exceed the available memory at higher resolutions.

CPU Role

The AMD Ryzen 7 7700 is an exceptionally capable processor that is massively underutilized in this pairing. With 8 cores and 16 threads, a base clock of 3.80 GHz, and a boost clock of 5.30 GHz, it provides more than enough computational power for Rust’s simulation and physics workloads. The CPU’s average benchmark score of 40468 places it at the 91st percentile, and its nearest rival, the AMD Ryzen 9 7940H, is only 0.1% ahead, while the Intel Core i9-13905H is 0.6% behind.

The CPU’s benchmarks demonstrate its strength: the Cinebench R23 multicore score of 29302 and single-core score of 4136 are both strong, and the 3DMark single-thread score of 1049 indicates robust per-core performance. These scores suggest that the CPU is not the limiting factor in any of the measured FPS results. The 32 MB of shared L3 cache and dual-channel DDR5 memory support (83.2 GB/s bandwidth) provide ample bandwidth for game data, but the GPU cannot utilize this headroom.

In Rust, which is known for its demanding server-side and client-side processing, the Ryzen 7 7700’s 5 nm Zen 4 architecture (codename Raphael) ensures that frame times are not CPU-bound. The measured FPS scaling across resolutions confirms this: if the CPU were the bottleneck, we would expect similar FPS at 1080p and 4K, but instead we see a 65.8% drop from 1080p Low to 4K Low (54.7 to 19.3 FPS). This is a classic GPU-bound signature. The CPU’s 65 W TDP also indicates it is not thermally constrained, allowing sustained boost clocks during gameplay.

How This Combo Ranks

This combination ranks 1702nd out of 1717 tested combos in Rust, placing it in the bottom 0.9% of all configurations. This ranking is almost entirely attributable to the GPU, which ranks at the 30th percentile among all GPUs. The CPU, by contrast, ranks at the 91st percentile, creating a 61-percentage-point gap between the two components. This is one of the most extreme mismatches possible in a modern system.

The ranking reflects the practical reality of the measured FPS. A combo that cannot exceed 54.7 FPS at 1080p Low, and that drops to single digits at 4K Ultra (9.5 FPS), is fundamentally unsuitable for Rust at any quality setting above the minimum. The GPU’s nearest rivals — the GeForce 930A, GeForce 940M, and Radeon R7 240 — all have similar average scores (5317, 5297, and 5280 respectively), confirming that the GTX 1050 Ti is competing with hardware from a much older era.

The 1702nd ranking means that only 15 combos out of 1717 perform worse, and those are likely configurations with even older or more limited GPUs. For context, the Ryzen 7 7700 alone would be near the top of the CPU rankings for this game, but the GTX 1050 Ti drags the entire system down. The data shows that this combo is not a balanced gaming system; it is a CPU platform that is crippled by a legacy GPU. Users with this pairing should consider it a temporary solution, as the CPU is ready for a far more capable graphics card, but the current GPU prevents any meaningful gaming performance in Rust beyond the absolute lowest settings at 1080p.

Hardware Specifications

AMD Ryzen 7 7700

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5300 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700 + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 19.3
3840x2160 Medium 14.5
3840x2160 High 11.7
3840x2160 Ultra 9.5
2560x1440 Low 37.1
2560x1440 High 23.0
2560x1440 Medium 22.4
2560x1440 Ultra 19.1
1920x1080 Low 54.7
1920x1080 Medium 34.1
1920x1080 High 28.0
1920x1080 Ultra 21.9

Rust with Ryzen 7 7700 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 7700 + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.