Rust
This combination may struggle with this title, averaging 24 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 7 | 10 | 14 | 23 |
| 1440p QHD | 14 | 22 | 25 | 35 |
| 1080p Full HD | 25 | 30 | 35 | 51 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 9800X3D + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
The pairing of AMD’s Ryzen 7 9800X3D with NVIDIA’s GeForce GTX 1050 Ti creates one of the most lopsided combinations in the database. The CPU is a modern powerhouse, while the GPU is a legacy part from a different era. The benchmark results for Rust reflect this imbalance clearly, showing a system that is almost entirely constrained by its graphics card at every turn.
Resolution Scaling
The frame rate progression from 1080p to 4K shows a textbook case of GPU-bound scaling. At 1920x1080 with Low settings, the combo averages 51.1 FPS. Dropping to 2560x1440 Low reduces that to 35 FPS, a 31.5% performance hit. Moving further up to 3840x2160 Low yields just 22.7 FPS, which is 55.6% below the 1080p result. This steep, consistent decline indicates that the GTX 1050 Ti is the limiting factor; the Ryzen 7 9800X3D is not the bottleneck at any resolution.
The pattern holds across all settings presets. With High settings, the system produces 29.7 FPS at 1080p, 21.5 FPS at 1440p, and 10 FPS at 4K. The 4K result is only 33.7% of the 1080p figure, showing that the GPU’s rendering pipeline is saturated well before the CPU can even stretch its legs. The data suggests that lowering resolution does help, but the gains are capped by the GPU’s raw throughput limits. For a player targeting 60 FPS, even 1080p Low falls short, confirming that this is a hardware pairing where the graphics card dictates the entire experience.
How This Combo Ranks
In Rust, this configuration ranks 1709 out of 1717 tested combos. That places it in the bottom 0.5% of all systems in the database for this game, which is a remarkably poor standing. The context makes sense: the Ryzen 7 9800X3D sits at the 90th percentile among all CPUs, but the GTX 1050 Ti languishes at the 30th percentile among all GPUs. The combination of a top-tier processor with a bottom-tier graphics card yields a result that is far worse than either component would suggest individually.
The GPU’s nearest rivals in average benchmark score are the NVIDIA GeForce 930A (5317 score, 0% delta), the NVIDIA GeForce 940M (5297 score, 0.4% higher), and the AMD Radeon R7 240 (5280 score, 0.7% higher). These are all entry-level or mobile-class parts, and the GTX 1050 Ti’s score of 5316 sits right in that company. The CPU’s nearest rivals, by contrast, are the Intel Xeon 6353P (37811 score, -0.1% delta), the Intel Core Ultra 5 225 (37831 score, -0.1%), and the Intel Core i9-13900HK (38020 score, -0.6%). The processor is competing with modern high-end silicon, while the GPU is competing with parts that are several generations old. This mismatch is the core story of the benchmark data.
CPU Role
The Ryzen 7 9800X3D brings substantial compute resources to this pairing. It has 8 cores and 16 threads, with a base clock of 4.70 GHz and a boost clock of 5.20 GHz. The 96 MB of shared L3 cache is a standout feature, and the Zen 5 architecture with its 4 nm process node from TSMC is current-generation technology. In synthetic benchmarks, the CPU scores 34004 in Cinebench R23 multi-core, 4800 in single-core, and 18413 in Geekbench multi-core. These are strong numbers that place it well above most desktop processors.
However, in Rust, these capabilities are largely wasted. The measured FPS data shows no scenario where the CPU becomes the limiting factor. Even at 1080p Low, where the GPU has the least work to do, the system only reaches 51.1 FPS. The CPU could theoretically push far higher frame rates, but the GTX 1050 Ti simply cannot deliver the frames. The 3DMark 16-thread score of 10081 and max-thread score of 10067 confirm that the processor has ample headroom. The data indicates that Rust’s simulation and physics threads are well within the CPU’s capacity, and the bottleneck is purely on the graphics side.
Measured FPS Breakdown
At 1920x1080, the results are as follows: Low settings produce 51.1 FPS, Medium produces 34.8 FPS, High produces 29.7 FPS, and Ultra produces 25.2 FPS. The gap between Low and Medium is 16.3 FPS, which is significant, but the gap between High and Ultra is only 4.5 FPS. This suggests diminishing returns at the top end of the settings range.
Moving to 2560x1440, the numbers drop across the board. Low yields 35 FPS, Medium yields 24.5 FPS, High yields 21.5 FPS, and Ultra yields 14.4 FPS. The Low preset at 1440p is just slightly better than the Ultra preset at 1080p, which highlights how much resolution impacts this GPU. At 3840x2160, the situation becomes dire. Low produces 22.7 FPS, Medium produces 14.4 FPS, High produces 10 FPS, and Ultra produces 7.4 FPS. None of these are playable for a competitive survival game, and even the Low preset at 4K is below the threshold for smooth gameplay.
The data shows a clear hierarchy: resolution is the dominant factor, and settings have a secondary but still meaningful effect. At any given resolution, dropping from Ultra to Low roughly doubles the frame rate. At 1080p, the jump is from 25.2 to 51.1 FPS. At 1440p, it goes from 14.4 to 35 FPS. At 4K, it goes from 7.4 to 22.7 FPS. This consistent pattern reinforces that the GPU’s fill rate and memory bandwidth are the primary constraints.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is built on the 14 nm Pascal architecture from Samsung, using the GP107 chip. It has 4 GB of GDDR5 memory on a 128-bit bus, providing 112.1 GB/s of bandwidth. The base clock is 1291 MHz with a boost clock of 1392 MHz, and memory runs at 1752 MHz (7 Gbps effective). The GPU has 768 shading units, 48 TMUs, and 32 ROPs, with a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s. Its FP32 performance is 2.138 TFLOPS.
These are modest specifications that place the GPU in the entry-level category. The 4 GB VRAM is a particular concern for Rust, which is known for its large textures and open-world environments. The benchmark scores reflect this: the PassMark G3D score is 6340, and the 3DMark Steel Nomad DX12 score is just 305. The GPU’s average benchmark score of 5316 puts it at the 30th percentile of all GPUs, which is low by modern standards. The nearest rivals include the GeForce 930A and 940M, both of which are older or lower-tier parts. The data suggests that the GPU is the clear weak link, and its performance ceiling is what limits the entire system.
Settings Recommendations
Given the measured results, the only viable path to a somewhat playable experience is to prioritize frame rate over visual fidelity. At 1920x1080, the Low preset delivers 51.1 FPS, which is the only setting that approaches acceptable smoothness in the entire dataset. The Medium preset drops to 34.8 FPS, which is playable but noticeably less fluid, while High and Ultra fall to 29.7 and 25.2 FPS respectively. For a game like Rust where quick reactions matter, the Low preset is the clear choice.
At 2560x1440, no preset reaches 60 FPS. Low yields 35 FPS, which is tolerable for casual play but not ideal for competitive scenarios. Medium at 24.5 FPS is borderline, and High at 21.5 FPS or Ultra at 14.4 FPS are not recommended. At 3840x2160, the results are uniformly poor. Low produces 22.7 FPS, which is below the threshold for smooth gameplay, and everything else is worse. The data strongly suggests that 4K is not a viable option for this hardware combination.
The practical recommendation is to run Rust at 1080p with Low settings. This provides the highest measured frame rate of 51.1 FPS and keeps the system responsive. If a player insists on higher visual quality, Medium at 1080p is the next best option, but the 16.3 FPS penalty compared to Low is steep. For anyone using this pairing, the GPU is the limiting factor, and settings adjustments can only do so much to compensate. The CPU has ample headroom, but the GTX 1050 Ti’s 4 GB VRAM and limited compute power cap the experience.
Hardware Specifications
AMD Ryzen 7 9800X3D
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9800X3D + NVIDIA GeForce GTX 1050 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 22.7 |
| 3840x2160 | Medium | 14.4 |
| 3840x2160 | High | 10.0 |
| 3840x2160 | Ultra | 7.4 |
| 2560x1440 | Low | 35.0 |
| 2560x1440 | Medium | 24.5 |
| 2560x1440 | High | 21.5 |
| 2560x1440 | Ultra | 14.4 |
| 1920x1080 | Low | 51.1 |
| 1920x1080 | Medium | 34.8 |
| 1920x1080 | High | 29.7 |
| 1920x1080 | Ultra | 25.2 |
Rust with Ryzen 7 9800X3D + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1050 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 7 9800X3D + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.