Rust

Rust

AVERAGE FPS
122
excellent

This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 69 81 121
1440p QHD 88 116 138 167
1080p Full HD 129 153 163 190

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 121
3840x2160 Medium 81
3840x2160 High 69
3840x2160 Ultra 52
2560x1440 Low 167
2560x1440 Medium 138
2560x1440 High 116
2560x1440 Ultra 88
1920x1080 Low 190
1920x1080 Medium 163
1920x1080 High 153
1920x1080 Ultra 129

Rust with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5080, In-Depth Analysis

# CPU Role

The AMD Ryzen 7 5800X3D is a desktop processor built on the Zen 3 architecture, codenamed Vermeer, using TSMC's 7 nm process node. It packs 8 cores and 16 threads, with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. The chip's defining feature is its large 96 MB shared L3 cache, which is particularly relevant for Rust, a survival game known for heavy world simulation and frequent asset streaming. The processor sits in the 5000 series family, uses the AMD Socket AM4 platform, and supports dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. Its TDP is rated at 105 W, and it has a passmark multithread score of 28309, alongside a 3dmark max threads score of 7285 and a single-thread score of 884.

Benchmark data shows this CPU performs at the 80th percentile among all tested processors, with an average benchmark score of 27896. Its nearest rivals in synthetic testing include the AMD Ryzen 7 6800U (avg score 27887, delta 0%), the Intel Core i9-10900K (avg score 27872, delta 0.1%), the AMD Ryzen AI 5 PRO 340 (avg score 27932, delta -0.1%), and the Intel Core i5-12600KF (avg score 27799, delta 0.3%). These deltas are minuscule, indicating the 5800X3D sits in a tightly contested performance band. For Rust specifically, the 8-core/16-thread configuration provides ample parallelism for background simulation tasks, while the massive L3 cache helps reduce latency when the game streams in new map regions or compiles shaders. The 3dmark 16-thread score of 7299 and 8-thread score of 5906 suggest strong scaling, which aligns with Rust's ability to utilize multiple cores for server-side and client-side logic.

GPU Role

The NVIDIA GeForce RTX 5080 is a high-end graphics card based on the Blackwell 2.0 architecture, built on TSMC's 5 nm process with a transistor count of 45,600 million on a 378 mm² die. It features 10752 shading units, 336 texture mapping units, and 112 raster output pipelines. The card has 84 RT cores and 336 tensor cores, supporting DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Its memory subsystem is substantial: 16 GB of GDDR7 on a 256-bit bus, delivering a bandwidth of 960.0 GB/s. Clock speeds are set at a base of 2295 MHz and a boost of 2617 MHz, with memory running at 1875 MHz (30 Gbps effective). The GPU's pixel rate is 293.1 GPixel/s, texture rate is 879.3 GTexel/s, and FP32 performance is listed at 56.28 TFLOPS. TDP is rated at 360 W, requiring a 750 W suggested PSU and a 1x 16-pin power connector.

In synthetic benchmarks, the RTX 5080 achieves a 3dmark Steel Nomad DX12 score of 8637, a passmark G3D score of 36565, and a Geekbench Vulkan score of 255450. Its percentile ranking among all GPUs is 87, with an average benchmark score of 56083. The nearest rivals include the AMD Radeon 8060S (avg score 55757, delta 0.6%), the AMD Radeon RX 6750 GRE 12 GB (avg score 55698, delta 0.7%), the AMD Radeon Pro W5700X (avg score 54828, delta 2.3%), and the AMD Radeon RX 9070 GRE (avg score 57367, delta -2.2%). The RTX 5080 leads two of these rivals by sub-1% margins but trails the RX 9070 GRE by 2.2%. For Rust, the 16 GB VRAM capacity is generous, accommodating high-resolution textures and long draw distances without spilling into system memory. The high memory bandwidth ensures that texture streaming and shadow rendering remain fluid, which is critical in a game where base building and environmental detail can vary drastically.

Resolution Scaling

The measured FPS data reveals how the CPU+GPU combo scales across resolutions with different settings. At 1080p, the average FPS ranges from 129 (Ultra) to 190 (Low), with High at 153 and Medium at 163. Moving to 1440p, the averages drop to 88 (Ultra), 116 (High), 138 (Medium), and 167 (Low). At 4K (3840x2160), the averages fall further to 52 (Ultra), 69 (High), 81 (Medium), and 121 (Low). The percentage drop from 1080p to 4K is significant: for Low settings, it's from 190 to 121 FPS, a 36% reduction; for High, it's from 153 to 69 FPS, a 55% reduction; for Medium, it's from 163 to 81 FPS, a 50% reduction; and for Ultra, it's from 129 to 52 FPS, a 60% reduction.

These scaling patterns indicate a shift in bottleneck behavior. At 1080p Low, the FPS ceiling of 190 suggests the CPU or game engine logic is the limiting factor, as the RTX 5080 is far from saturated. The 5800X3D's strong single-thread performance (3dmark single-thread score of 884, passmark single-thread score of 3234) helps, but Rust's simulation overhead still caps frame rates. As resolution increases to 4K, the GPU becomes the primary constraint, evidenced by the larger FPS drops at higher settings. At 4K Ultra, the 52 FPS average indicates the GPU is heavily loaded, while at 4K Low, the 121 FPS result shows the GPU still has headroom, but the gap between Low and Ultra highlights the GPU's vulnerability to pixel-count and shading complexity. The medium settings at 4K show a min FPS of 69 and max of 94, suggesting some frame time variance, but the overall trend is clear: lower resolutions favor the CPU, higher resolutions favor the GPU.

How This Combo Ranks

The combination of the AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 5080 ranks 394th out of 3723 tested combos in Rust. This places it in the top 10.6% of all configurations, indicating a strong pairing for this specific game. The rank reflects the balance between the CPU's cache-heavy design and the GPU's raw throughput. While the CPU percentile is 80 and GPU percentile is 87, the combo rank of 394 suggests that in Rust, the pairing is more effective than either component's synthetic percentile alone might imply. This is likely due to the 5800X3D's 96 MB L3 cache, which excels in game scenarios where data reuse is high, and the RTX 5080's 16 GB VRAM and 960 GB/s bandwidth, which handle Rust's asset-heavy environments efficiently.

Compared to other combos, this rank indicates that the 5800X3D+RTX 5080 is a top-tier setup, but not the absolute best. The gap between the CPU's nearest rivals (all within 0.3% in synthetic scores) suggests that swapping the CPU for a similar-tier chip would yield negligible differences in Rust. Similarly, the GPU's nearest rivals are within 2.3%, meaning the RTX 5080's advantage in this combo is marginal but present. The rank of 394 out of 3723 underscores that while this is a high-performing combo, there are 393 other configurations that edge it out, likely those with newer or higher-end CPUs (e.g., Zen 4 or 5 with 3D V-Cache) or more powerful GPUs. Still, for a generation-old CPU paired with a current-gen GPU, the combo holds its own.

Measured FPS Breakdown

The measured FPS data provides a detailed view of performance across resolutions and settings. At 1920x1080, the Low preset delivers an average of 190 FPS, the highest of any tested configuration. The Medium preset averages 163 FPS, with a minimum of 138 and maximum of 187. High settings average 153 FPS, while Ultra drops to 129 FPS. These numbers show that at 1080p, even Ultra settings maintain playable frame rates above 60 FPS, and the gap between Low and Ultra is 61 FPS, a 32% reduction. The minimum FPS for Medium (138) is still well above typical refresh rates, indicating consistent performance.

At 2560x1440, the Low preset averages 167 FPS, a slight 12% drop from 1080p. Medium averages 138 FPS (min 117, max 158), High averages 116 FPS, and Ultra averages 88 FPS. The performance hierarchy remains intact, with Low being 79 FPS faster than Ultra. The medium preset's min FPS of 117 ensures smooth gameplay on 144Hz monitors, while Ultra's 88 FPS is still respectable for high-refresh gaming. This resolution strikes a balance between visual fidelity and frame rate, making it a popular choice for competitive play.

At 3840x2160, the Low preset averages 121 FPS, which is surprisingly high and indicates the GPU can handle 4K with lowered settings. Medium averages 81 FPS (min 69, max 94), High averages 69 FPS, and Ultra averages 52 FPS. The drop from Low to Ultra is 69 FPS, a 57% reduction. At 4K Ultra, the 52 FPS average is below the 60 FPS threshold for smooth gaming, but it remains playable with adaptive sync. The Medium preset's min FPS of 69 is the lowest recorded across all settings, suggesting occasional frame drops in heavy scenes. Overall, the data shows that 1080p and 1440p are where this combo shines, while 4K requires settings compromises.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend on the target resolution and preference for frame rate versus visual quality. At 1920x1080, the Ultra preset's 129 FPS average is more than sufficient for high-refresh monitors, and it provides the best visual experience without sacrificing playability. The High preset at 153 FPS offers a slightly higher frame rate with a modest reduction in visual fidelity, making it a good alternative for competitive players. The Medium preset's 163 FPS with a min of 138 is also viable, but the gains over High are marginal (10 FPS), so High is recommended for the balance.

At 2560x1440, the High preset's 116 FPS average is recommended for most users, as it maintains a high frame rate while delivering solid visuals. The Ultra preset at 88 FPS is still above 60 FPS, but the 28 FPS drop from High may not be worth the graphical uplift. The Medium preset at 138 FPS is ideal for those prioritizing frame rate, with a min of 117 ensuring smoothness. For competitive play, Low at 167 FPS is the fastest option, but the visual downgrade is substantial. The sweet spot is High, offering 116 FPS with good detail.

At 3840x2160, the Low preset's 121 FPS average is the only configuration that exceeds 120 FPS, making it suitable for fast-paced gameplay. The Medium preset at 81 FPS is the best balance for visual quality and performance, with a min of 69 FPS that remains playable. The High preset at 69 FPS is borderline, dipping close to 60 FPS in demanding scenes. The Ultra preset at 52 FPS is not recommended for smooth gameplay, as it falls below the 60 FPS threshold. For 4K, Medium is the recommended starting point, with Low as an alternative for higher frame rates. Across all resolutions, the High preset at 1440p offers the most balanced experience, combining 116 FPS average with strong visual fidelity, making it the best overall recommendation for this CPU+GPU combo in Rust.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5080 in Rust

Resolution Settings Avg FPS
3840x2160 Low 121.0
3840x2160 Medium 81.0
3840x2160 High 69.0
3840x2160 Ultra 52.0
2560x1440 Low 167.0
2560x1440 Medium 138.0
2560x1440 High 116.0
2560x1440 Ultra 88.0
1920x1080 Low 190.0
1920x1080 Medium 163.0
1920x1080 High 153.0
1920x1080 Ultra 129.0

Rust with Ryzen 7 5800X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.