Rust

Rust

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 46 56 83
1440p QHD 65 79 99 144
1080p Full HD 91 119 143 188

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 83
3840x2160 Medium 56
3840x2160 High 46
3840x2160 Ultra 40
2560x1440 Low 144
2560x1440 Medium 99
2560x1440 High 79
2560x1440 Ultra 65
1920x1080 Low 188
1920x1080 Medium 143
1920x1080 High 119
1920x1080 Ultra 91

Rust with AMD Ryzen 7 5800X3D + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Ryzen 7 5800X3D and AMD Radeon RX 6800 XT combination delivers a robust 1080p experience in Rust, but the data reveals a steep performance cliff as resolution climbs. The measured frame rates show a system that is clearly capable of high refresh-rate gaming at lower resolutions, yet struggles to maintain a smooth 60 FPS at 4K on higher presets. This pairing of a strong 8-core CPU with a high-bandwidth 16 GB GPU presents a classic case of workload distribution, where the game's settings and resolution dictate which component becomes the bottleneck.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 shows a dramatic and consistent drop in frame rates, indicating that rendering resolution is the primary factor limiting performance in Rust. At High settings, the average FPS falls from 119.4 at 1080p to 78.8 at 2560x1440, a reduction of roughly one-third, before plummeting to 46 at 4K. This pattern is not linear; the gap between 1440p and 4K is more punishing than the step from 1080p to 1440p, suggesting that the GPU's pixel throughput becomes increasingly strained as the pixel count grows.

The scaling behavior is consistent across all quality presets. For instance, at Low settings, the system delivers 188.4 FPS at 1080p, drops to 143.5 at 1440p, and then falls sharply to 82.7 at 4K. The fact that even the Low preset at 4K cannot reach the 1440p High performance level highlights that the sheer number of pixels is the dominant variable. The data implies that for 4K gaming, the RX 6800 XT's raw compute power is being saturated, whereas at 1080p, the CPU's 8 cores and 16 threads have enough headroom to feed the GPU efficiently.

GPU Role

The Radeon RX 6800 XT, with its Navi 21 chip and RDNA 2.0 architecture, plays a central role in this benchmark. Its 16 GB of GDDR6 memory on a 256-bit bus provides 512.0 GB/s of bandwidth, which is a substantial resource for a game like Rust that often involves large, complex worlds. The measured results show that this memory configuration is not a limiting factor at 1080p, where even Ultra settings achieve 91.1 FPS, but it becomes more relevant as resolution demands more data throughput.

The GPU's clock speeds, with a boost clock of 2250 MHz and a game clock of 2015 MHz, contribute to its ability to process the massive amount of geometry and texture data in Rust. However, the benchmark results indicate that the card's performance is heavily influenced by the preset. The jump from Low to Medium at 1080p yields a 46.1 FPS penalty (188.4 to 142.5), but the jump from Medium to High is a smaller 23.1 FPS penalty. This suggests that the GPU's shading units and texture mapping units are working harder at higher presets, but the most significant bottleneck appears to be the overall pixel fill rate when moving to 4K, where High settings only manage 46 FPS. The GPU's 128 ROPs and 288 TMUs are taxed more by resolution than by the specific quality level.

FAQ

Q: Does the RX 6800 XT maintain playable frame rates at 4K in Rust?

A: The data shows that at 3840x2160, only the Low preset achieves an average FPS above 60, hitting 82.7. The Medium preset drops to 56, High falls to 46, and Ultra dips to 40. This indicates that 4K gaming is only viable at lower quality settings for a smooth experience.

Q: How significant is the performance difference between 1080p and 1440p?

A: The drop is noticeable but not catastrophic. At High settings, the average FPS goes from 119.4 at 1920x1080 to 78.8 at 2560x1440. This represents roughly a 34% reduction in performance, which is a typical cost for the increased pixel density.

Q: Which preset offers the highest average FPS at 1080p?

A: The Low preset at 1920x1080 delivers the highest measured average FPS of 188.4. This is significantly higher than the Medium preset's 142.5 FPS, showing that the game is highly sensitive to certain visual effects that are disabled or reduced at the Low setting.

Q: Is the 8-core CPU a limiting factor in these results?

A: The benchmark data does not directly show CPU utilization, but the Rx 6800 XT's performance at 1080p, where it reaches 188.4 FPS on Low, suggests that the Ryzen 7 5800X3D's large 96 MB L3 cache and high boost clock of 4.50 GHz are sufficient to prevent a major CPU bottleneck at lower resolutions.

Q: What is the frame rate difference between High and Ultra settings at 1440p?

A: At 2560x1440, the High preset averages 78.8 FPS, while the Ultra preset averages 64.6 FPS. This is a difference of 14.2 FPS, making Ultra a more demanding setting that sacrifices a noticeable amount of performance for potentially minor visual gains.

Q: Does the GPU's 16 GB of memory show any advantage in the results?

A: The 16 GB VRAM capacity is not directly measurable in the FPS data, but the consistent performance degradation from 1080p to 4K suggests that memory bandwidth (512.0 GB/s) and capacity are adequate. If VRAM were insufficient, the frame rates would likely show more erratic behavior or severe stutters, which are not reflected in the average FPS figures provided.

Settings Recommendations

Based on the measured frame rates, the optimal balance between visual quality and performance is found at the High preset for 1080p and 1440p gaming. At 1920x1080, High delivers a smooth 119.4 FPS, which is well-suited for high refresh-rate monitors, while still offering superior visuals compared to Medium's 142.5 FPS. The jump to Ultra at 1080p brings a significant cost, dropping to 91.1 FPS, which may not justify the visual improvement for competitive play.

For 2560x1440, the High preset remains the best choice, providing 78.8 FPS. This is comfortably above the 60 FPS threshold for a responsive experience. While Medium offers a higher 98.5 FPS, the visual fidelity trade-off is substantial. At 4K, the recommendation changes drastically. The only preset that achieves a playable average is Low at 82.7 FPS. Medium at 56 FPS and High at 46 FPS are below the smoothness threshold for most players, making Low the only viable option for 4K on this hardware. Players prioritizing frame rate over visuals should stick to 1080p Low for the maximum 188.4 FPS, but for a balanced experience, 1440p High is the sweet spot.

Measured FPS Breakdown

At 1920x1080, the system shows its full potential. The Low preset produces an average of 188.4 FPS, while Medium reaches 142.5 FPS. High drops to 119.4 FPS, and Ultra brings up the rear with 91.1 FPS. These numbers indicate that the CPU and GPU combination has ample power for esports-level frame rates at this resolution.

Moving to 2560x1440, the performance scales down predictably. Low averages 143.5 FPS, which is still incredibly high. Medium achieves 98.5 FPS, High settles at 78.8 FPS, and Ultra falls to 64.6 FPS. The data shows that 1440p is a strong resolution for this combo, with even Ultra maintaining a playable frame rate.

At 3840x2160, the GPU is clearly the limiting factor. Low is the only preset above 60 FPS, with an average of 82.7. Medium drops to 56 FPS, High falls to 46 FPS, and Ultra bottoms out at 40 FPS. This resolution is only recommended for players who are willing to compromise heavily on visual settings to achieve playable performance.

CPU Role

The AMD Ryzen 7 5800X3D, with its 8 cores and 16 threads based on the Zen 3 architecture, provides a strong foundation for Rust. Its 96 MB of shared L3 cache is a key feature, likely aiding in the game's heavy asset streaming and world simulation tasks. The CPU's boost clock of 4.50 GHz ensures high single-thread performance, which is critical for a game that often relies on a primary simulation thread.

The benchmark results suggest that at 1080p, the CPU is not the primary bottleneck, as the GPU is able to reach 188.4 FPS on Low settings. However, the performance drop from 1080p to 1440p at High settings (119.4 to 78.8 FPS) is more attributable to the GPU's workload than the CPU. The CPU's 3dmark scores, such as a single-thread score of 884 and a max-thread score of 7285, place it in the 83rd percentile of all CPUs, indicating it is a high-performance part. Its nearest rival, the AMD Ryzen 5 7600, has an average benchmark score that is 0.2% higher, showing that the 5800X3D is still very competitive. In the context of Rust, the data implies that the CPU has enough headroom to avoid limiting frame rates at lower resolutions, but its role becomes less significant as resolution increases.

How This Combo Ranks

In the database of tested combinations, this specific pairing of the Ryzen 7 5800X3D and RX 6800 XT ranks 557th out of 1717 total combos for Rust. This places it in the upper third of all tested systems, indicating a solidly above-average performance. The data suggests that while it is not a top-tier combination, it outperforms a majority of other pairings.

The ranking context is important. The CPU is in the 83rd percentile against all CPUs, and the GPU is in the 87th percentile against all GPUs. If both components performed at their percentile level, a higher rank might be expected. The 557th rank out of 1717 combos suggests that there are other combinations that extract more performance from similar hardware, or that the game's specific demands do not perfectly align with this pairing's strengths. The GPU's nearest rival, the NVIDIA GeForce RTX 4070 Ti SUPER, has an average benchmark score 2.6% lower, yet the ranking in Rust is what it is. This indicates that raw compute benchmarks do not always translate directly to game-specific performance, and Rust's engine may favor a different balance of CPU cache and GPU memory bandwidth that this combo does not perfectly optimize.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + AMD Radeon RX 6800 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 82.7
3840x2160 Medium 56.0
3840x2160 High 46.0
3840x2160 Ultra 40.0
2560x1440 Low 143.5
2560x1440 Medium 98.5
2560x1440 High 78.8
2560x1440 Ultra 64.6
1920x1080 Low 188.4
1920x1080 Medium 142.5
1920x1080 High 119.4
1920x1080 Ultra 91.1

Rust with Ryzen 7 5800X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6800 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.