Downfall

Downfall

AVERAGE FPS
216
excellent

This combination delivers exceptional performance with an average of 216 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 77 127 154 190
1440p QHD 128 201 247 304
1080p Full HD 176 287 338 362

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 190
3840x2160 Medium 154
3840x2160 High 127
3840x2160 Ultra 77
2560x1440 Low 304
2560x1440 Medium 247
2560x1440 High 201
2560x1440 Ultra 128
1920x1080 Low 362
1920x1080 Medium 338
1920x1080 High 287
1920x1080 Ultra 176

Downfall with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5080, In-Depth Analysis

The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 5080 produces a striking performance profile in Downfall, a horror title from 2016. The data reveals a system that is overwhelmingly GPU-bound at higher resolutions, yet shows signs of CPU limitation at 1080p. This combination ranks 94th out of 1,741 tested combos, placing it in the top 5.4% of all configurations, which signals exceptional capability for this title.

Resolution Scaling

The transition from 1080p to 4K exposes a clear division of labor between the processor and graphics card. At 1080p with Low settings, the system delivers 361.6 FPS, but this drops to 303.6 FPS at 1440p and further to 190 FPS at 4K. The scaling pattern is revealing: moving from 1080p to 1440p costs only 16% of the frame rate, while the jump from 1440p to 4K costs another 37%. This gradual decline suggests the RTX 5080 is still comfortably keeping pace at 1440p, but the 4K resolution begins to put meaningful strain on the GPU.

The High settings preset tells a similar story. At 1080p, the system reaches 286.9 FPS, which falls to 201.4 FPS at 1440p and 127.2 FPS at 4K. The frame rate at 4K High is still exceptionally playable, but the 56% reduction from 1080p indicates that pixel throughput is becoming the limiting factor. The Ultra preset amplifies this trend: 176.3 FPS at 1080p drops to 127.6 FPS at 1440p and 77.2 FPS at 4K. The 4K Ultra result represents a 56% drop from 1080p Ultra, which is the largest proportional decrease across all settings.

What the data implies is that at 1080p, particularly with Low and Medium settings, the CPU is likely the bottleneck. The 361.6 FPS at 1080p Low is remarkable, but the fact that it does not scale much higher suggests the Ryzen 7 5800X3D's 8 cores and 16 threads are working near their limit for this game's engine. At 4K, the RTX 5080 becomes the clear constraint, as the GPU must process 8.3 million pixels per frame, and the frame rate drops accordingly across all settings.

GPU Role

The RTX 5080's specifications directly explain its 4K performance. With 16 GB of GDDR7 memory on a 256-bit bus, the card provides 960.0 GB/s of bandwidth, which is ample for Downfall's 2016-era textures. The GPU's boost clock of 2617 MHz and base clock of 2295 MHz, combined with 10,752 shading units, deliver the raw compute needed for high frame rates. The 84 RT cores and 336 tensor cores suggest the card is prepared for modern rendering techniques, though Downfall's age means these features may not be heavily utilized.

The memory configuration is particularly relevant at 4K Ultra. The 77.2 FPS result at this setting indicates the GPU is working hard, but the 16 GB capacity means VRAM is unlikely to be the constraint. Instead, the 56.28 TFLOPS of FP32 performance is the likely limiting factor, as the card must calculate lighting, shadows, and post-processing effects for each frame. The 112 ROPs, capable of 293.1 GPixel/s, handle the final pixel output, and this rate aligns with the observed 4K performance.

The GPU's benchmark scores reinforce its position. The PassMark G3D score of 36,565 and the 3DMark Steel Nomad DX12 score of 8,637 indicate strong DirectX 12 performance, which matters for a game from 2016 that may use older rendering paths. The Geekbench OpenCL score of 264,461 and Vulkan score of 257,942 show the card's compute capabilities are well-rounded, though Downfall likely relies on simpler API calls given its release date.

Settings Recommendations

The measured data provides clear guidance for optimal settings. At 4K, the High preset delivers 127.2 FPS, which is 65% faster than Ultra's 77.2 FPS but only 26% slower than Medium's 153.6 FPS. The jump from High to Ultra costs 50 FPS, a 39% reduction, which is a steep price for what is likely marginal visual improvement in a horror game where atmosphere matters more than fidelity. The Low preset at 4K yields 190 FPS, but this sacrifices too much visual quality for a game that relies on environmental storytelling.

At 1440p, Medium provides 247 FPS, which is 23% faster than High's 201.4 FPS. The Ultra preset at 127.6 FPS is still smooth, but the 47% drop from Medium suggests diminishing returns. For competitive play or high-refresh-rate displays, 1440p Medium is the sweet spot, offering nearly 250 FPS while maintaining reasonable detail. At 1080p, all settings exceed 176 FPS, so players can choose Ultra for maximum quality without worrying about frame rates dropping below 176.3 FPS.

The most balanced experience across all resolutions appears to be High. It maintains 127.2 FPS at 4K, 201.4 FPS at 1440p, and 286.9 FPS at 1080p, providing consistent performance that exceeds the refresh rate of most monitors. For players with 144Hz displays, 4K High is the clear recommendation, while 1440p Medium offers headroom for future titles.

FAQ

*Q: Can this system run Downfall at 4K 60 FPS?*

A: Yes, comfortably. The 4K High preset achieves 127.2 FPS, and even 4K Ultra maintains 77.2 FPS, both well above the 60 FPS threshold.

Q: Is the CPU or GPU the bottleneck at 1080p?

A: The data suggests the CPU limits performance at 1080p Low. The 361.6 FPS at 1080p Low is the highest recorded, and the relatively small gain from Medium (338.2 FPS) to Low (361.6 FPS) indicates the Ryzen 7 5800X3D's 8-core, 16-thread configuration is nearing its ceiling for this game.

Q: How much performance is lost moving from 1080p to 4K?

A: At High settings, the drop is from 286.9 FPS to 127.2 FPS, a 56% reduction. At Ultra settings, the drop is from 176.3 FPS to 77.2 FPS, also a 56% reduction. The proportional loss is consistent across presets.

Q: What is the best preset for a 144Hz 1440p monitor?

A: Medium at 247 FPS provides ample headroom, while High at 201.4 FPS still exceeds 144Hz. Either works, but Ultra at 127.6 FPS falls just below the 144Hz threshold.

Q: Does the 16 GB VRAM matter for this game?

A: At 4K Ultra, the GPU delivers 77.2 FPS, and the 16 GB capacity is unlikely to be a constraint for Downfall's 2016-era textures. The 960.0 GB/s bandwidth is more than sufficient for this title.

Q: How does this combination rank among all tested?

A: It ranks 94th out of 1,741 tested combos, placing it in the top 5.4% of all configurations tested for this game.

CPU Role

The Ryzen 7 5800X3D's 8 cores and 16 threads, based on the Zen 3 Vermeer architecture, provide substantial processing power for Downfall. The 96 MB of shared L3 cache is the defining feature of this chip, and it likely explains the strong 1080p performance. The 3.40 GHz base clock and 4.50 GHz boost clock, combined with the large cache, help maintain high frame rates even when the GPU is not the bottleneck.

The CPU's benchmark results show a balanced profile. The Cinebench R23 multicore score of 24,063 and single-core score of 3,397 indicate strong all-around performance. The 3DMark 16-thread score of 7,299 and max-thread score of 7,285 show consistent scaling across thread counts, which is valuable for a game that may use multiple threads for AI, physics, and rendering tasks. The PassMark multithread score of 28,309 and single-thread score of 3,234 reinforce this picture.

At 1080p, the CPU becomes the limiting factor. The 361.6 FPS at Low settings is the peak measured, and the fact that Medium (338.2 FPS) and High (286.9 FPS) do not increase suggests the GPU is waiting on the CPU to submit draw calls. The 3DMark 2-thread score of 1,746 and 4-thread score of 3,392 indicate that single-thread performance is adequate, but the game's engine may not fully utilize the 16 threads available. The CPU's percentile rank of 83rd among all CPUs places it well above average, and its nearest rivals — the AMD EPYC 8024P (0.1% faster), Intel Core i9-11900K (0.1% faster), AMD Ryzen 5 7600 (0.2% slower), and Intel Core i9-12900HK (0.4% slower) — show it is competitive with much newer designs.

Measured FPS Breakdown

The complete dataset reveals consistent scaling across all settings. At 1080p, the system produces 361.6 FPS on Low, 338.2 FPS on Medium, 286.9 FPS on High, and 176.3 FPS on Ultra. The progression from Low to Ultra shows a 51% reduction in frame rate, with the largest single drop occurring between High and Ultra (110.6 FPS). At 1440p, the numbers are 303.6 FPS on Low, 247 FPS on Medium, 201.4 FPS on High, and 127.6 FPS on Ultra, a 58% reduction from Low to Ultra. The 4K results are 190 FPS on Low, 153.6 FPS on Medium, 127.2 FPS on High, and 77.2 FPS on Ultra, a 59% reduction.

The resolution scaling is consistent across settings. At Low, 4K is 47% slower than 1080p. At Medium, 4K is 55% slower. At High, 4K is 56% slower. At Ultra, 4K is 56% slower. This consistency suggests the GPU's workload scales predictably with pixel count, while the CPU's contribution remains relatively constant. The Ultra preset at 4K (77.2 FPS) is the only configuration that approaches the 60 FPS threshold, and even it maintains a comfortable margin.

How This Combo Ranks

The AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 5080 combination ranks 94th out of 1,741 tested combos, placing it in the 94.6th percentile of all configurations. This top-5.4% ranking is impressive given the CPU's 2022 release date and the GPU's 2025 launch. The system's performance is driven primarily by the RTX 5080, which ranks in the 89th percentile among all GPUs, while the CPU ranks in the 83rd percentile among all CPUs.

The GPU's nearest rivals provide context for its performance. The Intel Arc A570M is 1.6% slower, the Intel Arc Pro A60 is 1.9% faster, the Intel Arc A580 is 2.5% slower, and the AMD Radeon Pro W5500X is 2.6% slower. These small deltas indicate that the RTX 5080 is closely grouped with mid-range competitors in raw benchmark scores, yet the measured FPS in Downfall shows it pulling ahead significantly due to its 16 GB memory and high bandwidth. The CPU's rival comparisons show similarly tight grouping, with all four nearest rivals within 0.4% of its average benchmark score.

The ranking of 94th out of 1,741 means this combination outperforms approximately 1,647 other tested configurations. For a horror game that prioritizes atmosphere over competitive performance, this level of capability ensures that the system will never be the limiting factor, regardless of resolution or settings. The data confirms that this pairing is overkill for Downfall at any resolution, but particularly at 1080p and 1440p where frame rates exceed 300 FPS on lower presets.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5080 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 190.0
3840x2160 Medium 153.6
3840x2160 High 127.2
3840x2160 Ultra 77.2
2560x1440 Low 303.6
2560x1440 Medium 247.0
2560x1440 High 201.4
2560x1440 Ultra 127.6
1920x1080 Low 361.6
1920x1080 Medium 338.2
1920x1080 High 286.9
1920x1080 Ultra 176.3

Downfall with Ryzen 7 5800X3D + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5080 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.