Rust

Rust

AVERAGE FPS
59
playable

This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 28 35 51
1440p QHD 37 49 59 88
1080p Full HD 54 73 84 127

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 35
3840x2160 High 28
3840x2160 Ultra 22
2560x1440 Low 88
2560x1440 Medium 59
2560x1440 High 49
2560x1440 Ultra 37
1920x1080 Low 127
1920x1080 Medium 84
1920x1080 High 73
1920x1080 Ultra 54

Rust with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 2060, In-Depth Analysis

The AMD Ryzen 7 5700G and NVIDIA GeForce RTX 2060 combination delivers a playable but demanding experience in Rust, with performance scaling predictably across resolutions and settings. Benchmark data places this pairing at rank 1378 out of 1717 tested combinations in the game, indicating that while it is not a top-tier setup, it remains competitive for 1080p and 1440p gaming. The measured frame rates reveal a system where the GPU becomes the primary bottleneck at higher resolutions, while the CPU’s 8-core/16-thread configuration proves sufficient for the game’s demanding simulation logic.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700G is built on the Zen 3 architecture (Cezanne) using a 7 nm process, featuring 8 cores and 16 threads. Its base clock of 3.80 GHz can boost up to 4.60 GHz, which is crucial for Rust’s single-threaded server and world-generation tasks. In synthetic benchmarks, the chip scores 2930 in Cinebench R23 single-core and 20755 in multi-core, placing it in the 83rd percentile of all CPUs. This strong single-thread performance helps maintain stable frame times in Rust, particularly in low-settings scenarios where the CPU is less burdened by GPU-side effects.

The processor’s cache hierarchy—64 KB L1 per core, 512 KB L2 per core, and 16 MB shared L3—provides adequate data locality for the game’s asset streaming. With a 65 W TDP, the 5700G is efficient, but its integrated Radeon Vega 8 graphics are not relevant here since a discrete GPU is present. In the 3DMark 16-thread test, it scores 6629, and the max-thread score of 6627 shows consistent scaling across all cores. For Rust, which often benefits from higher clock speeds over raw core counts, the boost to 4.60 GHz ensures that the CPU does not limit frame rates at 1080p, as evidenced by the 127 FPS average at Low settings.

Compared to its nearest rivals, the 5700G is nearly identical in average benchmark score to the AMD Ryzen 7 6800U (delta of -0.3%) and slightly ahead of the Intel Xeon D-2752TER (delta of 0.4%). However, the desktop 5700G’s unlocked multiplier allows for overclocking, a feature not present in mobile or server parts, which could further improve gaming performance. At 1440p and 4K, the CPU’s role diminishes as the GPU takes over, but at 1080p Medium and High, the 5700G’s 8 cores are enough to keep up with the RTX 2060’s output, as shown by the 83.9 FPS and 73.3 FPS averages respectively.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 2060, based on the TU106 chip and Turing architecture, is manufactured on a 12 nm process. It features 6 GB of GDDR6 memory on a 192-bit bus, providing 336.0 GB/s of bandwidth. The GPU’s base clock of 1365 MHz boosts to 1680 MHz, with memory running at 1750 MHz (14 Gbps effective). These specifications are adequate for Rust’s textures and draw distances, but the 6 GB VRAM can become a constraint at 4K Ultra settings, where the average FPS drops to 21.6.

The RTX 2060 includes 1920 shading units, 120 TMUs, and 48 ROPs, with 30 RT cores and 240 tensor cores. Its FP32 performance is 6.451 TFLOPS, and it supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6. In the PassMark G3D benchmark, it scores 14111, placing it in the 58th percentile of all GPUs. Its average benchmark score of 16074 is slightly above the AMD Radeon RX 7600S (delta of 0.5%) and below the AMD Radeon Pro 5600M (delta of -1.7%), showing it sits in a mid-range tier.

At 1080p, the RTX 2060 is the limiting factor at Ultra settings, where the 53.6 FPS average indicates a GPU-bound scenario. Dropping to Low settings yields 127 FPS, a 2.37x improvement, which suggests that the CPU can push higher frame rates if the GPU load is reduced. At 1440p, the gap between Low (87.6 FPS) and Ultra (37.4 FPS) widens further, confirming the GPU’s dominance. The 4K results are marginal, with only Low settings hitting 50.7 FPS, while High (27.8 FPS) and Ultra (21.6 FPS) fall below playable thresholds. The 6 GB VRAM is likely a contributing factor at 4K, where texture-heavy scenes exceed the memory capacity, causing stutter and lower averages.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution and settings combination for smooth gameplay with this CPU/GPU pair?

A: At 1920x1080 with Medium settings, the system averages 83.9 FPS, which is smooth. For higher fidelity, 1080p High yields 73.3 FPS, still playable. At 2560x1440, only Low settings (87.6 FPS) and Medium (58.5 FPS) are viable; High (49.1 FPS) and Ultra (37.4 FPS) drop below 60 FPS.

Q: How does the Ryzen 7 5700G’s single-thread performance compare to its multi-thread performance in the context of Rust?

A: The CPU scores 2930 in Cinebench R23 single-core and 20755 in multi-core, with a 3dmark single-thread score of 899 versus 6629 for 16 threads. Rust benefits from the strong single-core score, which helps maintain frame pacing in server-heavy areas, while the multi-core performance handles background simulation.

Q: Is the RTX 2060’s 6 GB VRAM sufficient for Rust at 4K?

A: The data shows 4K Ultra averages 21.6 FPS, and High averages 27.8 FPS, both below playable levels. Only Low settings (50.7 FPS) approach playability, suggesting that VRAM capacity and GPU compute are strained at 4K, making 1440p the practical ceiling for this card.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: Low settings produce 127 FPS, while Ultra produces 53.6 FPS, a difference of 73.4 FPS. This indicates that the GPU is heavily taxed by Ultra settings, but the CPU can handle the lower settings without bottlenecking.

Q: How does this combo rank among all tested systems in Rust?

A: The combination ranks 1378 out of 1717 tested combos, placing it in the lower half of performance tiers. This positions it as a mid-range setup capable of 1080p gaming but not competitive at higher resolutions.

Q: What is the GPU’s average benchmark score relative to its nearest competitors?

A: The RTX 2060 averages 16074, which is 0.5% higher than the AMD Radeon RX 7600S (15996) and 1.7% lower than the AMD Radeon Pro 5600M (16351). This shows it sits in a tight competitive band with similar mobile and workstation GPUs.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the system delivers its best results. Low settings average 127 FPS, Medium 83.9 FPS, High 73.3 FPS, and Ultra 53.6 FPS. The step from Low to Medium is a 34% drop, while the drop from Medium to High is 12.6%, and from High to Ultra is 26.9%. This pattern suggests that the GPU’s shading and texture units are progressively stressed, but the CPU maintains headroom at all settings.

Moving to 2560x1440, the averages are 87.6 FPS (Low), 58.5 FPS (Medium), 49.1 FPS (High), and 37.4 FPS (Ultra). The drop from 1080p to 1440p is substantial: Low falls by 31%, Medium by 30%, High by 33%, and Ultra by 30%. This consistent ~30% reduction across settings indicates a uniform resolution scaling penalty, typical of a GPU that is becoming pixel-limited. The 1440p Low result (87.6 FPS) is still higher than 1080p Ultra (53.6 FPS), showing that lowering settings has a greater impact than reducing resolution.

At 3840x2160, the results are 50.7 FPS (Low), 34.5 FPS (Medium), 27.8 FPS (High), and 21.6 FPS (Ultra). The 4K Low score is only 39.9% of the 1080p Low score, highlighting the exponential cost of 4K rendering. Medium and High settings at 4K are effectively unplayable, while Ultra drops below 22 FPS. The RTX 2060’s 6 GB VRAM and 336 GB/s bandwidth are insufficient for the texture and fill-rate demands of Rust at 4K, making this resolution only viable for static screenshots or low-settings exploration.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling from 1080p to 4K reveals a clear GPU-bound system. At Low settings, the transition from 1080p (127 FPS) to 1440p (87.6 FPS) is a 31% reduction, and further to 4K (50.7 FPS) is another 42% reduction from 1440p. This non-linear drop is characteristic of a GPU that is limited by pixel throughput and memory bandwidth rather than CPU compute. The RTX 2060’s 6.451 TFLOPS and 80.64 GPixel/s pixel rate are simply overwhelmed at 4K.

At Ultra settings, the trend is even steeper: 1080p (53.6 FPS) to 1440p (37.4 FPS) is a 30% drop, and 1440p to 4K (21.6 FPS) is another 42% drop. The consistent ~30% reduction from 1080p to 1440p across all settings suggests that the GPU’s shading units are the bottleneck, as resolution scaling affects all effects equally. However, the larger drop from 1440p to 4K (42%) points to additional constraints, likely from VRAM capacity and memory bandwidth saturation.

The CPU’s role is evident in the Low settings results: at 1080p, the 127 FPS average indicates the Ryzen 7 5700G can feed the GPU effectively, but at 4K, the 50.7 FPS average shows the GPU is the limiting factor. This is expected, as Rust’s CPU load (world simulation, entity tracking) scales with player count and server complexity, not resolution. The data confirms that for this combo, 1080p is the sweet spot, 1440p is viable with reduced settings, and 4K is only marginally playable on Low settings. The 83rd percentile CPU ranking versus the 58th percentile GPU ranking further supports that the RTX 2060 is the weaker link in this pairing, particularly at higher resolutions.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 2060

VRAM 6 GB GDDR6
Base Clock
Boost Clock 1680 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 2060 in Rust

Resolution Settings Avg FPS
3840x2160 Low 50.7
3840x2160 Medium 34.5
3840x2160 High 27.8
3840x2160 Ultra 21.6
2560x1440 Low 87.6
2560x1440 Medium 58.5
2560x1440 High 49.1
2560x1440 Ultra 37.4
1920x1080 Low 127.0
1920x1080 Medium 83.9
1920x1080 High 73.3
1920x1080 Ultra 53.6

Rust with Ryzen 7 5700G + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 2060 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + RTX 2060

Explore FPS benchmarks for other games using this same hardware combination.