Rust

Rust

AVERAGE FPS
73
good

This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 36 43 64
1440p QHD 44 59 74 106
1080p Full HD 67 90 106 158

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 43
3840x2160 High 36
3840x2160 Ultra 28
2560x1440 Low 106
2560x1440 Medium 74
2560x1440 High 59
2560x1440 Ultra 44
1920x1080 Low 158
1920x1080 Medium 106
1920x1080 High 90
1920x1080 Ultra 67

Rust with AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis

The AMD Ryzen 7 5700G is an 8-core, 16-thread processor from the 5000 series, built on the Zen 3 architecture and codenamed Cezanne. It operates at a base clock of 3.80 GHz and can boost up to 4.60 GHz, which provides a strong foundation for Rust’s CPU-intensive survival mechanics. The processor’s 16 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s of bandwidth help feed the game’s world-streaming and entity-tracking systems. In synthetic tests, the chip scores 8,717 in Cinebench R20 multi-core and 1,230 in single-core, while Geekbench shows 8,970 multi-core and 2,016 single-core results.

For Rust specifically, the CPU’s thread count is critical. The game simulates a persistent world with numerous player-built structures, resource nodes, and wildlife, all of which demand consistent multi-threaded performance. The 5700G’s 3DMark scores reflect this capability: it posts 6,629 with 16 threads and 5,648 with 8 threads, showing that scaling remains strong even when half the threads are active. Its PassMark multi-thread score of 24,419 and single-thread score of 3,283 indicate a balanced profile that avoids bottlenecks in both simulation-heavy and draw-call-heavy scenes. The processor’s percentile ranking of 83 versus all CPUs places it in the upper tier of available hardware, though it sits close to rivals like the AMD Ryzen 7 6800U, which trails by just 0.3%, and the Intel Xeon D-2752TER, which leads by 0.4%. This tight grouping means the 5700G will not be the limiting factor in most Rust scenarios; instead, the GPU and resolution settings will dictate the final frame rates.

The NVIDIA GeForce GTX 1080 Ti is a Pascal-architecture GPU with 11 GB of GDDR5X memory on a 352-bit bus, delivering 484.4 GB/s of bandwidth. Its base clock of 1481 MHz boosts to 1582 MHz, and the memory runs at 1376 MHz with 11 Gbps effective speed. The card’s 3,584 shading units, 224 texture mapping units, and 88 ROPs give it substantial raw throughput, with a pixel rate of 139.2 GPixel/s and a texture rate of 354.4 GTexel/s. Its FP32 performance of 11.34 TFLOPS is considerable for a Pascal-era part, and it supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, covering Rust’s rendering needs. The GPU’s percentile ranking versus all GPUs is 61, which is modest compared to its CPU counterpart, and its nearest rivals include the NVIDIA GeForce GTX 780 (0% delta), AMD Radeon Pro 560X (-0.1%), and NVIDIA TITAN Xp (1.1% ahead).

In Rust, the GTX 1080 Ti’s VRAM capacity and bandwidth are the key assets. High-resolution textures and long draw distances in Rust can consume significant memory, and the 11 GB frame buffer ensures the card does not spill over into system memory at 4K Ultra settings. However, the GPU’s age shows in its raw compute relative to modern parts. The 3DMark Steel Nomad DX12 score of 2,231 and PassMark G3D score of 18,600 indicate that while the card remains capable, it lacks the architectural efficiency of newer GPUs. This becomes evident in the measured FPS data, where the GPU struggles to maintain high frame rates at 4K Ultra, but shines at 1080p Low where its bandwidth and ROP count allow it to push well past 150 FPS. The GPU’s performance is the primary determinant of frame rates in Rust, especially at higher settings and resolutions, as the CPU provides ample headroom.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 7 5700G’s 8 cores and 16 threads are well-suited to Rust’s server-side simulation and client-side entity updates. The game’s tick rate and physics calculations benefit from having multiple threads available, and the 5700G’s Cinebench R23 multi-core score of 20,755 confirms its ability to handle parallel workloads. Its single-core performance, reflected in a Cinebench R23 score of 2,930, ensures that the main game thread, which handles input and rendering commands, does not become a bottleneck. In Rust, where a single poorly optimized script or a large base can cause frame hitches, the CPU’s consistent performance across threads helps maintain stability.

The benchmark data shows a clear pattern: the CPU’s impact on FPS is most pronounced at lower resolutions and settings, where the GPU is not the limiting factor. At 1080p Low, the combo achieves 157.8 FPS, a number that would be unattainable if the CPU were struggling to feed the GPU. The 5700G’s 3DMark 16-thread score of 6,629 and max-thread score of 6,627 are nearly identical, indicating that the chip’s performance does not degrade when all threads are active, which is crucial for Rust’s background world updates. The processor’s PassMark physics score of 999, while not directly comparable to gaming FPS, suggests adequate physics processing capability for a survival game with destructible environments.

Compared to its nearest rivals, the 5700G is effectively tied in average benchmark score. It trails the AMD Ryzen 7 6800U by only 0.3% and leads the Intel Xeon D-2752TER by 0.4%. This means that in CPU-bound scenarios, swapping to any of these processors would yield nearly identical frame rates. The 5700G’s advantage lies in its desktop platform, which allows for higher sustained clocks and better cooling, but the raw scores indicate that Rust’s CPU demands are met comfortably by this tier of hardware. The measured FPS at 4K High (36.1) versus 4K Low (63.9) shows a 27.8 FPS difference, which is primarily a GPU limitation, not a CPU one.

GPU Role — VRAM, clocks, and how they relate to this game's results

The GTX 1080 Ti’s 11 GB of VRAM is a significant asset in Rust, where texture streaming and draw distances can consume large amounts of memory. At 4K Ultra, the game’s highest settings, the card still manages to allocate textures without stuttering, though the average FPS of 27.6 indicates that the GPU’s compute power is stretched thin. The memory bandwidth of 484.4 GB/s is crucial for maintaining data flow to the GPU cores, especially at 1440p and 4K where pixel fill rates are taxed. The card’s boost clock of 1582 MHz, while modest by modern standards, is complemented by 88 ROPs that deliver a pixel rate of 139.2 GPixel/s, helping to maintain output at lower resolutions.

The GPU’s performance scaling in Rust is non-linear as settings increase. At 1080p, the jump from Low (157.8 FPS) to Medium (105.9 FPS) is a 51.9 FPS drop, while from High (90.2 FPS) to Ultra (66.6 FPS) is a 23.6 FPS drop. This suggests that the GTX 1080 Ti’s shading units and texture units are the limiting factor at medium and high settings, rather than VRAM or bandwidth. At 1440p, the pattern is similar: Low (106.1 FPS) to Medium (73.8 FPS) is a 32.3 FPS drop, and High (58.6 FPS) to Ultra (44.3 FPS) is a 14.3 FPS drop. At 4K, the card’s compute limits become severe: Low (63.9 FPS) to Medium (43.0 FPS) is a 20.9 FPS drop, and High (36.1 FPS) to Ultra (27.6 FPS) is an 8.5 FPS drop.

The GTX 1080 Ti’s percentile rank of 61 places it in the lower half of modern GPUs, but its nearest rivals show that it is not alone in this tier. The NVIDIA GeForce GTX 780 matches its average score exactly (0% delta), while the AMD Radeon Pro 560X trails by 0.1%. This grouping indicates that the 1080 Ti is still a competent 1080p and 1440p card, but it cannot handle 4K Ultra in Rust without dropping below 30 FPS. The card’s DirectX 12 score of 66 in PassMark is notably lower than its DirectX 11 score of 151, which may indicate that Rust’s DX12 renderer does not fully utilize the card’s potential, leaving performance on the table.

FAQ

Q: What is the maximum average FPS achievable with this CPU and GPU combo in Rust?

A: The highest measured average FPS is 157.8 at 1920x1080 with Low settings. At 2560x1440 Low, the average drops to 106.1, and at 3840x2160 Low, it is 63.9.

Q: Can this combo run Rust at 4K Ultra settings smoothly?

A: No. At 3840x2160 Ultra, the average FPS is 27.6, which is below the 30 FPS threshold typically considered playable for a survival game. For smoother 4K performance, Medium settings yield 43.0 FPS, and Low settings yield 63.9 FPS.

Q: How does the CPU compare to its closest rivals in terms of average benchmark score?

A: The Ryzen 7 5700G has an average benchmark score of 25,626. Its nearest rival, the AMD Ryzen 7 6800U, scores 25,706, which is 0.3% higher. The Intel Xeon D-2752TER scores 25,532, which is 0.4% lower, and the Intel Core 5 210H scores 25,490, which is 0.5% lower.

Q: Is the GPU’s VRAM sufficient for Rust at high settings?

A: The GTX 1080 Ti has 11 GB of GDDR5X memory. At 3840x2160 High, the combo achieves 36.1 FPS, and at 2560x1440 High, it achieves 58.6 FPS, indicating that VRAM is not a bottleneck at these settings. The 1920x1080 High result of 90.2 FPS further supports this.

Q: What is the difference in FPS between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings produce 106.1 FPS, while Ultra settings produce 44.3 FPS. This is a difference of 61.8 FPS, showing that the GPU’s compute power is heavily taxed by Ultra settings.

Q: How does this combo rank among all tested configurations for Rust?

A: The combo ranks 992nd out of 1,717 tested combinations. This places it in the middle of the pack, indicating that while it is capable of playable frame rates at 1080p and 1440p, many other configurations deliver higher performance.

Measured FPS Breakdown

The measured FPS data provides a complete picture of how this combo performs across three resolutions and four settings levels. At 1920x1080, the combo delivers its strongest results, with Low settings hitting 157.8 FPS, which is ideal for competitive play or high-refresh-rate monitors. Medium settings reduce this to 105.9 FPS, still smooth for most players. High settings produce 90.2 FPS, and Ultra drops to 66.6 FPS, which remains playable but shows the GPU’s limitations. The spread from Low to Ultra at 1080p is 91.2 FPS, indicating that settings have a massive impact on performance.

At 2560x1440, the frame rates scale down proportionally. Low settings achieve 106.1 FPS, which is excellent for the resolution. Medium settings yield 73.8 FPS, High produces 58.6 FPS, and Ultra falls to 44.3 FPS. The difference between Low and Ultra here is 61.8 FPS, a slightly smaller gap than at 1080p, suggesting that the GPU becomes more of a limiting factor at higher resolutions. None of these results are unplayable, but Ultra may feel less responsive on high-refresh-rate displays.

At 3840x2160, the combo struggles to maintain high frame rates. Low settings produce 63.9 FPS, which is acceptable for 4K gaming, but Medium drops to 43.0 FPS, and High falls to 36.1 FPS. Ultra is the worst performer at 27.6 FPS, which is below the 30 FPS line and may cause noticeable stuttering in fast-paced combat. The gap between Low and Ultra at 4K is 36.3 FPS, showing that the GPU’s compute resources are exhausted at this resolution. Across all resolutions, the jump from Low to Medium always results in the largest FPS drop, indicating that the medium settings tier introduces significant shading and texture workload increases.

How This Combo Ranks

The combo of the AMD Ryzen 7 5700G and NVIDIA GeForce GTX 1080 Ti ranks 992nd out of 1,717 tested combinations for Rust, placing it in the 58th percentile of all tested systems. This middle-of-the-pack ranking reflects a balanced but aging hardware pairing. The CPU is a strong performer relative to its peers, with an 83rd percentile ranking among all CPUs, while the GPU’s 61st percentile ranking drags the overall combo down. The data suggests that the GPU is the primary bottleneck in this configuration, especially at higher resolutions and settings.

Compared to other combos in the database, this pairing is neither a top-tier performer nor a low-end option. Its rank of 992 means that 725 tested combos are slower, while 991 are faster. The CPU’s close proximity to its rivals in average benchmark score (within 0.6% of the nearest four) indicates that the processor is not the differentiator. Instead, the GTX 1080 Ti’s performance, which is nearly identical to the GTX 780 (0% delta) and only 1.1% behind the TITAN Xp, defines the combo’s position. For players targeting 1080p or 1440p with medium settings, this combo delivers solid frame rates. For 4K Ultra, it falls short of playability, which is reflected in its rank. The data clearly shows that this is a capable 1080p and 1440p machine, but it is not a high-end 4K solution in Rust.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1080 Ti

VRAM 11 GB GDDR5X
Base Clock —
Boost Clock 1582 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1080 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 63.9
3840x2160 Medium 43.0
3840x2160 High 36.1
3840x2160 Ultra 27.6
2560x1440 Low 106.1
2560x1440 Medium 73.8
2560x1440 High 58.6
2560x1440 Ultra 44.3
1920x1080 Low 157.8
1920x1080 Medium 105.9
1920x1080 High 90.2
1920x1080 Ultra 66.6

Rust with Ryzen 7 5700G + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1080 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + GTX 1080 Ti

Explore FPS benchmarks for other games using this same hardware combination.