Rust

Rust

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 24 28 43
1440p QHD 27 38 45 69
1080p Full HD 42 52 67 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 28
3840x2160 High 24
3840x2160 Ultra 17
2560x1440 Low 69
2560x1440 Medium 45
2560x1440 High 38
2560x1440 Ultra 27
1920x1080 Low 96
1920x1080 Medium 67
1920x1080 High 52
1920x1080 Ultra 42

Rust with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The AMD Ryzen 7 5700 pairs an 8-core, 16-thread Zen 3 architecture with a 3.70 GHz base and 4.60 GHz boost clock. Cezanne's 7 nm process and 16 MB of L3 cache provide strong single-thread throughput for Rust's simulation logic, which typically relies on a few heavily loaded threads. The CPU's Cinebench R23 multi-core score of 20655 and single-core score of 2916 indicate substantial headroom for the game's entity-update and physics workloads. Despite being a 65 W part, its 3dmark single-thread score of 901 shows it can maintain high frequencies, which is critical for a title where frame pacing often depends on the main thread. The data suggests this processor sits at the 84th percentile of all CPUs, placing its average benchmark score of 27220 within 0.7% of the Intel Core i9-9900K and 0.8% of the Intel Core i7-12700H. This proximity means that in CPU-bound scenarios, the Ryzen 7 5700 should perform nearly identically to those rivals, offering no significant advantage or disadvantage in raw compute. The 8 physical cores allow Rust to spread its server-side and client-side tasks without thrashing the scheduler, but the real bottleneck analysis must account for the GPU, which is far lower in relative performance.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is a 50th-percentile GPU, a stark contrast to the CPU's 84th-percentile standing. Its Ampere architecture, built on Samsung's 8 nm process, operates with a base clock of 1545 MHz and a boost of 1740 MHz. The 4 GB GDDR6 memory on a 128-bit bus provides 192.0 GB/s of bandwidth, which is the primary constraint for a texture-heavy survival game like Rust. With 2048 shading units and 16 ray-tracing cores, the GPU's raw throughput is 7.127 TFLOPS, but the limited VRAM capacity forces the engine to swap assets, especially at higher resolutions. The 90 W TDP and 250 W suggested PSU indicate a modest power envelope, but that does not mitigate the fundamental issue: Rust's draw distances and base-building complexity require more than 4 GB of frame buffer at high settings. The data shows this GPU has no measured benchmark scores or nearest rivals listed, placing it in a unique performance tier. In practice, the GPU's 32 ROPs and 64 TMUs deliver a texture rate of 111.4 GTexel/s, which is sufficient for 1080p but quickly becomes insufficient for 1440p and 4K, where the fill-rate demands outpace the memory subsystem.

Resolution Scaling

The measured FPS data reveals a steep decline as resolution increases, confirming that the RTX 3050 4 GB is the limiting component in most scenarios. From 1080p to 1440p, the average FPS drops by roughly 28% across all settings; for example, High settings fall from 52.4 FPS to 37.7 FPS, while Low settings drop from 95.7 FPS to 68.9 FPS. The transition from 1440p to 4K is even more brutal, with High settings collapsing from 37.7 FPS to 24.2 FPS, a 36% reduction. This scaling pattern indicates that the 4 GB VRAM is being saturated, as the GPU's compute capacity (7.127 TFLOPS) should handle 1440p better than the data suggests. The Ultra preset is nearly unplayable above 1080p, falling from 41.8 FPS at 1080p to 26.9 FPS at 1440p and 16.9 FPS at 4K. This is a classic sign of memory bandwidth throttling rather than pure shader-core limitation. At 1080p Low, the 95.7 FPS result shows the CPU can feed the GPU adequately, but at 4K Ultra, the 16.9 FPS figure reveals a system where the GPU is overwhelmed, and the CPU's 8 cores are left waiting for frames.

Measured FPS Breakdown

At 1920x1080, the combo delivers playable frame rates only in the lower presets. Low settings average 95.7 FPS, which is smooth for a survival title, while Medium drops to 66.8 FPS and High to 52.4 FPS. Ultra is borderline at 41.8 FPS, indicating that even at the most common resolution, the 4 GB VRAM is a liability. Moving to 2560x1440, the numbers fall below the 60 FPS threshold for most players. Low settings still manage 68.9 FPS, but Medium (44.7 FPS) and High (37.7 FPS) become stutter-prone, and Ultra (26.9 FPS) is effectively unplayable. The 4K results are uniformly poor: Low yields 42.6 FPS, Medium 28 FPS, High 24.2 FPS, and Ultra 16.9 FPS. The gap between Low and Medium at 4K is 14.6 FPS, while the gap between Medium and High is only 3.8 FPS, suggesting diminishing returns on visual quality for a significant performance cost. The most important observation is that the delta between 1080p and 4K at Low settings is 53.1 FPS, while at Ultra it is 24.9 FPS, meaning the GPU's memory constraints flatten the performance curve at higher presets. The data shows no minimum or maximum FPS values, so the average figures likely mask severe frame-time spikes, particularly when the game loads new areas or renders large player-built structures.

How This Combo Ranks

This specific combination of AMD Ryzen 7 5700 and NVIDIA GeForce RTX 3050 4 GB ranks 1552 out of 1717 tested combos in Rust, placing it in the bottom 10% of all configurations. This is a remarkably low position given the CPU's 84th-percentile standing, which confirms that the GPU is the sole reason for the poor ranking. The CPU's 0.7% delta from the Intel Core i9-9900K and 0.8% from the Intel Core i7-12700H means that swapping the processor would yield almost no improvement; the bottleneck is entirely on the graphics side. The 4 GB VRAM is the critical weakness, as the data shows that even at 1080p Ultra, the combo cannot reach 60 FPS, whereas a similarly priced GPU with 8 GB would likely double the High preset results. The ranking also reflects the game's specific demands: Rust's open-world persistence and large entity counts punish low-memory GPUs more than synthetic benchmarks would suggest. The 1552nd position out of 1717 means that 164 combos are slower, but the vast majority of tested systems, including those with older CPUs and mid-range GPUs, outperform this pairing. The measured FPS at 1080p Low (95.7 FPS) is the only bright spot, but it requires sacrificing most visual fidelity. Ultimately, the data indicates that this combo is unbalanced: the Ryzen 7 5700 is a capable desktop processor, but the RTX 3050 4 GB's memory capacity prevents it from translating that CPU strength into competitive frame rates in Rust. Users should expect to dial settings down to Low or Medium at 1080p to achieve playable performance, and higher resolutions are not viable for sustained gameplay.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 3050 4 GB in Rust

Resolution Settings Avg FPS
3840x2160 Low 42.6
3840x2160 Medium 28.0
3840x2160 High 24.2
3840x2160 Ultra 16.9
2560x1440 Low 68.9
2560x1440 Medium 44.7
2560x1440 High 37.7
2560x1440 Ultra 26.9
1920x1080 Low 95.7
1920x1080 Medium 66.8
1920x1080 High 52.4
1920x1080 Ultra 41.8

Rust with RTX 3050 4 GB + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.