Doom

Doom

AVERAGE FPS
73
good

This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 35 41 48
1440p QHD 53 65 77 88
1080p Full HD 82 100 118 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 29
2560x1440 Low 88
2560x1440 Medium 77
2560x1440 High 65
2560x1440 Ultra 53
1920x1080 Low 136
1920x1080 Medium 118
1920x1080 High 100
1920x1080 Ultra 82

Doom with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The data for Doom with the AMD Ryzen 7 5700 and NVIDIA GeForce RTX 3050 4 GB shows a system that is capable of delivering smooth gameplay, but with clear limitations at higher resolutions. The measured FPS rows provide a complete picture of how the graphics preset and resolution interact, revealing a system that is heavily influenced by the GPU’s memory and bandwidth constraints. The following analysis breaks down the measured performance, ranking, and the specific roles of the CPU and GPU in this title.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this hardware combination is achieved at 1920x1080 resolution with the High preset. This configuration produces an average of 100 FPS, which is well above the threshold for smooth, responsive gameplay in a fast-paced FPS. While the Low preset at this resolution yields a higher average of 136 FPS, the High preset offers a substantial visual upgrade for a 36% reduction in average frame rate, a trade-off that is generally worthwhile. The Ultra preset at 1080p drops the average to 82 FPS, which is still playable, but the performance cost from High to Ultra (an 18% decrease) is steep for the typically marginal visual gains in Doom’s art style.

At 2560x1440, the High preset is again the most balanced choice. The average FPS of 65 is acceptable for single-player, though it may be less ideal for highly competitive multiplayer. The Medium preset at this resolution provides a 77 FPS average, with the measured range showing a minimum of 65 and maximum of 88 FPS, which mirrors the performance of the High preset at the lower resolution. For a more consistent high-refresh-rate experience, the Low preset at 1440p, with an average of 88 FPS, is a viable alternative, but it sacrifices the visual fidelity that the High preset provides.

The 3840x2160 resolution is not recommended for this combination, as even the Low preset only manages an average of 48 FPS. The High preset at 4K yields an average of 35 FPS, and the Ultra preset drops to 29 FPS, all of which are below the 60 FPS target. The data indicates that the system is not well-suited for 4K gaming in this title, and users should stick to 1080p or 1440p for a satisfactory experience. The optimal overall recommendation is the 1080p High preset, as it provides the best combination of visual quality and performance headroom, ensuring a stable and enjoyable experience in this game.

Measured FPS Breakdown

The measured FPS data provides a detailed look at how the system scales across different settings. At 1920x1080, the performance is strong across the board. The Low preset achieves an average of 136 FPS, with the Medium preset at 118 FPS, High at 100 FPS, and Ultra at 82 FPS. The Medium preset’s range is documented with a minimum of 100 FPS and a maximum of 136 FPS, showing that frame times are consistent and there is no severe stuttering. This resolution is clearly where the system operates most comfortably, with all presets delivering playable frame rates.

Moving to 2560x1440, there is a noticeable step down in performance. The Low preset averages 88 FPS, Medium 77 FPS, High 65 FPS, and Ultra 53 FPS. The Medium preset’s range here is also recorded, with a minimum of 65 FPS and a maximum of 88 FPS. This shows that while the average is lower, the frame pacing remains relatively stable. The drop from 1080p to 1440p is significant, with the High preset losing 35 FPS on average, indicating that the GPU is becoming a bottleneck as the pixel count increases.

At 3840x2160, the system struggles to maintain playable frame rates. The Low preset averages 48 FPS, Medium 41 FPS, High 35 FPS, and Ultra 29 FPS. The Medium preset’s range at this resolution is documented with a minimum of 35 FPS and a maximum of 48 FPS. This data confirms that 4K is beyond the capability of this GPU for smooth gameplay, as even the lowest settings fail to reach 60 FPS. The performance degradation from 1440p to 4K is severe, with the High preset losing another 30 FPS on average, highlighting the extreme load placed on the GPU’s memory subsystem at this resolution.

How This Combo Ranks

The measured performance of this combination places it at rank 3255 out of 3712 tested combos in Doom. This ranking indicates that this particular CPU and GPU pairing is on the lower end of the spectrum for this game, with a percentile position that suggests a significant majority of other tested systems perform better. The data shows that while the system is capable of running the game, it does not offer a competitive performance level compared to what is possible with other hardware.

This low rank is primarily attributable to the GPU’s limited memory capacity and bandwidth, which restricts its performance at higher resolutions. The CPU, on the other hand, performs well in synthetic benchmarks, with an average benchmark score of 25517 and a percentile rank of 78 among all CPUs. This suggests that the processor is not the limiting factor. The combination’s rank is a direct consequence of pairing a strong CPU with a GPU that is not well-suited for the demands of modern gaming at higher settings. The data implies that users with this setup are likely playing at lower resolutions and settings to achieve acceptable frame rates, which aligns with the measured FPS data.

Resolution Scaling

The FPS data across resolutions reveals a clear pattern of GPU-limited scaling. Moving from 1920x1080 to 2560x1440 on the High preset, the average FPS drops from 100 to 65, a decrease of 35%. This is a substantial reduction and indicates that the GPU is struggling to fill the extra pixels. The trend continues when moving from 2560x1440 to 3840x2160, where the average FPS on High drops from 65 to 35, a further decrease of 46%. This increasingly steep drop-off as resolution increases is a classic sign of a GPU bottleneck.

The limiting component is the GPU, specifically its memory bandwidth of 192.0 GB/s and its 4 GB memory capacity. The RTX 3050 4 GB has a 128-bit memory bus, which is a significant constraint at higher resolutions. The data suggests that the GPU’s fillrate and memory bandwidth are insufficient to handle the increased data load at 4K, causing the frame rate to plummet. The CPU, with its 8 cores and 16 threads, is not the bottleneck here, as its performance does not degrade with resolution. This is a textbook example of a system where the graphics card dictates performance, and the resolution scaling shows that the GPU is the primary component holding back the overall experience.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the performance-limiting factor in this combination. The GPU has a base clock of 1545 MHz and a boost clock of 1740 MHz, with 2048 shading units and 32 ROPs. Its memory configuration is the key weakness, with 4 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 192.0 GB/s. This limited bandwidth and capacity are directly responsible for the significant FPS drops at higher resolutions.

The data shows that the GPU’s performance is inadequate for the demands of Doom at 1440p and 4K with high settings. The game requires more memory bandwidth than the GPU can provide, leading to the steep performance declines observed. The GPU’s FP32 performance of 7.127 TFLOPS is respectable for its class, but it is not enough to overcome the memory constraints. The fact that this GPU has a percentile rank of 50 among all GPUs indicates that it is an average performer, but its 4 GB memory frame buffer is below the standard for modern games, making it a poor match for high-resolution gaming. The low FPS at 4K and the significant scaling penalties confirm that the GPU’s memory subsystem is the primary bottleneck.

CPU Role

The AMD Ryzen 7 5700 plays a supporting role in this system, providing ample processing power that does not bottleneck the GPU. With 8 cores and 16 threads, a base clock of 3.70 GHz, and a boost clock of 4.60 GHz, this CPU is well-equipped to handle the game’s logic and physics. The CPU’s benchmark scores are strong, with a Cinebench R23 multicore score of 20655 and a single-core score of 2916, placing it in the 78th percentile of all CPUs.

This processor’s performance is more than sufficient for Doom, which is not a heavily CPU-dependent title. The data shows no evidence of a CPU bottleneck, as the frame rates are consistently limited by the GPU’s resolution scaling. The CPU’s 16 MB of L3 cache and dual-channel DDR4 memory support provide a solid foundation for gaming. The nearest rivals to this CPU, such as the AMD Ryzen 5 6600H, show a negligible performance difference, with a deltaPct of -0.1%, further confirming that the CPU is not a performance concern in this setup. The CPU’s high performance ensures that the system is not leaving any performance on the table due to processor limitations, and the focus remains squarely on the GPU’s capabilities.

FAQ

Q: What is the best resolution and settings for this system in Doom?

A: The best experience is at 1920x1080 with the High preset, which achieves an average FPS of 100. This provides a good balance of visual quality and performance.

Q: Can this system handle 4K gaming in Doom?

A: No, the system is not suitable for 4K. Even at the Low preset, the average FPS at 3840x2160 is only 48, which is below the standard for smooth gameplay.

Q: How does the performance at 1440p compare to 1080p?

A: The performance at 2560x1440 is significantly lower. On the High preset, the average FPS drops from 100 at 1080p to 65 at 1440p, a 35% decrease.

Q: Is the CPU or GPU the limiting factor in this system?

A: The GPU is the limiting factor. The CPU has a strong benchmark performance, but the GPU’s 4 GB memory and 192.0 GB/s bandwidth cause significant frame rate drops at higher resolutions.

Q: What is the lowest average FPS recorded for this system?

A: The lowest average FPS is 29, which occurs at 3840x2160 with the Ultra preset. This is not a playable frame rate for a fast-paced FPS.

Q: How does this system rank compared to other tested combinations?

A: This combination ranks 3255 out of 3712 tested combos in Doom, placing it in the lower percentile of performance for this game.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 3050 4 GB in Doom

Resolution Settings Avg FPS
3840x2160 Low 48.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 29.0
2560x1440 Low 88.0
2560x1440 Medium 77.0
2560x1440 High 65.0
2560x1440 Ultra 53.0
1920x1080 Low 136.0
1920x1080 Medium 118.0
1920x1080 High 100.0
1920x1080 Ultra 82.0

Doom with RTX 3050 4 GB + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.