Fivem
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 25 | 31 | 41 |
| 1440p QHD | 39 | 45 | 57 | 73 |
| 1080p Full HD | 57 | 72 | 89 | 110 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The AMD Ryzen 7 5700 and NVIDIA GeForce RTX 3050 4 GB pairing in Fivem represents a study in system balance at a specific performance tier. The CPU is a Zen 3 architecture chip with 8 cores and 16 threads, running at a base clock of 3.70 GHz and a boost clock of 4.60 GHz, placing it in the 84th percentile against all tested CPUs. The GPU, built on the Ampere architecture with the GA107 chip, offers a 4 GB GDDR6 memory pool on a 128-bit bus, delivering 192.0 GB/s of bandwidth. The core relationship here is straightforward: the CPU provides substantial headroom for the game’s simulation and multiplayer logic, while the GPU’s limited 4 GB frame buffer and 7.127 TFLOPS of FP32 compute become the primary determinant of visual performance.
GPU Role — VRAM, clocks, and how they relate to this game's results
The RTX 3050 4 GB operates with a base clock of 1545 MHz and a boost clock of 1740 MHz, with memory running at 1500 MHz (12 Gbps effective). The 4 GB VRAM capacity is the most critical constraint in Fivem, as the data clearly shows a steep performance cliff when moving from Low to Ultra settings at any given resolution. At 1080p, the average frame rate drops from 110.4 FPS on Low to 56.7 FPS on Ultra—a reduction of 53.7 FPS. This delta is far larger than what clock speed alone would predict, indicating that memory allocation and bandwidth pressure are driving the scaling. The 128-bit bus and 192.0 GB/s bandwidth are sufficient for Low and Medium presets, but the Ultra preset’s demand for higher-resolution textures and additional geometry likely exceeds the 4 GB buffer, causing the GPU to spill over into system memory or reduce effective throughput.
At 4K, the situation becomes more pronounced. The Ultra preset yields just 18.8 FPS, while Low produces 41.4 FPS. The gap between Medium (31.3 FPS) and High (25.4 FPS) narrows compared to lower resolutions, suggesting that at 3840x2160, the GPU is fundamentally saturated regardless of preset. The 55.68 GPixel/s pixel rate and 111.4 GTexel/s texture rate are simply insufficient for the pixel count at 4K, and the VRAM limitation compounds this. The data implies that Fivem’s open-world multiplayer environments have substantial texture streaming demands, and the 4 GB capacity acts as a hard ceiling that no clock speed adjustment can overcome. The GPU’s 50th percentile ranking against all GPUs confirms this is a mid-pack part, but in Fivem specifically, the 4 GB VRAM makes it more of a 1080p-oriented component than its raw compute might suggest.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of resolution scaling that points to the GPU as the primary bottleneck. At 1080p with Low settings, the system achieves 110.4 FPS. Moving to 1440p Low drops this to 73.3 FPS—a 33.6% reduction—and 4K Low further collapses to 41.4 FPS, which is 62.5% below the 1080p figure. High settings follow a similar trajectory: 71.8 FPS at 1080p, 44.7 FPS at 1440p, and 25.4 FPS at 4K. The scaling is not linear, with the 1080p-to-1440p drop being proportionally larger than the 1440p-to-4K drop, which indicates that the GPU’s fill rate and memory bandwidth are being exhausted progressively.
The limiting component is unequivocally the GPU for most presets, but there is a nuance at 1080p Low. The 110.4 FPS result suggests that the CPU is still keeping up with the GPU’s output, as the Ryzen 7 5700’s 16 threads provide ample parallel processing for Fivem’s multiplayer logic. However, the CPU’s single-thread score of 901 in 3dmark and 2916 in Cinebench R23 indicate that it is not a top-tier performer for lightly threaded games. In Fivem, where frame pacing can depend on server-side simulation and player position updates, the CPU’s 3.70 GHz base clock and 4.60 GHz boost are adequate but not exceptional. The data suggests that at 1080p, the GPU is the limiting factor once settings rise to Medium or higher, while at 1440p and 4K, the GPU is so far behind that CPU performance is irrelevant to the final frame rate.
FAQ
Q: Does the 4 GB VRAM impact performance at 1080p?
A: Yes. At 1080p, the average FPS drops from 110.4 on Low to 88.9 on Medium and 71.8 on High, with Ultra falling to 56.7. The consistent degradation as settings rise indicates that the 4 GB buffer is being filled, causing the GPU to prioritize memory management over raw rendering throughput.
Q: Is this system playable at 4K in Fivem?
A: The data shows it is marginal. The best 4K result is 41.4 FPS on Low settings, which falls to 31.3 on Medium, 25.4 on High, and 18.8 on Ultra. Only the Low preset approaches a playable threshold, and even that is below the 60 FPS target.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 7 5700 has an average benchmark score of 27220, which is 0.7% higher than the Intel Core i9-9900K (27043) and 0.8% higher than the Intel Core i7-12700H (27006). It also edges out the Intel Core i7-1370P (26991) by 0.8% and the AMD Ryzen AI 5 340 (26909) by 1.2%.
Q: What is the best resolution for this combo?
A: Based on the measured rows, 1080p is the only resolution where the system can exceed 100 FPS, achieving 110.4 FPS on Low and 88.9 FPS on Medium. At 1440p, the best result is 73.3 FPS on Low, while 4K tops out at 41.4 FPS on Low.
Q: Is the GPU’s clock speed a factor in the performance differences between presets?
A: The base clock of 1545 MHz and boost clock of 1740 MHz are fixed, so the FPS differences between presets are not due to clock variation. The changes stem from the GPU’s shading units (2048), TMUs (64), and ROPs (32) being tasked with more complex shading and texture work, which the 4 GB memory cannot always accommodate.
Q: How does the system rank among all tested combos in Fivem?
A: The combo ranks 1633 out of 1792 tested combos, placing it in the bottom 9% of configurations. This low ranking is primarily driven by the GPU’s limited VRAM and mid-range compute, despite the CPU’s strong multi-threaded performance.
Settings Recommendations
The measured data points to a clear hierarchy for this system. At 1080p, the Low preset delivers 110.4 FPS, which is ideal for competitive multiplayer scenarios where frame rate is paramount. However, the Medium preset at 88.9 FPS offers a better balance, providing a 21.5 FPS improvement over High (71.8 FPS) while still maintaining a smooth experience. The Ultra preset at 56.7 FPS is the least desirable option at 1080p, as it sacrifices nearly half the frame rate of Low for visual gains that the 4 GB VRAM cannot render consistently.
At 1440p, the Low preset at 73.3 FPS is the only setting that approaches a high-refresh experience. Medium drops to 56.6 FPS, which is playable but not ideal, while High (44.7 FPS) and Ultra (38.8 FPS) fall below the 60 FPS threshold. For 4K, the data suggests avoiding the resolution entirely unless the user accepts Low settings at 41.4 FPS; Medium, High, and Ultra produce 31.3, 25.4, and 18.8 FPS respectively, which are all below acceptable playability standards. The recommendation is to prioritize 1080p with Medium settings for the best combination of visual fidelity and performance, or 1080p Low for maximum frame rate.
Measured FPS Breakdown
At 1920x1080, the system produces its strongest results. Low settings yield 110.4 FPS, Medium delivers 88.9 FPS, High manages 71.8 FPS, and Ultra drops to 56.7 FPS. The scaling from Low to Ultra represents a 53.7 FPS reduction, with the largest single-step drop occurring between Medium and High (17.1 FPS). At 2560x1440, the numbers compress: Low achieves 73.3 FPS, Medium 56.6 FPS, High 44.7 FPS, and Ultra 38.8 FPS. The difference between Low and Ultra here is 34.5 FPS, showing a tighter spread as the GPU becomes the sole constraint.
At 3840x2160, the GPU is clearly overwhelmed. Low produces 41.4 FPS, Medium 31.3 FPS, High 25.4 FPS, and Ultra 18.8 FPS. The gap between Low and Ultra is 22.6 FPS, and no preset reaches even half the 1080p Low result. Across all resolutions, the Low preset consistently outperforms Ultra by a factor of roughly 1.9 to 2.2, indicating that the 4 GB VRAM and the GPU’s 32 ROPs are the binding constraints. The 1080p-to-4K scaling for Low settings is a 62.5% drop, while for Ultra it is a 66.8% drop, showing that the higher settings are marginally more resolution-sensitive.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5700 provides 8 cores and 16 threads, which is a substantial amount of parallel compute for a multiplayer game like Fivem. Its base clock of 3.70 GHz and boost clock of 4.60 GHz, combined with a 16 MB L3 cache, give it the ability to handle both the game’s main thread and the numerous background tasks associated with player synchronization and world streaming. The CPU’s benchmark results are strong: it scores 20655 in Cinebench R23 multicore and 2916 in single-core, with a Passmark multithread score of 24303. These figures place it in the 84th percentile of all CPUs.
In Fivem, the CPU’s role is evident in the 1080p Low result of 110.4 FPS, which suggests that the processor can feed the GPU at a high rate when the GPU is not heavily taxed. However, the single-thread score of 901 in 3dmark single-thread indicates that the CPU is not a leader in lightly threaded workloads, which can matter in Fivem’s server-authoritative model where frame updates may stall on a single core. The data implies that the CPU is not the bottleneck at 1440p or 4K, as the GPU’s frame time dominates. The 65 W TDP and 7 nm process node from TSMC, with 10,700 million transistors on a 180 mm² die, confirm this is an efficient but not extreme performer. The CPU’s nearest rival, the Intel Core i9-9900K, scores 27043 on average—a 0.7% difference—showing that this chip is competitive with older high-end parts but does not have the raw single-thread speed to push Fivem beyond the measured limits.
How This Combo Ranks
The combo ranks 1633 out of 1792 tested combinations in Fivem, placing it in the bottom 9% of all systems. This ranking is driven by the GPU’s performance ceiling rather than the CPU’s capabilities. The Ryzen 7 5700 has an average benchmark score of 27220, which is within 1.2% of its closest rivals, yet the RTX 3050 4 GB has an average benchmark score of 0 in the provided data, indicating it is a mid-tier part with no standout characteristics. The combination of a strong CPU with a constrained GPU means that the system is unbalanced for Fivem, where the GPU’s 4 GB VRAM and 7.127 TFLOPS of FP32 compute cannot fully utilize the CPU’s multi-threaded headroom.
The 1633rd rank out of 1792 suggests that most other tested combos, even those with weaker CPUs, likely pair them with more capable GPUs or larger VRAM pools. The GPU’s 50th percentile ranking against all GPUs aligns with this, confirming that the RTX 3050 4 GB is an average performer that is outclassed in Fivem’s demanding multiplayer environments. The data implies that for users with this specific CPU, upgrading the GPU would yield a disproportionately large improvement in Fivem performance, as the CPU is already positioned to support higher frame rates. The 4K results, where even Low settings cannot break 50 FPS, underscore that this combo is best suited for 1080p gaming, where it can deliver a playable experience across all presets.
Hardware Specifications
AMD Ryzen 7 5700
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 3050 4 GB in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.4 |
| 3840x2160 | Medium | 31.3 |
| 3840x2160 | High | 25.4 |
| 3840x2160 | Ultra | 18.8 |
| 2560x1440 | Low | 73.3 |
| 2560x1440 | Medium | 56.6 |
| 2560x1440 | High | 44.7 |
| 2560x1440 | Ultra | 38.8 |
| 1920x1080 | Low | 110.4 |
| 1920x1080 | Medium | 88.9 |
| 1920x1080 | High | 71.8 |
| 1920x1080 | Ultra | 56.7 |
Fivem with RTX 3050 4 GB + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.