Rust
This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 29 | 34 | 51 |
| 1440p QHD | 37 | 49 | 58 | 86 |
| 1080p Full HD | 54 | 71 | 84 | 126 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 2060, In-Depth Analysis
FAQ
Q: What is the combo rank of the AMD Ryzen 5 7500X3D with the NVIDIA GeForce RTX 2060 in Rust?
A: This combination ranks 2303rd out of 2953 tested combos in Rust, placing it in the lower half of all tested hardware pairings for this title.
Q: Does the RTX 2060 have enough VRAM for Rust at 4K?
A: The RTX 2060 comes with 6 GB of GDDR6 memory on a 192-bit bus, delivering 336.0 GB/s bandwidth. At 3840x2160 with Ultra settings, the combo averages only 22 FPS, while dropping to Medium settings yields 34 FPS, indicating the memory capacity is heavily taxed at this resolution.
Q: How does the CPU's single-thread performance compare to its multithread score?
A: The Ryzen 5 7500X3D scores 3494 in Passmark single-thread tests and 25047 in Passmark multithread tests. Its multithread score is roughly seven times higher than the single-thread result, which is expected for a 6-core, 12-thread processor.
Q: What is the FPS difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset averages 126 FPS, while Ultra averages 54 FPS. That is a drop of 72 FPS, or a 57% reduction in average framerate when moving from the lowest to the highest settings.
Q: Is the Ryzen 5 7500X3D a better performer than the Intel Core i5-14600?
A: The Ryzen 5 7500X3D has an average benchmark score of 44573, which is 0.7% lower than the Intel Core i5-14600's score of 44889. The two processors are effectively tied in overall benchmark performance.
Q: What is the GPU's DirectX 12 performance relative to its DirectX 11 score?
A: The RTX 2060 scores 53 in Passmark DirectX 12 tests and 110 in DirectX 11 tests. The DirectX 12 score is roughly half of the DirectX 11 result, suggesting the older API is more favorable to this Turing-based card.
How This Combo Ranks
The data places this pairing at position 2303 out of 2953 tested combinations in Rust. That puts it in the bottom 22% of all tested combos, which is a meaningful signal for a game known to be demanding on both CPU and GPU resources. The ranking reflects the RTX 2060's age — it sits at the 58th percentile among all GPUs — combined with a CPU that is far more modern.
The Ryzen 5 7500X3D is a strong processor on its own, ranking at the 89th percentile among all CPUs with an average benchmark score of 44573. Its nearest rivals include the Intel Core Ultra X9 388H (44466, 0.2% higher), the Intel Core i9-13950HX (44342, 0.5% higher), and the AMD Ryzen AI Max 385 (44309, 0.6% higher). The only rival it beats in this group is the Intel Core i5-14600, which scores 44889 — putting the AMD part 0.7% behind. These deltas are all within a single percentage point, meaning the CPU is not the bottleneck in this system.
The GPU tells a different story. The RTX 2060 has an average benchmark score of 15290 and sits at the 58th percentile among all GPUs. Its nearest rivals include the NVIDIA GeForce GTX 580 (15283, 0% difference), the AMD Radeon 680M (15270, 0.1% difference), the NVIDIA GeForce RTX 3050 OEM (15199, 0.6% difference), and the AMD Radeon RX 7600 (15171, 0.8% difference). The fact that a GTX 580 from a different era scores nearly identically underscores how dated the RTX 2060's raw compute performance has become.
In Rust specifically, the combination of a top-tier CPU and a mid-range GPU produces results that are heavily GPU-limited. The combo rank of 2303 out of 2953 is a direct consequence of the GPU's inability to keep pace with the CPU's capabilities, particularly at higher resolutions and settings.
GPU Role
The NVIDIA GeForce RTX 2060 is a Turing-architecture GPU built on TSMC's 12 nm process. It packs 1920 shading units, 120 texture mapping units, and 48 raster output units, along with 30 RT cores and 240 tensor cores. The card operates at a base clock of 1365 MHz and a boost clock of 1680 MHz, with memory running at 1750 MHz (14 Gbps effective) across a 192-bit bus.
The memory subsystem is the most critical spec for Rust at high resolutions. With 6 GB of GDDR6 and 336.0 GB/s of bandwidth, the card has enough memory for 1080p and 1440p gaming, but 4K pushes it to its limits. The measured FPS data confirms this: at 3840x2160 with Ultra settings, the average drops to 22 FPS, and even at Low settings it only reaches 51 FPS. The 192-bit bus width is a limiting factor compared to wider buses found in higher-tier cards, though the 6 GB capacity is the more pressing constraint at 4K.
The GPU's compute capabilities are modest by modern standards. It delivers 6.451 TFLOPS of FP32 performance and 12.90 TFLOPS of FP16 (2:1 ratio). Its pixel rate is 80.64 GPixel/s and its texture rate is 201.6 GTexel/s. These figures place the card firmly in the mid-range segment of its era, and the Passmark G3D score of 14111 reflects that positioning. The DirectX 12 score of 53 is notably low, suggesting that the card struggles with modern API overhead in Rust's rendering pipeline.
At 1080p, the GPU is sufficient for playable framerates across most settings. The Low preset averages 126 FPS, Medium averages 84 FPS, and High averages 71 FPS. These numbers indicate that the card can handle Rust's demands at lower resolutions, but the scaling to 1440p and 4K shows a steep drop-off that points to the GPU as the primary constraint.
Measured FPS Breakdown
The measured FPS data covers four settings presets (Low, Medium, High, Ultra) across three resolutions, with the Medium preset also recording minimum and maximum framerates.
At 1920x1080, the Low preset delivers an average of 126 FPS. The Medium preset averages 84 FPS, with a minimum of 72 FPS and a maximum of 97 FPS. High settings bring the average down to 71 FPS, while Ultra settings drop further to 54 FPS. The spread from Low to Ultra is substantial — 72 FPS — and even the minimum framerate at Medium (72 FPS) is higher than the Ultra average (54 FPS).
Moving to 2560x1440, the Low preset averages 86 FPS. Medium averages 58 FPS, with a minimum of 49 FPS and a maximum of 67 FPS. High settings yield an average of 49 FPS, and Ultra drops to 37 FPS. The gap between Low and Ultra at this resolution is 49 FPS, showing that the GPU's performance headroom narrows as pixel count increases.
At 3840x2160, the Low preset averages 51 FPS. Medium averages 34 FPS, with a minimum of 29 FPS and a maximum of 39 FPS. High settings drop to 29 FPS, and Ultra falls to 22 FPS. The difference between Low and Ultra at 4K is only 29 FPS, indicating that the GPU is hitting a hard performance ceiling regardless of settings.
The Medium preset data is the only one with min/max values recorded, and it shows consistent behavior across resolutions. At 1080p, the 72-to-97 FPS range represents a 25 FPS swing; at 1440p, the 49-to-67 FPS range is an 18 FPS swing; and at 4K, the 29-to-39 FPS range is a 10 FPS swing. The shrinking variance at higher resolutions suggests the GPU is becoming the dominant constraint, leaving less room for framerate fluctuation.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings presets. At Low settings, the average framerate falls from 126 FPS at 1080p to 86 FPS at 1440p and 51 FPS at 4K. That represents a 32% drop from 1080p to 1440p and a 60% drop from 1080p to 4K.
At Medium settings, the averages are 84 FPS at 1080p, 58 FPS at 1440p, and 34 FPS at 4K. The drop from 1080p to 1440p is 31%, and from 1080p to 4K it is 60%. High settings follow a similar pattern: 71 FPS at 1080p, 49 FPS at 1440p (31% drop), and 29 FPS at 4K (59% drop). Ultra settings produce 54 FPS at 1080p, 37 FPS at 1440p (31% drop), and 22 FPS at 4K (59% drop).
The consistency of these percentages — roughly 31% for the 1080p-to-1440p step and 59-60% for the 1080p-to-4K step — is telling. A purely GPU-limited scenario would show a more pronounced penalty at higher resolutions, while a CPU-limited scenario would show less scaling. The fact that the drop is nearly identical across all four settings presets indicates that the GPU is the limiting component across the board, regardless of how much graphical load is being placed on it.
If the CPU were the bottleneck, we would expect the FPS gap between Low and Ultra at the same resolution to be small, since the CPU would be maxed out in both cases. But the data shows significant gaps: 72 FPS at 1080p, 49 FPS at 1440p, and 29 FPS at 4K between Low and Ultra. This suggests that while the GPU is the primary limiter, the CPU still has headroom to push higher framerates when the GPU is not saturated.
CPU Role
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, built on TSMC's 5 nm process with a die size of 71 mm². It uses the Zen 4 Raphael architecture and operates at a base clock of 4.00 GHz with a boost clock of 4.50 GHz. The CPU has a 65 W TDP and supports DDR5 memory with dual-channel configuration, providing 83.2 GB/s of memory bandwidth.
The cache hierarchy is where this chip differentiates itself. It features 64 KB of L1 cache per core and 1 MB of L2 cache per core, but the standout is the 96 MB of shared L3 cache. This large L3 cache is designed to reduce memory latency for gaming workloads, and its presence is reflected in the CPU's benchmark results. The Passmark single-thread score of 3494 and the multithread score of 25047 both indicate strong performance for a 6-core part.
The CPU's nearest rivals in average benchmark score are all within a single percentage point, which reinforces that the 7500X3D is a well-balanced processor. Its 89th percentile ranking among all CPUs means it outperforms the vast majority of processors on the market, including many with higher core counts. The Passmark physics score of 2779 and the floating-point math score of 43594 further demonstrate its capabilities in gaming-relevant workloads.
In Rust specifically, the CPU's role is to feed the GPU with draw calls and game logic. The measured FPS data shows that at 1080p Low, the combo reaches 126 FPS, which is likely near the CPU's practical limit for this game. At 4K Ultra, the framerate falls to 22 FPS, a value far below what the CPU can deliver — confirming that the GPU is the limiting factor at higher resolutions.
The combination of a high-end CPU with a mid-range GPU creates an imbalanced system for Rust. The CPU has more than enough headroom to drive higher framerates, but the RTX 2060's 6 GB of VRAM and modest compute performance cap the system's overall output. This is particularly evident at 1440p and 4K, where the GPU's limitations become the dominant factor in determining playability.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce RTX 2060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 2060 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.0 |
| 3840x2160 | Medium | 34.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 86.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 37.0 |
| 1920x1080 | Low | 126.0 |
| 1920x1080 | Medium | 84.0 |
| 1920x1080 | High | 71.0 |
| 1920x1080 | Ultra | 54.0 |
Rust with Ryzen 5 7500X3D + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 2060 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 7500X3D + RTX 2060
Explore FPS benchmarks for other games using this same hardware combination.